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# Tasks |
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## Done |
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- [x] Project setup, local Bevy 0.20 docs/examples in `docs/bevy/` |
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- [x] Static 2D grid world (terrain types, chunked tilemap rendering) |
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- [x] Camera: WASD/arrow pan, right/middle-drag pan, scroll zoom toward cursor, clamped to world |
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- [x] WebAssembly build (`scripts/build-web.sh`) |
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- [x] Tile hover + selection (outlines, info text, Esc to clear) |
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- [x] A* pathfinding with terrain costs |
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- [x] Colonists: wander, select, right-click move orders, path display |
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- [x] Simulation tick (60 Hz fixed timestep), game clock, speeds 1x/3x/6x (keys 1-3), pause (Space), render interpolation |
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- [x] Procedural world generation (noise elevation/fertility, seeds, R to regenerate, spawn in largest walkable region) |
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- [x] Heightmap: hill shading, uphill movement cost, height in tile info |
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- [x] Rivers (flow field), iron/gold ore veins, trees |
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- [x] Job system: autonomous job choice from colony demand, reservations, manual orders override |
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- [x] Woodcutting (auto when wood < goal, or right-click a tree), wood item piles |
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## Planned |
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- [ ] Speed/pause buttons in UI |
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- [ ] Ignore map clicks over UI |
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- [ ] Jobs: mining (stone/ore), building, hauling (wood to stockpile) |
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- [ ] Designations (mark trees/rock for anyone to work) and per-colonist work priorities |
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- [ ] UI to edit colony goals (e.g. wood target) |
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- [ ] Smoother hill shading at close zoom (per-tile shading looks blocky) |
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- [ ] Basic UI (tile info, colonist panel) |