Add day/night cycle with lighting and colonist-built fires
- author
- Marijn Besseling <njirambem@gmail.com> · 2026-10-24 10:15 UTC
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- 46b5569b4f22afba5f3c09ae8bd636d8e004ce77
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- 2402637c30
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- browse at this commit
9 files changed +833 -47
| CLAUDE.md | +3 -2 | |
| src/jobs.rs | +351 -18 | |
| src/light.rs | added | +344 -0 |
| src/main.rs | +2 -0 | |
| src/selection.rs | +66 -8 | |
| src/sim.rs | +11 -0 | |
| src/tilemap.rs | +52 -17 | |
| src/zones.rs | +0 -1 | |
| tasks.md | +4 -1 |
CLAUDE.md +3 -2
| @@ -19,13 +19,14 @@ DF/RimWorld-style colony sim, Rust + Bevy 0.20 (newer than training data — che | ||
| 19 | 19 | - `src/worldgen.rs` `WorldGenPlugin` inserts `WorldSeed` + `WorldMap` (256x256) at build time and writes `WorldGenerated` message at Startup; R → seed+1, regenerate, write message. `generate(size, seed)`: elevation fbm → height (min-max normalised to meters) and deep/shallow/sand/rock by **quantile** thresholds (fixed terrain shares per seed); ore = quantiles of two ore noises among rock tiles (gold 3%, iron 10%); fertility fbm top 20% → soil; rivers; trees (forest noise top 35% → 45% tree chance, else 3%; only Grass/Soil, placed after rivers). Rivers: `FlowField` = priority flood from water + non-rock edge tiles over non-rock tiles, each tile gets a downstream neighbour (spills out of depressions at lowest rim); `pick_rivers` traces 40 random mountain-foot sources, keeps the 4 longest spaced ≥40 apart; `carve_river` → ShallowWater, wider downstream, never over rock/deep water. `largest_region` (4-conn flood of walkable), `spawn_tiles(map, n)` = BFS from largest-region tile nearest map center. Everything reacting to a new world runs `.run_if(on_message::<WorldGenerated>)`: tilemap refresh, colonist respawn, camera recenter, selection clear. |
| 20 | 20 | - `src/tilemap.rs` renders map as `TilemapChunk`s (bevy::sprite_render) of `CHUNK_SIZE`=64; chunk transform = chunk center (TilemapChunk is centered on its transform). Tile (x,y) world center = (pos+0.5)*TILE_SIZE, so map spans [0, size*TILE_SIZE]. Tileset is generated in code (no assets): stacked 16x16 layers -> `reinterpret_stacked_2d_as_array`. Per-tile tint via `TileData.color`. Two layers of chunks (`Layer::Terrain` z=0, `Layer::Plants` z=0.5, alpha blend, tree texture drawn in code), spawned once at Startup (`Chunk{origin, layer}`); terrain tint = jitter × `hillshade` (light from NW, `RELIEF` exaggeration) × height brightness, water unshaded; ore = stone texture with coloured specks; world changes overwrite `TilemapChunkTileData` in place (full on WorldGenerated, per-chunk on `TileChanged`) (bevy's `update_tilemap_chunk_indices` re-uploads via change detection). |
| 21 | 21 | - `src/camera.rs` `CameraController` on Camera2d: WASD/arrows pan (shift = fast, speed scaled by ortho scale), middle/right drag pan (from cursor delta, not AccumulatedMouseMotion — that doesn't fire for web), scroll zoom toward cursor (`zoom_towards`), camera center clamped to world rect. |
| 22 | -- `src/selection.rs` (`update_cursor` is pub; other modules order `.after(update_cursor)`) `Cursor` resource (screen/world/tile) and `Selection` enum (None/Tile/Colonist(Entity)). PostUpdate after `TransformSystems::Propagate` (fresh camera GlobalTransform). LMB: pick nearest colonist within `PICK_RADIUS` of cursor world pos, else tile, off-map clears; Esc clears. RMB click (press/release within `CLICK_SLOP_PX`, else it was a drag-pan) writes `MoveOrder` for selected colonist. Gizmos: hover rect, selected rect / colonist circle + remaining path linestrip. Top-left UI text (clock + speed/PAUSED, seed, per-material stock/goal, zone tool hint, hover incl. stockpile/items, selection incl. job/carrying). Progress bars for Work/ExpandStockpile (`progress_fraction`). Chop progress bars (gizmo lines) above working colonists; selected colonist's target tree outlined. Tests use headless `App` + `ButtonInput`/`Cursor` resources, `Messages<MoveOrder>::drain`. | |
| 22 | +- `src/selection.rs` (`update_cursor` is pub; other modules order `.after(update_cursor)`) `Cursor` resource (screen/world/tile) and `Selection` enum (None/Tile/Colonist(Entity)). PostUpdate after `TransformSystems::Propagate` (fresh camera GlobalTransform). LMB: pick nearest colonist within `PICK_RADIUS` of cursor world pos, else tile, off-map clears; Esc clears. RMB click (press/release within `CLICK_SLOP_PX`, else it was a drag-pan) writes `MoveOrder` for selected colonist. Gizmos: hover rect, selected rect / colonist circle + remaining path linestrip. Top-left UI text (clock + speed/PAUSED, seed, per-material stock/goal, zone tool hint, hover incl. stockpile/items, selection incl. job/carrying). Progress bars for Work/ExpandStockpile/Build (`progress_fraction`). Clock shows day/dawn/dusk/night; hover shows structures with remaining fuel. Chop progress bars (gizmo lines) above working colonists; selected colonist's target tree outlined. Tests use headless `App` + `ButtonInput`/`Cursor` resources, `Messages<MoveOrder>::drain`. | |
| 23 | 23 | - `src/pathfinding.rs` generic `astar(map, start, is_goal, heuristic)`, 8-dir, no corner cutting, cost = (10|14) * `map.step_cost` (100 = normal flat grass), octile heuristic. `find_path(start, goal)`, `find_path_adjacent(start, target)` (ends on a tile Chebyshev-adjacent to target; works for impassable targets; empty if already adjacent), `nearest_tile(start, max_tiles, pred)` BFS over walkable tiles. Paths exclude start, include goal. |
| 24 | 24 | - `src/colonist.rs` `Colonist{name}` (spawned/respawned on `WorldGenerated` at `spawn_tiles`) requires `TilePos` (world.rs; last reached tile), `Path(VecDeque)`, `CurrentJob`, `IdleTimer`. `follow_path` (SimSystems::Move) moves `SimPos`, speed / step cost. `repath` keeps the tile being entered at the front. |
| 25 | -- `src/jobs.rs` job system. `CurrentJob(Option<Job{task, ordered}>)`, `Task::{MoveTo, Work{site, kind: WorkKind::{Chop, Mine}, progress}, Haul{pickup: Option<tile>, to}, ExpandStockpile{site, progress}}`. `site_work(map, tile)` is the single source of what a tile yields (tree → 10 wood; Stone/IronOre/GoldOre → 10 stone / 10 iron / 5 gold, mined tile becomes Gravel). `Reservations` keyed by `Target::{Site, Pickup, Storage}(tile)` and `Target::StockpileExpansion` (one expander at a time); cleared on WorldGenerated. `ColonyGoals(HashMap<ItemKind, u32>)` = demand (wood 50, stone 40, iron 20, gold 10); `wanted(kind, stock, on_the_way)`. `choose_jobs` (SimSystems::Decide), idle colonists, priority: deliver carried load (or drop if no storage) → `find_expansion` (no stockpile + loose items → found a NEW_STOCKPILE_SIZE² stockpile at `find_stockpile_site` near the central loose item; or stockpile has < MIN_EMPTY_STOCKPILE_TILES empty tiles → grow EXPANSION_TILES via `plan_expansion`) → `find_work` (nearest stand tile adjacent to an unreserved site whose yield is wanted, counting yields of work in progress) → `find_haul` → wander. `run_jobs` (SimSystems::Act) per-task state machine → `Step::{Continue, Done}`; Done releases reservations, restarts idle timer. Orders: work site (tree/rock) → ordered Work; loose item → ordered Haul; else MoveTo. Orders keep `Carrying`. New job = Task variant + reserve_task arm + choose_jobs candidate + run_jobs arm (+ `site_work` entry for site work). | |
