| 1 |
use bevy::{ecs::system::SystemState, prelude::*}; |
| 2 |
use serde::{Deserialize, Serialize}; |
| 3 |
|
| 4 |
use crate::{ |
| 5 |
actions::Action, |
| 6 |
animals::{Animal, AnimalAssets, AnimalKind, Tame, spawn_animal}, |
| 7 |
building::{Blueprints, BuildKind}, |
| 8 |
colonist::{Colonist, ColonistAssets, NAMES, spawn_colonist}, |
| 9 |
designations::Designations, |
| 10 |
economy::ColonyGoals, |
| 11 |
family::{Affinity, CHILD_SCALE, Child, Family, Homes, Partner}, |
| 12 |
food::Hunger, |
| 13 |
items::{Carrying, Item, ItemAssets, spawn_stack}, |
| 14 |
jobs::{Tool, WorkPriorities}, |
| 15 |
mood::{Age, LastMeal, Losses, Mood, Sick, Unhappy}, |
| 16 |
needs::Rest, |
| 17 |
population::{ColonyLog, Starvation}, |
| 18 |
rng::SimRng, |
| 19 |
sim::{SimPos, SimTick, sim_pos}, |
| 20 |
structures::{Fuel, Structure, StructureAssets, StructureKind, spawn_structure}, |
| 21 |
world::{MapLayers, TilePos, WorldMap}, |
| 22 |
worldgen::{WorldGenerated, WorldSeed, generate}, |
| 23 |
zones::{Zones, ZonesSave}, |
| 24 |
}; |
| 25 |
|
| 26 |
pub struct SavePlugin; |
| 27 |
|
| 28 |
impl Plugin for SavePlugin { |
| 29 |
fn build(&self, app: &mut App) { |
| 30 |
app.add_systems(Update, save_game) |
| 31 |
.add_systems(PreUpdate, start_load) |
| 32 |
.add_systems(PostUpdate, finish_load); |
| 33 |
} |
| 34 |
} |
| 35 |
|
| 36 |
const SAVE_VERSION: u32 = 1; |
| 37 |
|
| 38 |
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq)] |
| 39 |
pub struct ColonistSave { |
| 40 |
name: String, |
| 41 |
pos: Vec2, |
| 42 |
tile: UVec2, |
| 43 |
rest: f32, |
| 44 |
hunger: f32, |
| 45 |
mood: Option<f32>, |
| 46 |
born: Option<i64>, |
| 47 |
family: Option<u32>, |
| 48 |
partner: Option<usize>, |
| 49 |
child_born: Option<u64>, |
| 50 |
carrying: Option<Item>, |
| 51 |
priorities: WorkPriorities, |
| 52 |
tool_wear: Option<u32>, |
| 53 |
sick_until: Option<u64>, |
| 54 |
last_meal: Option<(bool, u64)>, |
| 55 |
unhappy: u32, |
| 56 |
starvation: u32, |
| 57 |
} |
| 58 |
|
| 59 |
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq)] |
| 60 |
pub struct AnimalSave { |
| 61 |
kind: AnimalKind, |
| 62 |
pos: Vec2, |
| 63 |
tile: UVec2, |
| 64 |
tame: bool, |
| 65 |
} |
| 66 |
|
| 67 |
#[derive(Serialize, Deserialize, Debug)] |
| 68 |
pub struct SaveGame { |
| 69 |
version: u32, |
| 70 |
seed: u32, |
| 71 |
tick: u64, |
| 72 |
rng: SimRng, |
| 73 |
map: MapLayers, |
| 74 |
zones: ZonesSave, |
| 75 |
blueprints: Vec<(UVec2, BuildKind)>, |
| 76 |
homes: Homes, |
| 77 |
designations: Designations, |
| 78 |
goals: ColonyGoals, |
| 79 |
log: ColonyLog, |
| 80 |
losses: Losses, |
| 81 |
colonists: Vec<ColonistSave>, |
| 82 |
items: Vec<(UVec2, Item)>, |
| 83 |
structures: Vec<(UVec2, StructureKind, Option<u32>)>, |
| 84 |
animals: Vec<AnimalSave>, |
| 85 |
} |
| 86 |
|
| 87 |
#[allow(clippy::type_complexity)] |
| 88 |
pub fn snapshot(world: &mut World) -> SaveGame { |
| 89 |
let mut colonist_query = world.query::<( |
| 90 |
Entity, |
| 91 |
&Colonist, |
| 92 |
&SimPos, |
| 93 |
&TilePos, |
| 94 |
&Rest, |
| 95 |
&Hunger, |
| 96 |
&Carrying, |
| 97 |
&WorkPriorities, |
| 98 |
( |
| 99 |
Option<&Mood>, |
