| 2 weeks |
cd9d4d9652 |
Add raiders and colony defence |
Marijn Besseling |
| 2 weeks |
e47049d32a |
Group the roster by household in a scrollable list |
Marijn Besseling |
| 2 weeks |
b092f10569 |
Add bridges, built where wading or detours around water are common |
Marijn Besseling |
| 2 weeks |
fc106c9431 |
Wolves give up on unreachable prey; cache warm spots |
Marijn Besseling |
| 2 weeks |
44a70b2cd5 |
Keep busy paths free when colonists plan buildings |
Marijn Besseling |
| 2 weeks |
91e856af5e |
Size homes to households, give solos rooms, expand homes by moving a wall |
Marijn Besseling |
| 2 weeks |
05bc45bc6a |
Detect rooms dynamically, share walls, remove bad doors, add room quality |
Marijn Besseling |
| 2 weeks |
76019b8ad5 |
Add herbs, doctors and bed rest for the wounded |
Marijn Besseling |
| 2 weeks |
d1f6a4bb12 |
Add a Demolish tool for structures and roofs |
Marijn Besseling |
| 2 weeks |
9448289802 |
Add family hearths; tie growth to stored food; back off failed food searches |
Marijn Besseling |
| 2 weeks |
28fbce3a75 |
Remove colonist cap; cheaper job searches for large colonies |
Marijn Besseling |
| 2 weeks |
bef876c2ec |
Fix late-game slowdown from boxed-in wanderers; A* scratch buffers; bench mode |
Marijn Besseling |
| 2 weeks |
4acafd45be |
Run fixed schedules single-threaded; cache reach; cap wander searches |
Marijn Besseling |
| 2 weeks |
bd659d1db1 |
Add wolves, health and colony defence |
Marijn Besseling |
| 2 weeks |
472bc95142 |
Add colonist skills |
Marijn Besseling |
| 2 weeks |
5ff2fb9164 |
Draw walls as connected structures |
Marijn Besseling |
| 2 weeks |
3313af7648 |
Add wooden floors |
Marijn Besseling |
| 2 weeks |
681918401f |
Raise colonist cap to 20 and speed up job searches |
Marijn Besseling |
| 2 weeks |
2f2f76394a |
Reuse vacant homes, repair blocked doors, remove spare beds |
Marijn Besseling |
| 2 weeks |
ff1183082e |
Stop picking targets that paths cannot reach |
Marijn Besseling |
| 2 weeks |
4ab42bfca2 |
Add saving and loading |
Marijn Besseling |
| 2 weeks |
e31b807e1c |
Update docs and task list |
Marijn Besseling |
| 2 weeks |
4b47c06399 |
Add workbench, iron tools and gold statues |
Marijn Besseling |
| 2 weeks |
74cb0e7c3d |
Add seasons, temperature, cold and snow |
Marijn Besseling |
| 2 weeks |
954bfe7d77 |
Give children born on the same day distinct names |
Marijn Besseling |
| 2 weeks |
ff8642f81d |
Update docs and task list |
Marijn Besseling |
| 2 weeks |
ab8b35f205 |
Visit only worn tiles and growing plants in periodic passes; rate-limit light re-tints |
Marijn Besseling |
| 2 weeks |
2102323480 |
Skip job searches that cannot succeed |
Marijn Besseling |
| 2 weeks |
37868d8245 |
Move stored items up to higher priority stockpiles |
Marijn Besseling |
| 2 weeks |
4ee3e12f13 |
Draw hill shading as a smooth overlay |
Marijn Besseling |
| 2 weeks |
2bf37c74db |
Add stockpile filters, storage priority and stock target overrides |
Marijn Besseling |
| 2 weeks |
c5508e751f |
Fix info text width |
Marijn Besseling |
| 2 weeks |
4ee48e0640 |
Add a colonist panel with work assignments |
Marijn Besseling |
| 2 weeks |
2f6e9dbe99 |
Add mood, food poisoning, leaving and old age |
Marijn Besseling |
| 2 weeks |
8de1aa4f2b |
Compact the toolbar so it fits and wraps |
Marijn Besseling |
| 2 weeks |
d95ecc9559 |
Add taming and breeding of animals |
Marijn Besseling |
| 2 weeks |
a62c0e8595 |
Animals flee from colonists; hunters shoot from range |
Marijn Besseling |
| 2 weeks |
137cf1843f |
Hunts leave carcasses that colonists butcher into meat |
Marijn Besseling |
| 2 weeks |
1bacc518e6 |
Add deconstruction |
Marijn Besseling |
| 2 weeks |
aa47d4522e |
Skip light map updates that change nothing |
Marijn Besseling |
| 2 weeks |
2ac698df8f |
Let walls cast shadows and roofs keep daylight out |
Marijn Besseling |
| 2 weeks |
8279a8c003 |
Add chop/mine designations |
Marijn Besseling |
| 2 weeks |
ace548ce51 |
Add a manual build tool |
Marijn Besseling |
| 2 weeks |
5531aaf964 |
Refuel fires before they burn out |
Marijn Besseling |
| 2 weeks |
8c5f119097 |
Add zoom buttons |
Marijn Besseling |
| 2 weeks |
fac8d7efb5 |
Add families with their own homes and children |
Marijn Besseling |
| 2 weeks |
dae07f6ccc |
Add adaptive max simulation speed |
Marijn Besseling |
| 2 weeks |
047e40b9a3 |
Gather and sow food before other work when food is short |
Marijn Besseling |
| 2 weeks |
5b0b7f3e37 |
Look up material stacks by tile in build searches |
Marijn Besseling |
| 2 weeks |
588a85c456 |
Count only stock within the colony's reach |
Marijn Besseling |