| 25 | +- `src/jobs.rs` job system. `CurrentJob(Option<Job{task, ordered}>)`, `Task::{MoveTo, Work{site, kind: WorkKind::{Chop, Mine}, progress}, Haul{pickup: Option<tile>, to}, ExpandStockpile{site, progress}, Build{site, kind: StructureKind, pickup: Option<tile>, progress}}`. Progress is in work units: `work_rate` = 2/tick when the colonist's tile is lit, 1 in the dark (`WorkKind::work`, `EXPAND_WORK`, `build_work`). `site_work(map, tile)` is the single source of what a tile yields (tree → 10 wood; Stone/IronOre/GoldOre → 10 stone / 10 iron / 5 gold, mined tile becomes Gravel). `Reservations` keyed by `Target::{Site, Pickup, Storage}(tile)` and `Target::StockpileExpansion` (one expander at a time); cleared on WorldGenerated. `ColonyGoals(HashMap<ItemKind, u32>)` = demand (wood 50, stone 40, iron 20, gold 10); `wanted(kind, stock, on_the_way)`. `choose_jobs` (SimSystems::Decide), idle colonists, priority: deliver carried load (or drop if no storage) → `find_expansion` (no stockpile + loose items → found a NEW_STOCKPILE_SIZE² stockpile at `find_stockpile_site` near the central loose item; or stockpile has < MIN_EMPTY_STOCKPILE_TILES empty tiles → grow EXPANSION_TILES via `plan_expansion`) → if `dark_soon`: `find_lighting` (`LightingContext`: campfire within HOME_RADIUS of home = stockpile tile nearest its centroid unless one burns with ≥ CAMPFIRE_MIN_FUEL or is planned; else a torch next to the stockpile tile nearest home that existing + planned fires leave dark; needs a reachable unreserved wood stack ≥ cost; Build fetches wood, walks adjacent, builds, consumes wood) → `find_work` (nearest stand tile adjacent to an unreserved site whose yield is wanted, counting yields of work in progress) → `find_haul` → wander. `run_jobs` (SimSystems::Act) per-task state machine → `Step::{Continue, Done}`; Done releases reservations, restarts idle timer. Orders: work site (tree/rock) → ordered Work; loose item → ordered Haul; else MoveTo. Orders keep `Carrying`. New job = Task variant + reserve_task arm + choose_jobs candidate + run_jobs arm (+ `site_work` entry for site work). | |
| 26 | 26 | - `src/items.rs` `Item{kind: ItemKind::{Wood, Stone, Iron, Gold}, count}` + `TilePos` entities (Mesh2d rect, z=0.7), one stack per tile, `STACK_LIMIT`=50; `ItemQuery` alias; `drop_items` stacks, `take_items`, `room_for(tile, kind)` (0 if other kind present), `stock()`. `Carrying(Option<Item>)` on colonists, shown via hidden/visible `CarriedVisual` child. Items cleared on WorldGenerated. |
| 27 | 27 | - `src/zones.rs` `Zones` resource (stockpile tile set; only walkable dry land), cleared on WorldGenerated — worlds start without stockpiles, colonists found one when needed. `plan_expansion` grows one tile at a time next to stockpile/planned tiles, preferring tree-free tiles near the stockpile centroid (deterministic tiebreak). `find_stockpile_site` = BFS for nearest fully open (zonable, tree-free) square, fallback any zonable tile. `ZoneTool` (Z/button toggles, Cancel exits): left-drag adds, shift-drag removes (`zone_tool` input + `draw_zone_preview` gizmo, PostUpdate after `update_cursor`). Rendered as tilemap `Layer::Zones` (z=0.3), refreshed on `resource_changed::<Zones>`. |
| 28 | 28 | - `src/sim.rs` `SimPlugin`: `SimSystems::{Decide, Act, Move}` chained sets in FixedUpdate; fixed timestep `Time<Fixed>` 60 Hz = sim ticks; all sim logic in `FixedUpdate` (Res<Time> there = fixed delta). `SimTick` counter (FixedFirst), `format_clock` (600 ticks/hour = 10 s real at 1x, starts Day 1 06:00). `SimSpeed` Normal/Fast/Fastest = 1x/3x/6x via `Time<Virtual>::set_relative_speed`; keys 1/2/3 set speed + unpause, Space toggles pause. Render interpolation: sim entities hold `SimPos` (+ `PrevSimPos`, copied in FixedFirst); `interpolate_transforms` lerps Transform by `overstep_fraction` in `RunFixedMainLoop`/AfterFixedMainLoop. Spawn with `sim_pos(v)` so prev==cur. Never write Transform of sim entities directly. |
| 29 | +- `src/light.rs` day/night + fires. `daylight(hour)` (dawn 5–7, dusk 18–20), `ambient_color` (night = blue-ish), `dark_soon(tick)` (now or within LIGHT_LOOKAHEAD_TICKS). `Structure{kind: StructureKind::{Campfire, Torch}, fuel}` + TilePos entities (Mesh2d children, z=0.8); `burn_fuel` (SimSystems::Act) despawns at 0. Kind stats: wood_cost 10/2, fuel 12h/8h, radius 7/4, `light_at` falloff. `LightMap` resource = ambient + per-tile source light, recomputed in `update_light_map` (SimSystems::Decide) only when the ambient step (16 levels) changes or structures are added/removed; default (empty) = fully lit. `is_lit` = brightness ≥ LIT_BRIGHTNESS. Tilemap tints terrain/plant tiles by `LightMap::color` and refreshes all chunks on `LightMap` change (zones overlay unlit, colonists/items/fires not darkened). | |
| 29 | 30 | - `src/rng.rs` `SimRng` SplitMix64 resource, seeded (deterministic sim; no `rand` dep). |
| 30 | 31 | |
| 31 | 32 | ## Gotchas |
src/jobs.rs +351 -18
| @@ -12,12 +12,16 @@ use crate::{ | ||
| 12 | 12 | CARRY_CAPACITY, Carrying, Item, ItemAssets, ItemKind, ItemQuery, drop_items, room_for, |
| 13 | 13 | stock, take_items, |
| 14 | 14 | }, |
| 15 | + light::{ | |
| 16 | + LIT_BRIGHTNESS, LightMap, Structure, StructureAssets, StructureKind, brightness, dark_soon, | |
| 17 | + light_from, spawn_structure, | |
| 18 | + }, | |
| 15 | 19 | pathfinding::{find_path, find_path_adjacent, is_adjacent, nearest_tile}, |
| 16 | 20 | rng::SimRng, |
| 17 | - sim::SimSystems, | |
| 21 | + sim::{SimSystems, SimTick}, | |
| 18 | 22 | world::{Plant, Terrain, TileChanged, TilePos, WorldMap}, |
| 19 | 23 | worldgen::WorldGenerated, |
| 20 | - zones::{Zones, find_stockpile_site, new_stockpile_tiles, plan_expansion}, | |
| 24 | + zones::{Zones, can_zone, find_stockpile_site, new_stockpile_tiles, plan_expansion}, | |
| 21 | 25 | }; |
| 22 | 26 | |
| 23 | 27 | pub struct JobsPlugin; |
| @@ -41,7 +45,11 @@ impl Plugin for JobsPlugin { | ||
| 41 | 45 | } |
| 42 | 46 | } |
| 43 | 47 | |
| 44 | -pub const EXPAND_TICKS: u32 = 120; | |
| 48 | +pub const EXPAND_WORK: u32 = 240; | |
| 49 | +pub const CAMPFIRE_MIN_FUEL: u32 = 3 * crate::sim::TICKS_PER_HOUR as u32; | |
| 50 | +pub const HOME_RADIUS: f32 = 10.0; | |
| 51 | +const LIT_WORK_RATE: u32 = 2; | |
| 52 | +const DARK_WORK_RATE: u32 = 1; | |
| 45 | 53 | pub const EXPANSION_TILES: usize = 8; |
| 46 | 54 | pub const MIN_EMPTY_STOCKPILE_TILES: usize = 3; |
| 47 | 55 | const SEARCH_TILES: usize = 15000; |
| @@ -85,6 +93,27 @@ pub enum Task { | ||
| 85 | 93 | site: UVec2, |
| 86 | 94 | progress: u32, |
| 87 | 95 | }, |
| 96 | + Build { | |
| 97 | + site: UVec2, | |
| 98 | + kind: StructureKind, | |
| 99 | + pickup: Option<UVec2>, | |
| 100 | + progress: u32, | |
| 101 | + }, | |
| 102 | +} | |
| 103 | + | |
| 104 | +pub fn build_work(kind: StructureKind) -> u32 { | |
| 105 | + match kind { | |
| 106 | + StructureKind::Campfire => 360, | |
| 107 | + StructureKind::Torch => 120, | |
| 108 | + } | |
| 109 | +} | |
| 110 | + | |
| 111 | +pub fn work_rate(light: &LightMap, tile: UVec2) -> u32 { | |
| 112 | + if light.is_lit(tile) { | |
| 113 | + LIT_WORK_RATE | |
| 114 | + } else { | |
| 115 | + DARK_WORK_RATE | |
| 116 | + } | |
| 88 | 117 | } |
| 89 | 118 | |
| 90 | 119 | #[derive(Debug, Clone, Copy, PartialEq, Eq)] |
| @@ -94,10 +123,10 @@ pub enum WorkKind { | ||
| 94 | 123 | } |
| 95 | 124 | |
| 96 | 125 | impl WorkKind { |
| 97 | - pub fn ticks(self) -> u32 { | |
| 126 | + pub fn work(self) -> u32 { | |
| 98 | 127 | match self { |
| 99 | - WorkKind::Chop => 240, | |
| 100 | - WorkKind::Mine => 360, | |
| 128 | + WorkKind::Chop => 480, | |
| 129 | + WorkKind::Mine => 720, | |
| 101 | 130 | } |
| 102 | 131 | } |
| 103 | 132 | |
| @@ -281,6 +310,12 @@ fn reserve_task(reservations: &mut Reservations, task: Task, by: Entity) { | ||
| 281 | 310 | reservations.reserve(Target::Storage(to), by); |
| 282 | 311 | } |
| 283 | 312 | Task::ExpandStockpile { .. } => reservations.reserve(Target::StockpileExpansion, by), |
| 313 | + Task::Build { site, pickup, .. } => { | |
| 314 | + reservations.reserve(Target::Site(site), by); | |
| 315 | + if let Some(pickup) = pickup { | |
| 316 | + reservations.reserve(Target::Pickup(pickup), by); | |
| 317 | + } | |
| 318 | + } | |
| 284 | 319 | } |
| 285 | 320 | } |
| 286 | 321 | |
| @@ -385,6 +420,107 @@ fn central_item_tile(items: &[(Item, TilePos)]) -> Option<UVec2> { | ||
| 385 | 420 | }) |
| 386 | 421 | } |
| 387 | 422 | |
| 423 | +pub struct LightingContext<'a> { | |
| 424 | + pub map: &'a WorldMap, | |
| 425 | + pub zones: &'a Zones, | |
