| 2 weeks |
00eb022bc5 |
Let forests grow back slowlymain |
Marijn Besseling |
| 2 weeks |
a2ad790e5c |
Add trading caravans |
Marijn Besseling |
| 2 weeks |
09e56887db |
Add friendships, rivalries and mourning |
Marijn Besseling |
| 2 weeks |
cd9d4d9652 |
Add raiders and colony defence |
Marijn Besseling |
| 2 weeks |
e47049d32a |
Group the roster by household in a scrollable list |
Marijn Besseling |
| 2 weeks |
b092f10569 |
Add bridges, built where wading or detours around water are common |
Marijn Besseling |
| 2 weeks |
fc106c9431 |
Wolves give up on unreachable prey; cache warm spots |
Marijn Besseling |
| 2 weeks |
44a70b2cd5 |
Keep busy paths free when colonists plan buildings |
Marijn Besseling |
| 2 weeks |
91e856af5e |
Size homes to households, give solos rooms, expand homes by moving a wall |
Marijn Besseling |
| 2 weeks |
05bc45bc6a |
Detect rooms dynamically, share walls, remove bad doors, add room quality |
Marijn Besseling |
| 2 weeks |
76019b8ad5 |
Add herbs, doctors and bed rest for the wounded |
Marijn Besseling |
| 2 weeks |
d1f6a4bb12 |
Add a Demolish tool for structures and roofs |
Marijn Besseling |
| 2 weeks |
9448289802 |
Add family hearths; tie growth to stored food; back off failed food searches |
Marijn Besseling |
| 2 weeks |
28fbce3a75 |
Remove colonist cap; cheaper job searches for large colonies |
Marijn Besseling |
| 2 weeks |
bef876c2ec |
Fix late-game slowdown from boxed-in wanderers; A* scratch buffers; bench mode |
Marijn Besseling |