| 100 |
Option<&Age>, |
| 101 |
Option<&Family>, |
| 102 |
Option<&Partner>, |
| 103 |
Option<&Child>, |
| 104 |
Option<&Tool>, |
| 105 |
Option<&Sick>, |
| 106 |
Option<&LastMeal>, |
| 107 |
Option<&Unhappy>, |
| 108 |
Option<&Starvation>, |
| 109 |
), |
| 110 |
)>(); |
| 111 |
let rows: Vec<_> = colonist_query.iter(world).collect(); |
| 112 |
let order: Vec<Entity> = rows.iter().map(|r| r.0).collect(); |
| 113 |
let colonists = rows |
| 114 |
.iter() |
| 115 |
.map( |
| 116 |
|&(_, colonist, pos, tile, rest, hunger, carrying, priorities, extra)| { |
| 117 |
let (mood, age, family, partner, child, tool, sick, meal, unhappy, starvation) = |
| 118 |
extra; |
| 119 |
ColonistSave { |
| 120 |
name: colonist.name.clone(), |
| 121 |
pos: pos.0, |
| 122 |
tile: tile.0, |
| 123 |
rest: rest.0, |
| 124 |
hunger: hunger.0, |
| 125 |
mood: mood.map(|m| m.0), |
| 126 |
born: age.map(|a| a.born), |
| 127 |
family: family.map(|f| f.0), |
| 128 |
partner: partner.and_then(|p| order.iter().position(|&e| e == p.0)), |
| 129 |
child_born: child.map(|c| c.born), |
| 130 |
carrying: carrying.0, |
| 131 |
priorities: priorities.clone(), |
| 132 |
tool_wear: tool.map(|t| t.wear), |
| 133 |
sick_until: sick.map(|s| s.until), |
| 134 |
last_meal: meal.map(|m| (m.cooked, m.tick)), |
| 135 |
unhappy: unhappy.map_or(0, |u| u.0), |
| 136 |
starvation: starvation.map_or(0, |s| s.0), |
| 137 |
} |
| 138 |
}, |
| 139 |
) |
| 140 |
.collect(); |
| 141 |
let items = world |
| 142 |
.query::<(&Item, &TilePos)>() |
| 143 |
.iter(world) |
| 144 |
.map(|(item, pos)| (pos.0, *item)) |
| 145 |
.collect(); |
| 146 |
let structures = world |
| 147 |
.query::<(&Structure, &TilePos, Option<&Fuel>)>() |
| 148 |
.iter(world) |
| 149 |
.map(|(s, pos, fuel)| (pos.0, s.kind, fuel.map(|f| f.0))) |
| 150 |
.collect(); |
| 151 |
let animals = world |
| 152 |
.query::<(&Animal, &SimPos, &TilePos, Has<Tame>)>() |
| 153 |
.iter(world) |
| 154 |
.map(|(animal, pos, tile, tame)| AnimalSave { |
| 155 |
kind: animal.kind, |
| 156 |
pos: pos.0, |
| 157 |
tile: tile.0, |
| 158 |
tame, |
| 159 |
}) |
| 160 |
.collect(); |
| 161 |
let mut blueprints: Vec<(UVec2, BuildKind)> = world |
| 162 |
.resource::<Blueprints>() |
| 163 |
.0 |
| 164 |
.iter() |
| 165 |
.map(|(t, k)| (*t, *k)) |
| 166 |
.collect(); |
| 167 |
blueprints.sort_by_key(|(t, _)| (t.y, t.x)); |
| 168 |
SaveGame { |
| 169 |
version: SAVE_VERSION, |
| 170 |
seed: world.resource::<WorldSeed>().0, |
| 171 |
tick: world.resource::<SimTick>().0, |
| 172 |
rng: world.resource::<SimRng>().clone(), |
| 173 |
map: world.resource::<WorldMap>().layers(), |
| 174 |
zones: world.resource::<Zones>().save(), |
| 175 |
blueprints, |
| 176 |
homes: world.resource::<Homes>().clone(), |
| 177 |
designations: Designations(world.resource::<Designations>().0.clone()), |
| 178 |
goals: world.resource::<ColonyGoals>().clone(), |
| 179 |
log: ColonyLog(world.resource::<ColonyLog>().0.clone()), |
| 180 |
losses: Losses(world.resource::<Losses>().0.clone()), |
| 181 |
colonists, |
| 182 |
items, |
| 183 |
structures, |
| 184 |
animals, |
| 185 |
} |
| 186 |
} |
| 187 |
|
| 188 |
