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mod helpers; |
| 6 |
|
| 7 |
use argh::FromArgs; |
| 8 |
use bevy::prelude::*; |
| 9 |
|
| 10 |
use helpers::Next; |
| 11 |
|
| 12 |
#[derive(FromArgs)] |
| 13 |
|
| 14 |
pub struct Args { |
| 15 |
#[argh(positional)] |
| 16 |
scene: Option<Scene>, |
| 17 |
} |
| 18 |
|
| 19 |
fn main() { |
| 20 |
#[cfg(not(target_arch = "wasm32"))] |
| 21 |
let args: Args = argh::from_env(); |
| 22 |
#[cfg(target_arch = "wasm32")] |
| 23 |
let args: Args = Args::from_args(&[], &[]).unwrap(); |
| 24 |
|
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let mut app = App::new(); |
| 26 |
app.add_plugins((DefaultPlugins,)) |
| 27 |
.add_systems(OnEnter(Scene::Shapes), shapes::setup) |
| 28 |
.add_systems(OnEnter(Scene::Bloom), bloom::setup) |
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.add_systems(OnEnter(Scene::Text), text::setup) |
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.add_systems(OnEnter(Scene::Sprite), sprite::setup) |
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.add_systems(OnEnter(Scene::SpriteSlicing), sprite_slicing::setup) |
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.add_systems(OnEnter(Scene::Gizmos), gizmos::setup) |
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.add_systems( |
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OnEnter(Scene::TextureAtlasBuilder), |
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texture_atlas_builder::setup, |
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) |
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.add_systems(OnEnter(Scene::ColorConsistency), color_consistency::setup) |
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.add_systems(OnExit(Scene::ColorConsistency), color_consistency::teardown) |
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.add_systems(Update, switch_scene) |
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.add_systems(Update, gizmos::draw_gizmos.run_if(in_state(Scene::Gizmos))); |
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|
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match args.scene { |
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None => app.init_state::<Scene>(), |
| 44 |
Some(scene) => app.insert_state(scene), |
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}; |
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|
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#[cfg(feature = "bevy_ci_testing")] |
| 48 |
app.add_systems(Update, helpers::switch_scene_in_ci::<Scene>); |
| 49 |
|
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app.run(); |
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} |
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|
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#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash, States, Default)] |
| 54 |
enum Scene { |
| 55 |
#[default] |
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Shapes, |
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Bloom, |
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Text, |
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Sprite, |
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SpriteSlicing, |
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Gizmos, |
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TextureAtlasBuilder, |
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ColorConsistency, |
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} |
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|
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impl Scene { |
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const ALL_ORDERED: &'static [Scene] = &[ |
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Scene::Shapes, |
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Scene::Bloom, |
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Scene::Text, |
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Scene::Sprite, |
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Scene::SpriteSlicing, |
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Scene::Gizmos, |
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Scene::TextureAtlasBuilder, |
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Scene::ColorConsistency, |
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]; |
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} |
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|
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impl std::str::FromStr for Scene { |
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type Err = String; |
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|
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fn from_str(s: &str) -> std::result::Result<Self, Self::Err> { |
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let mut isit = Self::default(); |
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while s.to_lowercase() != format!("{isit:?}").to_lowercase() { |
