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use std::collections::HashSet; |
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|
| 3 |
use bevy::prelude::*; |
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|
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use crate::{ |
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animals::Animal, |
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colonist::{Colonist, Path}, |
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items::{Carrying, ItemAssets, ItemQuery, drop_items}, |
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jobs::{CurrentJob, Reservations, Target}, |
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mood::Losses, |
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needs::is_sleeping, |
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pathfinding::{find_path_adjacent_within, is_adjacent}, |
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population::ColonyLog, |
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sim::{SimSystems, SimTick, TICKS_PER_HOUR}, |
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structures::{Structure, StructureKind}, |
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world::{TilePos, WorldMap}, |
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}; |
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|
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pub struct ThreatsPlugin; |
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|
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impl Plugin for ThreatsPlugin { |
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fn build(&self, app: &mut App) { |
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app.add_systems( |
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FixedUpdate, |
| 25 |
( |
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prowl.in_set(SimSystems::Decide), |
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(bite, heal).chain().in_set(SimSystems::Act), |
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), |
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); |
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} |
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} |
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|
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pub const PROWL_RANGE: i32 = 24; |
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const STALK_SEARCH: usize = 4000; |
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const GIVE_UP_TICKS: u64 = 2 * TICKS_PER_HOUR; |
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pub const COLONIST_DETOUR: i32 = 6; |
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pub const COLONIST_BITE: f32 = 0.25; |
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pub const ANIMAL_BITE: f32 = 0.5; |
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pub const BITE_COOLDOWN_TICKS: u32 = 60; |
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pub const FED_TICKS: u64 = 12 * TICKS_PER_HOUR; |
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pub const INJURED: f32 = 0.5; |
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pub const HURT: f32 = 0.75; |
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const HEAL_PER_DAY: f32 = 0.3; |
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const BED_HEAL_FACTOR: f32 = 3.0; |
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const HEAL_INTERVAL_TICKS: u64 = 60; |
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const PROWL_INTERVAL_TICKS: u64 = 30; |
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|
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#[derive(Component, Debug, Clone, Copy, PartialEq)] |
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pub struct Health(pub f32); |
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|
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impl Default for Health { |
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fn default() -> Self { |
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Self(1.0) |
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} |
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} |
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|
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#[derive(Component, Debug, Clone, Copy, PartialEq)] |
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pub struct Tended { |
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pub until: u64, |
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pub quality: f32, |
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} |
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|
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pub const TENDED_TICKS: u64 = 24 * TICKS_PER_HOUR; |
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pub const TEND_WORK: u32 = 240; |
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const TENDED_HEAL_BONUS: f32 = 2.0; |
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|
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pub fn tend_quality(doctor_speed: f32, herb: bool) -> f32 { |
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(doctor_speed * if herb { 1.0 } else { 0.5 }).min(2.0) |
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} |
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|
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pub fn needs_tending(health: f32, tended: Option<&Tended>, tick: u64) -> bool { |
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health < HURT && tended.is_none_or(|t| tick >= t.until) |
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} |
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|
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#[derive(Component, Debug, Default, Clone, Copy, PartialEq)] |
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pub struct Predator { |
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pub target: Option<Entity>, |
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pub fed_until: u64, |
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pub cooldown: u32, |
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pub resting_until: u64, |
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} |
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|
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#[derive(Clone, Copy, Debug, PartialEq)] |
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pub struct Prey { |