pub fn restore_map(save: &SaveGame, size: UVec2) -> Result<WorldMap, String> { |
| 189 |
if save.version != SAVE_VERSION { |
| 190 |
return Err(format!("unsupported save version {}", save.version)); |
| 191 |
} |
| 192 |
let mut map = generate(size, save.seed); |
| 193 |
map.restore(&save.map)?; |
| 194 |
Ok(map) |
| 195 |
} |
| 196 |
|
| 197 |
#[derive(Resource)] |
| 198 |
struct PendingLoad(SaveGame); |
| 199 |
|
| 200 |
fn despawn_all<T: Component>(world: &mut World) { |
| 201 |
let entities: Vec<Entity> = world |
| 202 |
.query_filtered::<Entity, With<T>>() |
| 203 |
.iter(world) |
| 204 |
.collect(); |
| 205 |
for entity in entities { |
| 206 |
world.despawn(entity); |
| 207 |
} |
| 208 |
} |
| 209 |
|
| 210 |
type SpawnParams<'w, 's> = ( |
| 211 |
Commands<'w, 's>, |
| 212 |
Res<'w, ColonistAssets>, |
| 213 |
Res<'w, ItemAssets>, |
| 214 |
Res<'w, StructureAssets>, |
| 215 |
Res<'w, AnimalAssets>, |
| 216 |
ResMut<'w, Assets<ColorMaterial>>, |
| 217 |
); |
| 218 |
|
| 219 |
pub fn apply(world: &mut World, save: SaveGame) { |
| 220 |
despawn_all::<Colonist>(world); |
| 221 |
despawn_all::<Animal>(world); |
| 222 |
despawn_all::<Item>(world); |
| 223 |
despawn_all::<Structure>(world); |
| 224 |
world.insert_resource(SimTick(save.tick)); |
| 225 |
world.insert_resource(save.rng); |
| 226 |
world.insert_resource(Zones::load(save.zones)); |
| 227 |
world.insert_resource(Blueprints(save.blueprints.into_iter().collect())); |
| 228 |
world.insert_resource(save.homes); |
| 229 |
world.insert_resource(save.designations); |
| 230 |
world.insert_resource(save.goals); |
| 231 |
world.insert_resource(save.log); |
| 232 |
world.insert_resource(save.losses); |
| 233 |
world.insert_resource(Affinity::default()); |
| 234 |
let mut state: SystemState<SpawnParams> = SystemState::new(world); |
| 235 |
let ( |
| 236 |
mut commands, |
| 237 |
colonist_assets, |
| 238 |
item_assets, |
| 239 |
structure_assets, |
| 240 |
animal_assets, |
| 241 |
mut materials, |
| 242 |
) = state.get_mut(world).expect("assets exist"); |
| 243 |
for (tile, item) in save.items { |
| 244 |
spawn_stack(&mut commands, &item_assets, tile, item); |
| 245 |
} |
| 246 |
for (tile, kind, fuel) in save.structures { |
| 247 |
let entity = spawn_structure(&mut commands, &structure_assets, tile, kind); |
| 248 |
if let Some(fuel) = fuel { |
| 249 |
commands.entity(entity).insert(Fuel(fuel)); |
| 250 |
} |
| 251 |
} |
| 252 |
for animal in save.animals { |
| 253 |
let entity = spawn_animal(&mut commands, &animal_assets, animal.kind, animal.tile); |
| 254 |
let mut entity = commands.entity(entity); |
| 255 |
entity.insert(sim_pos(animal.pos)); |
| 256 |
if animal.tame { |
| 257 |
entity.insert(Tame); |
| 258 |
} |
| 259 |
} |
| 260 |
let entities: Vec<Entity> = save |
| 261 |
.colonists |
| 262 |
.iter() |
| 263 |
.map(|c| { |
| 264 |
let index = NAMES.iter().position(|n| *n == c.name).unwrap_or(0); |
| 265 |
let entity = spawn_colonist( |
| 266 |
&mut commands, |
| 267 |
&colonist_assets, |
| 268 |
&item_assets, |
| 269 |
&mut materials, |
| 270 |
index, |
| 271 |
c.tile, |
| 272 |
); |
| 273 |
let mut e = commands.entity(entity); |
| 274 |