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isit = isit.next(); |
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if isit == Self::default() { |
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return Err(format!("Invalid Scene name: {s}")); |
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} |
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} |
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Ok(isit) |
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} |
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} |
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|
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impl Next for Scene { |
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fn next(&self) -> Self { |
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Scene::ALL_ORDERED[(Scene::ALL_ORDERED |
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.iter() |
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.position(|scene| scene == self) |
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.unwrap() |
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+ 1) |
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% Scene::ALL_ORDERED.len()] |
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} |
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} |
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|
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fn switch_scene( |
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keyboard: Res<ButtonInput<KeyCode>>, |
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scene: Res<State<Scene>>, |
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mut next_scene: ResMut<NextState<Scene>>, |
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) { |
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if keyboard.just_pressed(KeyCode::Space) { |
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info!("Switching scene"); |
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next_scene.set(scene.get().next()); |
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} |
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} |
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|
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mod shapes { |
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use bevy::prelude::*; |
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|
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const X_EXTENT: f32 = 900.; |
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|
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pub fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<ColorMaterial>>, |
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) { |
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commands.spawn((Camera2d, DespawnOnExit(super::Scene::Shapes))); |
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|
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let shapes = [ |
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meshes.add(Circle::new(50.0)), |
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meshes.add(CircularSector::new(50.0, 1.0)), |
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meshes.add(CircularSegment::new(50.0, 1.25)), |
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meshes.add(Ellipse::new(25.0, 50.0)), |
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meshes.add(Annulus::new(25.0, 50.0)), |
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meshes.add(Capsule2d::new(25.0, 50.0)), |
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meshes.add(Rhombus::new(75.0, 100.0)), |
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meshes.add(Rectangle::new(50.0, 100.0)), |
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meshes.add(RegularPolygon::new(50.0, 6)), |
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meshes.add(Triangle2d::new( |
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Vec2::Y * 50.0, |
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Vec2::new(-50.0, -50.0), |
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Vec2::new(50.0, -50.0), |
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)), |
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]; |
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let num_shapes = shapes.len(); |
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|
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for (i, shape) in shapes.into_iter().enumerate() { |
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|
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let color = Color::hsl(360. * i as f32 / num_shapes as f32, 0.95, 0.7); |
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|
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commands.spawn(( |
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Mesh2d(shape), |
