| 1 |
|
| 2 |
|
| 3 |
use std::f32::consts::*; |
| 4 |
|
| 5 |
use bevy::{ |
| 6 |
camera::Hdr, |
| 7 |
color::palettes::basic::{MAROON, RED}, |
| 8 |
light::NotShadowCaster, |
| 9 |
math::ops, |
| 10 |
prelude::*, |
| 11 |
}; |
| 12 |
use chacha20::ChaCha8Rng; |
| 13 |
use rand::{RngExt, SeedableRng}; |
| 14 |
|
| 15 |
const INSTRUCTIONS: &str = "\ |
| 16 |
Controls |
| 17 |
-------- |
| 18 |
Horizontal Movement: WASD |
| 19 |
Vertical Movement: Space and Shift |
| 20 |
Rotate Camera: Left and Right Arrows"; |
| 21 |
|
| 22 |
fn main() { |
| 23 |
App::new() |
| 24 |
.insert_resource(GlobalAmbientLight { |
| 25 |
brightness: 20.0, |
| 26 |
..default() |
| 27 |
}) |
| 28 |
.add_plugins(DefaultPlugins) |
| 29 |
.add_systems(Startup, setup) |
| 30 |
.add_systems(Update, (light_sway, movement, rotation)) |
| 31 |
.run(); |
| 32 |
} |
| 33 |
|
| 34 |
#[derive(Component)] |
| 35 |
struct Movable; |
| 36 |
|
| 37 |
|
| 38 |
fn setup( |
| 39 |
mut commands: Commands, |
| 40 |
mut meshes: ResMut<Assets<Mesh>>, |
| 41 |
mut materials: ResMut<Assets<StandardMaterial>>, |
| 42 |
) { |
| 43 |
|
| 44 |
commands.spawn(( |
| 45 |
Mesh3d(meshes.add(Plane3d::default().mesh().size(100.0, 100.0))), |
| 46 |
MeshMaterial3d(materials.add(Color::WHITE)), |
| 47 |
Movable, |
| 48 |
)); |
| 49 |
|
| 50 |
|
| 51 |
|
| 52 |
|
| 53 |
|
| 54 |
let mut rng = ChaCha8Rng::seed_from_u64(19878367467713); |
| 55 |
let cube_mesh = meshes.add(Cuboid::new(0.5, 0.5, 0.5)); |
| 56 |
let blue = materials.add(Color::srgb_u8(124, 144, 255)); |
| 57 |
|
| 58 |
commands.spawn_batch( |
| 59 |
std::iter::repeat_with(move || { |
| 60 |
let x = rng.random_range(-5.0..5.0); |
| 61 |
let y = rng.random_range(0.0..3.0); |
| 62 |
let z = rng.random_range(-5.0..5.0); |
| 63 |
|
| 64 |
( |
| 65 |
Mesh3d(cube_mesh.clone()), |
| 66 |
MeshMaterial3d(blue.clone()), |
| 67 |
Transform::from_xyz(x, y, z), |
| 68 |
Movable, |
| 69 |
) |
| 70 |
}) |
| 71 |
.take(40), |
| 72 |
); |
| 73 |
|
| 74 |
let sphere_mesh = meshes.add(Sphere::new(0.05).mesh().uv(32, 18)); |
| 75 |
let sphere_mesh_direction = meshes.add(Sphere::new(0.1).mesh().uv(32, 18)); |
| 76 |
let red_emissive = materials.add(StandardMaterial { |
| 77 |
base_color: RED.into(), |
| 78 |
emissive: LinearRgba::new(1.0, 0.0, 0.0, 0.0), |
| 79 |
..default() |
| 80 |
}); |
| 81 |
let maroon_emissive = materials.add(StandardMaterial { |
| 82 |
base_color: MAROON.into(), |
| 83 |
emissive: LinearRgba::new(0.369, 0.0, 0.0, 0.0), |
| 84 |
..default() |
| 85 |
}); |
| 86 |
|
| 87 |
for x in 0..4 { |
| 88 |
for z in 0..4 { |
| 89 |
let x = x as f32 - 2.0; |
| 90 |
let z = z as f32 - 2.0; |
| 91 |
|
| 92 |
commands.spawn(( |
| 93 |
SpotLight { |
| 94 |
intensity: 40_000.0, |
| 95 |
color: Color::WHITE, |
| 96 |
shadow_maps_enabled: true, |
| 97 |
inner_angle: PI / 4.0 * 0.85, |
| 98 |
outer_angle: PI / 4.0, |
| 99 |
..default() |
| 100 |
}, |
| 101 |
Transform::from_xyz(1.0 + x, 2.0, z) |
| 102 |
.looking_at(Vec3::new(1.0 + x, 0.0, z), Vec3::X), |
