Add stockpile zones and hauling job
- author
- Marijn Besseling <njirambem@gmail.com> · 2026-10-24 09:25 UTC
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- c5927789b130d14394df14ab7ecdc6b9f64aec80
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- ad48ec64ef
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- browse at this commit
9 files changed +907 -93
| CLAUDE.md | +5 -3 | |
| src/colonist.rs | +4 -1 | |
| src/items.rs | +120 -6 | |
| src/jobs.rs | +411 -62 | |
| src/main.rs | +2 -0 | |
| src/selection.rs | +61 -12 | |
| src/tilemap.rs | +60 -7 | |
| src/zones.rs | added | +240 -0 |
| tasks.md | +4 -2 |
CLAUDE.md +5 -3
| @@ -17,11 +17,12 @@ DF/RimWorld-style colony sim, Rust + Bevy 0.20 (newer than training data — che | ||
| 17 | 17 | - `src/worldgen.rs` `WorldGenPlugin` inserts `WorldSeed` + `WorldMap` (256x256) at build time and writes `WorldGenerated` message at Startup; R → seed+1, regenerate, write message. `generate(size, seed)`: elevation fbm → height (min-max normalised to meters) and deep/shallow/sand/rock by **quantile** thresholds (fixed terrain shares per seed); ore = quantiles of two ore noises among rock tiles (gold 3%, iron 10%); fertility fbm top 20% → soil; rivers; trees (forest noise top 35% → 45% tree chance, else 3%; only Grass/Soil, placed after rivers). Rivers: `FlowField` = priority flood from water + non-rock edge tiles over non-rock tiles, each tile gets a downstream neighbour (spills out of depressions at lowest rim); `pick_rivers` traces 40 random mountain-foot sources, keeps the 4 longest spaced ≥40 apart; `carve_river` → ShallowWater, wider downstream, never over rock/deep water. `largest_region` (4-conn flood of walkable), `spawn_tiles(map, n)` = BFS from largest-region tile nearest map center. Everything reacting to a new world runs `.run_if(on_message::<WorldGenerated>)`: tilemap refresh, colonist respawn, camera recenter, selection clear. |
| 18 | 18 | - `src/tilemap.rs` renders map as `TilemapChunk`s (bevy::sprite_render) of `CHUNK_SIZE`=64; chunk transform = chunk center (TilemapChunk is centered on its transform). Tile (x,y) world center = (pos+0.5)*TILE_SIZE, so map spans [0, size*TILE_SIZE]. Tileset is generated in code (no assets): stacked 16x16 layers -> `reinterpret_stacked_2d_as_array`. Per-tile tint via `TileData.color`. Two layers of chunks (`Layer::Terrain` z=0, `Layer::Plants` z=0.5, alpha blend, tree texture drawn in code), spawned once at Startup (`Chunk{origin, layer}`); terrain tint = jitter × `hillshade` (light from NW, `RELIEF` exaggeration) × height brightness, water unshaded; ore = stone texture with coloured specks; world changes overwrite `TilemapChunkTileData` in place (full on WorldGenerated, per-chunk on `TileChanged`) (bevy's `update_tilemap_chunk_indices` re-uploads via change detection). |
| 19 | 19 | - `src/camera.rs` `CameraController` on Camera2d: WASD/arrows pan (shift = fast, speed scaled by ortho scale), middle/right drag pan (from cursor delta, not AccumulatedMouseMotion — that doesn't fire for web), scroll zoom toward cursor (`zoom_towards`), camera center clamped to world rect. |
| 20 | -- `src/selection.rs` `Cursor` resource (screen/world/tile) and `Selection` enum (None/Tile/Colonist(Entity)). PostUpdate after `TransformSystems::Propagate` (fresh camera GlobalTransform). LMB: pick nearest colonist within `PICK_RADIUS` of cursor world pos, else tile, off-map clears; Esc clears. RMB click (press/release within `CLICK_SLOP_PX`, else it was a drag-pan) writes `MoveOrder` for selected colonist. Gizmos: hover rect, selected rect / colonist circle + remaining path linestrip. Top-left UI text (clock + speed/PAUSED, seed, wood stock/goal, hover incl. items, selection incl. job). Chop progress bars (gizmo lines) above working colonists; selected colonist's target tree outlined. Tests use headless `App` + `ButtonInput`/`Cursor` resources, `Messages<MoveOrder>::drain`. | |
| 20 | +- `src/selection.rs` `Cursor` resource (screen/world/tile) and `Selection` enum (None/Tile/Colonist(Entity)). PostUpdate after `TransformSystems::Propagate` (fresh camera GlobalTransform). LMB: pick nearest colonist within `PICK_RADIUS` of cursor world pos, else tile, off-map clears; Esc clears. RMB click (press/release within `CLICK_SLOP_PX`, else it was a drag-pan) writes `MoveOrder` for selected colonist. Gizmos: hover rect, selected rect / colonist circle + remaining path linestrip. Top-left UI text (clock + speed/PAUSED, seed, wood stock/goal + stored, zone tool hint, hover incl. stockpile/items, selection incl. job/carrying). Chop progress bars (gizmo lines) above working colonists; selected colonist's target tree outlined. Tests use headless `App` + `ButtonInput`/`Cursor` resources, `Messages<MoveOrder>::drain`. | |
| 21 | 21 | - `src/pathfinding.rs` generic `astar(map, start, is_goal, heuristic)`, 8-dir, no corner cutting, cost = (10|14) * `map.step_cost` (100 = normal flat grass), octile heuristic. `find_path(start, goal)`, `find_path_adjacent(start, target)` (ends on a tile Chebyshev-adjacent to target; works for impassable targets; empty if already adjacent), `nearest_tile(start, max_tiles, pred)` BFS over walkable tiles. Paths exclude start, include goal. |
| 22 | 22 | - `src/colonist.rs` `Colonist{name}` (spawned/respawned on `WorldGenerated` at `spawn_tiles`) requires `TilePos` (world.rs; last reached tile), `Path(VecDeque)`, `CurrentJob`, `IdleTimer`. `follow_path` (SimSystems::Move) moves `SimPos`, speed / step cost. `repath` keeps the tile being entered at the front. |
| 23 | -- `src/jobs.rs` job system. `CurrentJob(Option<Job{task, ordered}>)`, `Task::{MoveTo, Chop{tree, progress}}`. `Reservations` (tile → entity) so colonists never share a target; cleared on WorldGenerated. `ColonyGoals{wood}` = demand. `choose_jobs` (SimSystems::Decide): idle (no job, empty path, IdleTimer done) → first work type with demand + reachable target (woodcutting: `wood_wanted` counts stock + trees being chopped × WOOD_PER_TREE; `find_tree` nearest unreserved), else wander. `run_jobs` (SimSystems::Act): per task state machine; Chop walks adjacent (`find_path_adjacent`), ticks progress to CHOP_TICKS, removes tree, writes `TileChanged`, drops wood; abandons if tree gone/reservation lost. `Order{colonist, tile}` (Update, applies while paused): tree tile → ordered Chop (steals reservation, ignores demand), else ordered MoveTo; ordered move completion → 10 s idle before autonomy resumes. Adding a job = new Task variant + demand check in choose_jobs + arm in run_jobs. | |
| 24 | -- `src/items.rs` `Item{kind, count}` + `TilePos` entities (Mesh2d rect, z=0.7), `drop_items` stacks same kind on a tile, `stock()` sums; cleared on WorldGenerated. Camera uses `Time<Real>` so it works while paused. Rendered as Mesh2d circles z=1. | |
| 23 | +- `src/jobs.rs` job system. `CurrentJob(Option<Job{task, ordered}>)`, `Task::{MoveTo, Chop{tree, progress}, Haul{pickup: Option<tile>, to}}`. `Reservations` keyed by `Target::{Tree, Pickup, Storage}(tile)` → entity, so colonists never share a target; cleared on WorldGenerated. `ColonyGoals{wood}` = demand. `choose_jobs` (SimSystems::Decide), for idle colonists (no job, empty path, IdleTimer done), in priority order: deliver what they're carrying (or drop it if no storage) → chop if `wood_wanted` (stock incl. carried + trees being chopped × WOOD_PER_TREE) → haul nearest loose item (not on a stockpile) to nearest stockpile tile with room (`find_haul`/`find_storage`) → wander. `run_jobs` (SimSystems::Act) per-task state machine returning `Step::{Continue, Done}`; Done releases all reservations and restarts the idle timer (short after work, 10 s after an ordered move). Chop walks adjacent, ticks to CHOP_TICKS, removes tree, `TileChanged`, drops wood. Haul walks onto the pickup tile, `take_items` up to min(CARRY_CAPACITY, room at dest), walks to dest, drops what fits (remainder stays in `Carrying` and gets delivered by the next choice). `Order{colonist, tile}` (Update, applies while paused): tree → ordered Chop; loose item → ordered Haul; else ordered MoveTo. Orders cancel the job but keep `Carrying`. Adding a job = Task variant + reserve_task arm + demand check in choose_jobs + run_jobs arm. | |
| 24 | +- `src/items.rs` `Item{kind, count}` + `TilePos` entities (Mesh2d rect, z=0.7), one stack per tile, `STACK_LIMIT`=50; `ItemQuery` alias; `drop_items` stacks, `take_items`, `room_for(tile, kind)` (0 if other kind present), `stock()`. `Carrying(Option<Item>)` on colonists, shown via hidden/visible `CarriedVisual` child. Items cleared on WorldGenerated. | |
| 25 | +- `src/zones.rs` `Zones` resource (stockpile tile set; only walkable dry land). New worlds get a 4x4 starting stockpile next to spawn. `ZoneTool` (Z toggles, Esc exits): left-drag adds, shift-drag removes (`zone_tool` input + `draw_zone_preview` gizmo, PostUpdate after `update_cursor`); `update_selection` is skipped while the tool is active. Rendered as tilemap `Layer::Zones` (z=0.3), refreshed on `resource_changed::<Zones>`. | |
