| 2 weeks |
a2ad790e5c |
Add trading caravans |
Marijn Besseling |
| 2 weeks |
09e56887db |
Add friendships, rivalries and mourning |
Marijn Besseling |
| 2 weeks |
cd9d4d9652 |
Add raiders and colony defence |
Marijn Besseling |
| 2 weeks |
b092f10569 |
Add bridges, built where wading or detours around water are common |
Marijn Besseling |
| 2 weeks |
05bc45bc6a |
Detect rooms dynamically, share walls, remove bad doors, add room quality |
Marijn Besseling |
| 2 weeks |
76019b8ad5 |
Add herbs, doctors and bed rest for the wounded |
Marijn Besseling |
| 2 weeks |
9448289802 |
Add family hearths; tie growth to stored food; back off failed food searches |
Marijn Besseling |
| 2 weeks |
28fbce3a75 |
Remove colonist cap; cheaper job searches for large colonies |
Marijn Besseling |
| 2 weeks |
bd659d1db1 |
Add wolves, health and colony defence |
Marijn Besseling |
| 2 weeks |
472bc95142 |
Add colonist skills |
Marijn Besseling |
| 2 weeks |
3313af7648 |
Add wooden floors |
Marijn Besseling |
| 2 weeks |
4b47c06399 |
Add workbench, iron tools and gold statues |
Marijn Besseling |
| 2 weeks |
74cb0e7c3d |
Add seasons, temperature, cold and snow |
Marijn Besseling |
| 2 weeks |
37868d8245 |
Move stored items up to higher priority stockpiles |
Marijn Besseling |
| 2 weeks |
2bf37c74db |
Add stockpile filters, storage priority and stock target overrides |
Marijn Besseling |
| 2 weeks |
4ee48e0640 |
Add a colonist panel with work assignments |
Marijn Besseling |
| 2 weeks |
2f6e9dbe99 |
Add mood, food poisoning, leaving and old age |
Marijn Besseling |
| 2 weeks |
d95ecc9559 |
Add taming and breeding of animals |
Marijn Besseling |
| 2 weeks |
a62c0e8595 |
Animals flee from colonists; hunters shoot from range |
Marijn Besseling |
| 2 weeks |
137cf1843f |
Hunts leave carcasses that colonists butcher into meat |
Marijn Besseling |
| 2 weeks |
1bacc518e6 |
Add deconstruction |
Marijn Besseling |
| 2 weeks |
2ac698df8f |
Let walls cast shadows and roofs keep daylight out |
Marijn Besseling |
| 2 weeks |
8279a8c003 |
Add chop/mine designations |
Marijn Besseling |
| 2 weeks |
5531aaf964 |
Refuel fires before they burn out |
Marijn Besseling |
| 2 weeks |
fac8d7efb5 |
Add families with their own homes and children |
Marijn Besseling |
| 2 weeks |
047e40b9a3 |
Gather and sow food before other work when food is short |
Marijn Besseling |
| 2 weeks |
588a85c456 |
Count only stock within the colony's reach |
Marijn Besseling |
| 2 weeks |
fc89a04078 |
Stop starving colonists from dropping work when there is no food |
Marijn Besseling |
| 2 weeks |
ff2a75e8e8 |
Learn stock targets from colony consumption |
Marijn Besseling |
| 2 weeks |
e45f512883 |
Add food spoilage |
Marijn Besseling |
| 2 weeks |
d98ebfd088 |
Fix colonists getting trapped inside newly built walls |
Marijn Besseling |
| 2 weeks |
a71d21b923 |
Add traffic-worn dirt paths and paving |
Marijn Besseling |
| 2 weeks |
6f6ec2bac3 |
Prioritise beds and shelter, gather build material from several piles |
Marijn Besseling |
| 2 weeks |
8a7e338052 |
Add cooking meals at campfires |
Marijn Besseling |
| 2 weeks |
85be05d307 |
Add farm zones, sowing and crop harvesting |
Marijn Besseling |
| 2 weeks |
28a0cff806 |
Add wild animals and hunting |
Marijn Besseling |
| 2 weeks |
3db77ac6b4 |
Add hunger, eating, berry bushes and foraging |
Marijn Besseling |
| 2 weeks |
5a322f3fb7 |
Move jobs into a module with tests in their own file |
Marijn Besseling |