| 426 | + pub reservations: &'a Reservations, | |
| 427 | + pub items: &'a [(Item, TilePos)], | |
| 428 | + pub fires: &'a [(UVec2, StructureKind, u32)], | |
| 429 | + pub planned: &'a [(UVec2, StructureKind)], | |
| 430 | +} | |
| 431 | + | |
| 432 | +impl LightingContext<'_> { | |
| 433 | + fn buildable(&self, tile: UVec2) -> bool { | |
| 434 | + can_zone(self.map, tile.as_ivec2()) | |
| 435 | + && !self.zones.is_stockpile(tile) | |
| 436 | + && self.map.plant(tile.as_ivec2()).is_none() | |
| 437 | + && !self.fires.iter().any(|(pos, ..)| *pos == tile) | |
| 438 | + && !self.items.iter().any(|(_, pos)| pos.0 == tile) | |
| 439 | + && self.reservations.is_free(Target::Site(tile)) | |
| 440 | + } | |
| 441 | + | |
| 442 | + fn home(&self, fallback: UVec2) -> UVec2 { | |
| 443 | + let tiles: Vec<UVec2> = self.zones.stockpile_tiles().collect(); | |
| 444 | + if tiles.is_empty() { | |
| 445 | + return fallback; | |
| 446 | + } | |
| 447 | + let centroid = tiles.iter().map(|t| t.as_vec2()).sum::<Vec2>() / tiles.len() as f32; | |
| 448 | + *tiles | |
| 449 | + .iter() | |
| 450 | + .min_by(|a, b| { | |
| 451 | + a.as_vec2() | |
| 452 | + .distance_squared(centroid) | |
| 453 | + .total_cmp(&b.as_vec2().distance_squared(centroid)) | |
| 454 | + .then((a.y, a.x).cmp(&(b.y, b.x))) | |
| 455 | + }) | |
| 456 | + .unwrap() | |
| 457 | + } | |
| 458 | + | |
| 459 | + fn lights(&self) -> impl Iterator<Item = (UVec2, StructureKind)> + Clone + '_ { | |
| 460 | + self.fires | |
| 461 | + .iter() | |
| 462 | + .map(|&(pos, kind, _)| (pos, kind)) | |
| 463 | + .chain(self.planned.iter().copied()) | |
| 464 | + } | |
| 465 | + | |
| 466 | + fn campfire_needed(&self, home: UVec2) -> bool { | |
| 467 | + let burning = self.fires.iter().any(|&(pos, kind, fuel)| { | |
| 468 | + kind == StructureKind::Campfire | |
| 469 | + && fuel >= CAMPFIRE_MIN_FUEL | |
| 470 | + && pos.as_vec2().distance(home.as_vec2()) <= HOME_RADIUS | |
| 471 | + }); | |
| 472 | + let planned = self | |
| 473 | + .planned | |
| 474 | + .iter() | |
| 475 | + .any(|(_, kind)| *kind == StructureKind::Campfire); | |
| 476 | + !burning && !planned | |
| 477 | + } | |
| 478 | + | |
| 479 | + fn darkest_stockpile_tile(&self, home: UVec2) -> Option<UVec2> { | |
| 480 | + self.zones | |
| 481 | + .stockpile_tiles() | |
| 482 | + .filter(|&t| brightness(light_from(t, self.lights())) < LIT_BRIGHTNESS) | |
| 483 | + .min_by(|a, b| { | |
| 484 | + a.as_vec2() | |
| 485 | + .distance_squared(home.as_vec2()) | |
| 486 | + .total_cmp(&b.as_vec2().distance_squared(home.as_vec2())) | |
| 487 | + .then((a.y, a.x).cmp(&(b.y, b.x))) | |
| 488 | + }) | |
| 489 | + } | |
| 490 | + | |
| 491 | + fn site_near(&self, target: UVec2, max_distance: f32) -> Option<UVec2> { | |
| 492 | + nearest_tile(self.map, target, SEARCH_TILES, |p| self.buildable(p)) | |
| 493 | + .filter(|site| site.as_vec2().distance(target.as_vec2()) <= max_distance) | |
| 494 | + } | |
| 495 | + | |
| 496 | + fn wood_source(&self, from: UVec2, amount: u32) -> Option<UVec2> { | |
| 497 | + nearest_tile(self.map, from, SEARCH_TILES, |p| { | |
| 498 | + self.reservations.is_free(Target::Pickup(p)) | |
| 499 | + && self.items.iter().any(|(item, pos)| { | |
| 500 | + pos.0 == p && item.kind == ItemKind::Wood && item.count >= amount | |
| 501 | + }) | |
| 502 | + }) | |
| 503 | + } | |
| 504 | +} | |
| 505 | + | |
| 506 | +pub fn find_lighting(ctx: &LightingContext, from: UVec2) -> Option<Task> { | |
| 507 | + let home = ctx.home(from); | |
| 508 | + let (kind, site) = if ctx.campfire_needed(home) { | |
| 509 | + (StructureKind::Campfire, ctx.site_near(home, HOME_RADIUS)?) | |
| 510 | + } else { | |
| 511 | + let dark = ctx.darkest_stockpile_tile(home)?; | |
| 512 | + let reach = StructureKind::Torch.radius() * 0.6; | |
| 513 | + (StructureKind::Torch, ctx.site_near(dark, reach)?) | |
| 514 | + }; | |
| 515 | + let pickup = ctx.wood_source(from, kind.wood_cost())?; | |
| 516 | + Some(Task::Build { | |
| 517 | + site, | |
| 518 | + kind, | |
| 519 | + pickup: Some(pickup), | |
| 520 | + progress: 0, | |
| 521 | + }) | |
| 522 | +} | |
| 523 | + | |
| 388 | 524 | fn on_the_way(map: &WorldMap, jobs: impl Iterator<Item = Option<Job>>) -> HashMap<ItemKind, u32> { |
| 389 | 525 | let mut totals = HashMap::new(); |
| 390 | 526 | for job in jobs.flatten() { |
| @@ -405,9 +541,11 @@ fn choose_jobs( | ||
| 405 | 541 | zones: Res<Zones>, |
| 406 | 542 | goals: Res<ColonyGoals>, |
| 407 | 543 | item_assets: Res<ItemAssets>, |
| 544 | + tick: Res<SimTick>, | |
| 408 | 545 | mut rng: ResMut<SimRng>, |
| 409 | 546 | mut reservations: ResMut<Reservations>, |
| 410 | 547 | mut items: ItemQuery, |
| 548 | + structures: Query<(&TilePos, &Structure), Without<Colonist>>, | |
| 411 | 549 | mut colonists: Query< |
| 412 | 550 | ( |
| 413 | 551 | Entity, |
| @@ -420,6 +558,18 @@ fn choose_jobs( | ||
| 420 | 558 | With<Colonist>, |
| 421 | 559 | >, |
| 422 | 560 | ) { |
| 561 | + let fires: Vec<(UVec2, StructureKind, u32)> = structures | |
| 562 | + .iter() | |
| 563 | + .map(|(pos, s)| (pos.0, s.kind, s.fuel)) | |
| 564 | + .collect(); | |
| 565 | + let mut planned: Vec<(UVec2, StructureKind)> = colonists | |
| 566 | + .iter() | |
| 567 | + .filter_map(|c| match c.3.0?.task { | |
| 568 | + Task::Build { site, kind, .. } => Some((site, kind)), | |
| 569 | + _ => None, | |
| 570 | + }) | |
| 571 | + .collect(); | |
| 572 | + let dark = dark_soon(*tick); | |
| 423 | 573 | let carried: Vec<Item> = colonists.iter().filter_map(|c| c.5.0).collect(); |
| 424 | 574 | let stocks: HashMap<ItemKind, u32> = ItemKind::ALL |
| 425 | 575 | .iter() |
| @@ -458,7 +608,16 @@ fn choose_jobs( | ||
| 458 | 608 | } |
| 459 | 609 | storage.map(|to| Task::Haul { pickup: None, to }) |
| 460 | 610 | } else { |
| 611 | + let lighting = LightingContext { | |
| 612 | + map: &map, | |
| 613 | + zones: &zones, | |
| 614 | + reservations: &reservations, | |
| 615 | + items: &snapshot, | |
| 616 | + fires: &fires, | |
| 617 | + planned: &planned, | |
| 618 | + }; | |
| 461 | 619 | find_expansion(&map, &zones, &reservations, &snapshot) |
| 620 | + .or_else(|| dark.then(|| find_lighting(&lighting, tile.0)).flatten()) | |
| 462 | 621 | .or_else(|| find_work(&map, &reservations, tile.0, wanted)) |
| 463 | 622 | .or_else(|| find_haul(&map, &zones, &reservations, &snapshot, tile.0)) |
| 464 | 623 | }; |
| @@ -468,6 +627,9 @@ fn choose_jobs( | ||
| 468 | 627 | { |
| 469 | 628 | *pending.entry(work.item).or_insert(0) += work.count; |
| 470 | 629 | } |
| 630 | + if let Task::Build { site, kind, .. } = task { | |
| 631 | + planned.push((site, kind)); | |
| 632 | + } | |
| 471 | 633 | reserve_task(&mut reservations, task, entity); |
| 472 | 634 | job.0 = Some(Job { |
| 473 | 635 | task, |
| @@ -512,16 +674,22 @@ fn run_jobs( | ||
| 512 | 674 | mut reservations: ResMut<Reservations>, |
| 513 | 675 | mut rng: ResMut<SimRng>, |
| 514 | 676 | item_assets: Res<ItemAssets>, |
| 677 | + structure_assets: Res<StructureAssets>, | |
| 678 | + light: Res<LightMap>, | |
| 515 | 679 | mut items: ItemQuery, |
| 680 | + structures: Query<&TilePos, (With<Structure>, Without<Colonist>)>, | |
| 516 | 681 | mut changed: MessageWriter<TileChanged>, |
| 517 | - mut colonists: Query<( | |
| 518 | - Entity, | |
| 519 | - &TilePos, | |
| 520 | - &mut Path, | |
| 521 | - &mut CurrentJob, | |
| 522 | - &mut IdleTimer, | |
| 523 | - &mut Carrying, | |
| 524 | - )>, | |
| 682 | + mut colonists: Query< | |
| 683 | + ( | |
| 684 | + Entity, | |
| 685 | + &TilePos, | |
| 686 | + &mut Path, | |
| 687 | + &mut CurrentJob, | |
| 688 | + &mut IdleTimer, | |
| 689 | + &mut Carrying, | |
| 690 | + ), | |
| 691 | + With<Colonist>, | |
| 692 | + >, | |
| 525 | 693 | ) { |
| 526 | 694 | for (entity, tile, mut path, mut current, mut idle, mut carrying) in &mut colonists { |
| 527 | 695 | let Some(mut job) = current.0 else { |
| @@ -551,8 +719,8 @@ fn run_jobs( | ||
| 551 | 719 | _ => Step::Done, |
| 552 | 720 | } |
| 553 | 721 | } else { |