| 25 | 26 | - `src/sim.rs` `SimPlugin`: `SimSystems::{Decide, Act, Move}` chained sets in FixedUpdate; fixed timestep `Time<Fixed>` 60 Hz = sim ticks; all sim logic in `FixedUpdate` (Res<Time> there = fixed delta). `SimTick` counter (FixedFirst), `format_clock` (600 ticks/hour = 10 s real at 1x, starts Day 1 06:00). `SimSpeed` Normal/Fast/Fastest = 1x/3x/6x via `Time<Virtual>::set_relative_speed`; keys 1/2/3 set speed + unpause, Space toggles pause. Render interpolation: sim entities hold `SimPos` (+ `PrevSimPos`, copied in FixedFirst); `interpolate_transforms` lerps Transform by `overstep_fraction` in `RunFixedMainLoop`/AfterFixedMainLoop. Spawn with `sim_pos(v)` so prev==cur. Never write Transform of sim entities directly. |
| 26 | 27 | - `src/rng.rs` `SimRng` SplitMix64 resource, seeded (deterministic sim; no `rand` dep). |
| 27 | 28 | |
| @@ -33,6 +34,7 @@ DF/RimWorld-style colony sim, Rust + Bevy 0.20 (newer than training data — che | ||
| 33 | 34 | ## Build / run |
| 34 | 35 | - Native: `cargo run`. Tests: `cargo test`. |
| 35 | 36 | - Web: `./scripts/build-web.sh [profile]` (default `wasm-release`, ~3.5 min cold) → `target/web/`. Needs wasm-bindgen-cli matching Cargo.lock `wasm-bindgen` version (currently 0.2.129, installed in ~/.cargo/bin). |
| 37 | +- Shift-held drags can't be driven in the browser pane (computer-tool modifiers / synthetic Shift keydown don't reach Bevy as a held key during a real drag); test modifier logic headlessly. | |
| 36 | 38 | - Browser verification: `.claude/launch.json` config `web` (python http.server :8080 serving target/web) → `preview_start name=web`, then screenshot/scroll in built-in browser. Synthetic JS pointer events are ignored by winit; real drags only via computer tool left_click_drag (left button) — temporarily bind Left to test drag code. computer tool `right_click` works for RMB clicks. Pause (Space) before clicking moving colonists. |
| 37 | 39 | - Browser pane screenshots can lag 1-2s behind the canvas (verified: rAF gaps ≤51ms while screenshot still showed old frame). Wait ≥3s after an action, or cross-check via hover text before concluding a render bug. |
| 38 | 40 | - Bevy logs in browser console; check for ERROR after load. Console log persists across reloads in the pane — count "Creating new window" lines to tell which load an error belongs to. |
src/colonist.rs +4 -1
| @@ -3,6 +3,7 @@ use std::collections::VecDeque; | ||
| 3 | 3 | use bevy::prelude::*; |
| 4 | 4 | |
| 5 | 5 | use crate::{ |
| 6 | + items::{Carrying, ItemAssets}, | |
| 6 | 7 | jobs::{CurrentJob, IdleTimer}, |
| 7 | 8 | pathfinding::find_path, |
| 8 | 9 | sim::{SimPos, SimSystems, sim_pos}, |
| @@ -28,7 +29,7 @@ const STARTING_COLONISTS: [(&str, Color); 3] = [ | ||
| 28 | 29 | ]; |
| 29 | 30 | |
| 30 | 31 | #[derive(Component, Debug)] |
| 31 | -#[require(Transform, SimPos, TilePos, Path, CurrentJob, IdleTimer)] | |
| 32 | +#[require(Transform, SimPos, TilePos, Path, CurrentJob, IdleTimer, Carrying)] | |
| 32 | 33 | pub struct Colonist { |
| 33 | 34 | pub name: String, |
| 34 | 35 | } |
| @@ -40,6 +41,7 @@ fn spawn_colonists( | ||
| 40 | 41 | mut commands: Commands, |
| 41 | 42 | map: Res<WorldMap>, |
| 42 | 43 | existing: Query<Entity, With<Colonist>>, |
| 44 | + item_assets: Res<ItemAssets>, | |
| 43 | 45 | mut meshes: ResMut<Assets<Mesh>>, |
| 44 | 46 | mut materials: ResMut<Assets<ColorMaterial>>, |
| 45 | 47 | ) { |
| @@ -57,6 +59,7 @@ fn spawn_colonists( | ||
| 57 | 59 | MeshMaterial2d(materials.add(color)), |
| 58 | 60 | sim_pos(WorldMap::tile_center(tile)), |
| 59 | 61 | Transform::from_translation(WorldMap::tile_center(tile).extend(1.0)), |
| 62 | + children![item_assets.carried_visual()], | |
| 60 | 63 | )); |
| 61 | 64 | } |
| 62 | 65 | } |
src/items.rs +120 -6
| @@ -9,8 +9,13 @@ pub struct ItemsPlugin; | ||
| 9 | 9 | |
| 10 | 10 | impl Plugin for ItemsPlugin { |
| 11 | 11 | fn build(&self, app: &mut App) { |
| 12 | - app.add_systems(Startup, create_item_assets) | |
| 13 | - .add_systems(Update, clear_items.run_if(on_message::<WorldGenerated>)); | |
| 12 | + app.add_systems(Startup, create_item_assets).add_systems( | |
| 13 | + Update, | |
| 14 | + ( | |
| 15 | + clear_items.run_if(on_message::<WorldGenerated>), | |
| 16 | + show_carried, | |
| 17 | + ), | |
| 18 | + ); | |
| 14 | 19 | } |
| 15 | 20 | } |
| 16 | 21 | |
| @@ -36,6 +41,13 @@ pub struct Item { | ||
| 36 | 41 | pub count: u32, |
| 37 | 42 | } |
| 38 | 43 | |
| 44 | +#[derive(Component, Default, Debug, Clone, Copy, PartialEq)] | |
| 45 | +pub struct Carrying(pub Option<Item>); | |
| 46 | + | |
| 47 | +#[derive(Component)] | |
| 48 | +#[require(Transform, Visibility)] | |
| 49 | +pub struct CarriedVisual; | |
| 50 | + | |
| 39 | 51 | #[derive(Resource, Default)] |
| 40 | 52 | pub struct ItemAssets { |
| 41 | 53 | mesh: Handle<Mesh>, |
| @@ -43,6 +55,16 @@ pub struct ItemAssets { | ||
| 43 | 55 | } |
| 44 | 56 | |
| 45 | 57 | impl ItemAssets { |
| 58 | + pub fn carried_visual(&self) -> impl Bundle { | |
| 59 | + ( | |
| 60 | + CarriedVisual, | |
| 61 | + Mesh2d(self.mesh.clone()), | |
| 62 | + MeshMaterial2d(self.material(ItemKind::Wood)), | |
| 63 | + Transform::from_xyz(0.0, TILE_SIZE * 0.3, 0.1).with_scale(Vec3::splat(0.7)), | |
| 64 | + Visibility::Hidden, | |
| 65 | + ) | |
| 66 | + } | |
| 67 | + | |
| 46 | 68 | fn material(&self, kind: ItemKind) -> Handle<ColorMaterial> { |
| 47 | 69 | self.materials |
| 48 | 70 | .iter() |
| @@ -66,23 +88,45 @@ fn create_item_assets( | ||
| 66 | 88 | }); |
| 67 | 89 | } |
| 68 | 90 | |
| 91 | +fn show_carried( | |
| 92 | + colonists: Query<(&Carrying, &Children), Changed<Carrying>>, | |
| 93 | + mut visuals: Query<&mut Visibility, With<CarriedVisual>>, | |
| 94 | +) { | |
| 95 | + for (carrying, children) in &colonists { | |
| 96 | + for &child in children { | |
| 97 | + if let Ok(mut visibility) = visuals.get_mut(child) { | |
| 98 | + *visibility = if carrying.0.is_some() { | |
| 99 | + Visibility::Inherited | |
| 100 | + } else { | |
| 101 | + Visibility::Hidden | |
| 102 | + }; | |
| 103 | + } | |
| 104 | + } | |
| 105 | + } | |
| 106 | +} | |
| 107 | + | |
| 69 | 108 | fn clear_items(mut commands: Commands, items: Query<Entity, With<Item>>) { |
| 70 | 109 | for entity in &items { |
| 71 | 110 | commands.entity(entity).despawn(); |
| 72 | 111 | } |
| 73 | 112 | } |
| 74 | 113 | |
| 114 | +pub const STACK_LIMIT: u32 = 50; | |
| 115 | +pub const CARRY_CAPACITY: u32 = 25; | |
| 116 | + | |
| 117 | +pub type ItemQuery<'w, 's> = Query<'w, 's, (Entity, &'static mut Item, &'static TilePos)>; | |
| 118 | + | |
| 75 | 119 | pub fn drop_items( |
| 76 | 120 | commands: &mut Commands, |
| 77 | - items: &mut Query<(&mut Item, &TilePos)>, | |
| 121 | + items: &mut ItemQuery, | |
| 78 | 122 | assets: &ItemAssets, |
| 79 | 123 | tile: UVec2, |
| 80 | 124 | kind: ItemKind, |
| 81 | 125 | count: u32, |
| 82 | 126 | ) { |
| 83 | - if let Some((mut item, _)) = items | |
| 127 | + if let Some((_, mut item, _)) = items | |
| 84 | 128 | .iter_mut() |
| 85 | - .find(|(item, pos)| pos.0 == tile && item.kind == kind) | |
| 129 | + .find(|(_, item, pos)| pos.0 == tile && item.kind == kind) | |
| 86 | 130 | { |
| 87 | 131 | item.count += count; |
| 88 | 132 | return; |
| @@ -97,6 +141,39 @@ pub fn drop_items( | ||
| 97 | 141 | )); |
| 98 | 142 | } |
| 99 | 143 | |
| 144 | +pub fn take_items( | |
| 145 | + commands: &mut Commands, | |
| 146 | + items: &mut ItemQuery, | |
| 147 | + tile: UVec2, | |
| 148 | + max: u32, | |
| 149 | +) -> Option<Item> { | |
| 150 | + let (entity, mut item, _) = items.iter_mut().find(|(_, _, pos)| pos.0 == tile)?; | |
| 151 | + let taken = item.count.min(max); | |
| 152 | + item.count -= taken; | |
| 153 | + if item.count == 0 { | |
| 154 | + commands.entity(entity).despawn(); | |
| 155 | + } | |
| 156 | + Some(Item { | |
| 157 | + kind: item.kind, | |
| 158 | + count: taken, | |
| 159 | + }) | |
| 160 | +} | |
| 161 | + | |
| 162 | +pub fn room_for<'a>( | |
| 163 | + items: impl Iterator<Item = (&'a Item, &'a TilePos)>, | |
| 164 | + tile: UVec2, | |
| 165 | + kind: ItemKind, | |
| 166 | +) -> u32 { | |
| 167 | + let mut room = STACK_LIMIT; | |
| 168 | + for (item, _) in items.filter(|(_, pos)| pos.0 == tile) { | |
| 169 | + if item.kind != kind { | |
| 170 | + return 0; | |
| 171 | + } | |
| 172 | + room = room.saturating_sub(item.count); | |
| 173 | + } | |
| 174 | + room | |
| 175 | +} | |
| 176 | + | |
| 100 | 177 | pub fn stock<'a>(items: impl Iterator<Item = &'a Item>, kind: ItemKind) -> u32 { |
| 101 | 178 | items.filter(|i| i.kind == kind).map(|i| i.count).sum() |
| 102 | 179 | } |
