Add chop/mine designations
- author
- Marijn Besseling <njirambem@gmail.com> · 2026-10-24 22:05 UTC
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- 8279a8c0030fc6429a16849d45b3b835eea5af52
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- ace548ce51
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- browse at this commit
11 files changed +266 -24
| CLAUDE.md | +1 -0 | |
| src/actions.rs | +4 -1 | |
| src/building.rs | +4 -3 | |
| src/designations.rs | added | +182 -0 |
| src/jobs/mod.rs | +22 -9 | |
| src/jobs/tests.rs | +17 -0 | |
| src/main.rs | +2 -0 | |
| src/selection.rs | +11 -5 | |
| src/ui.rs | +19 -4 | |
| src/zones.rs | +3 -1 | |
| tasks.md | +1 -1 |
CLAUDE.md +1 -0
| @@ -31,6 +31,7 @@ DF/RimWorld-style colony sim, Rust + Bevy 0.20 (newer than training data — che | ||
| 31 | 31 | - `src/needs.rs` `Rest(f32)` on colonists (1 = rested): `update_rest` (SimSystems::Act) drains 1/24 per game hour awake, recovers 1/7 per hour (1/5 in a bed, ×ROOF_REST_BONUS 1.25 under a roof) while `is_sleeping` (Sleep job, at spot, path empty). `wants_sleep`: rest < NAP_REST (0.3) any time, or night (21–6) and rest < BEDTIME_REST (0.9). `done_sleeping`: rest full and not night (sleep lasts until morning). EXHAUSTED_REST (0.1) makes choose_jobs drop autonomous (not ordered) jobs. `SleepContext::spot` = nearest bed not reserved as `Target::SleepSpot`, else nearest free tile (dry, no plant/stockpile/fire/item, unreserved `Target::SleepSpot`) to the nearest campfire, else home. Sleeping colonists show a `SleepMarker` Text2d "z" child. |
| 32 | 32 | - `src/building.rs` construction planning. `BuildKind::{Structure(StructureKind), Roof, Pave}` with `cost()`/`work()`/`blocks_tile()` (walls). `Blueprints(HashMap<tile, BuildKind>)` resource, drawn as gizmo outlines, cleared on WorldGenerated. `plan_shelter` (SimSystems::Decide, every 300 ticks, only while no non-Pave blueprints; merges its plan into Blueprints): for unroofed beds, if `enclosed_room` (4-conn flood bounded by walls/doors/rock, ≤ MAX_ROOM_TILES, not touching map edge) → Roof blueprints for unroofed room tiles; else `ShelterContext::plan` tries every wall ring with 0–2 tiles margin per side around the beds' bbox, cheapest (ring length + penalty per margin-0 side) where every ring tile is rock/existing wall/door or buildable (dry, no plant/item/structure; empty stockpile tiles allowed and removed from the stockpile when planned), one Door on the non-corner ring tile nearest the campfire/home. |
| 33 | 33 | - Build tool (building.rs): `BuildTool{kind}` cycled by B / Build button through `BUILD_TOOL_CYCLE` (Wall, Door, Campfire, Torch, Bed, off); Wall drag = room outline (`placements`), others place at the release tile; `place_blueprints` skips plants/walls/structures/water/rock and clears stockpile under walls/doors; shift-drag removes blueprints in the rect. Zone tool and build tool cancel each other; selection ignores clicks while either is active. Colonists build manual blueprints via `find_blueprint_work`. |
| 34 | +- `src/designations.rs` `Designations(HashSet<tile>)` of trees/rock (`designatable` = site_work Chop/Mine) marked with the Chop/Mine tool (X; drag adds, shift-drag clears; yellow X gizmos); `prune_designations` drops worked-out tiles. choose_jobs works designated sites (find_work with a site predicate) right after food gathering, regardless of stock goals. Tools (zone, build, designate) cancel each other. | |