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MeshMaterial2d(materials.add(color)), |
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Transform::from_xyz( |
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|
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-X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * X_EXTENT, |
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0.0, |
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0.0, |
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), |
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DespawnOnExit(super::Scene::Shapes), |
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)); |
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} |
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} |
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} |
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|
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mod bloom { |
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use bevy::{core_pipeline::tonemapping::Tonemapping, post_process::bloom::Bloom, prelude::*}; |
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|
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pub fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<ColorMaterial>>, |
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) { |
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commands.spawn(( |
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Camera2d, |
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Tonemapping::TonyMcMapface, |
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Bloom::default(), |
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DespawnOnExit(super::Scene::Bloom), |
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)); |
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|
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commands.spawn(( |
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Mesh2d(meshes.add(Circle::new(100.))), |
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MeshMaterial2d(materials.add(Color::srgb(7.5, 0.0, 7.5))), |
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Transform::from_translation(Vec3::new(-200., 0., 0.)), |
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DespawnOnExit(super::Scene::Bloom), |
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)); |
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|
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commands.spawn(( |
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Mesh2d(meshes.add(RegularPolygon::new(100., 6))), |
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MeshMaterial2d(materials.add(Color::srgb(6.25, 9.4, 9.1))), |
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Transform::from_translation(Vec3::new(200., 0., 0.)), |
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DespawnOnExit(super::Scene::Bloom), |
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)); |
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} |
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} |
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|
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mod text { |
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use bevy::color::palettes; |
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use bevy::prelude::*; |
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use bevy::sprite::Anchor; |
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use bevy::text::TextBounds; |
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|
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pub fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { |
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commands.spawn((Camera2d, DespawnOnExit(super::Scene::Text))); |
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|
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for (i, justify) in [ |
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Justify::Left, |
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Justify::Right, |
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Justify::Center, |
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Justify::Justified, |
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] |
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.into_iter() |
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.enumerate() |
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{ |
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let y = 230. - 150. * i as f32; |
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spawn_anchored_text(&mut commands, -300. * Vec3::X + y * Vec3::Y, justify, None); |
| 216 |
spawn_anchored_text( |
| 217 |
&mut commands, |
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300. * Vec3::X + y * Vec3::Y, |
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justify, |