| 103 |
children![ |
| 104 |
( |
| 105 |
Mesh3d(sphere_mesh.clone()), |
| 106 |
MeshMaterial3d(red_emissive.clone()), |
| 107 |
), |
| 108 |
( |
| 109 |
Mesh3d(sphere_mesh_direction.clone()), |
| 110 |
MeshMaterial3d(maroon_emissive.clone()), |
| 111 |
Transform::from_translation(Vec3::Z * -0.1), |
| 112 |
NotShadowCaster, |
| 113 |
) |
| 114 |
], |
| 115 |
)); |
| 116 |
} |
| 117 |
} |
| 118 |
|
| 119 |
|
| 120 |
commands.spawn(( |
| 121 |
Camera3d::default(), |
| 122 |
Hdr, |
| 123 |
Transform::from_xyz(-4.0, 5.0, 10.0).looking_at(Vec3::ZERO, Vec3::Y), |
| 124 |
)); |
| 125 |
|
| 126 |
commands.spawn(( |
| 127 |
Text::new(INSTRUCTIONS), |
| 128 |
Node { |
| 129 |
position_type: PositionType::Absolute, |
| 130 |
top: px(12), |
| 131 |
left: px(12), |
| 132 |
..default() |
| 133 |
}, |
| 134 |
)); |
| 135 |
} |
| 136 |
|
| 137 |
fn light_sway(time: Res<Time>, mut query: Query<(&mut Transform, &mut SpotLight)>) { |
| 138 |
for (mut transform, mut angles) in query.iter_mut() { |
| 139 |
transform.rotation = Quat::from_euler( |
| 140 |
EulerRot::XYZ, |
| 141 |
-FRAC_PI_2 + ops::sin(time.elapsed_secs() * 0.67 * 3.0) * 0.5, |
| 142 |
ops::sin(time.elapsed_secs() * 3.0) * 0.5, |
| 143 |
0.0, |
| 144 |
); |
| 145 |
let angle = (ops::sin(time.elapsed_secs() * 1.2) + 1.0) * (FRAC_PI_4 - 0.1); |
| 146 |
angles.inner_angle = angle * 0.8; |
| 147 |
angles.outer_angle = angle; |
| 148 |
} |
| 149 |
} |
| 150 |
|
| 151 |
fn movement( |
| 152 |
input: Res<ButtonInput<KeyCode>>, |
| 153 |
time: Res<Time>, |
| 154 |
mut query: Query<&mut Transform, With<Movable>>, |
| 155 |
) { |
| 156 |
|
| 157 |
let mut translation = Vec3::ZERO; |
| 158 |
|
| 159 |
|
| 160 |
if input.pressed(KeyCode::KeyW) { |
| 161 |
translation.z += 1.0; |
| 162 |
} else if input.pressed(KeyCode::KeyS) { |
| 163 |
translation.z -= 1.0; |
| 164 |
} |
| 165 |
|
| 166 |
|
| 167 |
if input.pressed(KeyCode::KeyA) { |
| 168 |
translation.x += 1.0; |
| 169 |
} else if input.pressed(KeyCode::KeyD) { |
| 170 |
translation.x -= 1.0; |
| 171 |
} |
| 172 |
|
| 173 |
|
| 174 |
if input.pressed(KeyCode::ShiftLeft) { |
| 175 |
translation.y += 1.0; |
| 176 |
} else if input.pressed(KeyCode::Space) { |
| 177 |
translation.y -= 1.0; |
| 178 |
} |
| 179 |
|
| 180 |
translation *= 2.0 * time.delta_secs(); |
| 181 |
|
| 182 |
|
| 183 |
for mut transform in &mut query { |
| 184 |
transform.translation += translation; |
| 185 |
} |
| 186 |
} |
| 187 |
|
| 188 |
fn rotation( |
| 189 |
mut transform: Single<&mut Transform, With<Camera>>, |
| 190 |
input: Res<ButtonInput<KeyCode>>, |
| 191 |
time: Res<Time>, |
| 192 |
) { |
| 193 |
let delta = time.delta_secs(); |
| 194 |
|
| 195 |
if input.pressed(KeyCode::ArrowLeft) { |
| 196 |
transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(delta)); |
| 197 |
} else if input.pressed(KeyCode::ArrowRight) { |
| 198 |
transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(-delta)); |
| 199 |
} |
| 200 |
} |