| 34 | 35 | - Refuel: `BuildKind::Refuel(kind)` (cost = kind.cost(), 60 work) reuses the Build task; `find_refuel` (before find_lighting) picks the lowest-fuel fire within 2×HOME_RADIUS of home below 1/REFUEL_BELOW_SHARE of full; completion resets Fuel to full. |
| 35 | 36 | - Camera zoom buttons: Action::ZoomIn/ZoomOut (=/-) → `button_zoom` using `CameraController::zoomed`. |
| 36 | 37 | - `src/food.rs` spoilage: `spoil_food` (every 60 ticks) adds `spoilage(kind, roofed, ticks)` to food stacks and carried food (shelf life meat 2 d, berries 3, meals 4, vegetables 5; ×0.5 under a roof); spoil ≥ 1 removes it. `Hunger(f32)` on colonists (1 = fed): `update_hunger` drains 1/24 per game hour (half while sleeping). HUNGRY 0.35 → Eat job; STARVING 0.05 interrupts autonomous work like exhaustion, but only when unreserved food exists (`food_to_fetch`), else colonists thrashed their job every tick. `find_food` prefers Meal stacks, then raw food; `portion(kind, fed)` = units to fill up. Eat: walk to pickup, take portion into `Carrying`, eat EAT_TICKS, add nutrition. |
src/actions.rs +4 -1
| @@ -18,6 +18,7 @@ pub enum Action { | ||
| 18 | 18 | ToggleStockpileTool, |
| 19 | 19 | ToggleFarmTool, |
| 20 | 20 | CycleBuildTool, |
| 21 | + ToggleDesignateTool, | |
| 21 | 22 | Cancel, |
| 22 | 23 | NewWorld, |
| 23 | 24 | ToggleUi, |
| @@ -25,7 +26,7 @@ pub enum Action { | ||
| 25 | 26 | ZoomOut, |
| 26 | 27 | } |
| 27 | 28 | |
| 28 | -pub const KEYBINDS: [(KeyCode, Action); 13] = [ | |
| 29 | +pub const KEYBINDS: [(KeyCode, Action); 14] = [ | |
| 29 | 30 | (KeyCode::Space, Action::TogglePause), |
| 30 | 31 | (KeyCode::Digit1, Action::SetSpeed(SimSpeed::Normal)), |
| 31 | 32 | (KeyCode::Digit2, Action::SetSpeed(SimSpeed::Fast)), |
| @@ -34,6 +35,7 @@ pub const KEYBINDS: [(KeyCode, Action); 13] = [ | ||
| 34 | 35 | (KeyCode::KeyZ, Action::ToggleStockpileTool), |
| 35 | 36 | (KeyCode::KeyF, Action::ToggleFarmTool), |
| 36 | 37 | (KeyCode::KeyB, Action::CycleBuildTool), |
| 38 | + (KeyCode::KeyX, Action::ToggleDesignateTool), | |
| 37 | 39 | (KeyCode::Escape, Action::Cancel), |
| 38 | 40 | (KeyCode::KeyR, Action::NewWorld), |
| 39 | 41 | (KeyCode::KeyH, Action::ToggleUi), |
| @@ -52,6 +54,7 @@ impl Action { | ||
| 52 | 54 | Action::ToggleStockpileTool => "Stockpile", |
| 53 | 55 | Action::ToggleFarmTool => "Farm", |
| 54 | 56 | Action::CycleBuildTool => "Build", |
| 57 | + Action::ToggleDesignateTool => "Chop/Mine", | |
| 55 | 58 | Action::Cancel => "Cancel", |
| 56 | 59 | Action::NewWorld => "New world", |
| 57 | 60 | Action::ToggleUi => "Hide UI", |
src/building.rs +4 -3
| @@ -376,9 +376,10 @@ fn build_tool( | ||
| 376 | 376 | for action in actions.read() { |
| 377 | 377 | match action { |
| 378 | 378 | Action::CycleBuildTool => tool.cycle(), |
| 379 | - Action::Cancel | Action::ToggleStockpileTool | Action::ToggleFarmTool => { | |
| 380 | - tool.kind = None | |
| 381 | - } | |
| 379 | + Action::Cancel | |
| 380 | + | Action::ToggleStockpileTool | |
| 381 | + | Action::ToggleFarmTool | |
| 382 | + | Action::ToggleDesignateTool => tool.kind = None, | |
