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|
| 2 |
|
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use crate::number_input_f32::number_input_f32; |
| 4 |
use crate::number_input_i32::number_input_i32; |
| 5 |
use crate::radio::{feathers_option_buttons, main_ui_node_scene, RadioButtonOptionValue}; |
| 6 |
use bevy::feathers::tokens::semantic::SURFACE_PANE_BODY; |
| 7 |
use bevy::{ |
| 8 |
color::palettes::css::*, |
| 9 |
feathers::{ |
| 10 |
containers::{pane, pane_body}, |
| 11 |
controls::{FeathersButton, FeathersNumberInput, NumberInputPrecision, NumberInputValue}, |
| 12 |
dark_theme::create_dark_theme, |
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display::caption, |
| 14 |
theme::{ThemeProps, UiTheme}, |
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FeathersPlugins, |
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}, |
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prelude::*, |
| 18 |
ui_widgets::{radio_self_update, Activate, ValueChange}, |
| 19 |
}; |
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|
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#[path = "../../helpers/number_input_f32.rs"] |
| 22 |
mod number_input_f32; |
| 23 |
|
| 24 |
#[path = "../../helpers/number_input_i32.rs"] |
| 25 |
mod number_input_i32; |
| 26 |
|
| 27 |
#[path = "../../helpers/radio.rs"] |
| 28 |
mod radio; |
| 29 |
|
| 30 |
|
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#[derive(Component, Clone, Copy, Default, PartialEq)] |
| 32 |
enum Shape { |
| 33 |
#[default] |
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Square, |
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RoundedSquare, |
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Circle, |
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LongRectangle, |
| 38 |
TallRectangle, |
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} |
| 40 |
|
| 41 |
impl Shape { |
| 42 |
|
| 43 |
fn change_node(&self, node: &mut Node) { |
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match *self { |
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Self::Square => { |
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node.width = px(164); |
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node.height = px(164); |
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node.border_radius = BorderRadius::ZERO; |
| 49 |
} |
| 50 |
Self::RoundedSquare => { |
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node.width = px(164); |
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node.height = px(164); |
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node.border_radius = BorderRadius::all(px(41)); |
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} |
| 55 |
Self::Circle => { |
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node.width = px(164); |
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node.height = px(164); |
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node.border_radius = BorderRadius::MAX; |
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} |
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Self::LongRectangle => { |
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node.width = px(240); |
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node.height = px(80); |
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node.border_radius = BorderRadius::all(px(32)); |
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} |
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Self::TallRectangle => { |
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node.width = px(80); |
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node.height = px(240); |
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node.border_radius = BorderRadius::all(px(32)); |
| 69 |
} |
| 70 |
} |
| 71 |
} |
| 72 |
|
| 73 |
|
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const fn label(&self) -> &'static str { |
| 75 |
match *self { |
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Shape::Square => "Square", |
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Shape::RoundedSquare => "Rounded Square", |
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Shape::Circle => "Circle", |
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Shape::LongRectangle => "Long Rectangle", |
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Shape::TallRectangle => "Tall Rectangle", |
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} |
| 82 |
} |
| 83 |
} |
| 84 |
|
| 85 |
const SHAPE_OPTIONS: [(Shape, &str); 5] = [ |
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(Shape::Square, Shape::Square.label()), |
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(Shape::RoundedSquare, Shape::RoundedSquare.label()), |
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(Shape::Circle, Shape::Circle.label()), |
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(Shape::LongRectangle, Shape::LongRectangle.label()), |
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(Shape::TallRectangle, Shape::TallRectangle.label()), |
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]; |
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|
| 93 |
|
| 94 |
#[derive(Resource)] |
| 95 |
struct AppSettings { |
| 96 |
shape: Shape, |
| 97 |
|
| 98 |
|
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x_offset: f32, |
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y_offset: f32, |
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blur: f32, |
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spread: f32, |
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|
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count: usize, |
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|
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samples: u32, |
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} |
| 108 |
|
| 109 |
|
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impl Default for AppSettings { |
| 111 |
fn default() -> Self { |
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Self { |
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shape: Shape::default(), |