| @@ -105,7 +182,7 @@ pub fn stock<'a>(items: impl Iterator<Item = &'a Item>, kind: ItemKind) -> u32 { | ||
| 105 | 182 | mod tests { |
| 106 | 183 | use super::*; |
| 107 | 184 | |
| 108 | - fn drop_system(mut commands: Commands, mut items: Query<(&mut Item, &TilePos)>) { | |
| 185 | + fn drop_system(mut commands: Commands, mut items: ItemQuery) { | |
| 109 | 186 | let assets = ItemAssets::default(); |
| 110 | 187 | drop_items( |
| 111 | 188 | &mut commands, |
| @@ -138,6 +215,43 @@ mod tests { | ||
| 138 | 215 | ); |
| 139 | 216 | } |
| 140 | 217 | |
| 218 | + fn take_system(mut commands: Commands, mut items: ItemQuery) { | |
| 219 | + take_items(&mut commands, &mut items, UVec2::ONE, 4); | |
| 220 | + } | |
| 221 | + | |
| 222 | + fn wood(count: u32) -> Item { | |
| 223 | + Item { | |
| 224 | + kind: ItemKind::Wood, | |
| 225 | + count, | |
| 226 | + } | |
| 227 | + } | |
| 228 | + | |
| 229 | + #[test] | |
| 230 | + fn taking_removes_up_to_max_and_despawns_empty_stacks() { | |
| 231 | + let mut app = App::new(); | |
| 232 | + let stack = app.world_mut().spawn((wood(6), TilePos(UVec2::ONE))).id(); | |
| 233 | + app.add_systems(Update, take_system); | |
| 234 | + app.update(); | |
| 235 | + assert_eq!(app.world().get::<Item>(stack), Some(&wood(2))); | |
| 236 | + app.update(); | |
| 237 | + assert!(app.world().get_entity(stack).is_err()); | |
| 238 | + } | |
| 239 | + | |
| 240 | + #[test] | |
| 241 | + fn room_for_respects_stack_limit_and_other_kinds() { | |
| 242 | + let tile = UVec2::ONE; | |
| 243 | + let pos = TilePos(tile); | |
| 244 | + assert_eq!( | |
| 245 | + room_for(std::iter::empty(), tile, ItemKind::Wood), | |
| 246 | + STACK_LIMIT | |
| 247 | + ); | |
| 248 | + let partial = [(wood(STACK_LIMIT - 5), pos)]; | |
| 249 | + assert_eq!( | |
| 250 | + room_for(partial.iter().map(|(i, p)| (i, p)), tile, ItemKind::Wood), | |
| 251 | + 5 | |
| 252 | + ); | |
| 253 | + } | |
| 254 | + | |
| 141 | 255 | #[test] |
| 142 | 256 | fn stock_sums_counts_of_one_kind() { |
| 143 | 257 | let items = [ |
src/jobs.rs +411 -62
| @@ -1,15 +1,23 @@ | ||
| 1 | -use std::{collections::HashMap, ops::Range, time::Duration}; | |
| 1 | +use std::{ | |
| 2 | + collections::{HashMap, HashSet}, | |
| 3 | + ops::Range, | |
| 4 | + time::Duration, | |
| 5 | +}; | |
| 2 | 6 | |
| 3 | 7 | use bevy::prelude::*; |
| 4 | 8 | |
| 5 | 9 | use crate::{ |
| 6 | 10 | colonist::{Colonist, Path, repath}, |
| 7 | - items::{Item, ItemAssets, ItemKind, drop_items, stock}, | |
| 11 | + items::{ | |
| 12 | + CARRY_CAPACITY, Carrying, Item, ItemAssets, ItemKind, ItemQuery, drop_items, room_for, | |
| 13 | + stock, take_items, | |
| 14 | + }, | |
| 8 | 15 | pathfinding::{find_path, find_path_adjacent, is_adjacent, nearest_tile}, |
| 9 | 16 | rng::SimRng, |
| 10 | 17 | sim::SimSystems, |
| 11 | 18 | world::{Plant, TileChanged, TilePos, WorldMap}, |
| 12 | 19 | worldgen::WorldGenerated, |
| 20 | + zones::Zones, | |
| 13 | 21 | }; |
| 14 | 22 | |
| 15 | 23 | pub struct JobsPlugin; |
| @@ -35,10 +43,11 @@ impl Plugin for JobsPlugin { | ||
| 35 | 43 | |
| 36 | 44 | pub const CHOP_TICKS: u32 = 240; |
| 37 | 45 | pub const WOOD_PER_TREE: u32 = 10; |
| 38 | -const TREE_SEARCH_TILES: usize = 6000; | |
| 46 | +const SEARCH_TILES: usize = 6000; | |
| 39 | 47 | const WANDER_RADIUS: i32 = 8; |
| 40 | 48 | const IDLE_SECS: Range<f32> = 1.0..4.0; |
| 41 | 49 | const IDLE_AFTER_ORDER_SECS: f32 = 10.0; |
| 50 | +const WORK_PAUSE_SECS: Range<f32> = 0.2..0.8; | |
| 42 | 51 | |
| 43 | 52 | #[derive(Component, Default, Debug, Clone, PartialEq)] |
| 44 | 53 | pub struct CurrentJob(pub Option<Job>); |
| @@ -53,6 +62,7 @@ pub struct Job { | ||
| 53 | 62 | pub enum Task { |
| 54 | 63 | MoveTo(UVec2), |
| 55 | 64 | Chop { tree: UVec2, progress: u32 }, |
| 65 | + Haul { pickup: Option<UVec2>, to: UVec2 }, | |
| 56 | 66 | } |
| 57 | 67 | |
| 58 | 68 | #[derive(Component, Debug)] |
| @@ -71,16 +81,31 @@ impl IdleTimer { | ||
| 71 | 81 | } |
| 72 | 82 | } |
| 73 | 83 | |
| 84 | +#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] | |
| 85 | +pub enum Target { | |
| 86 | + Tree(UVec2), | |
| 87 | + Pickup(UVec2), | |
| 88 | + Storage(UVec2), | |
| 89 | +} | |
| 90 | + | |
| 74 | 91 | #[derive(Resource, Default, Debug)] |
| 75 | -pub struct Reservations(HashMap<UVec2, Entity>); | |
| 92 | +pub struct Reservations(HashMap<Target, Entity>); | |
| 76 | 93 | |
| 77 | 94 | impl Reservations { |
| 78 | - pub fn reserve(&mut self, tile: UVec2, by: Entity) { | |
| 79 | - self.0.insert(tile, by); | |
| 95 | + pub fn reserve(&mut self, target: Target, by: Entity) { | |
| 96 | + self.0.insert(target, by); | |
| 97 | + } | |
| 98 | + | |
| 99 | + pub fn holder(&self, target: Target) -> Option<Entity> { | |
| 100 | + self.0.get(&target).copied() | |
| 101 | + } | |
| 102 | + | |
| 103 | + pub fn is_free(&self, target: Target) -> bool { | |
| 104 | + self.holder(target).is_none() | |
| 80 | 105 | } |
| 81 | 106 | |
| 82 | - pub fn holder(&self, tile: UVec2) -> Option<Entity> { | |
| 83 | - self.0.get(&tile).copied() | |
| 107 | + pub fn release(&mut self, target: Target) { | |
| 108 | + self.0.remove(&target); | |
| 84 | 109 | } |
| 85 | 110 | |
| 86 | 111 | pub fn release_all(&mut self, by: Entity) { |
| @@ -112,6 +137,8 @@ fn clear_reservations(mut reservations: ResMut<Reservations>) { | ||
| 112 | 137 | fn handle_orders( |
| 113 | 138 | mut orders: MessageReader<Order>, |
| 114 | 139 | map: Res<WorldMap>, |
| 140 | + zones: Res<Zones>, | |
| 141 | + items: Query<(&Item, &TilePos)>, | |
| 115 | 142 | mut reservations: ResMut<Reservations>, |
| 116 | 143 | mut colonists: Query<(&TilePos, &mut Path, &mut CurrentJob)>, |
| 117 | 144 | ) { |
| @@ -119,15 +146,30 @@ fn handle_orders( | ||
| 119 | 146 | let Ok((tile, mut path, mut job)) = colonists.get_mut(order.colonist) else { |
| 120 | 147 | continue; |
| 121 | 148 | }; |
| 122 | - if map.plant(order.tile.as_ivec2()) == Some(Plant::Tree) { | |
| 149 | + let loose_item = items | |
| 150 | + .iter() | |
| 151 | + .find(|(_, pos)| pos.0 == order.tile && !zones.is_stockpile(pos.0)); | |
| 152 | + let task = if map.plant(order.tile.as_ivec2()) == Some(Plant::Tree) { | |
| 153 | + Some(Task::Chop { | |
| 154 | + tree: order.tile, | |
| 155 | + progress: 0, | |
| 156 | + }) | |
| 157 | + } else if let Some((item, _)) = loose_item { | |
| 158 | + find_storage(&map, &zones, &reservations, &items, order.tile, item.kind).map(|to| { | |
| 159 | + Task::Haul { | |
| 160 | + pickup: Some(order.tile), | |
| 161 | + to, | |
| 162 | + } | |
| 163 | + }) | |
| 164 | + } else { | |
| 165 | + None | |
| 166 | + }; | |
| 167 | + if let Some(task) = task { | |
| 123 | 168 | reservations.release_all(order.colonist); |
| 124 | - reservations.reserve(order.tile, order.colonist); | |
| 169 | + reserve_task(&mut reservations, task, order.colonist); | |
| 125 | 170 | path.0.truncate(1); |
| 126 | 171 | job.0 = Some(Job { |
| 127 | - task: Task::Chop { | |
| 128 | - tree: order.tile, | |
| 129 | - progress: 0, | |
| 130 | - }, | |
| 172 | + task, | |
| 131 | 173 | ordered: true, |
| 132 | 174 | }); |
| 133 | 175 | } else if let Some(new_path) = repath(&map, tile.0, &path.0, order.tile) { |
| @@ -141,41 +183,104 @@ fn handle_orders( | ||
| 141 | 183 | } |
| 142 | 184 | } |
| 143 | 185 | |
| 186 | +fn reserve_task(reservations: &mut Reservations, task: Task, by: Entity) { | |
| 187 | + match task { | |
| 188 | + Task::MoveTo(_) => {} | |
| 189 | + Task::Chop { tree, .. } => reservations.reserve(Target::Tree(tree), by), | |
| 190 | + Task::Haul { pickup, to } => { | |
| 191 | + if let Some(pickup) = pickup { | |
| 192 | + reservations.reserve(Target::Pickup(pickup), by); | |
| 193 | + } | |
| 194 | + reservations.reserve(Target::Storage(to), by); | |
| 195 | + } | |
| 196 | + } | |
| 197 | +} | |
| 198 | + | |
| 144 | 199 | pub fn wood_wanted(goals: &ColonyGoals, in_stock: u32, trees_being_chopped: u32) -> bool { |
| 145 | 200 | in_stock + trees_being_chopped * WOOD_PER_TREE < goals.wood |
| 146 | 201 | } |
| 147 | 202 | |
| 148 | -pub fn find_tree( | |
| 203 | +pub fn find_tree(map: &WorldMap, reservations: &Reservations, from: UVec2) -> Option<UVec2> { | |
| 204 | + let tree = nearest_tile(map, from, SEARCH_TILES, |p| { | |
| 205 | + map.plant(p.as_ivec2()) == Some(Plant::Tree) && reservations.is_free(Target::Tree(p)) | |
| 206 | + })?; | |
| 207 | + find_path_adjacent(map, from, tree)?; | |
| 208 | + Some(tree) | |
| 209 | +} | |
| 210 | + | |
| 211 | +pub fn find_storage<'a>( | |
| 149 | 212 | map: &WorldMap, |
| 213 | + zones: &Zones, | |
| 150 | 214 | reservations: &Reservations, |
| 215 | + items: impl IntoIterator<Item = (&'a Item, &'a TilePos)> + Clone, | |
| 151 | 216 | from: UVec2, |
| 152 | -) -> Option<(UVec2, Vec<UVec2>)> { | |
| 153 | - let tree = nearest_tile(map, from, TREE_SEARCH_TILES, |p| { | |