| 382 | 383 | _ => continue, |
| 383 | 384 | } |
| 384 | 385 | tool.drag_start = None; |
src/designations.rs +182 -0
| @@ -0,0 +1,182 @@ | ||
| 1 | +use std::collections::HashSet; | |
| 2 | + | |
| 3 | +use bevy::prelude::*; | |
| 4 | + | |
| 5 | +use crate::{ | |
| 6 | + actions::Action, | |
| 7 | + jobs::{WorkKind, site_work}, | |
| 8 | + selection::{Cursor, update_cursor}, | |
| 9 | + sim::{SimSystems, SimTick}, | |
| 10 | + ui::PointerOverUi, | |
| 11 | + world::{TILE_SIZE, WorldMap}, | |
| 12 | + worldgen::WorldGenerated, | |
| 13 | + zones::{PREVIEW_ADD_COLOR, PREVIEW_REMOVE_COLOR, removing}, | |
| 14 | +}; | |
| 15 | + | |
| 16 | +pub struct DesignationsPlugin; | |
| 17 | + | |
| 18 | +impl Plugin for DesignationsPlugin { | |
| 19 | + fn build(&self, app: &mut App) { | |
| 20 | + app.init_resource::<Designations>() | |
| 21 | + .init_resource::<DesignateTool>() | |
| 22 | + .add_systems( | |
| 23 | + Update, | |
| 24 | + ( | |
| 25 | + clear_designations.run_if(on_message::<WorldGenerated>), | |
| 26 | + draw_designations, | |
| 27 | + ), | |
| 28 | + ) | |
| 29 | + .add_systems( | |
| 30 | + PostUpdate, | |
| 31 | + (designate_tool, draw_designate_preview) | |
| 32 | + .chain() | |
| 33 | + .after(update_cursor), | |
| 34 | + ) | |
| 35 | + .add_systems(FixedUpdate, prune_designations.in_set(SimSystems::Decide)); | |
| 36 | + } | |
| 37 | +} | |
| 38 | + | |
| 39 | +const PRUNE_INTERVAL_TICKS: u64 = 60; | |
| 40 | +const DESIGNATION_COLOR: Color = Color::srgba(1.0, 0.85, 0.2, 0.9); | |
| 41 | + | |
| 42 | +#[derive(Resource, Default, Debug)] | |
| 43 | +pub struct Designations(pub HashSet<UVec2>); | |
| 44 | + | |
| 45 | +#[derive(Resource, Default, Debug)] | |
| 46 | +pub struct DesignateTool { | |
| 47 | + pub active: bool, | |
| 48 | + drag_start: Option<UVec2>, | |
| 49 | +} | |
| 50 | + | |
| 51 | +pub fn designatable(map: &WorldMap, tile: UVec2) -> bool { | |
| 52 | + site_work(map, tile).is_some_and(|w| matches!(w.kind, WorkKind::Chop | WorkKind::Mine)) | |
| 53 | +} | |
| 54 | + | |
| 55 | +pub fn designate(map: &WorldMap, designations: &mut Designations, start: UVec2, end: UVec2) { | |
| 56 | + let (lo, hi) = (start.min(end), start.max(end)); | |
| 57 | + for y in lo.y..=hi.y { | |
| 58 | + for x in lo.x..=hi.x { | |
| 59 | + let tile = UVec2::new(x, y); | |
| 60 | + if designatable(map, tile) { | |
| 61 | + designations.0.insert(tile); | |
| 62 | + } | |
| 63 | + } | |
| 64 | + } | |
| 65 | +} | |
| 66 | + | |
| 67 | +fn clear_designations(mut designations: ResMut<Designations>) { | |
| 68 | + designations.0.clear(); | |
| 69 | +} | |
| 70 | + | |
| 71 | +fn prune_designations( | |
| 72 | + tick: Res<SimTick>, | |
| 73 | + map: Res<WorldMap>, | |
| 74 | + mut designations: ResMut<Designations>, | |
| 75 | +) { | |
| 76 | + if tick.0.is_multiple_of(PRUNE_INTERVAL_TICKS) && !designations.0.is_empty() { | |
| 77 | + designations.0.retain(|&tile| designatable(&map, tile)); | |
| 78 | + } | |
| 79 | +} | |
| 80 | + | |
| 81 | +#[allow(clippy::too_many_arguments)] | |
| 82 | +fn designate_tool( | |
| 83 | + mut actions: MessageReader<Action>, | |
| 84 | + keys: Res<ButtonInput<KeyCode>>, | |
| 85 | + buttons: Res<ButtonInput<MouseButton>>, | |
| 86 | + over_ui: Res<PointerOverUi>, | |