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x_offset: 20.0, |
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y_offset: 20.0, |
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blur: 10.0, |
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spread: 15.0, |
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count: 1, |
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samples: 6, |
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} |
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} |
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} |
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|
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#[derive(Component, Clone, Default)] |
| 125 |
struct ShadowNode; |
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|
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#[derive(Component, Clone, Default)] |
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struct SettingsPanel; |
| 129 |
|
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#[derive(Component, Clone, Copy, Default, PartialEq, Eq, Debug)] |
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enum AppNumberInputF32 { |
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#[default] |
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XOffset, |
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YOffset, |
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Blur, |
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Spread, |
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} |
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|
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#[derive(Component, Clone, Copy, Default, PartialEq, Eq, Debug)] |
| 140 |
enum AppNumberInputI32 { |
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#[default] |
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Count, |
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Samples, |
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} |
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|
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impl AppNumberInputF32 { |
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fn label(&self) -> &str { |
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match self { |
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AppNumberInputF32::XOffset => "X Offset", |
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AppNumberInputF32::YOffset => "Y Offset", |
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AppNumberInputF32::Blur => "Blur", |
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AppNumberInputF32::Spread => "Spread", |
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} |
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} |
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} |
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|
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impl AppNumberInputI32 { |
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fn label(&self) -> &str { |
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match self { |
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AppNumberInputI32::Count => "Count (1 - 3)", |
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AppNumberInputI32::Samples => "Samples (0 - 15)", |
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} |
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} |
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} |
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|
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fn main() { |
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App::new() |
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.add_plugins((DefaultPlugins, FeathersPlugins)) |
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.insert_resource(UiTheme(get_example_theme())) |
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.init_resource::<AppSettings>() |
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.add_systems(Startup, setup) |
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.add_observer(on_value_change_i32_update_shadow) |
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.add_observer(on_value_change_f32_update_shadow) |
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.add_observer(on_value_change_update_shape) |
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.add_observer(radio_self_update) |
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.run(); |
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} |
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|
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|
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fn setup(mut commands: Commands, app_settings: Res<AppSettings>) { |
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|
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let mut node = Node { |
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width: px(164), |
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height: px(164), |
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border: UiRect::all(px(1)), |
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align_items: AlignItems::Center, |
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justify_content: JustifyContent::Center, |
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border_radius: BorderRadius::ZERO, |
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..default() |
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}; |
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app_settings.shape.change_node(&mut node); |
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|
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commands.spawn_scene_list(bsn_list! { |
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|
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Camera2d |
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BoxShadowSamples({app_settings.samples}) |
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-- |
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|
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Node { |