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pub entity: Entity, |
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pub tile: UVec2, |
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pub colonist: bool, |
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} |
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|
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pub fn pick_prey(from: UVec2, prey: &[Prey]) -> Option<Prey> { |
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prey.iter() |
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.filter_map(|p| { |
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let distance = (p.tile.as_ivec2() - from.as_ivec2()).abs().max_element(); |
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let cost = distance + if p.colonist { COLONIST_DETOUR } else { 0 }; |
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(distance <= PROWL_RANGE).then_some((cost, p)) |
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}) |
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.min_by_key(|(cost, p)| (*cost, p.tile.y, p.tile.x)) |
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.map(|(_, p)| *p) |
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} |
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|
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#[allow(clippy::type_complexity)] |
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fn prowl( |
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tick: Res<SimTick>, |
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map: Res<WorldMap>, |
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mut wolves: Query<(&TilePos, &mut Path, &mut Predator), With<Animal>>, |
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animals: Query<(Entity, &TilePos), (With<Animal>, Without<Predator>)>, |
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colonists: Query<(Entity, &TilePos), With<Colonist>>, |
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) { |
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if !tick.0.is_multiple_of(PROWL_INTERVAL_TICKS) { |
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return; |
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} |
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let prey: Vec<Prey> = animals |
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.iter() |
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.map(|(entity, tile)| Prey { |
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entity, |
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tile: tile.0, |
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colonist: false, |
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}) |
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.chain(colonists.iter().map(|(entity, tile)| Prey { |
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entity, |
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tile: tile.0, |
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colonist: true, |
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})) |
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.collect(); |
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for (tile, mut path, mut predator) in &mut wolves { |
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if tick.0 < predator.fed_until || tick.0 < predator.resting_until { |
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predator.target = None; |
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continue; |
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} |
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let Some(target) = pick_prey(tile.0, &prey) else { |
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predator.target = None; |
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continue; |
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}; |
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predator.target = Some(target.entity); |
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let end = path.0.back().copied().unwrap_or(tile.0); |
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if is_adjacent(end.as_ivec2(), target.tile.as_ivec2()) || end == target.tile { |
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continue; |
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} |
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match find_path_adjacent_within(&map, tile.0, target.tile, STALK_SEARCH) { |
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Some(route) => { |
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let entering = path.0.front().copied(); |
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path.0 = entering.into_iter().chain(route).collect(); |
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} |
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None => { |
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predator.target = None; |
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predator.resting_until = tick.0 + GIVE_UP_TICKS; |
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} |
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} |
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} |
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} |
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|
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#[allow(clippy::too_many_arguments, clippy::type_complexity)] |
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fn bite( |
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mut commands: Commands, |
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tick: Res<SimTick>, |
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item_assets: Res<ItemAssets>, |
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mut log: ResMut<ColonyLog>, |
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mut losses: ResMut<Losses>, |
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mut reservations: ResMut<Reservations>, |
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mut items: ItemQuery, |
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mut wolves: Query<(&TilePos, &mut Predator), With<Animal>>, |
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mut colonists: Query< |
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(&Colonist, &TilePos, &mut Health, &Carrying), |
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(Without<Animal>, Without<Predator>), |
