| 2 weeks |
4b47c06399 |
Add workbench, iron tools and gold statues |
Marijn Besseling |
| 2 weeks |
74cb0e7c3d |
Add seasons, temperature, cold and snow |
Marijn Besseling |
| 2 weeks |
c5508e751f |
Fix info text width |
Marijn Besseling |
| 2 weeks |
4ee48e0640 |
Add a colonist panel with work assignments |
Marijn Besseling |
| 2 weeks |
2f6e9dbe99 |
Add mood, food poisoning, leaving and old age |
Marijn Besseling |
| 2 weeks |
d95ecc9559 |
Add taming and breeding of animals |
Marijn Besseling |
| 2 weeks |
137cf1843f |
Hunts leave carcasses that colonists butcher into meat |
Marijn Besseling |
| 2 weeks |
1bacc518e6 |
Add deconstruction |
Marijn Besseling |
| 2 weeks |
8279a8c003 |
Add chop/mine designations |
Marijn Besseling |
| 2 weeks |
ace548ce51 |
Add a manual build tool |
Marijn Besseling |
| 2 weeks |
fac8d7efb5 |
Add families with their own homes and children |
Marijn Besseling |
| 2 weeks |
dae07f6ccc |
Add adaptive max simulation speed |
Marijn Besseling |
| 2 weeks |
588a85c456 |
Count only stock within the colony's reach |
Marijn Besseling |
| 2 weeks |
ee2c8ca353 |
Add colony growth, starvation and an event log |
Marijn Besseling |
| 2 weeks |
ff2a75e8e8 |
Learn stock targets from colony consumption |
Marijn Besseling |
| 2 weeks |
e45f512883 |
Add food spoilage |
Marijn Besseling |
| 2 weeks |
a71d21b923 |
Add traffic-worn dirt paths and paving |
Marijn Besseling |
| 2 weeks |
8a7e338052 |
Add cooking meals at campfires |
Marijn Besseling |
| 2 weeks |
85be05d307 |
Add farm zones, sowing and crop harvesting |
Marijn Besseling |
| 2 weeks |
28a0cff806 |
Add wild animals and hunting |
Marijn Besseling |
| 2 weeks |
3db77ac6b4 |
Add hunger, eating, berry bushes and foraging |
Marijn Besseling |
| 2 weeks |
8c7d843711 |
Add walls, doors and roofs with autonomous shelter building |
Marijn Besseling |
| 2 weeks |
bdeba7cc88 |
Add beds and split structures out of light module |
Marijn Besseling |
| 2 weeks |
b02b916b6b |
Add sleeping with a rest need |
Marijn Besseling |
| 2 weeks |
46b5569b4f |
Add day/night cycle with lighting and colonist-built fires |
Marijn Besseling |
| 2 weeks |
cdfd95fe3e |
Add mining, material goals and autonomous stockpile expansion |
Marijn Besseling |
| 2 weeks |
b72352167a |
Add action keybinds, toolbar buttons and hide-UI toggle |
Marijn Besseling |
| 2 weeks |
c5927789b1 |
Add stockpile zones and hauling job |
Marijn Besseling |
| 2 weeks |
ad48ec64ef |
Add job system with autonomous and ordered woodcutting |
Marijn Besseling |
| 2 weeks |
43e7028759 |
Add heightmap, rivers, ore veins and trees to worldgen |
Marijn Besseling |
| 2 weeks |
3f9920c94c |
Add fixed-tick simulation with speed controls and game clock |
Marijn Besseling |
| 2 weeks |
97cc3d99d6 |
Run cargo fmt |
Marijn Besseling |
| 2 weeks |
62af2829e2 |
Add procedural world generation with regenerate key |
Marijn Besseling |
| 2 weeks |
6d1da60b36 |
Add wandering colonists with move orders and pause |
Marijn Besseling |
| 2 weeks |
da945f1297 |
Add tile hover and selection |
Marijn Besseling |