| 554 | - *progress += 1; | |
| 555 | - if *progress < kind.ticks() { | |
| 722 | + *progress += work_rate(&light, tile.0); | |
| 723 | + if *progress < kind.work() { | |
| 556 | 724 | Step::Continue |
| 557 | 725 | } else { |
| 558 | 726 | kind.complete(&mut map, site); |
| @@ -576,8 +744,8 @@ fn run_jobs( | ||
| 576 | 744 | if tile.0 != *site { |
| 577 | 745 | walk_to(&map, tile.0, *site, &mut path) |
| 578 | 746 | } else { |
| 579 | - *progress += 1; | |
| 580 | - if *progress >= EXPAND_TICKS { | |
| 747 | + *progress += work_rate(&light, tile.0); | |
| 748 | + if *progress >= EXPAND_WORK { | |
| 581 | 749 | if zones.has_stockpile() { |
| 582 | 750 | let tiles = plan_expansion(&map, &zones, EXPANSION_TILES); |
| 583 | 751 | zones.add_tiles(&map, tiles); |
| @@ -590,6 +758,66 @@ fn run_jobs( | ||
| 590 | 758 | } |
| 591 | 759 | } |
| 592 | 760 | } |
| 761 | + Task::Build { | |
| 762 | + site, | |
| 763 | + kind, | |
| 764 | + pickup, | |
| 765 | + progress, | |
| 766 | + } => { | |
| 767 | + let (site, kind) = (*site, *kind); | |
| 768 | + let ours = reservations.holder(Target::Site(site)) == Some(entity); | |
| 769 | + let blocked = map.plant(site.as_ivec2()).is_some() | |
| 770 | + || structures.iter().any(|pos| pos.0 == site); | |
| 771 | + let cost = kind.wood_cost(); | |
| 772 | + if !ours || blocked { | |
| 773 | + Step::Done | |
| 774 | + } else if let Some(from) = *pickup { | |
| 775 | + if reservations.holder(Target::Pickup(from)) != Some(entity) { | |
| 776 | + Step::Done | |
| 777 | + } else if tile.0 != from { | |
| 778 | + walk_to(&map, tile.0, from, &mut path) | |
| 779 | + } else { | |
| 780 | + let load = take_items(&mut commands, &mut items, from, cost) | |
| 781 | + .filter(|load| load.kind == ItemKind::Wood && load.count > 0); | |
| 782 | + carrying.0 = load; | |
| 783 | + match load { | |
| 784 | + Some(load) if load.count >= cost => { | |
| 785 | + reservations.release(Target::Pickup(from)); | |
| 786 | + *pickup = None; | |
| 787 | + Step::Continue | |
| 788 | + } | |
| 789 | + _ => Step::Done, | |
| 790 | + } | |
| 791 | + } | |
| 792 | + } else if !carrying | |
| 793 | + .0 | |
| 794 | + .is_some_and(|load| load.kind == ItemKind::Wood && load.count >= cost) | |
| 795 | + { | |
| 796 | + Step::Done | |
| 797 | + } else if !is_adjacent(tile.0.as_ivec2(), site.as_ivec2()) { | |
| 798 | + match find_path_adjacent(&map, tile.0, site) { | |
| 799 | + Some(p) if !p.is_empty() => { | |
| 800 | + path.0 = p.into(); | |
| 801 | + Step::Continue | |
| 802 | + } | |
| 803 | + _ => Step::Done, | |
| 804 | + } | |
| 805 | + } else { | |
| 806 | + *progress += work_rate(&light, tile.0); | |
| 807 | + if *progress < build_work(kind) { | |
| 808 | + Step::Continue | |
| 809 | + } else { | |
| 810 | + carrying.0 = carrying.0.and_then(|load| { | |
| 811 | + (load.count > cost).then_some(Item { | |
| 812 | + count: load.count - cost, | |
| 813 | + ..load | |
| 814 | + }) | |
| 815 | + }); | |
| 816 | + spawn_structure(&mut commands, &structure_assets, site, kind); | |
| 817 | + Step::Done | |
| 818 | + } | |
| 819 | + } | |
| 820 | + } | |
| 593 | 821 | Task::Haul { pickup, to } => { |
| 594 | 822 | let to = *to; |
| 595 | 823 | let destination_valid = zones.is_stockpile(to) |
| @@ -691,6 +919,9 @@ mod tests { | ||
| 691 | 919 | .init_resource::<Reservations>() |
| 692 | 920 | .init_resource::<ColonyGoals>() |
| 693 | 921 | .init_resource::<ItemAssets>() |
| 922 | + .init_resource::<StructureAssets>() | |
| 923 | + .init_resource::<LightMap>() | |
| 924 | + .init_resource::<SimTick>() | |
| 694 | 925 | .init_resource::<Zones>() |
| 695 | 926 | .add_message::<Order>() |
| 696 | 927 | .add_message::<TileChanged>() |
| @@ -1088,6 +1319,108 @@ mod tests { | ||
| 1088 | 1319 | assert_eq!(stockpile_size(&app), 4); |
| 1089 | 1320 | } |
| 1090 | 1321 | |
| 1322 | + fn set_hour(app: &mut App, hour: u64) { | |
| 1323 | + let ticks = (hour + 24 - 6) % 24 * crate::sim::TICKS_PER_HOUR; | |
| 1324 | + *app.world_mut().resource_mut::<SimTick>() = SimTick(ticks); | |
| 1325 | + } | |
| 1326 | + | |
| 1327 | + fn structures(app: &mut App) -> Vec<(UVec2, StructureKind)> { | |
| 1328 | + let world = app.world_mut(); | |
| 1329 | + world | |
| 1330 | + .query::<(&TilePos, &Structure)>() | |
| 1331 | + .iter(world) | |
| 1332 | + .map(|(pos, s)| (pos.0, s.kind)) | |
| 1333 | + .collect() | |
| 1334 | + } | |
| 1335 | + | |
| 1336 | + fn put_campfire(app: &mut App, tile: UVec2) { | |
| 1337 | + app.world_mut().spawn(( | |
| 1338 | + Structure { | |
| 1339 | + kind: StructureKind::Campfire, | |
| 1340 | + fuel: StructureKind::Campfire.fuel_ticks(), | |
| 1341 | + }, | |
| 1342 | + TilePos(tile), | |
| 1343 | + )); | |
| 1344 | + } | |
| 1345 | + | |
| 1346 | + #[test] | |
| 1347 | + fn colonists_light_a_campfire_near_the_stockpile_when_night_falls() { | |
| 1348 | + let mut app = hauling_app((IVec2::new(10, 10), IVec2::new(12, 12))); | |
| 1349 | + put_wood(&mut app, UVec2::new(10, 10), 20); | |
| 1350 | + set_hour(&mut app, 18); | |
| 1351 | + spawn_colonist(&mut app, UVec2::new(2, 5)); | |
| 1352 | + run_ticks(&mut app, 60 * 20); | |
| 1353 | + let built = structures(&mut app); | |
| 1354 | + let campfire = built | |
| 1355 | + .iter() | |
| 1356 | + .find(|(_, kind)| *kind == StructureKind::Campfire) | |
| 1357 | + .expect("a campfire"); | |
| 1358 | + assert!(campfire.0.as_vec2().distance(Vec2::new(11.0, 11.0)) <= HOME_RADIUS); | |
| 1359 | + assert_eq!(wood_on_map(&mut app), 10); | |
| 1360 | + } | |
| 1361 | + | |
| 1362 | + #[test] | |
| 1363 | + fn no_fires_are_built_during_the_day() { | |
| 1364 | + let mut app = hauling_app((IVec2::new(10, 10), IVec2::new(12, 12))); | |
| 1365 | + put_wood(&mut app, UVec2::new(10, 10), 20); | |
| 1366 | + set_hour(&mut app, 10); | |
| 1367 | + spawn_colonist(&mut app, UVec2::new(2, 5)); | |
| 1368 | + run_ticks(&mut app, 60 * 10); | |
| 1369 | + assert!(structures(&mut app).is_empty()); | |
| 1370 | + } | |
| 1371 | + | |
| 1372 | + #[test] | |
| 1373 | + fn without_wood_nothing_can_be_built() { | |
| 1374 | + let mut app = hauling_app((IVec2::new(10, 10), IVec2::new(12, 12))); | |
| 1375 | + set_hour(&mut app, 22); | |
| 1376 | + spawn_colonist(&mut app, UVec2::new(2, 5)); | |
| 1377 | + run_ticks(&mut app, 60 * 10); | |
| 1378 | + assert!(structures(&mut app).is_empty()); | |
| 1379 | + } | |
| 1380 | + | |
| 1381 | + #[test] | |
| 1382 | + fn torches_light_stockpile_tiles_beyond_the_campfire() { | |
| 1383 | + let mut app = hauling_app((IVec2::new(2, 10), IVec2::new(17, 10))); | |
| 1384 | + put_wood(&mut app, UVec2::new(9, 10), 20); | |
| 1385 | + put_campfire(&mut app, UVec2::new(9, 12)); | |
| 1386 | + set_hour(&mut app, 22); | |
| 1387 | + spawn_colonist(&mut app, UVec2::new(9, 8)); | |
| 1388 | + run_ticks(&mut app, 60 * 15); | |
| 1389 | + assert!( | |
| 1390 | + structures(&mut app) | |
| 1391 | + .iter() | |
| 1392 | + .any(|(_, kind)| *kind == StructureKind::Torch) | |
| 1393 | + ); | |
| 1394 | + } | |
| 1395 | + | |
| 1396 | + // Light is what makes fires worth building: work in darkness goes at half speed. | |
| 1397 | + #[test] | |
| 1398 | + fn work_is_slower_in_the_dark() { | |
| 1399 | + let tree = UVec2::new(8, 5); | |
| 1400 | + let finish_ticks = |daylight: f32| { | |
| 1401 | + let mut app = test_app(map_with_trees(&[tree])); | |
| 1402 | + let size = app.world().resource::<WorldMap>().size; | |
| 1403 | + app.insert_resource(LightMap::compute(size, daylight, [])); | |
| 1404 | + spawn_colonist(&mut app, UVec2::new(7, 5)); | |
| 1405 | + let mut ticks = 0; | |
| 1406 | + while app | |
| 1407 | + .world() | |
| 1408 | + .resource::<WorldMap>() | |
| 1409 | + .plant(tree.as_ivec2()) | |
| 1410 | + .is_some() | |
| 1411 | + { | |
| 1412 | + run_ticks(&mut app, 1); | |
| 1413 | + ticks += 1; | |
| 1414 | + } | |
| 1415 | + ticks | |
| 1416 | + }; | |
| 1417 | + let (lit, dark) = (finish_ticks(1.0), finish_ticks(0.0)); | |
| 1418 | + assert!( | |
| 1419 | + dark > lit + WorkKind::Chop.work() / 2 - 10, | |