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>, |
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mut prey: Query<(&TilePos, &mut Health), (With<Animal>, Without<Predator>, Without<Colonist>)>, |
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) { |
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for (tile, mut predator) in &mut wolves { |
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predator.cooldown = predator.cooldown.saturating_sub(1); |
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let Some(target) = predator.target else { |
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continue; |
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}; |
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if predator.cooldown > 0 { |
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continue; |
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} |
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let near = |other: &TilePos| { |
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other.0 == tile.0 || is_adjacent(other.0.as_ivec2(), tile.0.as_ivec2()) |
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}; |
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if let Ok((colonist, pos, mut health, carrying)) = colonists.get_mut(target) { |
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if !near(pos) { |
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continue; |
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} |
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predator.cooldown = BITE_COOLDOWN_TICKS; |
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if health.0 >= 1.0 { |
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log.push(*tick, format!("{} was attacked by a wolf", colonist.name)); |
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} |
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health.0 -= COLONIST_BITE; |
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if health.0 <= 0.0 { |
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if let Some(load) = carrying.0 { |
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drop_items(&mut commands, &mut items, &item_assets, pos.0, load); |
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} |
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reservations.release_all(target); |
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commands.entity(target).despawn(); |
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losses.0.push(tick.0); |
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log.push(*tick, format!("{} was killed by a wolf", colonist.name)); |
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predator.fed_until = tick.0 + FED_TICKS; |
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predator.target = None; |
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} |
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} else if let Ok((pos, mut health)) = prey.get_mut(target) { |
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if !near(pos) { |
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continue; |
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} |
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predator.cooldown = BITE_COOLDOWN_TICKS; |
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health.0 -= ANIMAL_BITE; |
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if health.0 <= 0.0 { |
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reservations.release(Target::Animal(target)); |
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commands.entity(target).despawn(); |
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predator.fed_until = tick.0 + FED_TICKS; |
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predator.target = None; |
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} |
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} else { |
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predator.target = None; |
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} |
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} |
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} |
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|
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pub fn healed(health: f32, ticks: f32, in_bed: bool, tended: f32) -> f32 { |
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let rate = HEAL_PER_DAY / (24.0 * TICKS_PER_HOUR as f32); |
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let rate = if in_bed { rate * BED_HEAL_FACTOR } else { rate }; |
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let rate = rate * (1.0 + TENDED_HEAL_BONUS * tended); |
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(health + rate * ticks).min(1.0) |
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} |
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|
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#[allow(clippy::type_complexity)] |
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fn heal( |
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tick: Res<SimTick>, |
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structures: Query<(&TilePos, &Structure), Without<Health>>, |
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mut patients: Query<( |
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&mut Health, |
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&TilePos, |
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Option<(&CurrentJob, &Path)>, |
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Option<&Tended>, |
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)>, |
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) { |
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if !tick.0.is_multiple_of(HEAL_INTERVAL_TICKS) { |
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return; |
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} |
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let beds: HashSet<UVec2> = structures |
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.iter() |
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.filter(|(_, s)| s.kind == StructureKind::Bed) |
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.map(|(pos, _)| pos.0) |
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.collect(); |
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for (mut health, tile, job, tended) in &mut patients { |
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if health.0 >= 1.0 { |
