| 2 weeks |
74cb0e7c3d |
Add seasons, temperature, cold and snow |
Marijn Besseling |
| 2 weeks |
ab8b35f205 |
Visit only worn tiles and growing plants in periodic passes; rate-limit light re-tints |
Marijn Besseling |
| 2 weeks |
4ee3e12f13 |
Draw hill shading as a smooth overlay |
Marijn Besseling |
| 2 weeks |
2ac698df8f |
Let walls cast shadows and roofs keep daylight out |
Marijn Besseling |
| 2 weeks |
a71d21b923 |
Add traffic-worn dirt paths and paving |
Marijn Besseling |
| 2 weeks |
85be05d307 |
Add farm zones, sowing and crop harvesting |
Marijn Besseling |
| 2 weeks |
3db77ac6b4 |
Add hunger, eating, berry bushes and foraging |
Marijn Besseling |
| 2 weeks |
8c7d843711 |
Add walls, doors and roofs with autonomous shelter building |
Marijn Besseling |
| 2 weeks |
bdeba7cc88 |
Add beds and split structures out of light module |
Marijn Besseling |
| 2 weeks |
46b5569b4f |
Add day/night cycle with lighting and colonist-built fires |
Marijn Besseling |
| 2 weeks |
c5927789b1 |
Add stockpile zones and hauling job |
Marijn Besseling |
| 2 weeks |
ad48ec64ef |
Add job system with autonomous and ordered woodcutting |
Marijn Besseling |
| 2 weeks |
43e7028759 |
Add heightmap, rivers, ore veins and trees to worldgen |
Marijn Besseling |
| 2 weeks |
97cc3d99d6 |
Run cargo fmt |
Marijn Besseling |
| 2 weeks |
62af2829e2 |
Add procedural world generation with regenerate key |
Marijn Besseling |
| 2 weeks |
7cf33bf6f2 |
Add static tile world and pan/zoom camera |
Marijn Besseling |