| 1420 | + "lit {lit}, dark {dark}" | |
| 1421 | + ); | |
| 1422 | + } | |
| 1423 | + | |
| 1091 | 1424 | #[test] |
| 1092 | 1425 | fn colonists_chop_from_a_neighbouring_tile() { |
| 1093 | 1426 | let tree = UVec2::new(8, 5); |
src/light.rs +344 -0
| @@ -0,0 +1,344 @@ | ||
| 1 | +use bevy::prelude::*; | |
| 2 | + | |
| 3 | +use crate::{ | |
| 4 | + sim::{SimSystems, SimTick, TICKS_PER_HOUR, hour_of_day}, | |
| 5 | + world::{TILE_SIZE, TilePos, WorldMap}, | |
| 6 | + worldgen::WorldGenerated, | |
| 7 | +}; | |
| 8 | + | |
| 9 | +pub struct LightPlugin; | |
| 10 | + | |
| 11 | +impl Plugin for LightPlugin { | |
| 12 | + fn build(&self, app: &mut App) { | |
| 13 | + app.init_resource::<LightMap>() | |
| 14 | + .add_systems(Startup, create_structure_assets) | |
| 15 | + .add_systems( | |
| 16 | + Update, | |
| 17 | + clear_structures.run_if(on_message::<WorldGenerated>), | |
| 18 | + ) | |
| 19 | + .add_systems( | |
| 20 | + FixedUpdate, | |
| 21 | + ( | |
| 22 | + update_light_map.in_set(SimSystems::Decide), | |
| 23 | + burn_fuel.in_set(SimSystems::Act), | |
| 24 | + ), | |
| 25 | + ); | |
| 26 | + } | |
| 27 | +} | |
| 28 | + | |
| 29 | +pub const LIT_BRIGHTNESS: f32 = 0.5; | |
| 30 | +pub const LIGHT_LOOKAHEAD_TICKS: u64 = TICKS_PER_HOUR * 3 / 2; | |
| 31 | +const AMBIENT_STEPS: f32 = 16.0; | |
| 32 | +const DAY_COLOR: Vec3 = Vec3::ONE; | |
| 33 | +const NIGHT_COLOR: Vec3 = Vec3::new(0.2, 0.24, 0.4); | |
| 34 | + | |
| 35 | +pub fn daylight(hour: f32) -> f32 { | |
| 36 | + match hour { | |
| 37 | + h if h < 5.0 => 0.0, | |
| 38 | + h if h < 7.0 => (h - 5.0) / 2.0, | |
| 39 | + h if h < 18.0 => 1.0, | |
| 40 | + h if h < 20.0 => 1.0 - (h - 18.0) / 2.0, | |
| 41 | + _ => 0.0, | |
| 42 | + } | |
| 43 | +} | |
| 44 | + | |
| 45 | +pub fn ambient_color(daylight: f32) -> Vec3 { | |
| 46 | + NIGHT_COLOR.lerp(DAY_COLOR, daylight) | |
| 47 | +} | |
| 48 | + | |
| 49 | +pub fn brightness(color: Vec3) -> f32 { | |
| 50 | + (color.x + color.y + color.z) / 3.0 | |
| 51 | +} | |
| 52 | + | |
| 53 | +pub fn dark_soon(tick: SimTick) -> bool { | |
| 54 | + let later = SimTick(tick.0 + LIGHT_LOOKAHEAD_TICKS); | |
| 55 | + daylight(hour_of_day(tick)) < LIT_BRIGHTNESS || daylight(hour_of_day(later)) < LIT_BRIGHTNESS | |
| 56 | +} | |
| 57 | + | |
| 58 | +#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] | |
| 59 | +pub enum StructureKind { | |
| 60 | + Campfire, | |
| 61 | + Torch, | |
| 62 | +} | |
| 63 | + | |
| 64 | +impl StructureKind { | |
| 65 | + pub fn wood_cost(self) -> u32 { | |
| 66 | + match self { | |
| 67 | + StructureKind::Campfire => 10, | |
| 68 | + StructureKind::Torch => 2, | |
| 69 | + } | |
| 70 | + } | |
| 71 | + | |
| 72 | + pub fn fuel_ticks(self) -> u32 { | |
| 73 | + let hours = match self { | |
| 74 | + StructureKind::Campfire => 12, | |
| 75 | + StructureKind::Torch => 8, | |
| 76 | + }; | |
| 77 | + hours * TICKS_PER_HOUR as u32 | |
| 78 | + } | |
| 79 | + | |
| 80 | + pub fn radius(self) -> f32 { | |
| 81 | + match self { | |
| 82 | + StructureKind::Campfire => 7.0, | |
| 83 | + StructureKind::Torch => 4.0, | |
| 84 | + } | |
| 85 | + } | |
| 86 | + | |
| 87 | + fn light_color(self) -> Vec3 { | |
| 88 | + match self { | |
| 89 | + StructureKind::Campfire => Vec3::new(1.1, 0.8, 0.5), | |
| 90 | + StructureKind::Torch => Vec3::new(1.0, 0.8, 0.55), | |
| 91 | + } | |
| 92 | + } | |
| 93 | + | |
| 94 | + pub fn light_at(self, source: UVec2, tile: UVec2) -> Vec3 { | |
| 95 | + let d = source.as_vec2().distance(tile.as_vec2()) / self.radius(); | |
| 96 | + if d >= 1.0 { | |
| 97 | + return Vec3::ZERO; | |
| 98 | + } | |
| 99 | + self.light_color() * (1.0 - d * d).powi(2) | |
| 100 | + } | |
| 101 | +} | |
| 102 | + | |
| 103 | +#[derive(Component, Debug, Clone, Copy, PartialEq)] | |
| 104 | +#[require(Transform, Visibility)] | |
| 105 | +pub struct Structure { | |
| 106 | + pub kind: StructureKind, | |
| 107 | + pub fuel: u32, | |
| 108 | +} | |
| 109 | + | |
| 110 | +pub fn light_from(tile: UVec2, sources: impl IntoIterator<Item = (UVec2, StructureKind)>) -> Vec3 { | |
| 111 | + sources | |
| 112 | + .into_iter() | |
| 113 | + .map(|(pos, kind)| kind.light_at(pos, tile)) | |
| 114 | + .sum() | |
| 115 | +} | |
| 116 | + | |
| 117 | +#[derive(Resource, Default, Debug, Clone, PartialEq)] | |
| 118 | +pub struct LightMap { | |
| 119 | + size: UVec2, | |
| 120 | + ambient_step: u32, | |
| 121 | + ambient: Vec3, | |
| 122 | + sources: Vec<Vec3>, | |
| 123 | +} | |
| 124 | + | |
| 125 | +impl LightMap { | |
| 126 | + pub fn color(&self, tile: UVec2) -> Vec3 { | |
| 127 | + if self.sources.is_empty() || tile.x >= self.size.x || tile.y >= self.size.y { | |
| 128 | + return Vec3::ONE; | |
| 129 | + } | |
| 130 | + (self.ambient + self.sources[(tile.y * self.size.x + tile.x) as usize]).min(Vec3::ONE) | |
| 131 | + } | |
| 132 | + | |
| 133 | + pub fn is_lit(&self, tile: UVec2) -> bool { | |
| 134 | + brightness(self.color(tile)) >= LIT_BRIGHTNESS | |
| 135 | + } | |
| 136 | + | |
| 137 | + pub fn compute( | |
| 138 | + size: UVec2, | |
| 139 | + daylight: f32, | |
| 140 | + sources: impl IntoIterator<Item = (UVec2, StructureKind)>, | |
| 141 | + ) -> Self { | |
| 142 | + let ambient_step = (daylight * AMBIENT_STEPS).round() as u32; | |
| 143 | + let mut light = vec![Vec3::ZERO; size.element_product() as usize]; | |
| 144 | + for (pos, kind) in sources { | |
| 145 | + let r = kind.radius().ceil() as i32; | |
| 146 | + for dy in -r..=r { | |
| 147 | + for dx in -r..=r { | |
| 148 | + let tile = pos.as_ivec2() + IVec2::new(dx, dy); | |
| 149 | + if tile.x < 0 | |
| 150 | + || tile.y < 0 | |
| 151 | + || tile.x >= size.x as i32 | |
| 152 | + || tile.y >= size.y as i32 | |
| 153 | + { | |
| 154 | + continue; | |
| 155 | + } | |
| 156 | + let tile = tile.as_uvec2(); | |
| 157 | + light[(tile.y * size.x + tile.x) as usize] += kind.light_at(pos, tile); | |
| 158 | + } | |
| 159 | + } | |
| 160 | + } | |
| 161 | + Self { | |
| 162 | + size, | |
| 163 | + ambient_step, | |
| 164 | + ambient: ambient_color(ambient_step as f32 / AMBIENT_STEPS), | |
| 165 | + sources: light, | |
| 166 | + } | |
| 167 | + } | |
| 168 | +} | |
| 169 | + | |
| 170 | +fn update_light_map( | |
| 171 | + tick: Res<SimTick>, | |
| 172 | + map: Res<WorldMap>, | |
| 173 | + structures: Query<(&TilePos, &Structure)>, | |
| 174 | + added: Query<(), Added<Structure>>, | |
| 175 | + mut removed: RemovedComponents<Structure>, | |
| 176 | + mut light: ResMut<LightMap>, | |
| 177 | +) { | |
| 178 | + let day = daylight(hour_of_day(*tick)); | |
| 179 | + let step = (day * AMBIENT_STEPS).round() as u32; | |
| 180 | + let sources_changed = !added.is_empty() || removed.read().count() > 0; | |
| 181 | + if !sources_changed && step == light.ambient_step && light.size == map.size { | |
| 182 | + return; | |
| 183 | + } | |
| 184 | + *light = LightMap::compute( | |
| 185 | + map.size, | |
| 186 | + day, | |
| 187 | + structures.iter().map(|(pos, s)| (pos.0, s.kind)), | |
| 188 | + ); | |
| 189 | +} | |
| 190 | + | |
| 191 | +fn burn_fuel(mut commands: Commands, mut structures: Query<(Entity, &mut Structure)>) { | |
| 192 | + for (entity, mut structure) in &mut structures { | |
| 193 | + structure.fuel = structure.fuel.saturating_sub(1); | |
| 194 | + if structure.fuel == 0 { | |
| 195 | + commands.entity(entity).despawn(); | |
| 196 | + } | |
| 197 | + } | |
| 198 | +} | |
| 199 | + | |
| 200 | +fn clear_structures(mut commands: Commands, structures: Query<Entity, With<Structure>>) { | |
| 201 | + for entity in &structures { | |
| 202 | + commands.entity(entity).despawn(); | |
| 203 | + } | |
| 204 | +} | |
| 205 | + | |
| 206 | +#[derive(Resource, Default)] | |
| 207 | +pub struct StructureAssets { | |
| 208 | + ring: (Handle<Mesh>, Handle<ColorMaterial>), | |
| 209 | + flame: (Handle<Mesh>, Handle<ColorMaterial>), | |
| 210 | + stick: (Handle<Mesh>, Handle<ColorMaterial>), | |
| 211 | + torch_flame: (Handle<Mesh>, Handle<ColorMaterial>), | |
| 212 | +} | |
| 213 | + | |