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continue; |
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} |
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let in_bed = |
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job.is_some_and(|(job, path)| is_sleeping(job, tile, path) && beds.contains(&tile.0)); |
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let tended = tended |
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.filter(|t| tick.0 < t.until) |
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.map_or(0.0, |t| t.quality); |
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health.0 = healed(health.0, HEAL_INTERVAL_TICKS as f32, in_bed, tended); |
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} |
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} |
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|
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#[cfg(test)] |
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mod tests { |
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use super::*; |
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|
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|
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|
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#[test] |
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fn wolves_prefer_animals_to_people() { |
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let e = |i: u32| Entity::from_raw_u32(i).unwrap(); |
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let deer = Prey { |
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entity: e(1), |
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tile: UVec2::new(10, 0), |
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colonist: false, |
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}; |
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let person = Prey { |
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entity: e(2), |
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tile: UVec2::new(8, 0), |
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colonist: true, |
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}; |
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assert_eq!(pick_prey(UVec2::ZERO, &[deer, person]), Some(deer)); |
| 276 |
let close = Prey { |
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tile: UVec2::new(2, 0), |
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..person |
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}; |
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assert_eq!(pick_prey(UVec2::ZERO, &[deer, close]), Some(close)); |
| 281 |
let far = Prey { |
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tile: UVec2::new(PROWL_RANGE as u32 + 1, 0), |
| 283 |
..deer |
| 284 |
}; |
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assert_eq!(pick_prey(UVec2::ZERO, &[far]), None); |
| 286 |
} |
| 287 |
|
| 288 |
#[test] |
| 289 |
fn wounds_heal_slowly_and_faster_in_bed() { |
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let day = 24.0 * TICKS_PER_HOUR as f32; |
| 291 |
assert!((healed(0.5, day, false, 0.0) - 0.8).abs() < 1e-4); |
| 292 |
assert_eq!(healed(0.5, day, true, 0.0), 1.0); |
| 293 |
assert!(healed(0.2, day, false, 1.0) > healed(0.2, day, false, 0.5)); |
| 294 |
assert!(tend_quality(1.0, true) > tend_quality(1.0, false)); |
| 295 |
} |
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|
| 297 |
|
| 298 |
#[test] |
| 299 |
fn wolves_hunt_down_prey_and_then_rest() { |
| 300 |
use crate::{ |
| 301 |
animals::{AnimalIdle, AnimalKind}, |
| 302 |
colonist::{MoveSpeed, follow_path}, |
| 303 |
sim::sim_pos, |
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world::Terrain, |
| 305 |
}; |
| 306 |
let mut app = App::new(); |
| 307 |
app.insert_resource(WorldMap::filled(UVec2::splat(30), Terrain::Grass)) |
| 308 |
.init_resource::<SimTick>() |
| 309 |
.init_resource::<Time>() |
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.init_resource::<ItemAssets>() |
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.init_resource::<ColonyLog>() |
| 312 |
.init_resource::<Losses>() |
| 313 |
.init_resource::<Reservations>() |
| 314 |
.add_systems(Update, (prowl, follow_path, bite).chain()); |
| 315 |
let spawn = |app: &mut App, kind: AnimalKind, tile: UVec2| { |
| 316 |
app.world_mut() |
| 317 |
.spawn(( |
| 318 |
Animal { kind }, |
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TilePos(tile), |
| 320 |
sim_pos(WorldMap::tile_center(tile)), |
| 321 |
MoveSpeed(3.0), |
| 322 |
AnimalIdle::default(), |
| 323 |
)) |
| 324 |
.id() |
| 325 |
}; |
| 326 |
let wolf = spawn(&mut app, AnimalKind::Wolf, UVec2::new(2, 2)); |
| 327 |
app.world_mut().entity_mut(wolf).insert(Predator::default()); |
| 328 |
let rabbit = spawn(&mut app, AnimalKind::Rabbit, UVec2::new(12, 2)); |
| 329 |
for t in 0..2000 { |
| 330 |
app.world_mut().resource_mut::<SimTick>().0 = t; |
| 331 |
app.world_mut() |
| 332 |
.resource_mut::<Time>() |
| 333 |
.advance_by(std::time::Duration::from_secs_f64(1.0 / 60.0)); |
| 334 |
app.update(); |
| 335 |
} |
| 336 |
assert!(app.world().get_entity(rabbit).is_err()); |
| 337 |
let predator = app.world().get::<Predator>(wolf).unwrap(); |
| 338 |
assert!(predator.fed_until > 0 && predator.target.is_none()); |
| 339 |
} |
| 340 |
|
| 341 |
|
| 342 |
|
| 343 |
|
| 344 |
#[test] |
| 345 |
fn wolves_give_up_on_unreachable_prey() { |
| 346 |
use crate::{animals::AnimalKind, world::Terrain}; |
| 347 |
let mut map = WorldMap::filled(UVec2::splat(30), Terrain::Grass); |
| 348 |
for d in -1..=1 { |
| 349 |
for (x, y) in [(d, -1), (d, 1), (-1, d), (1, d)] { |
| 350 |
map.set_wall(UVec2::new((15 + x) as u32, (15 + y) as u32), true); |
| 351 |
} |
| 352 |
} |
| 353 |
let mut app = App::new(); |
| 354 |
app.insert_resource(map) |
| 355 |
.init_resource::<SimTick>() |
| 356 |
.add_systems(Update, prowl); |
| 357 |
let wolf = app |
| 358 |
.world_mut() |
| 359 |
.spawn(( |
| 360 |
Animal { |
| 361 |
kind: AnimalKind::Wolf, |
| 362 |
}, |
| 363 |
TilePos(UVec2::new(5, 5)), |
| 364 |
Predator::default(), |
| 365 |
)) |
| 366 |
.id(); |
| 367 |
app.world_mut().spawn(( |
| 368 |
Animal { |
| 369 |
kind: AnimalKind::Rabbit, |
| 370 |
}, |
| 371 |
TilePos(UVec2::splat(15)), |
| 372 |
)); |
| 373 |
app.update(); |
| 374 |
let predator = app.world().get::<Predator>(wolf).unwrap(); |
| 375 |
assert!(predator.target.is_none() && predator.resting_until > 0); |
| 376 |
} |
| 377 |
} |