| 87 | + cursor: Res<Cursor>, | |
| 88 | + map: Res<WorldMap>, | |
| 89 | + mut tool: ResMut<DesignateTool>, | |
| 90 | + mut designations: ResMut<Designations>, | |
| 91 | +) { | |
| 92 | + for action in actions.read() { | |
| 93 | + match action { | |
| 94 | + Action::ToggleDesignateTool => tool.active = !tool.active, | |
| 95 | + Action::Cancel | |
| 96 | + | Action::ToggleStockpileTool | |
| 97 | + | Action::ToggleFarmTool | |
| 98 | + | Action::CycleBuildTool => tool.active = false, | |
| 99 | + _ => continue, | |
| 100 | + } | |
| 101 | + tool.drag_start = None; | |
| 102 | + return; | |
| 103 | + } | |
| 104 | + if !tool.active { | |
| 105 | + return; | |
| 106 | + } | |
| 107 | + if buttons.just_pressed(MouseButton::Left) && !over_ui.0 { | |
| 108 | + tool.drag_start = cursor.tile; | |
| 109 | + } | |
| 110 | + if !buttons.just_released(MouseButton::Left) { | |
| 111 | + return; | |
| 112 | + } | |
| 113 | + let (Some(start), Some(end)) = (tool.drag_start.take(), cursor.tile) else { | |
| 114 | + return; | |
| 115 | + }; | |
| 116 | + if removing(&keys) { | |
| 117 | + let (lo, hi) = (start.min(end), start.max(end)); | |
| 118 | + designations | |
| 119 | + .0 | |
| 120 | + .retain(|t| !(t.cmpge(lo).all() && t.cmple(hi).all())); | |
| 121 | + } else { | |
| 122 | + designate(&map, &mut designations, start, end); | |
| 123 | + } | |
| 124 | +} | |
| 125 | + | |
| 126 | +fn draw_designate_preview( | |
| 127 | + keys: Res<ButtonInput<KeyCode>>, | |
| 128 | + cursor: Res<Cursor>, | |
| 129 | + tool: Res<DesignateTool>, | |
| 130 | + mut gizmos: Gizmos, | |
| 131 | +) { | |
| 132 | + let (Some(start), Some(end)) = (tool.drag_start, cursor.tile) else { | |
| 133 | + return; | |
| 134 | + }; | |
| 135 | + let (min, max) = (start.min(end), start.max(end)); | |
| 136 | + let center = (WorldMap::tile_center(min) + WorldMap::tile_center(max)) / 2.0; | |
| 137 | + let size = (max - min + 1).as_vec2() * TILE_SIZE; | |
| 138 | + let color = if removing(&keys) { | |
| 139 | + PREVIEW_REMOVE_COLOR | |
| 140 | + } else { | |
| 141 | + PREVIEW_ADD_COLOR | |
| 142 | + }; | |
| 143 | + gizmos.rect_2d(center, size, color); | |
| 144 | +} | |
| 145 | + | |
| 146 | +fn draw_designations(designations: Res<Designations>, mut gizmos: Gizmos) { | |
| 147 | + let half = TILE_SIZE * 0.3; | |
| 148 | + for &tile in &designations.0 { | |
| 149 | + let c = WorldMap::tile_center(tile); | |
| 150 | + gizmos.line_2d( | |
| 151 | + c - Vec2::splat(half), | |
| 152 | + c + Vec2::splat(half), | |
| 153 | + DESIGNATION_COLOR, | |
| 154 | + ); | |
| 155 | + gizmos.line_2d( | |
| 156 | + c + Vec2::new(-half, half), | |
| 157 | + c + Vec2::new(half, -half), | |
| 158 | + DESIGNATION_COLOR, | |
| 159 | + ); | |
| 160 | + } | |
| 161 | +} | |
| 162 | + | |
| 163 | +#[cfg(test)] | |
| 164 | +mod tests { | |
| 165 | + use super::*; | |
| 166 | + use crate::world::{Plant, Terrain}; | |
| 167 | + | |
| 168 | + #[test] | |
| 169 | + fn only_trees_and_rock_can_be_designated() { | |
| 170 | + let mut map = WorldMap::filled(UVec2::splat(6), Terrain::Grass); | |
| 171 | + map.set_plant(UVec2::new(1, 1), Some(Plant::Tree)); | |
| 172 | + map.set(UVec2::new(2, 2), Terrain::Stone); | |
| 173 | + map.set_plant(UVec2::new(3, 3), Some(Plant::BerryBush)); | |