| 154 | - map.plant(p.as_ivec2()) == Some(Plant::Tree) && reservations.holder(p).is_none() | |
| 155 | - })?; | |
| 156 | - let path = find_path_adjacent(map, from, tree)?; | |
| 157 | - Some((tree, path)) | |
| 217 | + kind: ItemKind, | |
| 218 | +) -> Option<UVec2> { | |
| 219 | + nearest_tile(map, from, SEARCH_TILES, |p| { | |
| 220 | + zones.is_stockpile(p) | |
| 221 | + && reservations.is_free(Target::Storage(p)) | |
| 222 | + && room_for(items.clone().into_iter(), p, kind) > 0 | |
| 223 | + }) | |
| 224 | +} | |
| 225 | + | |
| 226 | +pub fn find_haul( | |
| 227 | + map: &WorldMap, | |
| 228 | + zones: &Zones, | |
| 229 | + reservations: &Reservations, | |
| 230 | + items: &[(Item, TilePos)], | |
| 231 | + from: UVec2, | |
| 232 | +) -> Option<Task> { | |
| 233 | + let loose: HashSet<UVec2> = items | |
| 234 | + .iter() | |
| 235 | + .map(|(_, pos)| pos.0) | |
| 236 | + .filter(|&p| !zones.is_stockpile(p) && reservations.is_free(Target::Pickup(p))) | |
| 237 | + .collect(); | |
| 238 | + if loose.is_empty() { | |
| 239 | + return None; | |
| 240 | + } | |
| 241 | + let pickup = nearest_tile(map, from, SEARCH_TILES, |p| loose.contains(&p))?; | |
| 242 | + let (item, _) = items.iter().find(|(_, pos)| pos.0 == pickup)?; | |
| 243 | + let refs = items.iter().map(|(i, p)| (i, p)); | |
| 244 | + let to = find_storage(map, zones, reservations, refs, pickup, item.kind)?; | |
| 245 | + Some(Task::Haul { | |
| 246 | + pickup: Some(pickup), | |
| 247 | + to, | |
| 248 | + }) | |
| 158 | 249 | } |
| 159 | 250 | |
| 160 | 251 | #[allow(clippy::too_many_arguments)] |
| 161 | 252 | fn choose_jobs( |
| 253 | + mut commands: Commands, | |
| 162 | 254 | time: Res<Time>, |
| 163 | 255 | map: Res<WorldMap>, |
| 256 | + zones: Res<Zones>, | |
| 164 | 257 | goals: Res<ColonyGoals>, |
| 258 | + item_assets: Res<ItemAssets>, | |
| 165 | 259 | mut rng: ResMut<SimRng>, |
| 166 | 260 | mut reservations: ResMut<Reservations>, |
| 167 | - items: Query<&Item>, | |
| 261 | + mut items: ItemQuery, | |
| 168 | 262 | mut colonists: Query< |
| 169 | - (Entity, &TilePos, &mut Path, &mut CurrentJob, &mut IdleTimer), | |
| 263 | + ( | |
| 264 | + Entity, | |
| 265 | + &TilePos, | |
| 266 | + &mut Path, | |
| 267 | + &mut CurrentJob, | |
| 268 | + &mut IdleTimer, | |
| 269 | + &mut Carrying, | |
| 270 | + ), | |
| 170 | 271 | With<Colonist>, |
| 171 | 272 | >, |
| 172 | 273 | ) { |
| 173 | - let wood = stock(items.iter(), ItemKind::Wood); | |
| 274 | + let carried: Vec<Item> = colonists.iter().filter_map(|c| c.5.0).collect(); | |
| 275 | + let wood = stock( | |
| 276 | + items.iter().map(|(_, item, _)| item).chain(carried.iter()), | |
| 277 | + ItemKind::Wood, | |
| 278 | + ); | |
| 174 | 279 | let mut chopping = colonists |
| 175 | 280 | .iter() |
| 176 | - .filter(|(.., job, _)| { | |
| 281 | + .filter(|c| { | |
| 177 | 282 | matches!( |
| 178 | - job.0, | |
| 283 | + c.3.0, | |
| 179 | 284 | Some(Job { |
| 180 | 285 | task: Task::Chop { .. }, |
| 181 | 286 | .. |
| @@ -183,20 +288,41 @@ fn choose_jobs( | ||
| 183 | 288 | ) |
| 184 | 289 | }) |
| 185 | 290 | .count() as u32; |
| 186 | - for (entity, tile, mut path, mut job, mut idle) in &mut colonists { | |
| 291 | + for (entity, tile, mut path, mut job, mut idle, mut carrying) in &mut colonists { | |
| 187 | 292 | if job.0.is_some() || !path.0.is_empty() || !idle.0.tick(time.delta()).is_finished() { |
| 188 | 293 | continue; |
| 189 | 294 | } |
| 190 | - if wood_wanted(&goals, wood, chopping) | |
| 191 | - && let Some((tree, tree_path)) = find_tree(&map, &reservations, tile.0) | |
| 295 | + let snapshot: Vec<(Item, TilePos)> = | |
| 296 | + items.iter().map(|(_, item, pos)| (*item, *pos)).collect(); | |
| 297 | + let refs = snapshot.iter().map(|(i, p)| (i, p)); | |
| 298 | + let task = if let Some(load) = carrying.0 { | |
| 299 | + let storage = find_storage(&map, &zones, &reservations, refs, tile.0, load.kind); | |
| 300 | + if storage.is_none() { | |
| 301 | + drop_items( | |
| 302 | + &mut commands, | |
| 303 | + &mut items, | |
| 304 | + &item_assets, | |
| 305 | + tile.0, | |
| 306 | + load.kind, | |
| 307 | + load.count, | |
| 308 | + ); | |
| 309 | + carrying.0 = None; | |
| 310 | + } | |
| 311 | + storage.map(|to| Task::Haul { pickup: None, to }) | |
| 312 | + } else if wood_wanted(&goals, wood, chopping) | |
| 313 | + && let Some(tree) = find_tree(&map, &reservations, tile.0) | |
| 192 | 314 | { |
| 193 | - reservations.reserve(tree, entity); | |
| 194 | - path.0 = tree_path.into(); | |
| 315 | + chopping += 1; | |
| 316 | + Some(Task::Chop { tree, progress: 0 }) | |
| 317 | + } else { | |
| 318 | + find_haul(&map, &zones, &reservations, &snapshot, tile.0) | |
| 319 | + }; | |
| 320 | + if let Some(task) = task { | |
| 321 | + reserve_task(&mut reservations, task, entity); | |
| 195 | 322 | job.0 = Some(Job { |
| 196 | - task: Task::Chop { tree, progress: 0 }, | |
| 323 | + task, | |
| 197 | 324 | ordered: false, |
| 198 | 325 | }); |
| 199 | - chopping += 1; | |
| 200 | 326 | continue; |
| 201 | 327 | } |
| 202 | 328 | let goal = tile.0.as_ivec2() |
| @@ -213,43 +339,68 @@ fn choose_jobs( | ||
| 213 | 339 | } |
| 214 | 340 | } |
| 215 | 341 | |
| 342 | +enum Step { | |
| 343 | + Continue, | |
| 344 | + Done, | |
| 345 | +} | |
| 346 | + | |
| 347 | +fn walk_to(map: &WorldMap, from: UVec2, to: UVec2, path: &mut Path) -> Step { | |
| 348 | + match find_path(map, from, to) { | |
| 349 | + Some(p) if !p.is_empty() => { | |
| 350 | + path.0 = p.into(); | |
| 351 | + Step::Continue | |
| 352 | + } | |
| 353 | + _ => Step::Done, | |
| 354 | + } | |
| 355 | +} | |
| 356 | + | |
| 216 | 357 | #[allow(clippy::too_many_arguments)] |
| 217 | 358 | fn run_jobs( |
| 218 | 359 | mut commands: Commands, |
| 219 | 360 | mut map: ResMut<WorldMap>, |
| 361 | + zones: Res<Zones>, | |
| 220 | 362 | mut reservations: ResMut<Reservations>, |
| 221 | 363 | mut rng: ResMut<SimRng>, |
| 222 | 364 | item_assets: Res<ItemAssets>, |
| 223 | - mut items: Query<(&mut Item, &TilePos)>, | |
| 365 | + mut items: ItemQuery, | |
| 224 | 366 | mut changed: MessageWriter<TileChanged>, |
| 225 | - mut colonists: Query<(Entity, &TilePos, &mut Path, &mut CurrentJob, &mut IdleTimer)>, | |
| 367 | + mut colonists: Query<( | |
| 368 | + Entity, | |
| 369 | + &TilePos, | |
| 370 | + &mut Path, | |
| 371 | + &mut CurrentJob, | |
| 372 | + &mut IdleTimer, | |
| 373 | + &mut Carrying, | |
| 374 | + )>, | |
| 226 | 375 | ) { |
| 227 | - for (entity, tile, mut path, mut current, mut idle) in &mut colonists { | |
| 376 | + for (entity, tile, mut path, mut current, mut idle, mut carrying) in &mut colonists { | |
| 228 | 377 | let Some(mut job) = current.0 else { |
| 229 | 378 | continue; |
| 230 | 379 | }; |
| 231 | 380 | if !path.0.is_empty() { |
| 232 | 381 | continue; |
| 233 | 382 | } |
| 234 | - let done = match &mut job.task { | |
| 235 | - Task::MoveTo(_) => true, | |
| 383 | + let step = match &mut job.task { | |
| 384 | + Task::MoveTo(_) => Step::Done, | |
| 236 | 385 | Task::Chop { tree, progress } => { |
| 237 | 386 | let tree = *tree; |
| 238 | 387 | let still_ours = map.plant(tree.as_ivec2()) == Some(Plant::Tree) |
| 239 | - && reservations.holder(tree) == Some(entity); | |
| 388 | + && reservations.holder(Target::Tree(tree)) == Some(entity); | |
| 240 | 389 | if !still_ours { |
| 241 | - true | |
| 390 | + Step::Done | |
| 242 | 391 | } else if !is_adjacent(tile.0.as_ivec2(), tree.as_ivec2()) { |
| 243 | 392 | match find_path_adjacent(&map, tile.0, tree) { |
| 244 | 393 | Some(p) if !p.is_empty() => { |
| 245 | 394 | path.0 = p.into(); |
| 246 | - false | |
| 395 | + Step::Continue | |
| 247 | 396 | } |
| 248 | - _ => true, | |
| 397 | + _ => Step::Done, | |
| 249 | 398 | } |
| 250 | 399 | } else { |
| 251 | 400 | *progress += 1; |
| 252 | - if *progress >= CHOP_TICKS { | |
| 401 | + if *progress < CHOP_TICKS { | |
| 402 | + Step::Continue | |
| 403 | + } else { | |
| 253 | 404 | map.set_plant(tree, None); |
| 254 | 405 | changed.write(TileChanged(tree)); |
| 255 | 406 | drop_items( |
| @@ -260,28 +411,86 @@ fn run_jobs( | ||
| 260 | 411 | ItemKind::Wood, |
| 261 | 412 | WOOD_PER_TREE, |
| 262 | 413 | ); |
| 414 | + Step::Done | |
| 263 | 415 | } |
| 264 | - *progress >= CHOP_TICKS | |
| 265 | 416 | } |
| 266 | 417 | } |
| 267 | - }; | |
| 268 | - if done { | |
| 269 | - reservations.release_all(entity); | |
| 270 | - current.0 = None; | |
| 271 | - let ordered_move = matches!( | |
| 272 | - job, | |
| 273 | - Job { | |
| 274 | - task: Task::MoveTo(_), | |
| 275 | - ordered: true | |
| 418 | + Task::Haul { pickup, to } => { | |
| 419 | + let to = *to; | |
| 420 | + let destination_valid = zones.is_stockpile(to) | |
| 421 | + && reservations.holder(Target::Storage(to)) == Some(entity); | |
| 422 | + if !destination_valid { | |
| 423 | + Step::Done | |
| 424 | + } else if let Some(from) = *pickup { | |