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Some(TextBounds::new(150., 60.)), |
| 221 |
); |
| 222 |
} |
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|
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let sans_serif = TextFont::from(asset_server.load("fonts/FiraSans-Bold.ttf")); |
| 225 |
|
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const NUM_ITERATIONS: usize = 10; |
| 227 |
for i in 0..NUM_ITERATIONS { |
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let fraction = i as f32 / (NUM_ITERATIONS - 1) as f32; |
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|
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commands.spawn(( |
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Text2d::new("Bevy"), |
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sans_serif.clone(), |
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Transform::from_xyz(0.0, fraction * 200.0, i as f32) |
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.with_scale(1.0 + Vec2::splat(fraction).extend(1.)) |
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.with_rotation(Quat::from_rotation_z(fraction * core::f32::consts::PI)), |
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TextColor(Color::hsla(fraction * 360.0, 0.8, 0.8, 0.8)), |
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DespawnOnExit(super::Scene::Text), |
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)); |
| 239 |
} |
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|
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commands.spawn(( |
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Text2d::new("This text is invisible."), |
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Visibility::Hidden, |
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DespawnOnExit(super::Scene::Text), |
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)); |
| 246 |
} |
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|
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fn spawn_anchored_text( |
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commands: &mut Commands, |
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dest: Vec3, |
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justify: Justify, |
| 252 |
bounds: Option<TextBounds>, |
| 253 |
) { |
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commands.spawn(( |
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Sprite { |
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color: palettes::css::YELLOW.into(), |
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custom_size: Some(5. * Vec2::ONE), |
| 258 |
..Default::default() |
| 259 |
}, |
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Transform::from_translation(dest), |
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DespawnOnExit(super::Scene::Text), |
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)); |
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|
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for anchor in [ |
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Anchor::TOP_LEFT, |
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Anchor::TOP_RIGHT, |
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Anchor::BOTTOM_RIGHT, |
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Anchor::BOTTOM_LEFT, |
| 269 |
] { |
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let mut text = commands.spawn(( |
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Text2d::new("L R\n"), |
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TextLayout::justify(justify), |
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Transform::from_translation(dest + Vec3::Z), |
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anchor, |
| 275 |
DespawnOnExit(super::Scene::Text), |
| 276 |
ShowAabbGizmo { |
| 277 |
color: Some(palettes::tailwind::AMBER_400.into()), |
| 278 |
}, |
| 279 |
children![ |
| 280 |
( |
| 281 |
TextSpan::new(format!("{}, {}\n", anchor.x, anchor.y)), |
| 282 |
TextFont::from_font_size(14.0), |
| 283 |
TextColor(palettes::tailwind::BLUE_400.into()), |
| 284 |
), |
| 285 |
( |
| 286 |
TextSpan::new(format!("{justify:?}")), |
| 287 |
TextFont::from_font_size(14.0), |
| 288 |
TextColor(palettes::tailwind::GREEN_400.into()), |
| 289 |
), |
| 290 |
], |
| 291 |
)); |
| 292 |
if let Some(bounds) = bounds { |
| 293 |
text.insert(bounds); |
| 294 |
|
| 295 |
commands.spawn(( |
| 296 |
Sprite { |
| 297 |
color: palettes::tailwind::GRAY_900.into(), |
| 298 |
custom_size: Some(Vec2::new(bounds.width.unwrap(), bounds.height.unwrap())), |
| 299 |
..Default::default() |
| 300 |
}, |
| 301 |
Transform::from_translation(dest - Vec3::Z), |
| 302 |
anchor, |
| 303 |
DespawnOnExit(super::Scene::Text), |
| 304 |
)); |
| 305 |
} |
| 306 |
} |
| 307 |
} |
| 308 |
} |
| 309 |
|
| 310 |
mod sprite { |
| 311 |
use bevy::color::palettes::css::{BLUE, LIME, RED}; |
| 312 |
use bevy::prelude::*; |
| 313 |
use bevy::sprite::Anchor; |
| 314 |