| 174 | + map.set_growth(UVec2::new(3, 3), 1.0); | |
| 175 | + let mut designations = Designations::default(); | |
| 176 | + designate(&map, &mut designations, UVec2::ZERO, UVec2::splat(5)); | |
| 177 | + assert_eq!( | |
| 178 | + designations.0, | |
| 179 | + HashSet::from([UVec2::new(1, 1), UVec2::new(2, 2)]) | |
| 180 | + ); | |
| 181 | + } | |
| 182 | +} | |
src/jobs/mod.rs +22 -9
| @@ -10,6 +10,7 @@ use crate::{ | ||
| 10 | 10 | animals::{Animal, AnimalKind}, |
| 11 | 11 | building::{Blueprints, BuildKind}, |
| 12 | 12 | colonist::{Colonist, Path, repath}, |
| 13 | + designations::Designations, | |
| 13 | 14 | economy::{ColonyGoals, in_colony}, |
| 14 | 15 | family::{Child, Family, Homes}, |
| 15 | 16 | food::{EAT_TICKS, Hunger, STARVING, find_food, portion, wants_food}, |
| @@ -368,7 +369,7 @@ pub fn find_work( | ||
| 368 | 369 | map: &WorldMap, |
| 369 | 370 | reservations: &Reservations, |
| 370 | 371 | from: UVec2, |
| 371 | - wanted: impl Fn(ItemKind) -> bool, | |
| 372 | + wanted: impl Fn(UVec2, ItemKind) -> bool, | |
| 372 | 373 | ) -> Option<Task> { |
| 373 | 374 | let mut found = None; |
| 374 | 375 | nearest_tile(map, from, SEARCH_TILES, |stand| { |
| @@ -379,11 +380,13 @@ pub fn find_work( | ||
| 379 | 380 | } |
| 380 | 381 | let site = site.as_uvec2(); |
| 381 | 382 | let work = site_work(map, site)?; |
| 382 | - (wanted(work.item) && reservations.is_free(Target::Site(site))).then_some(Task::Work { | |
| 383 | - site, | |
| 384 | - kind: work.kind, | |
| 385 | - progress: 0, | |
| 386 | - }) | |
| 383 | + (wanted(site, work.item) && reservations.is_free(Target::Site(site))).then_some( | |
| 384 | + Task::Work { | |
| 385 | + site, | |
| 386 | + kind: work.kind, | |
| 387 | + progress: 0, | |
| 388 | + }, | |
| 389 | + ) | |
| 387 | 390 | }); |
| 388 | 391 | found.is_some() |
| 389 | 392 | })?; |
| @@ -799,8 +802,9 @@ fn choose_jobs( | ||
| 799 | 802 | ), |
| 800 | 803 | With<Colonist>, |
| 801 | 804 | >, |
| 802 | - homes: Res<Homes>, | |
| 805 | + plans: (Res<Homes>, Res<Designations>), | |
| 803 | 806 | ) { |
| 807 | + let (homes, designations) = plans; | |
| 804 | 808 | let wildlife: Vec<(Entity, UVec2, AnimalKind)> = animals |
| 805 | 809 | .iter() |
| 806 | 810 | .map(|(e, pos, a)| (e, pos.0, a.kind)) |
| @@ -933,7 +937,16 @@ fn choose_jobs( | ||
| 933 | 937 | }) |
| 934 | 938 | .flatten() |
| 935 | 939 | }) |
| 936 | - .or_else(|| find_work(&map, &reservations, tile.0, |k| k.is_food() && wanted(k))) | |
| 940 | + .or_else(|| find_work(&map, &reservations, tile.0, |_, k| k.is_food() && wanted(k))) | |
| 941 | + .or_else(|| { | |
| 942 | + (!designations.0.is_empty()) | |
| 943 | + .then(|| { | |
| 944 | + find_work(&map, &reservations, tile.0, |site, _| { | |
| 945 | + designations.0.contains(&site) | |
| 946 | + }) | |
| 947 | + }) | |
| 948 | + .flatten() | |
| 949 | + }) | |
| 937 | 950 | .or_else(|| { |
| 938 | 951 | wanted(ItemKind::Vegetables) |
| 939 | 952 | .then(|| find_sowing(&map, &zones, &reservations, tile.0)) |
| @@ -941,7 +954,7 @@ fn choose_jobs( | ||
| 941 | 954 | }) |
| 942 | 955 | .or_else(|| find_bed_site(&build, adults, tile.0)) |
| 943 | 956 | .or_else(|| find_blueprint_work(&build, tile.0)) |
| 944 | - .or_else(|| find_work(&map, &reservations, tile.0, wanted)) | |