e.insert(( |
| 275 |
Colonist { |
| 276 |
name: c.name.clone(), |
| 277 |
}, |
| 278 |
Name::new(c.name.clone()), |
| 279 |
sim_pos(c.pos), |
| 280 |
Rest(c.rest), |
| 281 |
Hunger(c.hunger), |
| 282 |
Carrying(c.carrying), |
| 283 |
c.priorities.clone(), |
| 284 |
Unhappy(c.unhappy), |
| 285 |
Starvation(c.starvation), |
| 286 |
)); |
| 287 |
if let Some(mood) = c.mood { |
| 288 |
e.insert(Mood(mood)); |
| 289 |
} |
| 290 |
if let Some(born) = c.born { |
| 291 |
e.insert(Age { born }); |
| 292 |
} |
| 293 |
if let Some(family) = c.family { |
| 294 |
e.insert(Family(family)); |
| 295 |
} |
| 296 |
if let Some(born) = c.child_born { |
| 297 |
e.insert(( |
| 298 |
Child { born }, |
| 299 |
Transform::from_translation(c.pos.extend(1.0)) |
| 300 |
.with_scale(Vec3::splat(CHILD_SCALE)), |
| 301 |
)); |
| 302 |
} |
| 303 |
if let Some(wear) = c.tool_wear { |
| 304 |
e.insert(Tool { wear }); |
| 305 |
} |
| 306 |
if let Some(until) = c.sick_until { |
| 307 |
e.insert(Sick { until }); |
| 308 |
} |
| 309 |
if let Some((cooked, tick)) = c.last_meal { |
| 310 |
e.insert(LastMeal { cooked, tick }); |
| 311 |
} |
| 312 |
entity |
| 313 |
}) |
| 314 |
.collect(); |
| 315 |
for (c, &entity) in save.colonists.iter().zip(&entities) { |
| 316 |
if let Some(&partner) = c.partner.and_then(|i| entities.get(i)) { |
| 317 |
commands.entity(entity).insert(Partner(partner)); |
| 318 |
} |
| 319 |
} |
| 320 |
state.apply(world); |
| 321 |
} |
| 322 |
|
| 323 |
const SAVE_KEY: &str = "simulator-save"; |
| 324 |
|
| 325 |
#[cfg(target_arch = "wasm32")] |
| 326 |
fn storage() -> Result<web_sys::Storage, String> { |
| 327 |
web_sys::window() |
| 328 |
.and_then(|w| w.local_storage().ok().flatten()) |
| 329 |
.ok_or_else(|| "no local storage".to_string()) |
| 330 |
} |
| 331 |
|
| 332 |
#[cfg(target_arch = "wasm32")] |
| 333 |
fn write_save(data: &str) -> Result<(), String> { |
| 334 |
storage()? |
| 335 |
.set_item(SAVE_KEY, data) |
| 336 |
.map_err(|_| "storage is full".to_string()) |
| 337 |
} |
| 338 |
|
| 339 |
#[cfg(target_arch = "wasm32")] |
| 340 |
fn read_save() -> Result<String, String> { |
| 341 |
storage()? |
| 342 |
.get_item(SAVE_KEY) |
| 343 |
.ok() |
| 344 |
.flatten() |
| 345 |
.ok_or_else(|| "no saved game".to_string()) |
| 346 |
} |
| 347 |
|
| 348 |
#[cfg(not(target_arch = "wasm32"))] |
| 349 |
fn save_path() -> std::path::PathBuf { |
| 350 |
std::path::PathBuf::from(format!("{SAVE_KEY}.json")) |
| 351 |
} |
| 352 |
|
| 353 |
#[cfg(not(target_arch = "wasm32"))] |
| 354 |
fn write_save(data: &str) -> Result<(), String> { |
| 355 |
std::fs::write(save_path(), data).map_err(|e| e.to_string()) |
| 356 |
} |
| 357 |
|
| 358 |
#[cfg(not(target_arch = "wasm32"))] |
| 359 |
fn read_save() -> Result<String, String> { |
| 360 |
std::fs::read_to_string(save_path()).map_err(|_| "no saved game".to_string()) |
| 361 |
} |
| 362 |
|
| 363 |
fn save_game(world: &mut World, mut reader: Local<Option<SystemState<MessageReader<Action>>>>) { |
| 364 |
let state = reader.get_or_insert_with(|| SystemState::new(world)); |
| 365 |
let requested = state |
| 366 |
.get_mut(world) |
| 367 |