| 425 | + if reservations.holder(Target::Pickup(from)) != Some(entity) { | |
| 426 | + Step::Done | |
| 427 | + } else if tile.0 != from { | |
| 428 | + walk_to(&map, tile.0, from, &mut path) | |
| 429 | + } else { | |
| 430 | + let kind = items | |
| 431 | + .iter() | |
| 432 | + .find(|(_, _, pos)| pos.0 == from) | |
| 433 | + .map(|(_, item, _)| item.kind); | |
| 434 | + let room = kind.map_or(0, |kind| { | |
| 435 | + room_for(items.iter().map(|(_, i, p)| (i, p)), to, kind) | |
| 436 | + }); | |
| 437 | + match take_items(&mut commands, &mut items, from, CARRY_CAPACITY.min(room)) | |
| 438 | + .filter(|load| load.count > 0) | |
| 439 | + { | |
| 440 | + Some(load) => { | |
| 441 | + carrying.0 = Some(load); | |
| 442 | + reservations.release(Target::Pickup(from)); | |
| 443 | + *pickup = None; | |
| 444 | + Step::Continue | |
| 445 | + } | |
| 446 | + None => Step::Done, | |
| 447 | + } | |
| 448 | + } | |
| 449 | + } else if let Some(load) = carrying.0 { | |
| 450 | + if tile.0 != to { | |
| 451 | + walk_to(&map, tile.0, to, &mut path) | |
| 452 | + } else { | |
| 453 | + let room = room_for(items.iter().map(|(_, i, p)| (i, p)), to, load.kind); | |
| 454 | + let dropped = load.count.min(room); | |
| 455 | + if dropped > 0 { | |
| 456 | + drop_items( | |
| 457 | + &mut commands, | |
| 458 | + &mut items, | |
| 459 | + &item_assets, | |
| 460 | + to, | |
| 461 | + load.kind, | |
| 462 | + dropped, | |
| 463 | + ); | |
| 464 | + } | |
| 465 | + carrying.0 = (load.count > dropped).then_some(Item { | |
| 466 | + count: load.count - dropped, | |
| 467 | + ..load | |
| 468 | + }); | |
| 469 | + Step::Done | |
| 470 | + } | |
| 471 | + } else { | |
| 472 | + Step::Done | |
| 276 | 473 | } |
| 277 | - ); | |
| 278 | - idle.restart(if ordered_move { | |
| 279 | - IDLE_AFTER_ORDER_SECS | |
| 280 | - } else { | |
| 281 | - rng.range_f32(IDLE_SECS) | |
| 282 | - }); | |
| 283 | - } else { | |
| 284 | - current.0 = Some(job); | |
| 474 | + } | |
| 475 | + }; | |
| 476 | + match step { | |
| 477 | + Step::Continue => current.0 = Some(job), | |
| 478 | + Step::Done => { | |
| 479 | + reservations.release_all(entity); | |
| 480 | + current.0 = None; | |
| 481 | + let ordered_move = matches!( | |
| 482 | + job, | |
| 483 | + Job { | |
| 484 | + task: Task::MoveTo(_), | |
| 485 | + ordered: true | |
| 486 | + } | |
| 487 | + ); | |
| 488 | + idle.restart(if ordered_move { | |
| 489 | + IDLE_AFTER_ORDER_SECS | |
| 490 | + } else { | |
| 491 | + rng.range_f32(WORK_PAUSE_SECS) | |
| 492 | + }); | |
| 493 | + } | |
| 285 | 494 | } |
| 286 | 495 | } |
| 287 | 496 | } |
| @@ -291,6 +500,7 @@ mod tests { | ||
| 291 | 500 | use super::*; |
| 292 | 501 | use crate::{ |
| 293 | 502 | colonist::follow_path, |
| 503 | + items::STACK_LIMIT, | |
| 294 | 504 | sim::{SimPos, sim_pos}, |
| 295 | 505 | world::Terrain, |
| 296 | 506 | }; |
| @@ -305,6 +515,7 @@ mod tests { | ||
| 305 | 515 | .init_resource::<Reservations>() |
| 306 | 516 | .init_resource::<ColonyGoals>() |
| 307 | 517 | .init_resource::<ItemAssets>() |
| 518 | + .init_resource::<Zones>() | |
| 308 | 519 | .add_message::<Order>() |
| 309 | 520 | .add_message::<TileChanged>() |
| 310 | 521 | .add_systems( |
| @@ -347,6 +558,41 @@ mod tests { | ||
| 347 | 558 | stock(items.iter(), ItemKind::Wood) |
| 348 | 559 | } |
| 349 | 560 | |
| 561 | + fn items_at(app: &mut App) -> Vec<(UVec2, u32)> { | |
| 562 | + let world = app.world_mut(); | |
| 563 | + let mut items: Vec<(UVec2, u32)> = world | |
| 564 | + .query::<(&Item, &TilePos)>() | |
| 565 | + .iter(world) | |
| 566 | + .map(|(item, pos)| (pos.0, item.count)) | |
| 567 | + .collect(); | |
| 568 | + items.sort_by_key(|(p, _)| (p.y, p.x)); | |
| 569 | + items | |
| 570 | + } | |
| 571 | + | |
| 572 | + fn put_wood(app: &mut App, tile: UVec2, count: u32) { | |
| 573 | + app.world_mut().spawn(( | |
| 574 | + Item { | |
| 575 | + kind: ItemKind::Wood, | |
| 576 | + count, | |
| 577 | + }, | |
| 578 | + TilePos(tile), | |
| 579 | + )); | |
| 580 | + } | |
| 581 | + | |
| 582 | + fn hauling_app(stockpile: (IVec2, IVec2)) -> App { | |
| 583 | + let mut app = test_app(map_with_trees(&[])); | |
| 584 | + app.world_mut().resource_mut::<ColonyGoals>().wood = 0; | |
| 585 | + let map = app.world().resource::<WorldMap>().clone(); | |
| 586 | + app.world_mut() | |
| 587 | + .resource_mut::<Zones>() | |
| 588 | + .add_stockpile(&map, stockpile.0, stockpile.1); | |
| 589 | + app | |
| 590 | + } | |
| 591 | + | |
| 592 | + fn carrying(app: &App, colonist: Entity) -> Option<Item> { | |
| 593 | + app.world().get::<Carrying>(colonist).unwrap().0 | |
| 594 | + } | |
| 595 | + | |
| 350 | 596 | fn job(app: &App, colonist: Entity) -> Option<Job> { |
| 351 | 597 | app.world().get::<CurrentJob>(colonist).unwrap().0 |
| 352 | 598 | } |
| @@ -444,7 +690,110 @@ mod tests { | ||
| 444 | 690 | job(&app, colonist).map(|j| j.task), |
| 445 | 691 | Some(Task::MoveTo(UVec2::new(2, 15))) |
| 446 | 692 | ); |
| 447 | - assert_eq!(app.world().resource::<Reservations>().holder(tree), None); | |
| 693 | + assert!( | |
| 694 | + app.world() | |
| 695 | + .resource::<Reservations>() | |
| 696 | + .is_free(Target::Tree(tree)) | |
| 697 | + ); | |
| 698 | + } | |
| 699 | + | |
| 700 | + #[test] | |
| 701 | + fn idle_colonists_haul_loose_items_into_the_stockpile() { | |
| 702 | + let mut app = hauling_app((IVec2::new(15, 15), IVec2::new(15, 15))); | |
| 703 | + put_wood(&mut app, UVec2::new(5, 5), 20); | |
| 704 | + spawn_colonist(&mut app, UVec2::new(2, 5)); | |
| 705 | + run_ticks(&mut app, 60 * 15); | |
| 706 | + assert_eq!(items_at(&mut app), vec![(UVec2::new(15, 15), 20)]); | |
| 707 | + } | |
| 708 | + | |
| 709 | + #[test] | |
| 710 | + fn large_stacks_take_several_trips_and_spill_into_more_stockpile_tiles() { | |
| 711 | + let mut app = hauling_app((IVec2::new(15, 15), IVec2::new(16, 15))); | |
| 712 | + put_wood(&mut app, UVec2::new(5, 5), STACK_LIMIT + 10); | |
| 713 | + spawn_colonist(&mut app, UVec2::new(2, 5)); | |
| 714 | + run_ticks(&mut app, 60 * 40); | |
| 715 | + assert_eq!( | |
| 716 | + items_at(&mut app), | |
| 717 | + vec![(UVec2::new(15, 15), STACK_LIMIT), (UVec2::new(16, 15), 10)] | |
| 718 | + ); | |
| 719 | + } | |
| 720 | + | |
| 721 | + #[test] | |
| 722 | + fn items_already_in_a_stockpile_stay_put() { | |
| 723 | + let mut app = hauling_app((IVec2::new(5, 5), IVec2::new(16, 16))); | |
| 724 | + put_wood(&mut app, UVec2::new(5, 5), 20); | |
| 725 | + let colonist = spawn_colonist(&mut app, UVec2::new(2, 5)); | |
| 726 | + run_ticks(&mut app, 60 * 5); | |
| 727 | + assert_eq!(items_at(&mut app), vec![(UVec2::new(5, 5), 20)]); | |
| 728 | + assert_eq!(carrying(&app, colonist), None); | |
| 729 | + } | |
| 730 | + | |
| 731 | + #[test] | |
| 732 | + fn without_a_stockpile_nothing_is_hauled() { | |
| 733 | + let mut app = test_app(map_with_trees(&[])); | |
| 734 | + app.world_mut().resource_mut::<ColonyGoals>().wood = 0; | |
| 735 | + put_wood(&mut app, UVec2::new(5, 5), 20); | |
| 736 | + spawn_colonist(&mut app, UVec2::new(2, 5)); | |
| 737 | + run_ticks(&mut app, 60 * 5); | |
| 738 | + assert_eq!(items_at(&mut app), vec![(UVec2::new(5, 5), 20)]); | |
| 739 | + } | |
| 740 | + | |
| 741 | + #[test] | |
| 742 | + fn two_colonists_never_haul_the_same_stack() { | |
| 743 | + let mut app = hauling_app((IVec2::new(15, 15), IVec2::new(16, 16))); | |
| 744 | + put_wood(&mut app, UVec2::new(5, 5), 10); | |
| 745 | + put_wood(&mut app, UVec2::new(5, 6), 10); | |
| 746 | + let a = spawn_colonist(&mut app, UVec2::new(2, 5)); | |
| 747 | + let b = spawn_colonist(&mut app, UVec2::new(2, 6)); | |
| 748 | + run_ticks(&mut app, 61); | |
| 749 | + let pickup = |c| match job(&app, c).map(|j| j.task) { | |
| 750 | + Some(Task::Haul { pickup, .. }) => pickup, | |
| 751 | + other => panic!("expected haul, got {other:?}"), | |
| 752 | + }; | |
| 753 | + assert_ne!(pickup(a), pickup(b)); | |
| 754 | + } | |
| 755 | + | |
| 756 | + // Orders interrupt whatever a colonist is doing, but whatever it is carrying stays in its | |
| 757 | + // hands; once it is idle again it finishes delivering it instead of dropping it anywhere. | |
| 758 | + #[test] | |
| 759 | + fn interrupted_haulers_deliver_their_load_later() { | |
| 760 | + let mut app = hauling_app((IVec2::new(15, 15), IVec2::new(15, 15))); | |
| 761 | + put_wood(&mut app, UVec2::new(4, 5), 20); | |
| 762 | + let colonist = spawn_colonist(&mut app, UVec2::new(2, 5)); | |
| 763 | + let mut ticks = 0; | |
| 764 | + while carrying(&app, colonist).is_none() && ticks < 60 * 10 { | |
| 765 | + run_ticks(&mut app, 1); | |
| 766 | + ticks += 1; | |
| 767 | + } | |
| 768 | + app.world_mut().write_message(Order { | |
| 769 | + colonist, | |
| 770 | + tile: UVec2::new(2, 2), | |
| 771 | + }); | |
| 772 | + run_ticks(&mut app, 60 * 3); | |