| 957 | + .or_else(|| find_work(&map, &reservations, tile.0, |_, k| wanted(k))) | |
| 945 | 958 | .or_else(|| { |
| 946 | 959 | wanted(ItemKind::Meat) |
| 947 | 960 | .then(|| find_hunt(&map, &reservations, &wildlife, tile.0)) |
src/jobs/tests.rs +17 -0
| @@ -21,6 +21,7 @@ fn test_app(map: WorldMap) -> App { | ||
| 21 | 21 | .init_resource::<Time>() |
| 22 | 22 | .init_resource::<Reservations>() |
| 23 | 23 | .init_resource::<crate::family::Homes>() |
| 24 | + .init_resource::<crate::designations::Designations>() | |
| 24 | 25 | .init_resource::<ColonyGoals>() |
| 25 | 26 | .init_resource::<ItemAssets>() |
| 26 | 27 | .init_resource::<StructureAssets>() |
| @@ -1180,3 +1181,19 @@ fn colonists_refuel_a_dying_campfire_instead_of_building_a_new_one() { | ||
| 1180 | 1181 | assert_eq!(fuel.len(), 1); |
| 1181 | 1182 | assert!(fuel[0] > full / 2, "{fuel:?}"); |
| 1182 | 1183 | } |
| 1184 | + | |
| 1185 | +#[test] | |
| 1186 | +fn designated_trees_are_cut_even_when_wood_is_not_wanted() { | |
| 1187 | + let marked = UVec2::new(12, 5); | |
| 1188 | + let mut app = test_app(map_with_trees(&[UVec2::new(4, 5), marked])); | |
| 1189 | + set_goals(&mut app, &[]); | |
| 1190 | + app.world_mut() | |
| 1191 | + .resource_mut::<crate::designations::Designations>() | |
| 1192 | + .0 | |
| 1193 | + .insert(marked); | |
| 1194 | + spawn_colonist(&mut app, UVec2::new(2, 5)); | |
| 1195 | + run_ticks(&mut app, 61 + 60 * 3 + WorkKind::Chop.work()); | |
| 1196 | + let map = app.world().resource::<WorldMap>(); | |
| 1197 | + assert!(map.plant(marked.as_ivec2()).is_none()); | |
| 1198 | + assert_eq!(map.plant(IVec2::new(4, 5)), Some(Plant::Tree)); | |
| 1199 | +} | |
src/main.rs +2 -0
| @@ -3,6 +3,7 @@ mod animals; | ||
| 3 | 3 | mod building; |
| 4 | 4 | mod camera; |
| 5 | 5 | mod colonist; |
| 6 | +mod designations; | |
| 6 | 7 | mod economy; |
| 7 | 8 | mod family; |
| 8 | 9 | mod farming; |
| @@ -66,6 +67,7 @@ fn main() { | ||
| 66 | 67 | economy::EconomyPlugin, |
| 67 | 68 | population::PopulationPlugin, |
| 68 | 69 | family::FamilyPlugin, |
| 70 | + designations::DesignationsPlugin, | |
| 69 | 71 | plants::PlantsPlugin, |
| 70 | 72 | selection::SelectionPlugin, |
| 71 | 73 | zones::ZonesPlugin, |
src/selection.rs +11 -5
| @@ -6,6 +6,7 @@ use crate::{ | ||
| 6 | 6 | building::{Blueprints, BuildTool}, |
| 7 | 7 | camera::CameraController, |
| 8 | 8 | colonist::{Colonist, Path}, |
| 9 | + designations::DesignateTool, | |
| 9 | 10 | economy::{ColonyGoals, Stock, in_colony}, |
| 10 | 11 | family::{Child, Partner}, |
| 11 | 12 | food::Hunger, |
| @@ -34,9 +35,11 @@ impl Plugin for SelectionPlugin { | ||
| 34 | 35 | PostUpdate, |
| 35 | 36 | ( |
| 36 | 37 | update_cursor, |
| 37 | - update_selection.run_if(|tool: Res<ZoneTool>, build: Res<BuildTool>| { | |
| 38 | - !tool.active() && !build.active() | |
| 39 | - }), | |
| 38 | + update_selection.run_if( | |
| 39 | + |tool: Res<ZoneTool>, build: Res<BuildTool>, mark: Res<DesignateTool>| { | |
| 40 | + !tool.active() && !build.active() && !mark.active | |
| 41 | + }, | |
| 42 | + ), | |
| 40 | 43 | issue_move_orders, |
| 41 | 44 | draw_highlights, |
| 42 | 45 | update_tile_info, |
| @@ -260,7 +263,7 @@ fn update_tile_info( | ||
| 260 | 263 | goals: Res<ColonyGoals>, |
