log ee2c8ca353ed7efedc8b04e18774b1db451a3abf · src/jobs/mod.rs

age commit subject author
3 weeks ff2a75e8e8 Learn stock targets from colony consumption Marijn Besseling
3 weeks e45f512883 Add food spoilage Marijn Besseling
3 weeks d98ebfd088 Fix colonists getting trapped inside newly built walls Marijn Besseling
3 weeks a71d21b923 Add traffic-worn dirt paths and paving Marijn Besseling
3 weeks 6f6ec2bac3 Prioritise beds and shelter, gather build material from several piles Marijn Besseling
3 weeks 8a7e338052 Add cooking meals at campfires Marijn Besseling
3 weeks 85be05d307 Add farm zones, sowing and crop harvesting Marijn Besseling
3 weeks 28a0cff806 Add wild animals and hunting Marijn Besseling
3 weeks 3db77ac6b4 Add hunger, eating, berry bushes and foraging Marijn Besseling
3 weeks 5a322f3fb7 Move jobs into a module with tests in their own file Marijn Besseling
3 weeks 8c7d843711 Add walls, doors and roofs with autonomous shelter building Marijn Besseling
3 weeks bdeba7cc88 Add beds and split structures out of light module Marijn Besseling
3 weeks b02b916b6b Add sleeping with a rest need Marijn Besseling
3 weeks 46b5569b4f Add day/night cycle with lighting and colonist-built fires Marijn Besseling
3 weeks 2402637c30 Let colonists found their own stockpile instead of a starting one Marijn Besseling
3 weeks cdfd95fe3e Add mining, material goals and autonomous stockpile expansion Marijn Besseling
3 weeks c5927789b1 Add stockpile zones and hauling job Marijn Besseling
3 weeks ad48ec64ef Add job system with autonomous and ordered woodcutting Marijn Besseling
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