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width: percent(100), |
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height: percent(100), |
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align_items: AlignItems::Center, |
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justify_content: JustifyContent::Center, |
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} |
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BackgroundColor(GRAY) |
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Children [ |
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node |
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BorderColor::all(WHITE) |
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BackgroundColor(Color::srgb(0.21, 0.21, 0.21)) |
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BoxShadow(vec![ShadowStyle { |
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color: Color::BLACK.with_alpha(0.8), |
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x_offset: px(app_settings.x_offset), |
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y_offset: px(app_settings.y_offset), |
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spread_radius: px(app_settings.spread), |
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blur_radius: px(app_settings.blur), |
| 216 |
}]) |
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ShadowNode |
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] |
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-- |
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@settings_panel_scene(&app_settings) |
| 221 |
}); |
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} |
| 223 |
|
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fn settings_panel_scene(app_settings: &AppSettings) -> impl Scene { |
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let selected_shape_index = SHAPE_OPTIONS |
| 226 |
.iter() |
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.enumerate() |
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.find(|(_, (shape, _))| *shape == app_settings.shape) |
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|
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.map_or(SHAPE_OPTIONS.len(), |(index, _)| index); |
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|
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bsn! { |
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SettingsPanel |
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ZIndex(10) |
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@pane() |
| 236 |
@main_ui_node_scene() |
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Children [ |
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@pane_body() |
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Children [ |
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@feathers_option_buttons( |
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"Shape", |
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&SHAPE_OPTIONS, |
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selected_shape_index, |
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) |
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-- |
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@number_input_f32( |
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AppNumberInputF32::XOffset.label(), |
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Some(AppNumberInputF32::XOffset), |
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app_settings.x_offset, |
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NumberInputPrecision(0), |
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-200. ..=200. |
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) |
| 253 |
-- |
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@number_input_f32( |
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AppNumberInputF32::YOffset.label(), |
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Some(AppNumberInputF32::YOffset), |
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app_settings.y_offset, |
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NumberInputPrecision(0), |
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-200. ..=200. |
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) |
| 261 |
-- |
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@number_input_f32( |
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AppNumberInputF32::Blur.label(), |
| 264 |
Some(AppNumberInputF32::Blur), |
| 265 |
app_settings.blur, |
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NumberInputPrecision(0), |
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0. ..=100. |
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) |
| 269 |
-- |
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@number_input_f32( |
| 271 |
AppNumberInputF32::Spread.label(), |
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Some(AppNumberInputF32::Spread), |
| 273 |
app_settings.spread, |
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NumberInputPrecision(0), |
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-200. ..=200. |
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) |
| 277 |
-- |
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@number_input_i32( |
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AppNumberInputI32::Count.label(), |
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Some(AppNumberInputI32::Count), |
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app_settings.count as i32, |
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NumberInputPrecision(0), |
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1..=3 |
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) |
| 285 |
-- |
| 286 |
@number_input_i32( |
| 287 |
AppNumberInputI32::Samples.label(), |
| 288 |
Some(AppNumberInputI32::Samples), |
| 289 |
app_settings.samples as i32, |
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NumberInputPrecision(0), |
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0..=15 |
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) |
| 293 |
-- |
| 294 |
|
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@FeathersButton { |