| 261 | 264 | log: Res<ColonyLog>, |
| 262 | 265 | zones: Res<Zones>, |
| 263 | - tools: (Res<ZoneTool>, Res<BuildTool>), | |
| 266 | + tools: (Res<ZoneTool>, Res<BuildTool>, Res<DesignateTool>), | |
| 264 | 267 | clock: ( |
| 265 | 268 | Res<Time<Virtual>>, |
| 266 | 269 | Res<SimTick>, |
| @@ -359,8 +362,11 @@ fn update_tile_info( | ||
| 359 | 362 | ) |
| 360 | 363 | .collect(); |
| 361 | 364 | let events: String = log.0.iter().map(|line| format!("\n{line}")).collect(); |
| 362 | - let (tool, build_tool) = tools; | |
| 365 | + let (tool, build_tool, designate_tool) = tools; | |
| 363 | 366 | let tool_hint = match (tool.mode, build_tool.kind) { |
| 367 | + _ if designate_tool.active => { | |
| 368 | + "\nCHOP/MINE: drag over trees and rock, shift-drag to clear".to_string() | |
| 369 | + } | |
| 364 | 370 | (Some(ZoneKind::Stockpile), _) => { |
| 365 | 371 | "\nSTOCKPILE TOOL: drag to add, shift-drag to remove".to_string() |
| 366 | 372 | } |
src/ui.rs +19 -4
| @@ -11,6 +11,7 @@ use bevy::{ | ||
| 11 | 11 | use crate::{ |
| 12 | 12 | actions::Action, |
| 13 | 13 | building::BuildTool, |
| 14 | + designations::DesignateTool, | |
| 14 | 15 | sim::SimSpeed, |
| 15 | 16 | zones::{ZoneKind, ZoneTool}, |
| 16 | 17 | }; |
| @@ -35,7 +36,7 @@ impl Plugin for HudPlugin { | ||
| 35 | 36 | } |
| 36 | 37 | } |
| 37 | 38 | |
| 38 | -const TOOLBAR: [Action; 13] = [ | |
| 39 | +const TOOLBAR: [Action; 14] = [ | |
| 39 | 40 | Action::TogglePause, |
| 40 | 41 | Action::SetSpeed(SimSpeed::Normal), |
| 41 | 42 | Action::SetSpeed(SimSpeed::Fast), |
| @@ -44,6 +45,7 @@ const TOOLBAR: [Action; 13] = [ | ||
| 44 | 45 | Action::ToggleStockpileTool, |
| 45 | 46 | Action::ToggleFarmTool, |
| 46 | 47 | Action::CycleBuildTool, |
| 48 | + Action::ToggleDesignateTool, | |
| 47 | 49 | Action::Cancel, |
| 48 | 50 | Action::NewWorld, |
| 49 | 51 | Action::ZoomIn, |
| @@ -196,9 +198,11 @@ pub fn is_active( | ||
| 196 | 198 | speed: SimSpeed, |
| 197 | 199 | tool: Option<ZoneKind>, |
| 198 | 200 | building: bool, |
| 201 | + designating: bool, | |
| 199 | 202 | ) -> bool { |
| 200 | 203 | match action { |
| 201 | 204 | Action::CycleBuildTool => building, |
| 205 | + Action::ToggleDesignateTool => designating, | |
| 202 | 206 | Action::TogglePause => paused, |
| 203 | 207 | Action::SetSpeed(s) => !paused && s == speed, |
| 204 | 208 | Action::ToggleStockpileTool => tool == Some(ZoneKind::Stockpile), |
| @@ -212,6 +216,7 @@ fn style_buttons( | ||
| 212 | 216 | speed: Res<SimSpeed>, |
| 213 | 217 | tool: Res<ZoneTool>, |
| 214 | 218 | build_tool: Res<BuildTool>, |
| 219 | + designate_tool: Res<DesignateTool>, | |
| 215 | 220 | mut buttons: Query<(&ActionButton, &Hovered, Has<Pressed>, &mut BackgroundColor)>, |
| 216 | 221 | ) { |
| 217 | 222 | for (button, hovered, pressed, mut color) in &mut buttons { |
| @@ -221,6 +226,7 @@ fn style_buttons( | ||
| 221 | 226 | *speed, |
| 222 | 227 | tool.mode, |
| 223 | 228 | build_tool.active(), |
| 229 | + designate_tool.active, | |
| 224 | 230 | ); |
| 225 | 231 | let new = match (pressed && hovered.get(), active, hovered.get()) { |
| 226 | 232 | (true, ..) => BUTTON_PRESSED_COLOR, |
| @@ -257,16 +263,24 @@ mod tests { | ||
| 257 | 263 | #[test] |
| 258 | 264 | fn active_buttons_reflect_simulation_state() { |