| 773 | + assert!(carrying(&app, colonist).is_some()); | |
| 774 | + run_ticks(&mut app, 60 * 20); | |
| 775 | + assert_eq!(carrying(&app, colonist), None); | |
| 776 | + assert_eq!(items_at(&mut app), vec![(UVec2::new(15, 15), 20)]); | |
| 777 | + } | |
| 778 | + | |
| 779 | + #[test] | |
| 780 | + fn right_clicking_loose_items_orders_a_haul() { | |
| 781 | + let mut app = hauling_app((IVec2::new(15, 15), IVec2::new(15, 15))); | |
| 782 | + app.world_mut().resource_mut::<ColonyGoals>().wood = 1000; | |
| 783 | + put_wood(&mut app, UVec2::new(5, 5), 20); | |
| 784 | + let colonist = spawn_colonist(&mut app, UVec2::new(2, 5)); | |
| 785 | + app.world_mut().write_message(Order { | |
| 786 | + colonist, | |
| 787 | + tile: UVec2::new(5, 5), | |
| 788 | + }); | |
| 789 | + run_ticks(&mut app, 1); | |
| 790 | + assert!(matches!( | |
| 791 | + job(&app, colonist), | |
| 792 | + Some(Job { | |
| 793 | + task: Task::Haul { .. }, | |
| 794 | + ordered: true | |
| 795 | + }) | |
| 796 | + )); | |
| 448 | 797 | } |
| 449 | 798 | |
| 450 | 799 | #[test] |
src/main.rs +2 -0
| @@ -10,6 +10,7 @@ mod sim; | ||
| 10 | 10 | mod tilemap; |
| 11 | 11 | mod world; |
| 12 | 12 | mod worldgen; |
| 13 | +mod zones; | |
| 13 | 14 | |
| 14 | 15 | use bevy::prelude::*; |
| 15 | 16 | |
| @@ -38,6 +39,7 @@ fn main() { | ||
| 38 | 39 | items::ItemsPlugin, |
| 39 | 40 | jobs::JobsPlugin, |
| 40 | 41 | selection::SelectionPlugin, |
| 42 | + zones::ZonesPlugin, | |
| 41 | 43 | )) |
| 42 | 44 | .run(); |
| 43 | 45 | } |
src/selection.rs +61 -12
| @@ -3,11 +3,12 @@ use bevy::{prelude::*, transform::TransformSystems, window::PrimaryWindow}; | ||
| 3 | 3 | use crate::{ |
| 4 | 4 | camera::CameraController, |
| 5 | 5 | colonist::{Colonist, Path}, |
| 6 | - items::{Item, ItemKind, stock}, | |
| 6 | + items::{Carrying, Item, ItemKind, stock}, | |
| 7 | 7 | jobs::{CHOP_TICKS, ColonyGoals, CurrentJob, Job, Order, Task}, |
| 8 | 8 | sim::{SimSpeed, SimTick, format_clock}, |
| 9 | 9 | world::{TILE_SIZE, TilePos, WorldMap}, |
| 10 | 10 | worldgen::{WorldGenerated, WorldSeed}, |
| 11 | + zones::{ZoneTool, Zones}, | |
| 11 | 12 | }; |
| 12 | 13 | |
| 13 | 14 | pub struct SelectionPlugin; |
| @@ -22,7 +23,7 @@ impl Plugin for SelectionPlugin { | ||
| 22 | 23 | PostUpdate, |
| 23 | 24 | ( |
| 24 | 25 | update_cursor, |
| 25 | - update_selection, | |
| 26 | + update_selection.run_if(|tool: Res<ZoneTool>| !tool.active), | |
| 26 | 27 | issue_move_orders, |
| 27 | 28 | draw_highlights, |
| 28 | 29 | update_tile_info, |
| @@ -59,7 +60,7 @@ const PATH_COLOR: Color = Color::srgba(1.0, 0.85, 0.2, 0.7); | ||
| 59 | 60 | const PICK_RADIUS: f32 = TILE_SIZE * 0.6; |
| 60 | 61 | const CLICK_SLOP_PX: f32 = 4.0; |
| 61 | 62 | |
| 62 | -fn update_cursor( | |
| 63 | +pub fn update_cursor( | |
| 63 | 64 | map: Res<WorldMap>, |
| 64 | 65 | window: Single<&Window, With<PrimaryWindow>>, |
| 65 | 66 | camera: Single<(&Camera, &GlobalTransform), With<CameraController>>, |
| @@ -223,9 +224,11 @@ fn update_tile_info( | ||
| 223 | 224 | map: Res<WorldMap>, |
| 224 | 225 | cursor: Res<Cursor>, |
| 225 | 226 | selection: Res<Selection>, |
| 226 | - colonists: Query<(&Colonist, &TilePos, &Path, &CurrentJob)>, | |
| 227 | + colonists: Query<(&Colonist, &TilePos, &Path, &CurrentJob, &Carrying)>, | |
| 227 | 228 | items: Query<(&Item, &TilePos)>, |
| 228 | 229 | goals: Res<ColonyGoals>, |
| 230 | + zones: Res<Zones>, | |
| 231 | + tool: Res<ZoneTool>, | |
| 229 | 232 | time: Res<Time<Virtual>>, |
| 230 | 233 | tick: Res<SimTick>, |
| 231 | 234 | speed: Res<SimSpeed>, |
| @@ -237,21 +240,41 @@ fn update_tile_info( | ||
| 237 | 240 | Selection::Tile(tile) => describe_tile(&map, Some(tile)), |
| 238 | 241 | Selection::Colonist(entity) => colonists |
| 239 | 242 | .get(entity) |
| 240 | - .map(|(colonist, tile, path, job)| { | |
| 241 | - describe_colonist(colonist, tile.0, job.0, path.0.len()) | |
| 243 | + .map(|(colonist, tile, path, job, carrying)| { | |
| 244 | + describe_colonist(colonist, tile.0, job.0, path.0.len(), carrying.0) | |
| 242 | 245 | }) |
| 243 | 246 | .unwrap_or_else(|_| "-".into()), |
| 244 | 247 | }; |
| 245 | 248 | let clock = format_clock(*tick); |
| 246 | 249 | let speed = describe_speed(*speed, time.is_paused()); |
| 247 | - let wood = stock(items.iter().map(|(item, _)| item), ItemKind::Wood); | |
| 250 | + let carried: Vec<Item> = colonists.iter().filter_map(|c| c.4.0).collect(); | |
| 251 | + let wood = stock( | |
| 252 | + items.iter().map(|(item, _)| item).chain(carried.iter()), | |
| 253 | + ItemKind::Wood, | |
| 254 | + ); | |
| 255 | + let stored = stock( | |
| 256 | + items | |
| 257 | + .iter() | |
| 258 | + .filter(|(_, pos)| zones.is_stockpile(pos.0)) | |
| 259 | + .map(|(item, _)| item), | |
| 260 | + ItemKind::Wood, | |
| 261 | + ); | |
| 262 | + let hovered_zone = match cursor.tile { | |
| 263 | + Some(tile) if zones.is_stockpile(tile) => ", Stockpile", | |
| 264 | + _ => "", | |
| 265 | + }; | |
| 248 | 266 | let hovered_items: String = items |
| 249 | 267 | .iter() |
| 250 | 268 | .filter(|(_, pos)| Some(pos.0) == cursor.tile) |
| 251 | 269 | .map(|(item, _)| format!(", {:?} x{}", item.kind, item.count)) |
| 252 | 270 | .collect(); |
| 271 | + let tool_hint = if tool.active { | |
| 272 | + "STOCKPILE TOOL: drag to add, shift-drag to remove, Z/Esc to exit" | |
| 273 | + } else { | |
| 274 | + "Z: stockpile tool" | |
| 275 | + }; | |
| 253 | 276 | let info = format!( |
| 254 | - "{clock} {speed}\nSeed: {} (R: new world)\nWood: {wood} / {}\nHover: {}{hovered_items}\nSelected: {selected}", | |
| 277 | + "{clock} {speed}\nSeed: {} (R: new world)\nWood: {wood} / {} ({stored} stored)\n{tool_hint}\nHover: {}{hovered_zone}{hovered_items}\nSelected: {selected}", | |
| 255 | 278 | seed.0, |
| 256 | 279 | goals.wood, |
| 257 | 280 | describe_tile(&map, cursor.tile) |
| @@ -288,6 +311,7 @@ pub fn describe_colonist( | ||
| 288 | 311 | tile: UVec2, |
| 289 | 312 | job: Option<Job>, |
| 290 | 313 | steps_left: usize, |
| 314 | + carrying: Option<Item>, | |
| 291 | 315 | ) -> String { |
| 292 | 316 | let activity = match (job.map(|j| j.task), steps_left) { |
| 293 | 317 | (None, 0) => "idle".to_string(), |
| @@ -297,14 +321,24 @@ pub fn describe_colonist( | ||
| 297 | 321 | (Some(Task::Chop { progress, .. }), _) => { |
| 298 | 322 | format!("chopping a tree, {}%", progress * 100 / CHOP_TICKS) |
| 299 | 323 | } |
| 324 | + ( | |
| 325 | + Some(Task::Haul { | |
| 326 | + pickup: Some(_), .. | |
| 327 | + }), | |
| 328 | + _, | |
| 329 | + ) => "fetching items to haul".to_string(), | |
| 330 | + (Some(Task::Haul { pickup: None, .. }), _) => "hauling to the stockpile".to_string(), | |
| 300 | 331 | }; |
| 332 | + let load = carrying | |
| 333 | + .map(|item| format!(", carrying {} {:?}", item.count, item.kind)) | |
| 334 | + .unwrap_or_default(); | |
| 301 | 335 | let ordered = if job.is_some_and(|j| j.ordered) { |
| 302 | 336 | " (ordered)" |
| 303 | 337 | } else { |
| 304 | 338 | "" |
| 305 | 339 | }; |
| 306 | 340 | format!( |
| 307 | - "{} at ({}, {}), {activity}{ordered}", | |
| 341 | + "{} at ({}, {}), {activity}{ordered}{load}", | |
| 308 | 342 | colonist.name, tile.x, tile.y |
| 309 | 343 | ) |
| 310 | 344 | } |
| @@ -465,7 +499,7 @@ mod tests { | ||
| 465 | 499 | let ada = Colonist { name: "Ada".into() }; |
| 466 | 500 | let tile = UVec2::new(1, 2); |
| 467 | 501 | assert_eq!( |
| 468 | - describe_colonist(&ada, tile, None, 0), | |
| 502 | + describe_colonist(&ada, tile, None, 0, None), | |
| 469 | 503 | "Ada at (1, 2), idle" |
| 470 | 504 | ); |
| 471 | 505 | let ordered_move = Job { |
| @@ -473,7 +507,7 @@ mod tests { | ||
| 473 | 507 | ordered: true, |
| 474 | 508 | }; |
| 475 | 509 | assert_eq!( |
| 476 | - describe_colonist(&ada, tile, Some(ordered_move), 3), | |
| 510 | + describe_colonist(&ada, tile, Some(ordered_move), 3, None), | |
| 477 | 511 | "Ada at (1, 2), moving, 3 steps left (ordered)" |
| 478 | 512 | ); |
| 479 | 513 | let chop = Job { |
| @@ -484,8 +518,23 @@ mod tests { | ||
| 484 | 518 | ordered: false, |
| 485 | 519 | }; |
| 486 | 520 | assert_eq!( |
| 487 | - describe_colonist(&ada, tile, Some(chop), 0), | |
| 521 | + describe_colonist(&ada, tile, Some(chop), 0, None), | |
| 488 | 522 | "Ada at (1, 2), chopping a tree, 50%" |
| 489 | 523 | ); |
| 524 | + let haul = Job { | |
| 525 | + task: Task::Haul { | |
| 526 | + pickup: None, | |
| 527 | + to: UVec2::ZERO, | |
| 528 | + }, | |
| 529 | + ordered: false, | |
| 530 | + }; | |
| 531 | + let wood = Item { | |
| 532 | + kind: ItemKind::Wood, | |
| 533 | + count: 10, | |
| 534 | + }; | |
| 535 | + assert_eq!( | |
| 536 | + describe_colonist(&ada, tile, Some(haul), 4, Some(wood)), | |
| 537 | + "Ada at (1, 2), hauling to the stockpile, carrying 10 Wood" | |
| 538 | + ); | |
| 490 | 539 | } |
| 491 | 540 | } |
src/tilemap.rs +60 -7
| @@ -8,6 +8,7 @@ use bevy::{ | ||