| 214 | +fn create_structure_assets( | |
| 215 | + mut commands: Commands, | |
| 216 | + mut meshes: ResMut<Assets<Mesh>>, | |
| 217 | + mut materials: ResMut<Assets<ColorMaterial>>, | |
| 218 | +) { | |
| 219 | + let mut part = |mesh: Mesh, color: Color| (meshes.add(mesh), materials.add(color)); | |
| 220 | + commands.insert_resource(StructureAssets { | |
| 221 | + ring: part( | |
| 222 | + Circle::new(TILE_SIZE * 0.45).into(), | |
| 223 | + Color::srgb_u8(90, 86, 80), | |
| 224 | + ), | |
| 225 | + flame: part( | |
| 226 | + Circle::new(TILE_SIZE * 0.28).into(), | |
| 227 | + Color::srgb_u8(255, 150, 40), | |
| 228 | + ), | |
| 229 | + stick: part( | |
| 230 | + Rectangle::new(TILE_SIZE * 0.12, TILE_SIZE * 0.5).into(), | |
| 231 | + Color::srgb_u8(100, 70, 40), | |
| 232 | + ), | |
| 233 | + torch_flame: part( | |
| 234 | + Circle::new(TILE_SIZE * 0.16).into(), | |
| 235 | + Color::srgb_u8(255, 200, 70), | |
| 236 | + ), | |
| 237 | + }); | |
| 238 | +} | |
| 239 | + | |
| 240 | +pub fn spawn_structure( | |
| 241 | + commands: &mut Commands, | |
| 242 | + assets: &StructureAssets, | |
| 243 | + tile: UVec2, | |
| 244 | + kind: StructureKind, | |
| 245 | +) { | |
| 246 | + let part = |(mesh, material): &(Handle<Mesh>, Handle<ColorMaterial>), offset: Vec3| { | |
| 247 | + ( | |
| 248 | + Mesh2d(mesh.clone()), | |
| 249 | + MeshMaterial2d(material.clone()), | |
| 250 | + Transform::from_translation(offset), | |
| 251 | + ) | |
| 252 | + }; | |
| 253 | + let mut entity = commands.spawn(( | |
| 254 | + Name::new(format!("{kind:?}")), | |
| 255 | + Structure { | |
| 256 | + kind, | |
| 257 | + fuel: kind.fuel_ticks(), | |
| 258 | + }, | |
| 259 | + TilePos(tile), | |
| 260 | + Transform::from_translation(WorldMap::tile_center(tile).extend(0.8)), | |
| 261 | + )); | |
| 262 | + match kind { | |
| 263 | + StructureKind::Campfire => entity.with_children(|c| { | |
| 264 | + c.spawn(part(&assets.ring, Vec3::ZERO)); | |
| 265 | + c.spawn(part(&assets.flame, Vec3::Z * 0.01)); | |
| 266 | + }), | |
| 267 | + StructureKind::Torch => entity.with_children(|c| { | |
| 268 | + c.spawn(part(&assets.stick, Vec3::new(0.0, -TILE_SIZE * 0.1, 0.0))); | |
| 269 | + c.spawn(part( | |
| 270 | + &assets.torch_flame, | |
| 271 | + Vec3::new(0.0, TILE_SIZE * 0.2, 0.01), | |
| 272 | + )); | |
| 273 | + }), | |
| 274 | + }; | |
| 275 | +} | |
| 276 | + | |
| 277 | +#[cfg(test)] | |
| 278 | +mod tests { | |
| 279 | + use super::*; | |
| 280 | + use crate::sim::TICKS_PER_HOUR; | |
| 281 | + | |
| 282 | + #[test] | |
| 283 | + fn days_are_bright_and_nights_dark_with_gradual_dusk_and_dawn() { | |
| 284 | + assert_eq!(daylight(12.0), 1.0); | |
| 285 | + assert_eq!(daylight(23.0), 0.0); | |
| 286 | + assert_eq!(daylight(2.0), 0.0); | |
| 287 | + assert_eq!(daylight(19.0), 0.5); | |
| 288 | + assert_eq!(daylight(6.0), 0.5); | |
| 289 | + } | |
| 290 | + | |
| 291 | + // Building a fire takes time, so colonists start before it actually gets dark. | |
| 292 | + #[test] | |
| 293 | + fn darkness_is_anticipated_before_dusk() { | |
| 294 | + let at = |hour: u64| SimTick((hour + 24 - 6) % 24 * TICKS_PER_HOUR); | |
| 295 | + assert!(!dark_soon(at(12))); | |
| 296 | + assert!(dark_soon(at(18))); | |
| 297 | + assert!(dark_soon(at(23))); | |
| 298 | + assert!(!dark_soon(at(8))); | |
| 299 | + } | |
| 300 | + | |
| 301 | + #[test] | |
| 302 | + fn fires_light_their_surroundings_with_falloff() { | |
| 303 | + let fire = UVec2::new(10, 10); | |
| 304 | + let near = StructureKind::Campfire.light_at(fire, UVec2::new(11, 10)); | |
| 305 | + let far = StructureKind::Campfire.light_at(fire, UVec2::new(15, 10)); | |
| 306 | + assert!(brightness(near) > brightness(far)); | |
| 307 | + assert_eq!( | |
| 308 | + StructureKind::Campfire.light_at(fire, UVec2::new(17, 10)), | |
| 309 | + Vec3::ZERO | |
| 310 | + ); | |
| 311 | + } | |
| 312 | + | |
| 313 | + #[test] | |
| 314 | + fn light_map_combines_ambient_and_fires() { | |
| 315 | + let fire = (UVec2::new(5, 5), StructureKind::Campfire); | |
| 316 | + let night = LightMap::compute(UVec2::splat(20), 0.0, [fire]); | |
| 317 | + assert!(night.is_lit(UVec2::new(5, 6))); | |
| 318 | + assert!(!night.is_lit(UVec2::new(18, 18))); | |
| 319 | + let day = LightMap::compute(UVec2::splat(20), 1.0, []); | |
| 320 | + assert!(day.is_lit(UVec2::new(18, 18))); | |
| 321 | + } | |
| 322 | + | |
| 323 | + #[test] | |
| 324 | + fn an_empty_light_map_counts_as_daylight() { | |
| 325 | + assert!(LightMap::default().is_lit(UVec2::new(3, 3))); | |
| 326 | + } | |
| 327 | + | |
| 328 | + #[test] | |
| 329 | + fn structures_burn_out() { | |
| 330 | + let mut app = App::new(); | |
| 331 | + app.add_systems(Update, burn_fuel); | |
| 332 | + let fire = app | |
| 333 | + .world_mut() | |
| 334 | + .spawn(Structure { | |
| 335 | + kind: StructureKind::Torch, | |
| 336 | + fuel: 3, | |
| 337 | + }) | |
| 338 | + .id(); | |
| 339 | + for _ in 0..3 { | |
| 340 | + app.update(); | |
| 341 | + } | |
| 342 | + assert!(app.world().get_entity(fire).is_err()); | |
| 343 | + } | |
| 344 | +} | |
src/main.rs +2 -0
| @@ -3,6 +3,7 @@ mod camera; | ||
| 3 | 3 | mod colonist; |
| 4 | 4 | mod items; |
| 5 | 5 | mod jobs; |
| 6 | +mod light; | |
| 6 | 7 | mod noise; |
| 7 | 8 | mod pathfinding; |
| 8 | 9 | mod rng; |
| @@ -41,6 +42,7 @@ fn main() { | ||
| 41 | 42 | colonist::ColonistPlugin, |
| 42 | 43 | items::ItemsPlugin, |
| 43 | 44 | jobs::JobsPlugin, |
| 45 | + light::LightPlugin, | |
| 44 | 46 | selection::SelectionPlugin, |
| 45 | 47 | zones::ZonesPlugin, |
| 46 | 48 | ui::HudPlugin, |
src/selection.rs +66 -8
| @@ -5,8 +5,9 @@ use crate::{ | ||
| 5 | 5 | camera::CameraController, |
| 6 | 6 | colonist::{Colonist, Path}, |
| 7 | 7 | items::{Carrying, Item, ItemKind, stock}, |
| 8 | - jobs::{ColonyGoals, CurrentJob, EXPAND_TICKS, Job, Order, Task, WorkKind}, | |
| 9 | - sim::{SimSpeed, SimTick, format_clock}, | |
| 8 | + jobs::{ColonyGoals, CurrentJob, EXPAND_WORK, Job, Order, Task, WorkKind, build_work}, | |
| 9 | + light::{Structure, StructureKind, daylight}, | |
| 10 | + sim::{SimSpeed, SimTick, TICKS_PER_HOUR, format_clock, hour_of_day}, | |
| 10 | 11 | ui::{HideableUi, PointerOverUi}, |
| 11 | 12 | world::{TILE_SIZE, TilePos, WorldMap}, |
| 12 | 13 | worldgen::{WorldGenerated, WorldSeed}, |
| @@ -190,7 +191,10 @@ fn draw_highlights( | ||
| 190 | 191 | return; |
| 191 | 192 | }; |
| 192 | 193 | if let Some(Job { |
| 193 | - task: Task::Work { site, .. } | Task::ExpandStockpile { site, .. }, | |
| 194 | + task: | |
| 195 | + Task::Work { site, .. } | |
| 196 | + | Task::ExpandStockpile { site, .. } | |
| 197 | + | Task::Build { site, .. }, | |
| 194 | 198 | .. |
| 195 | 199 | }) = job.0 |
| 196 | 200 | { |
| @@ -231,6 +235,7 @@ fn update_tile_info( | ||
| 231 | 235 | selection: Res<Selection>, |
| 232 | 236 | colonists: Query<(&Colonist, &TilePos, &Path, &CurrentJob, &Carrying)>, |
| 233 | 237 | items: Query<(&Item, &TilePos)>, |
| 238 | + structures: Query<(&Structure, &TilePos)>, | |
| 234 | 239 | goals: Res<ColonyGoals>, |
| 235 | 240 | zones: Res<Zones>, |
| 236 | 241 | tool: Res<ZoneTool>, |
| @@ -250,7 +255,11 @@ fn update_tile_info( | ||
| 250 | 255 | }) |
| 251 | 256 | .unwrap_or_else(|_| "-".into()), |
| 252 | 257 | }; |
| 253 | - let clock = format_clock(*tick); | |
| 258 | + let clock = format!( | |
| 259 | + "{} ({})", | |
| 260 | + format_clock(*tick), | |
| 261 | + time_of_day(hour_of_day(*tick)) | |
| 262 | + ); | |
| 254 | 263 | let speed = describe_speed(*speed, time.is_paused()); |
| 255 | 264 | let carried: Vec<Item> = colonists.iter().filter_map(|c| c.4.0).collect(); |
| 256 | 265 | let materials = ItemKind::ALL |
| @@ -273,13 +282,18 @@ fn update_tile_info( | ||
| 273 | 282 | .filter(|(_, pos)| Some(pos.0) == cursor.tile) |
| 274 | 283 | .map(|(item, _)| format!(", {:?} x{}", item.kind, item.count)) |
| 275 | 284 | .collect(); |
| 285 | + let hovered_structure: String = structures | |
| 286 | + .iter() | |
| 287 | + .filter(|(_, pos)| Some(pos.0) == cursor.tile) | |