| 259 | 265 | let normal = SimSpeed::Normal; |
| 260 | - assert!(is_active(Action::TogglePause, true, normal, None, false)); | |
| 266 | + assert!(is_active( | |
| 267 | + Action::TogglePause, | |
| 268 | + true, | |
| 269 | + normal, | |
| 270 | + None, | |
| 271 | + false, | |
| 272 | + false | |
| 273 | + )); | |
| 261 | 274 | let fast = Action::SetSpeed(SimSpeed::Fast); |
| 262 | - assert!(is_active(fast, false, SimSpeed::Fast, None, false)); | |
| 263 | - assert!(!is_active(fast, true, SimSpeed::Fast, None, false)); | |
| 275 | + assert!(is_active(fast, false, SimSpeed::Fast, None, false, false)); | |
| 276 | + assert!(!is_active(fast, true, SimSpeed::Fast, None, false, false)); | |
| 264 | 277 | let farm = Some(ZoneKind::Farm); |
| 265 | 278 | assert!(is_active( |
| 266 | 279 | Action::ToggleFarmTool, |
| 267 | 280 | false, |
| 268 | 281 | normal, |
| 269 | 282 | farm, |
| 283 | + false, | |
| 270 | 284 | false |
| 271 | 285 | )); |
| 272 | 286 | assert!(!is_active( |
| @@ -274,6 +288,7 @@ mod tests { | ||
| 274 | 288 | false, |
| 275 | 289 | normal, |
| 276 | 290 | farm, |
| 291 | + false, | |
| 277 | 292 | false |
| 278 | 293 | )); |
| 279 | 294 | } |
src/zones.rs +3 -1
| @@ -260,7 +260,9 @@ fn zone_tool( | ||
| 260 | 260 | match action { |
| 261 | 261 | Action::ToggleStockpileTool => tool.toggle(ZoneKind::Stockpile), |
| 262 | 262 | Action::ToggleFarmTool => tool.toggle(ZoneKind::Farm), |
| 263 | - Action::Cancel | Action::CycleBuildTool => tool.mode = None, | |
| 263 | + Action::Cancel | Action::CycleBuildTool | Action::ToggleDesignateTool => { | |
| 264 | + tool.mode = None | |
| 265 | + } | |
| 264 | 266 | _ => continue, |
| 265 | 267 | } |
| 266 | 268 | tool.drag_start = None; |
tasks.md +1 -1
| @@ -28,6 +28,7 @@ | ||
| 28 | 28 | - [x] Food security: stock counts only items within colony reach; harvesting, foraging and sowing take priority when food is short |
| 29 | 29 | - [x] Families: colonists who spend time together become partners, plan and build their own walled, roofed home with two beds, and have children who grow up after 4 days |
| 30 | 30 | - [x] Refuelling fires; manual build tool (B: wall room outlines, doors, campfires, torches, beds); zoom buttons |
| 31 | +- [x] Designations: Chop/Mine tool (X) marks trees and rock for anyone to work | |
| 31 | 32 | - [x] Action/keybind system, toolbar buttons for every keybind, hide-UI toggle (H), clicks on UI don't reach the map |
| 32 | 33 | |
| 33 | 34 | ## Planned |
| @@ -36,7 +37,6 @@ | ||
| 36 | 37 | - [ ] Per-colonist work priorities (busy colonies leave low-priority work such as hauling undone) |
| 37 | 38 | - [ ] Walls block light; indoor darkness; deconstruction |
| 38 | 39 | - [ ] Stockpile filters (which item kinds a zone accepts) and storage priority |
| 39 | -- [ ] Designations (mark trees/rock for anyone to work) and per-colonist work priorities (job order is fixed: deliver > found/expand stockpile > chop/mine > haul > wander) | |
| 40 | 40 | - [ ] UI to view/override learned stock targets |
| 41 | 41 | - [ ] Sim performance: per-tile scans in `BuildContext::buildable` and site searches; wasm ticks still ~1 ms each with a full colony |
| 42 | 42 | - [ ] Smoother hill shading at close zoom (per-tile shading looks blocky) |