.is_ok_and(|mut actions| actions.read().any(|a| *a == Action::Save)); |
| 368 |
if !requested { |
| 369 |
return; |
| 370 |
} |
| 371 |
let save = snapshot(world); |
| 372 |
let result = serde_json::to_string(&save) |
| 373 |
.map_err(|e| e.to_string()) |
| 374 |
.and_then(|data| write_save(&data)); |
| 375 |
let tick = *world.resource::<SimTick>(); |
| 376 |
let message = match result { |
| 377 |
Ok(()) => "Game saved".to_string(), |
| 378 |
Err(e) => format!("Save failed: {e}"), |
| 379 |
}; |
| 380 |
world.resource_mut::<ColonyLog>().push(tick, message); |
| 381 |
} |
| 382 |
|
| 383 |
fn start_load(world: &mut World, mut reader: Local<Option<SystemState<MessageReader<Action>>>>) { |
| 384 |
let state = reader.get_or_insert_with(|| SystemState::new(world)); |
| 385 |
let requested = state |
| 386 |
.get_mut(world) |
| 387 |
.is_ok_and(|mut actions| actions.read().any(|a| *a == Action::Load)); |
| 388 |
if !requested { |
| 389 |
return; |
| 390 |
} |
| 391 |
let size = world.resource::<WorldMap>().size; |
| 392 |
let loaded = read_save().and_then(|data| { |
| 393 |
let save: SaveGame = serde_json::from_str(&data).map_err(|e| e.to_string())?; |
| 394 |
let map = restore_map(&save, size)?; |
| 395 |
Ok((save, map)) |
| 396 |
}); |
| 397 |
match loaded { |
| 398 |
Ok((save, map)) => { |
| 399 |
world.insert_resource(WorldSeed(save.seed)); |
| 400 |
world.insert_resource(map); |
| 401 |
world.write_message(WorldGenerated); |
| 402 |
world.insert_resource(PendingLoad(save)); |
| 403 |
} |
| 404 |
Err(e) => { |
| 405 |
let tick = *world.resource::<SimTick>(); |
| 406 |
world |
| 407 |
.resource_mut::<ColonyLog>() |
| 408 |
.push(tick, format!("Load failed: {e}")); |
| 409 |
} |
| 410 |
} |
| 411 |
} |
| 412 |
|
| 413 |
fn finish_load(world: &mut World) { |
| 414 |
let Some(PendingLoad(save)) = world.remove_resource::<PendingLoad>() else { |
| 415 |
return; |
| 416 |
}; |
| 417 |
let tick = SimTick(save.tick); |
| 418 |
apply(world, save); |
| 419 |
world |
| 420 |
.resource_mut::<ColonyLog>() |
| 421 |
.push(tick, "Game loaded".to_string()); |
| 422 |
} |
| 423 |
|
| 424 |
#[cfg(test)] |
| 425 |
mod tests { |
| 426 |
use super::*; |
| 427 |
use crate::{items::ItemKind, world::Plant}; |
| 428 |
|
| 429 |
fn app() -> App { |
| 430 |
let mut app = App::new(); |
| 431 |
app.insert_resource(WorldSeed(7)) |
| 432 |
.insert_resource(generate(UVec2::splat(64), 7)) |
| 433 |
.insert_resource(SimTick(12345)) |
| 434 |
.insert_resource(SimRng::new(3)) |
| 435 |
.init_resource::<Zones>() |
| 436 |
.init_resource::<Blueprints>() |
| 437 |
.init_resource::<Homes>() |
| 438 |
.init_resource::<Designations>() |
| 439 |
.init_resource::<ColonyGoals>() |
| 440 |
.init_resource::<ColonyLog>() |
| 441 |
.init_resource::<Losses>() |
| 442 |
.init_resource::<ColonistAssets>() |
| 443 |
.init_resource::<ItemAssets>() |
| 444 |
.init_resource::<StructureAssets>() |
| 445 |
.init_resource::<AnimalAssets>() |
| 446 |
.init_resource::<Assets<ColorMaterial>>(); |
| 447 |
app |
| 448 |
} |
| 449 |
|
| 450 |
|
| 451 |
|
| 452 |
#[test] |
| 453 |
fn a_saved_colony_loads_back_the_same() { |
| 454 |
let mut app = app(); |
| 455 |