| 288 | + .map(|(structure, _)| describe_structure(structure)) | |
| 289 | + .collect(); | |
| 276 | 290 | let tool_hint = if tool.active { |
| 277 | 291 | "\nSTOCKPILE TOOL: drag to add, shift-drag to remove" |
| 278 | 292 | } else { |
| 279 | 293 | "" |
| 280 | 294 | }; |
| 281 | 295 | let info = format!( |
| 282 | - "{clock} {speed}\nSeed: {}\n{materials}{tool_hint}\nHover: {}{hovered_zone}{hovered_items}\nSelected: {selected}", | |
| 296 | + "{clock} {speed}\nSeed: {}\n{materials}{tool_hint}\nHover: {}{hovered_zone}{hovered_items}{hovered_structure}\nSelected: {selected}", | |
| 283 | 297 | seed.0, |
| 284 | 298 | describe_tile(&map, cursor.tile) |
| 285 | 299 | ); |
| @@ -310,10 +324,32 @@ pub fn describe_speed(speed: SimSpeed, paused: bool) -> String { | ||
| 310 | 324 | } |
| 311 | 325 | } |
| 312 | 326 | |
| 327 | +pub fn time_of_day(hour: f32) -> &'static str { | |
| 328 | + match daylight(hour) { | |
| 329 | + 1.0 => "day", | |
| 330 | + 0.0 => "night", | |
| 331 | + _ if hour < 12.0 => "dawn", | |
| 332 | + _ => "dusk", | |
| 333 | + } | |
| 334 | +} | |
| 335 | + | |
| 336 | +fn structure_name(kind: StructureKind) -> &'static str { | |
| 337 | + match kind { | |
| 338 | + StructureKind::Campfire => "campfire", | |
| 339 | + StructureKind::Torch => "torch", | |
| 340 | + } | |
| 341 | +} | |
| 342 | + | |
| 343 | +pub fn describe_structure(structure: &Structure) -> String { | |
| 344 | + let hours = structure.fuel as f32 / TICKS_PER_HOUR as f32; | |
| 345 | + format!(", {:?} ({hours:.1}h of fuel)", structure.kind) | |
| 346 | +} | |
| 347 | + | |
| 313 | 348 | pub fn progress_fraction(task: Task) -> Option<f32> { |
| 314 | 349 | match task { |
| 315 | - Task::Work { kind, progress, .. } => Some(progress as f32 / kind.ticks() as f32), | |
| 316 | - Task::ExpandStockpile { progress, .. } => Some(progress as f32 / EXPAND_TICKS as f32), | |
| 350 | + Task::Work { kind, progress, .. } => Some(progress as f32 / kind.work() as f32), | |
| 351 | + Task::ExpandStockpile { progress, .. } => Some(progress as f32 / EXPAND_WORK as f32), | |
| 352 | + Task::Build { kind, progress, .. } => Some(progress as f32 / build_work(kind) as f32), | |
| 317 | 353 | _ => None, |
| 318 | 354 | } |
| 319 | 355 | } |
| @@ -367,6 +403,20 @@ pub fn describe_colonist( | ||
| 367 | 403 | _, |
| 368 | 404 | ) => "fetching items to haul".to_string(), |
| 369 | 405 | (Some(Task::Haul { pickup: None, .. }), _) => "hauling to the stockpile".to_string(), |
| 406 | + ( | |
| 407 | + Some(Task::Build { | |
| 408 | + kind, | |
| 409 | + pickup: Some(_), | |
| 410 | + .. | |
| 411 | + }), | |
| 412 | + _, | |
| 413 | + ) => format!("fetching wood for a {}", structure_name(kind)), | |
| 414 | + (Some(Task::Build { kind, .. }), n) if n > 0 => { | |
| 415 | + format!("carrying wood to build a {}", structure_name(kind)) | |
| 416 | + } | |
| 417 | + (Some(task @ Task::Build { kind, .. }), _) => { | |
| 418 | + format!("building a {}, {}%", structure_name(kind), percent(task)) | |
| 419 | + } | |
| 370 | 420 | }; |
| 371 | 421 | let load = carrying |
| 372 | 422 | .map(|item| format!(", carrying {} {:?}", item.count, item.kind)) |
| @@ -542,6 +592,14 @@ mod tests { | ||
| 542 | 592 | } |
| 543 | 593 | |
| 544 | 594 | #[test] |
| 595 | + fn time_of_day_labels() { | |
| 596 | + assert_eq!(time_of_day(12.0), "day"); | |
| 597 | + assert_eq!(time_of_day(6.0), "dawn"); | |
| 598 | + assert_eq!(time_of_day(19.0), "dusk"); | |
| 599 | + assert_eq!(time_of_day(1.0), "night"); | |
| 600 | + } | |
| 601 | + | |
| 602 | + #[test] | |
| 545 | 603 | fn describe_speed_shows_multiplier_or_paused() { |
| 546 | 604 | assert_eq!(describe_speed(SimSpeed::Fastest, false), "6x"); |
| 547 | 605 | assert_eq!(describe_speed(SimSpeed::Fast, true), "PAUSED"); |
| @@ -567,7 +625,7 @@ mod tests { | ||
| 567 | 625 | task: Task::Work { |
| 568 | 626 | site: UVec2::ZERO, |
| 569 | 627 | kind: WorkKind::Chop, |
| 570 | - progress: WorkKind::Chop.ticks() / 2, | |
| 628 | + progress: WorkKind::Chop.work() / 2, | |
| 571 | 629 | }, |
| 572 | 630 | ordered: false, |
| 573 | 631 | }; |
src/sim.rs +11 -0
| @@ -105,6 +105,11 @@ fn speed_controls( | ||
| 105 | 105 | } |
| 106 | 106 | } |
| 107 | 107 | |
| 108 | +pub fn hour_of_day(tick: SimTick) -> f32 { | |
| 109 | + let hours = tick.0 as f64 / TICKS_PER_HOUR as f64 + START_HOUR as f64; | |
| 110 | + (hours % HOURS_PER_DAY as f64) as f32 | |
| 111 | +} | |
| 112 | + | |
| 108 | 113 | pub fn format_clock(tick: SimTick) -> String { |
| 109 | 114 | let hours = tick.0 / TICKS_PER_HOUR + START_HOUR; |
| 110 | 115 | let day = hours / HOURS_PER_DAY + 1; |
| @@ -123,6 +128,12 @@ mod tests { | ||
| 123 | 128 | } |
| 124 | 129 | |
| 125 | 130 | #[test] |
| 131 | + fn hour_of_day_wraps_around_midnight() { | |
| 132 | + assert_eq!(hour_of_day(SimTick(0)), 6.0); | |
| 133 | + assert_eq!(hour_of_day(SimTick(TICKS_PER_HOUR * 20)), 2.0); | |
| 134 | + } | |
| 135 | + | |
| 136 | + #[test] | |
| 126 | 137 | fn clock_advances_minutes_hours_and_days() { |
| 127 | 138 | assert_eq!(format_clock(SimTick(TICKS_PER_HOUR / 2)), "Day 1, 06:30"); |
| 128 | 139 | assert_eq!(format_clock(SimTick(TICKS_PER_HOUR * 18)), "Day 2, 00:00"); |
src/tilemap.rs +52 -17
| @@ -6,6 +6,7 @@ use bevy::{ | ||
| 6 | 6 | }; |
| 7 | 7 | |
| 8 | 8 | use crate::{ |
| 9 | + light::LightMap, | |
| 9 | 10 | world::{MAX_HEIGHT, Plant, TILE_SIZE, Terrain, TileChanged, WorldMap, hash2}, |
| 10 | 11 | worldgen::WorldGenerated, |
| 11 | 12 | zones::Zones, |
| @@ -25,7 +26,7 @@ impl Plugin for TilemapPlugin { | ||
| 25 | 26 | app.add_systems(Startup, spawn_chunks).add_systems( |
| 26 | 27 | Update, |
| 27 | 28 | ( |
| 28 | - refresh_chunks.run_if(on_message::<WorldGenerated>), | |
| 29 | + refresh_chunks.run_if(world_or_light_changed), | |
| 29 | 30 | refresh_changed_chunks, |
| 30 | 31 | refresh_zone_chunks.run_if(resource_changed::<Zones>), |
| 31 | 32 | ), |
| @@ -49,11 +50,17 @@ impl Layer { | ||
| 49 | 50 | } |
| 50 | 51 | } |
| 51 | 52 | |
| 52 | - fn tiles(self, map: &WorldMap, zones: &Zones, origin: UVec2) -> Vec<Option<TileData>> { | |
| 53 | + fn tiles( | |
| 54 | + self, | |
| 55 | + map: &WorldMap, | |
| 56 | + zones: &Zones, | |
| 57 | + light: &LightMap, | |
| 58 | + origin: UVec2, | |
| 59 | + ) -> Vec<Option<TileData>> { | |
| 53 | 60 | match self { |
| 54 | - Layer::Terrain => chunk_tiles(map, origin), | |
| 61 | + Layer::Terrain => chunk_tiles(map, light, origin), | |
| 55 | 62 | Layer::Zones => zone_tiles(zones, origin), |
| 56 | - Layer::Plants => plant_tiles(map, origin), | |
| 63 | + Layer::Plants => plant_tiles(map, light, origin), | |
| 57 | 64 | } |
| 58 | 65 | } |
| 59 | 66 | } |
| @@ -68,6 +75,7 @@ fn spawn_chunks( | ||
| 68 | 75 | mut commands: Commands, |
| 69 | 76 | map: Res<WorldMap>, |
| 70 | 77 | zones: Res<Zones>, |
| 78 | + light: Res<LightMap>, | |
| 71 | 79 | mut images: ResMut<Assets<Image>>, |
| 72 | 80 | ) { |
| 73 | 81 | let terrain = images.add(stack_tileset( |
| @@ -96,7 +104,7 @@ fn spawn_chunks( | ||
| 96 | 104 | tileset: tileset.clone(), |
| 97 | 105 | alpha_mode: AlphaMode2d::Blend, |
| 98 | 106 | }, |
| 99 | - TilemapChunkTileData(layer.tiles(&map, &zones, origin)), | |
| 107 | + TilemapChunkTileData(layer.tiles(&map, &zones, &light, origin)), | |
| 100 | 108 | Transform::from_translation(center.extend(layer.z())), |
| 101 | 109 | )); |
| 102 | 110 | } |
| @@ -107,21 +115,30 @@ fn spawn_chunks( | ||
| 107 | 115 | fn refresh_chunks( |
| 108 | 116 | map: Res<WorldMap>, |
| 109 | 117 | zones: Res<Zones>, |
| 118 | + light: Res<LightMap>, | |
| 110 | 119 | mut chunks: Query<(&Chunk, &mut TilemapChunkTileData)>, |
| 111 | 120 | ) { |
| 112 | 121 | for (chunk, mut data) in &mut chunks { |
| 113 | - data.0 = chunk.layer.tiles(&map, &zones, chunk.origin); | |
| 122 | + data.0 = chunk.layer.tiles(&map, &zones, &light, chunk.origin); | |
| 114 | 123 | } |
| 115 | 124 | } |
| 116 | 125 | |
| 126 | +fn world_or_light_changed( | |
| 127 | + mut generated: MessageReader<WorldGenerated>, | |