| 8 | 8 | use crate::{ |
| 9 | 9 | world::{MAX_HEIGHT, Plant, TILE_SIZE, Terrain, TileChanged, WorldMap, hash2}, |
| 10 | 10 | worldgen::WorldGenerated, |
| 11 | + zones::Zones, | |
| 11 | 12 | }; |
| 12 | 13 | |
| 13 | 14 | pub const CHUNK_SIZE: u32 = 64; |
| @@ -26,6 +27,7 @@ impl Plugin for TilemapPlugin { | ||
| 26 | 27 | ( |
| 27 | 28 | refresh_chunks.run_if(on_message::<WorldGenerated>), |
| 28 | 29 | refresh_changed_chunks, |
| 30 | + refresh_zone_chunks.run_if(resource_changed::<Zones>), | |
| 29 | 31 | ), |
| 30 | 32 | ); |
| 31 | 33 | } |
| @@ -34,6 +36,7 @@ impl Plugin for TilemapPlugin { | ||
| 34 | 36 | #[derive(Clone, Copy, Debug, PartialEq, Eq)] |
| 35 | 37 | enum Layer { |
| 36 | 38 | Terrain, |
| 39 | + Zones, | |
| 37 | 40 | Plants, |
| 38 | 41 | } |
| 39 | 42 | |
| @@ -41,13 +44,15 @@ impl Layer { | ||
| 41 | 44 | fn z(self) -> f32 { |
| 42 | 45 | match self { |
| 43 | 46 | Layer::Terrain => 0.0, |
| 47 | + Layer::Zones => 0.3, | |
| 44 | 48 | Layer::Plants => 0.5, |
| 45 | 49 | } |
| 46 | 50 | } |
| 47 | 51 | |
| 48 | - fn tiles(self, map: &WorldMap, origin: UVec2) -> Vec<Option<TileData>> { | |
| 52 | + fn tiles(self, map: &WorldMap, zones: &Zones, origin: UVec2) -> Vec<Option<TileData>> { | |
| 49 | 53 | match self { |
| 50 | 54 | Layer::Terrain => chunk_tiles(map, origin), |
| 55 | + Layer::Zones => zone_tiles(zones, origin), | |
| 51 | 56 | Layer::Plants => plant_tiles(map, origin), |
| 52 | 57 | } |
| 53 | 58 | } |
| @@ -59,15 +64,25 @@ struct Chunk { | ||
| 59 | 64 | layer: Layer, |
| 60 | 65 | } |
| 61 | 66 | |
| 62 | -fn spawn_chunks(mut commands: Commands, map: Res<WorldMap>, mut images: ResMut<Assets<Image>>) { | |
| 67 | +fn spawn_chunks( | |
| 68 | + mut commands: Commands, | |
| 69 | + map: Res<WorldMap>, | |
| 70 | + zones: Res<Zones>, | |
| 71 | + mut images: ResMut<Assets<Image>>, | |
| 72 | +) { | |
| 63 | 73 | let terrain = images.add(stack_tileset( |
| 64 | 74 | Terrain::ALL.iter().map(|&t| terrain_texture(t)).collect(), |
| 65 | 75 | )); |
| 66 | 76 | let plants = images.add(stack_tileset( |
| 67 | 77 | Plant::ALL.iter().map(|&p| plant_texture(p)).collect(), |
| 68 | 78 | )); |
| 79 | + let zone = images.add(stack_tileset(vec![zone_texture()])); | |
| 69 | 80 | let chunks = (map.size + CHUNK_SIZE - 1) / CHUNK_SIZE; |
| 70 | - for (layer, tileset) in [(Layer::Terrain, terrain), (Layer::Plants, plants)] { | |
| 81 | + for (layer, tileset) in [ | |
| 82 | + (Layer::Terrain, terrain), | |
| 83 | + (Layer::Zones, zone), | |
| 84 | + (Layer::Plants, plants), | |
| 85 | + ] { | |
| 71 | 86 | for cy in 0..chunks.y { |
| 72 | 87 | for cx in 0..chunks.x { |
| 73 | 88 | let origin = UVec2::new(cx, cy) * CHUNK_SIZE; |
| @@ -81,7 +96,7 @@ fn spawn_chunks(mut commands: Commands, map: Res<WorldMap>, mut images: ResMut<A | ||
| 81 | 96 | tileset: tileset.clone(), |
| 82 | 97 | alpha_mode: AlphaMode2d::Blend, |
| 83 | 98 | }, |
| 84 | - TilemapChunkTileData(layer.tiles(&map, origin)), | |
| 99 | + TilemapChunkTileData(layer.tiles(&map, &zones, origin)), | |
| 85 | 100 | Transform::from_translation(center.extend(layer.z())), |
| 86 | 101 | )); |
| 87 | 102 | } |
| @@ -89,14 +104,31 @@ fn spawn_chunks(mut commands: Commands, map: Res<WorldMap>, mut images: ResMut<A | ||
| 89 | 104 | } |
| 90 | 105 | } |
| 91 | 106 | |
| 92 | -fn refresh_chunks(map: Res<WorldMap>, mut chunks: Query<(&Chunk, &mut TilemapChunkTileData)>) { | |
| 107 | +fn refresh_chunks( | |
| 108 | + map: Res<WorldMap>, | |
| 109 | + zones: Res<Zones>, | |
| 110 | + mut chunks: Query<(&Chunk, &mut TilemapChunkTileData)>, | |
| 111 | +) { | |
| 93 | 112 | for (chunk, mut data) in &mut chunks { |
| 94 | - data.0 = chunk.layer.tiles(&map, chunk.origin); | |
| 113 | + data.0 = chunk.layer.tiles(&map, &zones, chunk.origin); | |
| 114 | + } | |
| 115 | +} | |
| 116 | + | |
| 117 | +fn refresh_zone_chunks( | |
| 118 | + map: Res<WorldMap>, | |
| 119 | + zones: Res<Zones>, | |
| 120 | + mut chunks: Query<(&Chunk, &mut TilemapChunkTileData)>, | |
| 121 | +) { | |
| 122 | + for (chunk, mut data) in &mut chunks { | |
| 123 | + if chunk.layer == Layer::Zones { | |
| 124 | + data.0 = chunk.layer.tiles(&map, &zones, chunk.origin); | |
| 125 | + } | |
| 95 | 126 | } |
| 96 | 127 | } |
| 97 | 128 | |
| 98 | 129 | fn refresh_changed_chunks( |
| 99 | 130 | map: Res<WorldMap>, |
| 131 | + zones: Res<Zones>, | |
| 100 | 132 | mut changes: MessageReader<TileChanged>, |
| 101 | 133 | mut chunks: Query<(&Chunk, &mut TilemapChunkTileData)>, |
| 102 | 134 | ) { |
| @@ -106,7 +138,7 @@ fn refresh_changed_chunks( | ||
| 106 | 138 | .collect(); |
| 107 | 139 | for (chunk, mut data) in &mut chunks { |
| 108 | 140 | if origins.contains(&chunk.origin) { |
| 109 | - data.0 = chunk.layer.tiles(&map, chunk.origin); | |
| 141 | + data.0 = chunk.layer.tiles(&map, &zones, chunk.origin); | |
| 110 | 142 | } |
| 111 | 143 | } |
| 112 | 144 | } |
| @@ -131,6 +163,16 @@ pub fn chunk_tiles(map: &WorldMap, origin: UVec2) -> Vec<Option<TileData>> { | ||
| 131 | 163 | .collect() |
| 132 | 164 | } |
| 133 | 165 | |
| 166 | +pub fn zone_tiles(zones: &Zones, origin: UVec2) -> Vec<Option<TileData>> { | |
| 167 | + chunk_positions(origin) | |
| 168 | + .map(|pos| { | |
| 169 | + zones | |
| 170 | + .is_stockpile(pos) | |
| 171 | + .then(|| TileData::from_tileset_index(0)) | |
| 172 | + }) | |
| 173 | + .collect() | |
| 174 | +} | |
| 175 | + | |
| 134 | 176 | pub fn plant_tiles(map: &WorldMap, origin: UVec2) -> Vec<Option<TileData>> { |
| 135 | 177 | chunk_positions(origin) |
| 136 | 178 | .map(|pos| { |
| @@ -188,6 +230,16 @@ fn terrain_texture(terrain: Terrain) -> Texture { | ||
| 188 | 230 | .collect() |
| 189 | 231 | } |
| 190 | 232 | |
| 233 | +fn zone_texture() -> Texture { | |
| 234 | + (0..TEXTURE_SIZE * TEXTURE_SIZE) | |
| 235 | + .map(|i| { | |
| 236 | + let (x, y) = (i % TEXTURE_SIZE, i / TEXTURE_SIZE); | |
| 237 | + let edge = x == 0 || y == 0 || x == TEXTURE_SIZE - 1 || y == TEXTURE_SIZE - 1; | |
| 238 | + [90, 160, 230, if edge { 150 } else { 55 }] | |
| 239 | + }) | |
| 240 | + .collect() | |
| 241 | +} | |
| 242 | + | |
| 191 | 243 | fn plant_texture(plant: Plant) -> Texture { |
| 192 | 244 | match plant { |
| 193 | 245 | Plant::Tree => tree_texture(), |
| @@ -270,6 +322,7 @@ mod tests { | ||
| 270 | 322 | fn regeneration_rewrites_tile_data_of_existing_chunks() { |
| 271 | 323 | let mut app = App::new(); |
| 272 | 324 | app.insert_resource(WorldMap::filled(UVec2::splat(CHUNK_SIZE), Terrain::Grass)) |
| 325 | + .init_resource::<Zones>() | |
| 273 | 326 | .add_message::<WorldGenerated>() |
| 274 | 327 | .add_systems(Update, refresh_chunks.run_if(on_message::<WorldGenerated>)); |
| 275 | 328 | let map = app.world().resource::<WorldMap>().clone(); |
src/zones.rs +240 -0
| @@ -0,0 +1,240 @@ | ||
| 1 | +use std::collections::HashSet; | |
| 2 | + | |
| 3 | +use bevy::prelude::*; | |
| 4 | + | |
| 5 | +use crate::{ | |
| 6 | + selection::{Cursor, update_cursor}, | |
| 7 | + world::{TILE_SIZE, WorldMap}, | |
| 8 | + worldgen::{WorldGenerated, spawn_tiles}, | |
| 9 | +}; | |
| 10 | + | |
| 11 | +pub struct ZonesPlugin; | |
| 12 | + | |
| 13 | +impl Plugin for ZonesPlugin { | |
| 14 | + fn build(&self, app: &mut App) { | |
| 15 | + app.init_resource::<Zones>() | |
| 16 | + .init_resource::<ZoneTool>() | |
| 17 | + .add_systems( | |
| 18 | + Update, | |
| 19 | + place_starting_stockpile.run_if(on_message::<WorldGenerated>), | |
| 20 | + ) | |
| 21 | + .add_systems( | |
| 22 | + PostUpdate, | |
| 23 | + (zone_tool, draw_zone_preview).chain().after(update_cursor), | |
| 24 | + ); | |
| 25 | + } | |
| 26 | +} | |
| 27 | + | |
| 28 | +const STARTING_STOCKPILE_OFFSET: IVec2 = IVec2::new(2, -2); | |
| 29 | +const STARTING_STOCKPILE_SIZE: IVec2 = IVec2::new(4, 4); | |
| 30 | +const PREVIEW_ADD_COLOR: Color = Color::srgba(0.4, 0.7, 1.0, 0.9); | |
| 31 | +const PREVIEW_REMOVE_COLOR: Color = Color::srgba(1.0, 0.4, 0.4, 0.9); | |
| 32 | + | |
| 33 | +#[derive(Resource, Default, Debug, Clone, PartialEq)] | |
| 34 | +pub struct Zones { | |
| 35 | + stockpile: HashSet<UVec2>, | |
| 36 | +} | |
| 37 | + | |
| 38 | +impl Zones { | |
| 39 | + pub fn is_stockpile(&self, tile: UVec2) -> bool { | |
| 40 | + self.stockpile.contains(&tile) | |
| 41 | + } | |
| 42 | + | |
| 43 | + #[cfg(test)] | |
| 44 | + pub fn stockpile_tiles(&self) -> impl Iterator<Item = UVec2> + '_ { | |
| 45 | + self.stockpile.iter().copied() | |
| 46 | + } | |
| 47 | + | |
| 48 | + pub fn add_stockpile(&mut self, map: &WorldMap, a: IVec2, b: IVec2) { | |
| 49 | + for tile in rect_tiles(a, b) { | |
| 50 | + if can_zone(map, tile) { | |
| 51 | + self.stockpile.insert(tile.as_uvec2()); | |
| 52 | + } | |
| 53 | + } | |
| 54 | + } | |
| 55 | + | |
| 56 | + pub fn remove_stockpile(&mut self, a: IVec2, b: IVec2) { | |
| 57 | + for tile in rect_tiles(a, b) { | |
