| 3 weeks |
ff2a75e8e8 |
Learn stock targets from colony consumption |
Marijn Besseling |
| 3 weeks |
e45f512883 |
Add food spoilage |
Marijn Besseling |
| 3 weeks |
d98ebfd088 |
Fix colonists getting trapped inside newly built walls |
Marijn Besseling |
| 3 weeks |
a71d21b923 |
Add traffic-worn dirt paths and paving |
Marijn Besseling |
| 3 weeks |
6f6ec2bac3 |
Prioritise beds and shelter, gather build material from several piles |
Marijn Besseling |
| 3 weeks |
8a7e338052 |
Add cooking meals at campfires |
Marijn Besseling |
| 3 weeks |
85be05d307 |
Add farm zones, sowing and crop harvesting |
Marijn Besseling |
| 3 weeks |
28a0cff806 |
Add wild animals and hunting |
Marijn Besseling |
| 3 weeks |
3db77ac6b4 |
Add hunger, eating, berry bushes and foraging |
Marijn Besseling |
| 3 weeks |
5a322f3fb7 |
Move jobs into a module with tests in their own file |
Marijn Besseling |
| 3 weeks |
8c7d843711 |
Add walls, doors and roofs with autonomous shelter building |
Marijn Besseling |
| 3 weeks |
bdeba7cc88 |
Add beds and split structures out of light module |
Marijn Besseling |
| 3 weeks |
b02b916b6b |
Add sleeping with a rest need |
Marijn Besseling |
| 3 weeks |
46b5569b4f |
Add day/night cycle with lighting and colonist-built fires |
Marijn Besseling |
| 3 weeks |
2402637c30 |
Let colonists found their own stockpile instead of a starting one |
Marijn Besseling |
| 3 weeks |
cdfd95fe3e |
Add mining, material goals and autonomous stockpile expansion |
Marijn Besseling |
| 3 weeks |
c5927789b1 |
Add stockpile zones and hauling job |
Marijn Besseling |
| 3 weeks |
ad48ec64ef |
Add job system with autonomous and ordered woodcutting |
Marijn Besseling |