|
| 315 |
pub fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { |
| 316 |
commands.spawn((Camera2d, DespawnOnExit(super::Scene::Sprite))); |
| 317 |
for (anchor, flip_x, flip_y, color) in [ |
| 318 |
(Anchor::BOTTOM_LEFT, false, false, Color::WHITE), |
| 319 |
(Anchor::BOTTOM_RIGHT, true, false, RED.into()), |
| 320 |
(Anchor::TOP_LEFT, false, true, LIME.into()), |
| 321 |
(Anchor::TOP_RIGHT, true, true, BLUE.into()), |
| 322 |
] { |
| 323 |
commands.spawn(( |
| 324 |
Sprite { |
| 325 |
image: asset_server.load("branding/bevy_logo_dark.png"), |
| 326 |
flip_x, |
| 327 |
flip_y, |
| 328 |
color, |
| 329 |
..default() |
| 330 |
}, |
| 331 |
anchor, |
| 332 |
DespawnOnExit(super::Scene::Sprite), |
| 333 |
)); |
| 334 |
} |
| 335 |
} |
| 336 |
} |
| 337 |
|
| 338 |
mod sprite_slicing { |
| 339 |
use bevy::prelude::*; |
| 340 |
use bevy::sprite::{BorderRect, SliceScaleMode, SpriteImageMode, TextureSlicer}; |
| 341 |
|
| 342 |
pub fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { |
| 343 |
commands.spawn((Camera2d, DespawnOnExit(super::Scene::SpriteSlicing))); |
| 344 |
|
| 345 |
let texture = asset_server.load("textures/slice_square_2.png"); |
| 346 |
let font = asset_server.load("fonts/FiraSans-Bold.ttf"); |
| 347 |
|
| 348 |
commands.spawn(( |
| 349 |
Sprite { |
| 350 |
image: texture.clone(), |
| 351 |
..default() |
| 352 |
}, |
| 353 |
Transform::from_translation(Vec3::new(-150.0, 50.0, 0.0)).with_scale(Vec3::splat(2.0)), |
| 354 |
DespawnOnExit(super::Scene::SpriteSlicing), |
| 355 |
)); |
| 356 |
|
| 357 |
commands.spawn(( |
| 358 |
Sprite { |
| 359 |
image: texture, |
| 360 |
image_mode: SpriteImageMode::Sliced(TextureSlicer { |
| 361 |
border: BorderRect::all(20.0), |
| 362 |
center_scale_mode: SliceScaleMode::Stretch, |
| 363 |
..default() |
| 364 |
}), |
| 365 |
custom_size: Some(Vec2::new(200.0, 200.0)), |
| 366 |
..default() |
| 367 |
}, |
| 368 |
Transform::from_translation(Vec3::new(150.0, 50.0, 1.0)), |
| 369 |
DespawnOnExit(super::Scene::SpriteSlicing), |
| 370 |
)); |
| 371 |
|
| 372 |
commands.spawn(( |
| 373 |
Text2d::new("Original"), |
| 374 |
TextFont { |
| 375 |
font: FontSource::from(font.clone()), |
| 376 |
font_size: FontSize::Px(20.0), |
| 377 |
..default() |
| 378 |
}, |
| 379 |
Transform::from_translation(Vec3::new(-150.0, -80.0, 0.0)), |
| 380 |
DespawnOnExit(super::Scene::SpriteSlicing), |
| 381 |
)); |
| 382 |
|
| 383 |
commands.spawn(( |
| 384 |
Text2d::new("Sliced"), |
| 385 |
TextFont { |
| 386 |
font: FontSource::from(font.clone()), |
| 387 |
font_size: FontSize::Px(20.0), |
| 388 |
..default() |
| 389 |
}, |
| 390 |
Transform::from_translation(Vec3::new(150.0, -80.0, 0.0)), |
| 391 |
DespawnOnExit(super::Scene::SpriteSlicing), |
| 392 |
)); |
| 393 |
} |
| 394 |
} |
| 395 |
|
| 396 |
mod gizmos { |
| 397 |
use bevy::{color::palettes::css::*, prelude::*}; |
| 398 |
|
| 399 |
pub fn setup(mut commands: Commands) { |
| 400 |
commands.spawn((Camera2d, DespawnOnExit(super::Scene::Gizmos))); |
| 401 |
} |
| 402 |
|
| 403 |
pub fn draw_gizmos(mut gizmos: Gizmos) { |
| 404 |
gizmos.rect_2d( |
| 405 |
Isometry2d::from_translation(Vec2::new(-200.0, 0.0)), |
| 406 |
Vec2::new(200.0, 200.0), |
| 407 |
RED, |
| 408 |
); |
| 409 |
gizmos |
| 410 |
.circle_2d( |
| 411 |
Isometry2d::from_translation(Vec2::new(-200.0, 0.0)), |
| 412 |
200.0, |
| 413 |
GREEN, |
| 414 |
) |
| 415 |
.resolution(64); |
| 416 |
|
| 417 |
gizmos.text_2d( |
| 418 |
Isometry2d::from_translation(Vec2::new(-200.0, 0.0)), |
| 419 |
"text_2d gizmo", |
| 420 |
15., |
| 421 |
Vec2 { x: 0., y: 0. }, |
| 422 |
Color::WHITE, |
| 423 |
); |
| 424 |
|
| 425 |
|
| 426 |
for i in 0..4 { |
| 427 |
let x = 200.0 * (1.0 + (i % 2) as f32); |
| 428 |
let y = 150.0 * (0.5 - (i / 2) as f32); |
| 429 |
let mut grid = gizmos.grid( |
| 430 |
Vec3::new(x, y, 0.0), |
| 431 |
UVec2::new(5, 4), |
| 432 |
Vec2::splat(30.), |
| 433 |
Color::WHITE, |
| 434 |
); |
| 435 |
if i & 1 > 0 { |
| 436 |
grid = grid.outer_edges_x(); |
| 437 |
} |
| 438 |
if i & 2 > 0 { |
| 439 |
grid.outer_edges_y(); |
| 440 |
} |
| 441 |
} |
| 442 |
} |
| 443 |
} |
| 444 |
|
| 445 |
mod texture_atlas_builder { |
| 446 |
use bevy::{ |
| 447 |
asset::RenderAssetUsages, |
| 448 |
image::ImageSampler, |
| 449 |
prelude::*, |
| 450 |
render::render_resource::{Extent3d, TextureDimension, TextureFormat}, |
| 451 |
sprite::Anchor, |
| 452 |
}; |
| 453 |
|
| 454 |
const ATLAS_SIZE: UVec2 = UVec2::splat(64); |
| 455 |
const IMAGE_SIZE: UVec2 = UVec2::splat(28); |
| 456 |
const PADDING_SIZE: UVec2 = UVec2::splat(2); |
| 457 |
const ATLAS_SCALE: f32 = 4.; |
| 458 |
const IMAGE_SCALE: f32 = 4.; |
| 459 |
|
| 460 |
pub fn setup( |
| 461 |
mut commands: Commands, |
| 462 |
mut textures: ResMut<Assets<Image>>, |
| 463 |
mut texture_atlases: ResMut<Assets<TextureAtlasLayout>>, |
| 464 |
) { |
| 465 |
commands.spawn((Camera2d, DespawnOnExit(super::Scene::TextureAtlasBuilder))); |
| 466 |
|
| 467 |
for (i, padding) in [UVec2::ZERO, PADDING_SIZE].into_iter().enumerate() { |