| 128 | + light: Res<LightMap>, | |
| 129 | +) -> bool { | |
| 130 | + generated.read().count() > 0 || light.is_changed() | |
| 131 | +} | |
| 132 | + | |
| 117 | 133 | fn refresh_zone_chunks( |
| 118 | 134 | map: Res<WorldMap>, |
| 119 | 135 | zones: Res<Zones>, |
| 136 | + light: Res<LightMap>, | |
| 120 | 137 | mut chunks: Query<(&Chunk, &mut TilemapChunkTileData)>, |
| 121 | 138 | ) { |
| 122 | 139 | for (chunk, mut data) in &mut chunks { |
| 123 | 140 | if chunk.layer == Layer::Zones { |
| 124 | - data.0 = chunk.layer.tiles(&map, &zones, chunk.origin); | |
| 141 | + data.0 = chunk.layer.tiles(&map, &zones, &light, chunk.origin); | |
| 125 | 142 | } |
| 126 | 143 | } |
| 127 | 144 | } |
| @@ -129,6 +146,7 @@ fn refresh_zone_chunks( | ||
| 129 | 146 | fn refresh_changed_chunks( |
| 130 | 147 | map: Res<WorldMap>, |
| 131 | 148 | zones: Res<Zones>, |
| 149 | + light: Res<LightMap>, | |
| 132 | 150 | mut changes: MessageReader<TileChanged>, |
| 133 | 151 | mut chunks: Query<(&Chunk, &mut TilemapChunkTileData)>, |
| 134 | 152 | ) { |
| @@ -138,7 +156,7 @@ fn refresh_changed_chunks( | ||
| 138 | 156 | .collect(); |
| 139 | 157 | for (chunk, mut data) in &mut chunks { |
| 140 | 158 | if origins.contains(&chunk.origin) { |
| 141 | - data.0 = chunk.layer.tiles(&map, &zones, chunk.origin); | |
| 159 | + data.0 = chunk.layer.tiles(&map, &zones, &light, chunk.origin); | |
| 142 | 160 | } |
| 143 | 161 | } |
| 144 | 162 | } |
| @@ -151,12 +169,12 @@ fn chunk_positions(origin: UVec2) -> impl Iterator<Item = UVec2> { | ||
| 151 | 169 | (0..CHUNK_SIZE).flat_map(move |y| (0..CHUNK_SIZE).map(move |x| origin + UVec2::new(x, y))) |
| 152 | 170 | } |
| 153 | 171 | |
| 154 | -pub fn chunk_tiles(map: &WorldMap, origin: UVec2) -> Vec<Option<TileData>> { | |
| 172 | +pub fn chunk_tiles(map: &WorldMap, light: &LightMap, origin: UVec2) -> Vec<Option<TileData>> { | |
| 155 | 173 | chunk_positions(origin) |
| 156 | 174 | .map(|pos| { |
| 157 | 175 | map.get(pos.as_ivec2()).map(|terrain| TileData { |
| 158 | 176 | tileset_index: terrain.index(), |
| 159 | - color: tint(jitter(pos) * shade(map, pos)), | |
| 177 | + color: tint(jitter(pos) * shade(map, pos), light.color(pos)), | |
| 160 | 178 | ..default() |
| 161 | 179 | }) |
| 162 | 180 | }) |
| @@ -173,20 +191,20 @@ pub fn zone_tiles(zones: &Zones, origin: UVec2) -> Vec<Option<TileData>> { | ||
| 173 | 191 | .collect() |
| 174 | 192 | } |
| 175 | 193 | |
| 176 | -pub fn plant_tiles(map: &WorldMap, origin: UVec2) -> Vec<Option<TileData>> { | |
| 194 | +pub fn plant_tiles(map: &WorldMap, light: &LightMap, origin: UVec2) -> Vec<Option<TileData>> { | |
| 177 | 195 | chunk_positions(origin) |
| 178 | 196 | .map(|pos| { |
| 179 | 197 | map.plant(pos.as_ivec2()).map(|plant| TileData { |
| 180 | 198 | tileset_index: plant.index(), |
| 181 | - color: tint(jitter(pos) * hillshade(map, pos)), | |
| 199 | + color: tint(jitter(pos) * hillshade(map, pos), light.color(pos)), | |
| 182 | 200 | ..default() |
| 183 | 201 | }) |
| 184 | 202 | }) |
| 185 | 203 | .collect() |
| 186 | 204 | } |
| 187 | 205 | |
| 188 | -fn tint(v: f32) -> Color { | |
| 189 | - Color::srgb(v, v, v) | |
| 206 | +fn tint(v: f32, light: Vec3) -> Color { | |
| 207 | + Color::srgb(v * light.x, v * light.y, v * light.z) | |
| 190 | 208 | } |
| 191 | 209 | |
| 192 | 210 | fn jitter(pos: UVec2) -> f32 { |
| @@ -307,7 +325,7 @@ mod tests { | ||
| 307 | 325 | #[test] |
| 308 | 326 | fn chunk_tiles_beyond_map_edge_are_empty() { |
| 309 | 327 | let map = WorldMap::filled(UVec2::new(CHUNK_SIZE + 2, 3), Terrain::Stone); |
| 310 | - let tiles = chunk_tiles(&map, UVec2::new(CHUNK_SIZE, 0)); | |
| 328 | + let tiles = chunk_tiles(&map, &LightMap::default(), UVec2::new(CHUNK_SIZE, 0)); | |
| 311 | 329 | assert_eq!(tiles.len(), (CHUNK_SIZE * CHUNK_SIZE) as usize); |
| 312 | 330 | assert!(tiles[0].is_some()); |
| 313 | 331 | assert!(tiles[1].is_some()); |
| @@ -323,6 +341,7 @@ mod tests { | ||
| 323 | 341 | let mut app = App::new(); |
| 324 | 342 | app.insert_resource(WorldMap::filled(UVec2::splat(CHUNK_SIZE), Terrain::Grass)) |
| 325 | 343 | .init_resource::<Zones>() |
| 344 | + .init_resource::<LightMap>() | |
| 326 | 345 | .add_message::<WorldGenerated>() |
| 327 | 346 | .add_systems(Update, refresh_chunks.run_if(on_message::<WorldGenerated>)); |
| 328 | 347 | let map = app.world().resource::<WorldMap>().clone(); |
| @@ -333,7 +352,7 @@ mod tests { | ||
| 333 | 352 | origin: UVec2::ZERO, |
| 334 | 353 | layer: Layer::Terrain, |
| 335 | 354 | }, |
| 336 | - TilemapChunkTileData(chunk_tiles(&map, UVec2::ZERO)), | |
| 355 | + TilemapChunkTileData(chunk_tiles(&map, &LightMap::default(), UVec2::ZERO)), | |
| 337 | 356 | )) |
| 338 | 357 | .id(); |
| 339 | 358 | |
| @@ -351,6 +370,22 @@ mod tests { | ||
| 351 | 370 | } |
| 352 | 371 | |
| 353 | 372 | #[test] |
| 373 | + fn darkness_tints_tiles_and_fires_warm_them() { | |
| 374 | + let map = WorldMap::filled(UVec2::splat(CHUNK_SIZE), Terrain::Grass); | |
| 375 | + let fire = (UVec2::new(10, 10), crate::light::StructureKind::Campfire); | |
| 376 | + let night = LightMap::compute(map.size, 0.0, [fire]); | |
| 377 | + let tiles = chunk_tiles(&map, &night, UVec2::ZERO); | |
| 378 | + let lum = |pos: UVec2| { | |
| 379 | + let c = tiles[(pos.y * CHUNK_SIZE + pos.x) as usize] | |
| 380 | + .unwrap() | |
| 381 | + .color | |
| 382 | + .to_srgba(); | |
| 383 | + c.red + c.green + c.blue | |
| 384 | + }; | |
| 385 | + assert!(lum(UVec2::new(10, 11)) > lum(UVec2::new(40, 40)) * 2.0); | |
| 386 | + } | |
| 387 | + | |
| 388 | + #[test] | |
| 354 | 389 | fn chunk_origin_rounds_down_to_chunk_grid() { |
| 355 | 390 | assert_eq!(chunk_origin(UVec2::new(0, 63)), UVec2::new(0, 0)); |
| 356 | 391 | assert_eq!(chunk_origin(UVec2::new(64, 130)), UVec2::new(64, 128)); |
| @@ -367,7 +402,7 @@ mod tests { | ||
| 367 | 402 | fn plant_layer_only_has_tiles_where_plants_grow() { |
| 368 | 403 | let mut map = WorldMap::filled(UVec2::splat(4), Terrain::Grass); |
| 369 | 404 | map.set_plant(UVec2::new(1, 0), Some(Plant::Tree)); |
| 370 | - let tiles = plant_tiles(&map, UVec2::ZERO); | |
| 405 | + let tiles = plant_tiles(&map, &LightMap::default(), UVec2::ZERO); | |
| 371 | 406 | assert!(tiles[0].is_none()); |
| 372 | 407 | assert_eq!(tiles[1].unwrap().tileset_index, Plant::Tree.index()); |
| 373 | 408 | } |
src/zones.rs +0 -1
| @@ -40,7 +40,6 @@ impl Zones { | ||
| 40 | 40 | self.stockpile.contains(&tile) |
| 41 | 41 | } |
| 42 | 42 | |
| 43 | - #[cfg(test)] | |
| 44 | 43 | pub fn stockpile_tiles(&self) -> impl Iterator<Item = UVec2> + '_ { |
| 45 | 44 | self.stockpile.iter().copied() |
| 46 | 45 | } |
tasks.md +4 -1
| @@ -17,10 +17,13 @@ | ||
| 17 | 17 | - [x] Stockpile zones (Z tool, starting stockpile) and hauling (auto, or right-click loose items) |
| 18 | 18 | - [x] Mining (stone/iron/gold → gravel floor), per-material colony goals driving chopping and mining |
| 19 | 19 | - [x] Colonists found a stockpile when items need storing and expand it when nearly full (no starting stockpile) |
| 20 | +- [x] Day/night cycle with per-tile lighting; colonists build campfires and torches (wood, burn out); work is slower in the dark | |
| 20 | 21 | - [x] Action/keybind system, toolbar buttons for every keybind, hide-UI toggle (H), clicks on UI don't reach the map |
| 21 | 22 | |
| 22 | 23 | ## Planned |
| 23 | -- [ ] Jobs: building (consumes materials, so goals become real demand) | |
| 24 | +- [ ] Jobs: building (walls, floors; consumes materials) | |
| 25 | +- [ ] Refuelling fires instead of rebuilding; manual build orders for fires | |
| 26 | +- [ ] Sleep/needs (night currently only affects light and work speed) | |
| 24 | 27 | - [ ] Stockpile filters (which item kinds a zone accepts) and storage priority |
| 25 | 28 | - [ ] Designations (mark trees/rock for anyone to work) and per-colonist work priorities (job order is fixed: deliver > found/expand stockpile > chop/mine > haul > wander) |
| 26 | 29 | - [ ] UI to edit colony goals (material targets) |