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use bevy::prelude::*; |
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|
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pub const TILE_SIZE: f32 = 16.0; |
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|
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] |
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pub enum Terrain { |
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Grass, |
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Soil, |
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Sand, |
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ShallowWater, |
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DeepWater, |
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Stone, |
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} |
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|
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impl Terrain { |
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pub const ALL: [Terrain; 6] = [ |
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Terrain::Grass, |
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Terrain::Soil, |
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Terrain::Sand, |
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Terrain::ShallowWater, |
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Terrain::DeepWater, |
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Terrain::Stone, |
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]; |
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|
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pub fn index(self) -> u16 { |
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self as u16 |
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} |
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|
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pub fn color(self) -> Srgba { |
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match self { |
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Terrain::Grass => Srgba::rgb_u8(92, 140, 64), |
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Terrain::Soil => Srgba::rgb_u8(122, 92, 60), |
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Terrain::Sand => Srgba::rgb_u8(214, 196, 140), |
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Terrain::ShallowWater => Srgba::rgb_u8(72, 132, 184), |
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Terrain::DeepWater => Srgba::rgb_u8(36, 76, 140), |
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Terrain::Stone => Srgba::rgb_u8(118, 118, 124), |
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} |
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} |
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} |
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|
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#[derive(Resource, Clone, Debug)] |
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pub struct WorldMap { |
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pub size: UVec2, |
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tiles: Vec<Terrain>, |
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} |
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|
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impl WorldMap { |
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pub fn filled(size: UVec2, terrain: Terrain) -> Self { |
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Self { |
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size, |
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tiles: vec![terrain; size.element_product() as usize], |
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} |
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} |
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|
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pub fn in_bounds(&self, pos: IVec2) -> bool { |
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pos.x >= 0 && pos.y >= 0 && (pos.x as u32) < self.size.x && (pos.y as u32) < self.size.y |
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} |
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|
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fn index(&self, pos: UVec2) -> usize { |
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(pos.y * self.size.x + pos.x) as usize |
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} |
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|
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pub fn get(&self, pos: IVec2) -> Option<Terrain> { |
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self.in_bounds(pos) |
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.then(|| self.tiles[self.index(pos.as_uvec2())]) |
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} |
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|
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pub fn set(&mut self, pos: UVec2, terrain: Terrain) { |
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let i = self.index(pos); |
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self.tiles[i] = terrain; |
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} |
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|
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pub fn positions(&self) -> impl Iterator<Item = UVec2> + use<> { |
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let size = self.size; |
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(0..size.y).flat_map(move |y| (0..size.x).map(move |x| UVec2::new(x, y))) |
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} |
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|
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pub fn world_size(&self) -> Vec2 { |
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self.size.as_vec2() * TILE_SIZE |
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} |
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|
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pub fn tile_center(pos: UVec2) -> Vec2 { |
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(pos.as_vec2() + 0.5) * TILE_SIZE |
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} |
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|
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pub fn tile_at(&self, world: Vec2) -> Option<UVec2> { |
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let pos = (world / TILE_SIZE).floor().as_ivec2(); |
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self.in_bounds(pos).then(|| pos.as_uvec2()) |
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} |
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|
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} |
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|
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pub fn hash2(x: u32, y: u32) -> u32 { |
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let mut h = x.wrapping_mul(0x9E37_79B1) ^ y.wrapping_mul(0x85EB_CA77); |
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h ^= h >> 15; |
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h = h.wrapping_mul(0x2C1B_3C6D); |
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h ^= h >> 12; |
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h = h.wrapping_mul(0x297A_2D39); |
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h ^ (h >> 15) |
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} |
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|
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pub fn static_world() -> WorldMap { |
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let size = UVec2::new(192, 128); |
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let mut map = WorldMap::filled(size, Terrain::Grass); |
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let lake = Vec2::new(140.0, 40.0); |
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let mountain = Vec2::new(150.0, 105.0); |
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|
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for pos in map.positions() { |
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let p = pos.as_vec2(); |
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let river_x = 60.0 + 8.0 * (p.y / 14.0).sin(); |
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let river_dist = (p.x - river_x).abs(); |
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let lake_dist = p.distance(lake); |
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let mountain_dist = ((p - mountain) / Vec2::new(36.0, 20.0)).length(); |
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|
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let terrain = if mountain_dist < 1.0 { |
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Terrain::Stone |
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} else if lake_dist < 9.0 { |
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Terrain::DeepWater |
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} else if lake_dist < 14.0 || river_dist < 2.5 { |
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Terrain::ShallowWater |
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} else if lake_dist < 17.0 || river_dist < 4.0 { |
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Terrain::Sand |
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} else if hash2(pos.x / 6, pos.y / 6) % 7 == 0 { |
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Terrain::Soil |
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} else { |
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Terrain::Grass |
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}; |
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map.set(pos, terrain); |
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} |
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map |
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} |
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|
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#[cfg(test)] |
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mod tests { |
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use super::*; |
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|
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#[test] |
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fn get_out_of_bounds_is_none() { |
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let map = WorldMap::filled(UVec2::new(4, 3), Terrain::Grass); |
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assert_eq!(map.get(IVec2::new(-1, 0)), None); |
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assert_eq!(map.get(IVec2::new(4, 0)), None); |
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assert_eq!(map.get(IVec2::new(0, 3)), None); |
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assert_eq!(map.get(IVec2::new(3, 2)), Some(Terrain::Grass)); |
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} |
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|
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#[test] |
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fn tiles_are_stored_row_major_from_bottom_left() { |
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let mut map = WorldMap::filled(UVec2::new(4, 3), Terrain::Grass); |
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map.set(UVec2::new(1, 2), Terrain::Stone); |
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assert_eq!(map.tiles[2 * 4 + 1], Terrain::Stone); |
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} |
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|
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#[test] |
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fn tile_at_inverts_tile_center() { |
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let map = static_world(); |
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for pos in [UVec2::ZERO, UVec2::new(17, 99), map.size - 1] { |
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assert_eq!(map.tile_at(WorldMap::tile_center(pos)), Some(pos)); |
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} |
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} |
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|
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#[test] |
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fn tile_at_outside_world_is_none() { |
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let map = static_world(); |
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assert_eq!(map.tile_at(Vec2::new(-0.1, 0.0)), None); |
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assert_eq!(map.tile_at(map.world_size()), None); |
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} |
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|
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#[test] |
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fn terrain_index_matches_position_in_all() { |
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for (i, t) in Terrain::ALL.iter().enumerate() { |
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assert_eq!(t.index() as usize, i); |
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} |
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} |
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|
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#[test] |
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fn static_world_contains_every_terrain() { |
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let map = static_world(); |
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for t in Terrain::ALL { |
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assert!(map.positions().any(|p| map.get(p.as_ivec2()) == Some(t)), "{t:?}"); |
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} |
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} |
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} |