| 468 |
|
| 469 |
let images = [ |
| 470 |
[255, 0, 0, 255], |
| 471 |
[0, 255, 0, 255], |
| 472 |
[0, 0, 255, 255], |
| 473 |
[255, 255, 0, 255], |
| 474 |
] |
| 475 |
.map(|pixel| { |
| 476 |
Image::new_fill( |
| 477 |
Extent3d { |
| 478 |
width: 28, |
| 479 |
height: 28, |
| 480 |
depth_or_array_layers: 1, |
| 481 |
}, |
| 482 |
TextureDimension::D2, |
| 483 |
&pixel, |
| 484 |
TextureFormat::Rgba8UnormSrgb, |
| 485 |
RenderAssetUsages::MAIN_WORLD | RenderAssetUsages::RENDER_WORLD, |
| 486 |
) |
| 487 |
}); |
| 488 |
|
| 489 |
let mut texture_atlas_builder = TextureAtlasBuilder::default(); |
| 490 |
texture_atlas_builder |
| 491 |
.initial_size(ATLAS_SIZE) |
| 492 |
.max_size(ATLAS_SIZE) |
| 493 |
.padding(padding); |
| 494 |
for image in &images { |
| 495 |
texture_atlas_builder.add_texture(None, image); |
| 496 |
} |
| 497 |
|
| 498 |
let (atlas_layout, _, atlas_texture) = texture_atlas_builder.build().expect( |
| 499 |
"The images are 28 pixels square, so they should fit with 4 pixels left over", |
| 500 |
); |
| 501 |
let atlas_layout = texture_atlases.add(atlas_layout); |
| 502 |
|
| 503 |
let mut nearest_atlas_image = atlas_texture.clone(); |
| 504 |
nearest_atlas_image.sampler = ImageSampler::nearest(); |
| 505 |
|
| 506 |
let atlas_handle = textures.add(atlas_texture); |
| 507 |
let nearest_atlas_handle = textures.add(nearest_atlas_image); |
| 508 |
|
| 509 |
let position = ((2. * i as f32 - 1.) * (0.625 * ATLAS_SIZE.x as f32 * ATLAS_SCALE)) |
| 510 |
.round() |
| 511 |
* Vec3::X; |
| 512 |
|
| 513 |
commands.spawn(( |
| 514 |
Sprite { |
| 515 |
image: nearest_atlas_handle, |
| 516 |
custom_size: Some(ATLAS_SIZE.as_vec2() * ATLAS_SCALE), |
| 517 |
..default() |
| 518 |
}, |
| 519 |
Anchor::BOTTOM_CENTER, |
| 520 |
ShowAabbGizmo { |
| 521 |
color: Some(Color::WHITE), |
| 522 |
}, |
| 523 |
DespawnOnExit(super::Scene::TextureAtlasBuilder), |
| 524 |
Transform::from_translation(position), |
| 525 |
)); |
| 526 |
|
| 527 |
for (index, anchor) in [ |
| 528 |
Anchor::BOTTOM_RIGHT, |
| 529 |
Anchor::BOTTOM_LEFT, |
| 530 |
Anchor::TOP_LEFT, |
| 531 |
Anchor::TOP_RIGHT, |
| 532 |
] |
| 533 |
.into_iter() |
| 534 |
.enumerate() |
| 535 |
{ |
| 536 |
commands.spawn(( |
| 537 |
Sprite { |
| 538 |
image: atlas_handle.clone(), |
| 539 |
texture_atlas: Some(TextureAtlas { |
| 540 |
layout: atlas_layout.clone(), |
| 541 |
index, |
| 542 |
}), |
| 543 |
custom_size: Some(IMAGE_SIZE.as_vec2() * IMAGE_SCALE), |
| 544 |
..default() |
| 545 |
}, |
| 546 |
Transform::from_translation( |
| 547 |
position |
| 548 |
+ -2. |
| 549 |
* IMAGE_SCALE |
| 550 |
* (Vec3::Y * IMAGE_SIZE.y as f32 + anchor.as_vec().extend(0.)), |
| 551 |
), |
| 552 |
anchor, |
| 553 |
DespawnOnExit(super::Scene::TextureAtlasBuilder), |
| 554 |
)); |
| 555 |
} |
| 556 |
} |
| 557 |
} |
| 558 |
} |
| 559 |
|
| 560 |
mod color_consistency { |
| 561 |
|
| 562 |
|
| 563 |
|
| 564 |
|
| 565 |
|
| 566 |
|
| 567 |
|
| 568 |
|
| 569 |
|
| 570 |
use bevy::{core_pipeline::tonemapping::Tonemapping, prelude::*}; |
| 571 |
|
| 572 |
|
| 573 |
const TEST_COLOR: Color = Color::srgb(0.1, 0.1, 0.1); |
| 574 |
const DEFAULT_WIDTH: f32 = 1280.0; |
| 575 |
const DEFAULT_HEIGHT: f32 = 720.0; |
| 576 |
const STRIP_WIDTH: f32 = DEFAULT_WIDTH / 3.0; |
| 577 |
const STRIP_HEIGHT: f32 = DEFAULT_HEIGHT / 3.0; |
| 578 |
|
| 579 |
pub fn setup( |
| 580 |
mut commands: Commands, |
| 581 |
mut meshes: ResMut<Assets<Mesh>>, |
| 582 |
mut materials: ResMut<Assets<ColorMaterial>>, |
| 583 |
) { |
| 584 |
|
| 585 |
commands.insert_resource(ClearColor(TEST_COLOR)); |
| 586 |
|
| 587 |
|
| 588 |
commands.spawn(( |
| 589 |
Camera2d, |
| 590 |
Tonemapping::None, |
| 591 |
DespawnOnExit(super::Scene::ColorConsistency), |
| 592 |
)); |
| 593 |
|
| 594 |
|
| 595 |
commands.spawn(( |
| 596 |
Sprite { |
| 597 |
color: TEST_COLOR, |
| 598 |
custom_size: Some(Vec2::new(STRIP_WIDTH, STRIP_HEIGHT)), |
| 599 |
..default() |
| 600 |
}, |
| 601 |
Transform::from_xyz(0.0, STRIP_HEIGHT, 0.0), |
| 602 |
DespawnOnExit(super::Scene::ColorConsistency), |
| 603 |
)); |
| 604 |
|
| 605 |
|
| 606 |
commands.spawn(( |
| 607 |
Mesh2d(meshes.add(Rectangle::new(STRIP_WIDTH, STRIP_HEIGHT))), |
| 608 |
MeshMaterial2d(materials.add(ColorMaterial::from_color(TEST_COLOR))), |
| 609 |
Transform::from_xyz(0.0, 0.0, 0.0), |
| 610 |
DespawnOnExit(super::Scene::ColorConsistency), |
| 611 |
)); |
| 612 |
|
| 613 |
|
| 614 |
commands.spawn(( |
| 615 |
Node { |
| 616 |
position_type: PositionType::Absolute, |
| 617 |
bottom: Val::Px(0.0), |
| 618 |
left: Val::Px(0.0), |
| 619 |
width: Val::Percent(33.3), |
| 620 |
height: Val::Px(STRIP_HEIGHT), |
| 621 |
..default() |
| 622 |
}, |
| 623 |
BackgroundColor(TEST_COLOR), |
| 624 |
DespawnOnExit(super::Scene::ColorConsistency), |
| 625 |
)); |
| 626 |
} |
| 627 |
|
| 628 |
|
| 629 |
|
| 630 |
pub fn teardown(mut commands: Commands) { |
| 631 |
commands.insert_resource(ClearColor::default()); |
| 632 |
} |
| 633 |
} |