| 296 |
@caption: bsn! { @caption("Reset") } |
| 297 |
} |
| 298 |
on(on_activate_reset) |
| 299 |
] |
| 300 |
] |
| 301 |
} |
| 302 |
} |
| 303 |
|
| 304 |
fn get_example_theme() -> ThemeProps { |
| 305 |
let mut props = create_dark_theme(); |
| 306 |
|
| 307 |
if let Some(color) = props.semantic_base.get_mut(&SURFACE_PANE_BODY) { |
| 308 |
color.set_alpha(0.9); |
| 309 |
} |
| 310 |
props |
| 311 |
} |
| 312 |
|
| 313 |
|
| 314 |
|
| 315 |
|
| 316 |
fn on_value_change_i32_update_shadow( |
| 317 |
value_change: On<ValueChange<i32>>, |
| 318 |
number_input_q: Query<&AppNumberInputI32, With<FeathersNumberInput>>, |
| 319 |
mut commands: Commands, |
| 320 |
mut app_settings: ResMut<AppSettings>, |
| 321 |
mut box_shadow_q: Query<&mut BoxShadow, With<ShadowNode>>, |
| 322 |
mut samples_q: Query<&mut BoxShadowSamples, With<Camera2d>>, |
| 323 |
) { |
| 324 |
if let Ok(app_number_input_i32) = number_input_q.get(value_change.source) { |
| 325 |
match app_number_input_i32 { |
| 326 |
AppNumberInputI32::Count => { |
| 327 |
app_settings.count = value_change.value as usize; |
| 328 |
for mut box_shadow in &mut box_shadow_q { |
| 329 |
*box_shadow = BoxShadow(generate_shadows(&app_settings)); |
| 330 |
} |
| 331 |
} |
| 332 |
AppNumberInputI32::Samples => { |
| 333 |
app_settings.samples = value_change.value as u32; |
| 334 |
for mut samples in &mut samples_q { |
| 335 |
samples.0 = app_settings.samples; |
| 336 |
} |
| 337 |
} |
| 338 |
} |
| 339 |
} |
| 340 |
|
| 341 |
commands |
| 342 |
.entity(value_change.source) |
| 343 |
.insert(NumberInputValue::I32(value_change.value)); |
| 344 |
} |
| 345 |
|
| 346 |
|
| 347 |
fn on_value_change_f32_update_shadow( |
| 348 |
value_change: On<ValueChange<f32>>, |
| 349 |
number_input_q: Query<&AppNumberInputF32, With<FeathersNumberInput>>, |
| 350 |
mut commands: Commands, |
| 351 |
mut app_settings: ResMut<AppSettings>, |
| 352 |
mut box_shadow_q: Query<&mut BoxShadow, With<ShadowNode>>, |
| 353 |
) { |
| 354 |
if let Ok(app_number_input_i32) = number_input_q.get(value_change.source) { |
| 355 |
match app_number_input_i32 { |
| 356 |
AppNumberInputF32::XOffset => { |
| 357 |
app_settings.x_offset = value_change.value; |
| 358 |
} |
| 359 |
AppNumberInputF32::YOffset => { |
| 360 |
app_settings.y_offset = value_change.value; |
| 361 |
} |
| 362 |
AppNumberInputF32::Blur => { |
| 363 |
app_settings.blur = value_change.value; |
| 364 |
} |
| 365 |
AppNumberInputF32::Spread => { |
| 366 |
app_settings.spread = value_change.value; |
| 367 |
} |
| 368 |
} |
| 369 |
for mut box_shadow in &mut box_shadow_q { |
| 370 |
*box_shadow = BoxShadow(generate_shadows(&app_settings)); |
| 371 |
} |
| 372 |
} |
| 373 |
|
| 374 |
commands |
| 375 |
.entity(value_change.source) |
| 376 |
.insert(NumberInputValue::F32(value_change.value)); |
| 377 |
} |
| 378 |
|
| 379 |
|
| 380 |
fn on_value_change_update_shape( |
| 381 |
event: On<ValueChange<Entity>>, |
| 382 |
new_value_query: Query<&RadioButtonOptionValue<Shape>>, |
| 383 |
mut app_settings: ResMut<AppSettings>, |
| 384 |
mut node_q: Query<&mut Node, With<ShadowNode>>, |
| 385 |
) { |
| 386 |
let Ok(RadioButtonOptionValue(shape)) = new_value_query.get(event.value) else { |
| 387 |
return; |
| 388 |
}; |
| 389 |
app_settings.shape = *shape; |
| 390 |
|
| 391 |
for mut node in &mut node_q { |
| 392 |
app_settings.shape.change_node(&mut node); |
| 393 |
} |
| 394 |
} |
| 395 |
|
| 396 |
|
| 397 |
|
| 398 |
fn on_activate_reset( |
| 399 |
_event: On<Activate>, |
| 400 |
mut commands: Commands, |
| 401 |
mut app_settings: ResMut<AppSettings>, |
| 402 |
settings_panel_q: Single<Entity, With<SettingsPanel>>, |
| 403 |
mut node_q: Query<&mut Node, With<ShadowNode>>, |
| 404 |
mut box_shadow_q: Query<&mut BoxShadow, With<ShadowNode>>, |
| 405 |
mut samples_q: Query<&mut BoxShadowSamples, With<Camera2d>>, |
| 406 |
) { |
| 407 |
*app_settings = AppSettings::default(); |
| 408 |
|
| 409 |
|
| 410 |
|
| 411 |
commands.entity(settings_panel_q.entity()).despawn(); |
| 412 |
commands.spawn_scene(settings_panel_scene(&app_settings)); |
| 413 |
|
| 414 |
|
| 415 |
for mut node in &mut node_q { |
| 416 |
app_settings.shape.change_node(&mut node); |
| 417 |
} |
| 418 |
|
| 419 |
for mut box_shadow in &mut box_shadow_q { |
| 420 |
*box_shadow = BoxShadow(generate_shadows(&app_settings)); |
| 421 |
} |
| 422 |
|
| 423 |
for mut samples in &mut samples_q { |
| 424 |
samples.0 = app_settings.samples; |
| 425 |
} |
| 426 |
} |
| 427 |
|
| 428 |
fn generate_shadows(app_settings: &AppSettings) -> Vec<ShadowStyle> { |
| 429 |
match app_settings.count { |
| 430 |
1 => vec![make_shadow( |
| 431 |
BLACK.into(), |
| 432 |
app_settings.x_offset, |
| 433 |
app_settings.y_offset, |
| 434 |
app_settings.spread, |
| 435 |
app_settings.blur, |
| 436 |
)], |
| 437 |
2 => vec![ |
| 438 |
make_shadow( |
| 439 |
BLUE.into(), |
| 440 |
app_settings.x_offset, |
| 441 |
app_settings.y_offset, |
| 442 |
app_settings.spread, |
| 443 |
app_settings.blur, |
| 444 |
), |
| 445 |
make_shadow( |
| 446 |
YELLOW.into(), |
| 447 |
-app_settings.x_offset, |
| 448 |
-app_settings.y_offset, |
| 449 |
app_settings.spread, |
| 450 |
app_settings.blur, |
| 451 |
), |
| 452 |
], |
| 453 |
3 => vec![ |
| 454 |
make_shadow( |
| 455 |
BLUE.into(), |
| 456 |
app_settings.x_offset, |
| 457 |
app_settings.y_offset, |
| 458 |
app_settings.spread, |
| 459 |
app_settings.blur, |
| 460 |
), |
| 461 |
make_shadow( |
| 462 |
YELLOW.into(), |
| 463 |
-app_settings.x_offset, |
| 464 |
-app_settings.y_offset, |
| 465 |
app_settings.spread, |
| 466 |
app_settings.blur, |
| 467 |
), |
| 468 |
make_shadow( |
| 469 |
RED.into(), |
| 470 |
app_settings.y_offset, |
| 471 |
-app_settings.x_offset, |
| 472 |
app_settings.spread, |
| 473 |
app_settings.blur, |
| 474 |
), |
| 475 |
], |
| 476 |
_ => vec![], |
| 477 |
} |
| 478 |
} |
| 479 |
|
| 480 |
fn make_shadow(color: Color, x_offset: f32, y_offset: f32, spread: f32, blur: f32) -> ShadowStyle { |
| 481 |
ShadowStyle { |
| 482 |
color: color.with_alpha(0.8), |
| 483 |
x_offset: px(x_offset), |
| 484 |
y_offset: px(y_offset), |
| 485 |
spread_radius: px(spread), |
| 486 |
blur_radius: px(blur), |
| 487 |
} |
| 488 |
} |