let world = app.world_mut(); |
| 456 |
{ |
| 457 |
let mut map = world.resource_mut::<WorldMap>(); |
| 458 |
map.set_plant(UVec2::new(3, 3), Some(Plant::Crop)); |
| 459 |
map.set_growth(UVec2::new(3, 3), 0.42); |
| 460 |
map.set_wall(UVec2::new(4, 4), true); |
| 461 |
map.set_roof(UVec2::new(5, 5), true); |
| 462 |
map.set_wear(UVec2::new(6, 6), 12.5); |
| 463 |
} |
| 464 |
world.resource_mut::<Blueprints>().0.insert( |
| 465 |
UVec2::new(9, 9), |
| 466 |
BuildKind::Structure(StructureKind::Statue), |
| 467 |
); |
| 468 |
let ada = world |
| 469 |
.spawn(( |
| 470 |
Colonist { name: "Ada".into() }, |
| 471 |
sim_pos(Vec2::new(40.0, 40.0)), |
| 472 |
TilePos(UVec2::new(2, 2)), |
| 473 |
Hunger(0.4), |
| 474 |
Family(1), |
| 475 |
Tool { wear: 99 }, |
| 476 |
Carrying(Some(Item::new(ItemKind::Wood, 7))), |
| 477 |
)) |
| 478 |
.id(); |
| 479 |
let bram = world |
| 480 |
.spawn(( |
| 481 |
Colonist { |
| 482 |
name: "Bram".into(), |
| 483 |
}, |
| 484 |
Family(1), |
| 485 |
Partner(ada), |
| 486 |
)) |
| 487 |
.id(); |
| 488 |
world.entity_mut(ada).insert(Partner(bram)); |
| 489 |
world.spawn((Item::new(ItemKind::Meal, 3), TilePos(UVec2::new(1, 1)))); |
| 490 |
world.spawn(( |
| 491 |
Structure { |
| 492 |
kind: StructureKind::Campfire, |
| 493 |
}, |
| 494 |
TilePos(UVec2::new(8, 8)), |
| 495 |
Fuel(500), |
| 496 |
)); |
| 497 |
let saved = snapshot(world); |
| 498 |
let json = serde_json::to_string(&saved).unwrap(); |
| 499 |
assert!(json.len() < 100_000, "{}", json.len()); |
| 500 |
|
| 501 |
let mut fresh = self::app(); |
| 502 |
let world = fresh.world_mut(); |
| 503 |
world.spawn(Colonist { |
| 504 |
name: "Stray".into(), |
| 505 |
}); |
| 506 |
let loaded: SaveGame = serde_json::from_str(&json).unwrap(); |
| 507 |
let map = restore_map(&loaded, UVec2::splat(64)).unwrap(); |
| 508 |
world.insert_resource(map); |
| 509 |
apply(world, loaded); |
| 510 |
|
| 511 |
let map = world.resource::<WorldMap>(); |
| 512 |
assert_eq!(map.growth(IVec2::new(3, 3)), 0.42); |
| 513 |
assert!(map.is_wall(IVec2::new(4, 4)) && map.is_roofed(IVec2::new(5, 5))); |
| 514 |
assert_eq!(map.wear(IVec2::new(6, 6)), 12.5); |
| 515 |
assert_eq!(map.worn_tiles(), vec![UVec2::new(6, 6)]); |
| 516 |
assert_eq!(world.resource::<SimTick>().0, 12345); |
| 517 |
assert_eq!(world.resource::<Blueprints>().0.len(), 1); |
| 518 |
let mut colonists = world.query::<(Entity, &Colonist, Option<&Partner>, &Hunger)>(); |
| 519 |
let rows: Vec<_> = colonists.iter(world).collect(); |
| 520 |
assert_eq!(rows.len(), 2); |
| 521 |
let find = |name: &str| rows.iter().find(|r| r.1.name == name).unwrap(); |
| 522 |
let (ada, bram) = (find("Ada"), find("Bram")); |
| 523 |
assert_eq!(ada.2.map(|p| p.0), Some(bram.0)); |
| 524 |
assert_eq!(ada.3.0, 0.4); |
| 525 |
assert_eq!(world.get::<Tool>(ada.0), Some(&Tool { wear: 99 })); |
| 526 |
assert_eq!(world.get::<Carrying>(ada.0).unwrap().0.unwrap().count, 7); |
| 527 |
let fuel: Vec<u32> = world.query::<&Fuel>().iter(world).map(|f| f.0).collect(); |
| 528 |
assert_eq!(fuel, vec![500]); |
| 529 |
assert_eq!(world.query::<&Item>().iter(world).count(), 1); |
| 530 |
} |
| 531 |
} |