| 58 | + if tile.x >= 0 && tile.y >= 0 { | |
| 59 | + self.stockpile.remove(&tile.as_uvec2()); | |
| 60 | + } | |
| 61 | + } | |
| 62 | + } | |
| 63 | +} | |
| 64 | + | |
| 65 | +pub fn can_zone(map: &WorldMap, tile: IVec2) -> bool { | |
| 66 | + map.move_cost(tile).is_some() && !map.get(tile).is_some_and(|t| t.is_water()) | |
| 67 | +} | |
| 68 | + | |
| 69 | +fn rect_tiles(a: IVec2, b: IVec2) -> impl Iterator<Item = IVec2> { | |
| 70 | + let (min, max) = (a.min(b), a.max(b)); | |
| 71 | + (min.y..=max.y).flat_map(move |y| (min.x..=max.x).map(move |x| IVec2::new(x, y))) | |
| 72 | +} | |
| 73 | + | |
| 74 | +#[derive(Resource, Default, Debug)] | |
| 75 | +pub struct ZoneTool { | |
| 76 | + pub active: bool, | |
| 77 | + drag_start: Option<UVec2>, | |
| 78 | +} | |
| 79 | + | |
| 80 | +fn place_starting_stockpile(map: Res<WorldMap>, mut zones: ResMut<Zones>) { | |
| 81 | + *zones = Zones::default(); | |
| 82 | + if let Some(&spawn) = spawn_tiles(&map, 1).first() { | |
| 83 | + let corner = spawn.as_ivec2() + STARTING_STOCKPILE_OFFSET; | |
| 84 | + zones.add_stockpile(&map, corner, corner + STARTING_STOCKPILE_SIZE - 1); | |
| 85 | + } | |
| 86 | +} | |
| 87 | + | |
| 88 | +fn removing(keys: &ButtonInput<KeyCode>) -> bool { | |
| 89 | + keys.any_pressed([KeyCode::ShiftLeft, KeyCode::ShiftRight]) | |
| 90 | +} | |
| 91 | + | |
| 92 | +fn zone_tool( | |
| 93 | + keys: Res<ButtonInput<KeyCode>>, | |
| 94 | + buttons: Res<ButtonInput<MouseButton>>, | |
| 95 | + cursor: Res<Cursor>, | |
| 96 | + map: Res<WorldMap>, | |
| 97 | + mut tool: ResMut<ZoneTool>, | |
| 98 | + mut zones: ResMut<Zones>, | |
| 99 | +) { | |
| 100 | + if keys.just_pressed(KeyCode::KeyZ) { | |
| 101 | + tool.active = !tool.active; | |
| 102 | + tool.drag_start = None; | |
| 103 | + return; | |
| 104 | + } | |
| 105 | + if keys.just_pressed(KeyCode::Escape) { | |
| 106 | + tool.active = false; | |
| 107 | + tool.drag_start = None; | |
| 108 | + } | |
| 109 | + if !tool.active { | |
| 110 | + return; | |
| 111 | + } | |
| 112 | + if buttons.just_pressed(MouseButton::Left) { | |
| 113 | + tool.drag_start = cursor.tile; | |
| 114 | + } | |
| 115 | + if !buttons.just_released(MouseButton::Left) { | |
| 116 | + return; | |
| 117 | + } | |
| 118 | + if let (Some(start), Some(end)) = (tool.drag_start.take(), cursor.tile) { | |
| 119 | + if removing(&keys) { | |
| 120 | + zones.remove_stockpile(start.as_ivec2(), end.as_ivec2()); | |
| 121 | + } else { | |
| 122 | + zones.add_stockpile(&map, start.as_ivec2(), end.as_ivec2()); | |
| 123 | + } | |
| 124 | + } | |
| 125 | +} | |
| 126 | + | |
| 127 | +fn draw_zone_preview( | |
| 128 | + keys: Res<ButtonInput<KeyCode>>, | |
| 129 | + cursor: Res<Cursor>, | |
| 130 | + tool: Res<ZoneTool>, | |
| 131 | + mut gizmos: Gizmos, | |
| 132 | +) { | |
| 133 | + let (Some(start), Some(end)) = (tool.drag_start, cursor.tile) else { | |
| 134 | + return; | |
| 135 | + }; | |
| 136 | + let (min, max) = (start.min(end), start.max(end)); | |
| 137 | + let center = (WorldMap::tile_center(min) + WorldMap::tile_center(max)) / 2.0; | |
| 138 | + let size = (max - min + 1).as_vec2() * TILE_SIZE; | |
| 139 | + let color = if removing(&keys) { | |
| 140 | + PREVIEW_REMOVE_COLOR | |
| 141 | + } else { | |
| 142 | + PREVIEW_ADD_COLOR | |
| 143 | + }; | |
| 144 | + gizmos.rect_2d(center, size, color); | |
| 145 | +} | |
| 146 | + | |
| 147 | +#[cfg(test)] | |
| 148 | +mod tests { | |
| 149 | + use super::*; | |
| 150 | + use crate::world::Terrain; | |
| 151 | + | |
| 152 | + #[test] | |
| 153 | + fn stockpiles_only_cover_walkable_dry_land() { | |
| 154 | + let mut map = WorldMap::filled(UVec2::new(4, 1), Terrain::Grass); | |
| 155 | + map.set(UVec2::new(1, 0), Terrain::Stone); | |
| 156 | + map.set(UVec2::new(2, 0), Terrain::ShallowWater); | |
| 157 | + let mut zones = Zones::default(); | |
| 158 | + zones.add_stockpile(&map, IVec2::new(3, 0), IVec2::new(-1, 0)); | |
| 159 | + let mut tiles: Vec<_> = zones.stockpile_tiles().collect(); | |
| 160 | + tiles.sort_by_key(|t| t.x); | |
| 161 | + assert_eq!(tiles, vec![UVec2::new(0, 0), UVec2::new(3, 0)]); | |
| 162 | + } | |
| 163 | + | |
| 164 | + #[test] | |
| 165 | + fn removing_clears_a_rectangle() { | |
| 166 | + let map = WorldMap::filled(UVec2::new(4, 4), Terrain::Grass); | |
| 167 | + let mut zones = Zones::default(); | |
| 168 | + zones.add_stockpile(&map, IVec2::ZERO, IVec2::splat(3)); | |
| 169 | + zones.remove_stockpile(IVec2::new(1, 1), IVec2::new(2, 2)); | |
| 170 | + assert_eq!(zones.stockpile_tiles().count(), 12); | |
| 171 | + assert!(!zones.is_stockpile(UVec2::new(1, 2))); | |
| 172 | + assert!(zones.is_stockpile(UVec2::new(0, 2))); | |
| 173 | + } | |
| 174 | + | |
| 175 | + fn tool_app() -> App { | |
| 176 | + let mut app = App::new(); | |
| 177 | + app.insert_resource(WorldMap::filled(UVec2::splat(8), Terrain::Grass)) | |
| 178 | + .init_resource::<Zones>() | |
| 179 | + .init_resource::<ButtonInput<KeyCode>>() | |
| 180 | + .init_resource::<ButtonInput<MouseButton>>() | |
| 181 | + .insert_resource(ZoneTool { | |
| 182 | + active: true, | |
| 183 | + drag_start: None, | |
| 184 | + }) | |
| 185 | + .init_resource::<Cursor>() | |
| 186 | + .add_systems(Update, zone_tool); | |
| 187 | + app | |
| 188 | + } | |
| 189 | + | |
| 190 | + fn drag(app: &mut App, from: UVec2, to: UVec2) { | |
| 191 | + app.world_mut().resource_mut::<Cursor>().tile = Some(from); | |
| 192 | + app.world_mut() | |
| 193 | + .resource_mut::<ButtonInput<MouseButton>>() | |
| 194 | + .press(MouseButton::Left); | |
| 195 | + app.update(); | |
| 196 | + app.world_mut().resource_mut::<Cursor>().tile = Some(to); | |
| 197 | + let mut buttons = app.world_mut().resource_mut::<ButtonInput<MouseButton>>(); | |
| 198 | + buttons.clear(); | |
| 199 | + buttons.release(MouseButton::Left); | |
| 200 | + app.update(); | |
| 201 | + app.world_mut() | |
| 202 | + .resource_mut::<ButtonInput<MouseButton>>() | |
| 203 | + .clear(); | |
| 204 | + } | |
| 205 | + | |
| 206 | + #[test] | |
| 207 | + fn dragging_adds_and_shift_dragging_removes() { | |
| 208 | + let mut app = tool_app(); | |
| 209 | + drag(&mut app, UVec2::new(1, 1), UVec2::new(3, 2)); | |
| 210 | + assert_eq!(app.world().resource::<Zones>().stockpile_tiles().count(), 6); | |
| 211 | + app.world_mut() | |
| 212 | + .resource_mut::<ButtonInput<KeyCode>>() | |
| 213 | + .press(KeyCode::ShiftLeft); | |
| 214 | + drag(&mut app, UVec2::new(3, 2), UVec2::new(3, 1)); | |
| 215 | + assert_eq!(app.world().resource::<Zones>().stockpile_tiles().count(), 4); | |
| 216 | + } | |
| 217 | + | |
| 218 | + #[test] | |
| 219 | + fn dragging_does_nothing_when_the_tool_is_off() { | |
| 220 | + let mut app = tool_app(); | |
| 221 | + app.world_mut().resource_mut::<ZoneTool>().active = false; | |
| 222 | + drag(&mut app, UVec2::new(1, 1), UVec2::new(3, 2)); | |
| 223 | + assert_eq!(app.world().resource::<Zones>().stockpile_tiles().count(), 0); | |
| 224 | + } | |
| 225 | + | |
| 226 | + #[test] | |
| 227 | + fn new_worlds_start_with_a_stockpile() { | |
| 228 | + let mut app = App::new(); | |
| 229 | + app.insert_resource(crate::worldgen::generate(UVec2::new(96, 64), 1)) | |
| 230 | + .init_resource::<Zones>() | |
| 231 | + .add_message::<WorldGenerated>() | |
| 232 | + .add_systems( | |
| 233 | + Update, | |
| 234 | + place_starting_stockpile.run_if(on_message::<WorldGenerated>), | |
| 235 | + ); | |
| 236 | + app.world_mut().write_message(WorldGenerated); | |
| 237 | + app.update(); | |
| 238 | + assert!(app.world().resource::<Zones>().stockpile_tiles().count() > 8); | |
| 239 | + } | |
| 240 | +} | |
tasks.md +4 -2
| @@ -14,12 +14,14 @@ | ||
| 14 | 14 | - [x] Rivers (flow field), iron/gold ore veins, trees |
| 15 | 15 | - [x] Job system: autonomous job choice from colony demand, reservations, manual orders override |
| 16 | 16 | - [x] Woodcutting (auto when wood < goal, or right-click a tree), wood item piles |
| 17 | +- [x] Stockpile zones (Z tool, starting stockpile) and hauling (auto, or right-click loose items) | |
| 17 | 18 | |
| 18 | 19 | ## Planned |
| 19 | 20 | - [ ] Speed/pause buttons in UI |
| 20 | 21 | - [ ] Ignore map clicks over UI |
| 21 | -- [ ] Jobs: mining (stone/ore), building, hauling (wood to stockpile) | |
| 22 | -- [ ] Designations (mark trees/rock for anyone to work) and per-colonist work priorities | |
| 22 | +- [ ] Jobs: mining (stone/ore), building | |
| 23 | +- [ ] Stockpile filters (which item kinds a zone accepts) and storage priority | |
| 24 | +- [ ] Designations (mark trees/rock for anyone to work) and per-colonist work priorities (job order is fixed: deliver > chop > haul > wander) | |
| 23 | 25 | - [ ] UI to edit colony goals (e.g. wood target) |
| 24 | 26 | - [ ] Smoother hill shading at close zoom (per-tile shading looks blocky) |
| 25 | 27 | - [ ] Basic UI (tile info, colonist panel) |