tasks.md 1.4 K · 25 lines · raw · history

1 # Tasks
2
3 ## Done
4 - [x] Project setup, local Bevy 0.20 docs/examples in `docs/bevy/`
5 - [x] Static 2D grid world (terrain types, chunked tilemap rendering)
6 - [x] Camera: WASD/arrow pan, right/middle-drag pan, scroll zoom toward cursor, clamped to world
7 - [x] WebAssembly build (`scripts/build-web.sh`)
8 - [x] Tile hover + selection (outlines, info text, Esc to clear)
9 - [x] A* pathfinding with terrain costs
10 - [x] Colonists: wander, select, right-click move orders, path display
11 - [x] Simulation tick (60 Hz fixed timestep), game clock, speeds 1x/3x/6x (keys 1-3), pause (Space), render interpolation
12 - [x] Procedural world generation (noise elevation/fertility, seeds, R to regenerate, spawn in largest walkable region)
13 - [x] Heightmap: hill shading, uphill movement cost, height in tile info
14 - [x] Rivers (flow field), iron/gold ore veins, trees
15 - [x] Job system: autonomous job choice from colony demand, reservations, manual orders override
16 - [x] Woodcutting (auto when wood < goal, or right-click a tree), wood item piles
17
18 ## Planned
19 - [ ] Speed/pause buttons in UI
20 - [ ] Ignore map clicks over UI
21 - [ ] Jobs: mining (stone/ore), building, hauling (wood to stockpile)
22 - [ ] Designations (mark trees/rock for anyone to work) and per-colonist work priorities
23 - [ ] UI to edit colony goals (e.g. wood target)
24 - [ ] Smoother hill shading at close zoom (per-tile shading looks blocky)
25 - [ ] Basic UI (tile info, colonist panel)