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use std::collections::HashMap; |
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|
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use bevy::prelude::*; |
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use serde::{Deserialize, Serialize}; |
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|
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use crate::{ |
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colonist::{Colonist, Path}, |
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family::Partner, |
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jobs::CurrentJob, |
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mood::Mood, |
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needs::is_sleeping, |
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population::ColonyLog, |
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rng::SimRng, |
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sim::{SimSystems, SimTick, TICKS_PER_HOUR}, |
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world::TilePos, |
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worldgen::WorldGenerated, |
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}; |
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|
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pub struct SocialPlugin; |
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|
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impl Plugin for SocialPlugin { |
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fn build(&self, app: &mut App) { |
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app.init_resource::<Relations>() |
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.add_systems(Update, clear_relations.run_if(on_message::<WorldGenerated>)) |
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.add_systems( |
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FixedUpdate, |
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(mourn, socialize).chain().in_set(SimSystems::Act), |
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); |
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} |
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} |
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|
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pub const SOCIAL_RANGE: i32 = 4; |
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pub const FRIEND: f32 = 0.5; |
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pub const RIVAL: f32 = -0.5; |
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pub const FRIEND_LOST: f32 = 0.3; |
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pub const RIVAL_LOST: f32 = -0.3; |
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const CHAT_GAIN: f32 = 0.1; |
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const ARGUMENT_LOSS: f32 = 0.12; |
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const CHAT_CHANCE: f32 = 0.35; |
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const ARGUMENT_CHANCE: f32 = 0.12; |
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const GRUMPY_MOOD: f32 = 0.3; |
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const FADE_PER_HOUR: f32 = 0.998; |
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pub const MOURNING_TICKS: u64 = 2 * 24 * TICKS_PER_HOUR; |
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|
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#[derive(Component, Debug, Clone, Copy, PartialEq, Serialize, Deserialize)] |
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pub struct Personality { |
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pub warmth: f32, |
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} |
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|
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impl Default for Personality { |
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fn default() -> Self { |
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Self { warmth: 0.5 } |
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} |
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} |
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|
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#[derive(Component, Debug, Clone, Copy, PartialEq)] |
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pub struct Mourning { |
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pub until: u64, |
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} |
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|
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#[derive(Resource, Default, Debug, Clone)] |
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pub struct Relations( |
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pub HashMap<(Entity, Entity), f32>, |
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pub HashMap<(Entity, Entity), Bond>, |
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); |
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|
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#[derive(Debug, Clone, Copy, PartialEq, Eq)] |
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pub enum Bond { |
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Friends, |
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Rivals, |
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} |
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|
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pub fn bond_after(bond: Option<Bond>, opinion: f32) -> Option<Bond> { |
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match bond { |
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Some(Bond::Friends) if opinion >= FRIEND_LOST => Some(Bond::Friends), |
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Some(Bond::Rivals) if opinion <= RIVAL_LOST => Some(Bond::Rivals), |
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_ if opinion >= FRIEND => Some(Bond::Friends), |
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_ if opinion <= RIVAL => Some(Bond::Rivals), |
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_ => None, |
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} |
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} |
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|
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fn key(a: Entity, b: Entity) -> (Entity, Entity) { |
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(a.min(b), a.max(b)) |
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} |
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|
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impl Relations { |
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pub fn opinion(&self, a: Entity, b: Entity) -> f32 { |
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self.0.get(&key(a, b)).copied().unwrap_or(0.0) |
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} |
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|
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pub fn change(&mut self, a: Entity, b: Entity, delta: f32) -> (f32, f32) { |
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let value = self.0.entry(key(a, b)).or_insert(0.0); |
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let before = *value; |
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*value = (*value + delta).clamp(-1.0, 1.0); |
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(before, *value) |
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} |
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|
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pub fn set(&mut self, a: Entity, b: Entity, value: f32) { |
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self.0.insert(key(a, b), value.clamp(-1.0, 1.0)); |
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} |
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|
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pub fn of(&self, who: Entity) -> impl Iterator<Item = (Entity, f32)> + '_ { |
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self.0.iter().filter_map(move |(&(a, b), &v)| { |
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(a == who) |
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.then_some((b, v)) |
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.or((b == who).then_some((a, v))) |
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}) |
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} |
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|
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pub fn bond(&self, a: Entity, b: Entity) -> Option<Bond> { |
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self.1.get(&key(a, b)).copied() |
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} |
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|
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pub fn bonded(&self, who: Entity, bond: Bond) -> impl Iterator<Item = Entity> + '_ { |
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self.1.iter().filter_map(move |(&(a, b), &kind)| { |
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(kind == bond && (a == who || b == who)).then_some(if a == who { b } else { a }) |
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}) |
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} |
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|
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pub fn friends(&self, who: Entity) -> usize { |
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self.bonded(who, Bond::Friends).count() |
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} |
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|
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pub fn rivals(&self, who: Entity) -> usize { |
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self.bonded(who, Bond::Rivals).count() |
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} |
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|
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pub fn update_bond(&mut self, a: Entity, b: Entity) -> Option<Bond> { |
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let k = key(a, b); |
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let before = self.1.get(&k).copied(); |
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let after = bond_after(before, self.opinion(a, b)); |
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match after { |
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Some(bond) => self.1.insert(k, bond), |
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None => self.1.remove(&k), |
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}; |
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(after != before).then_some(after).flatten() |
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} |
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|
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pub fn forget(&mut self, who: Entity) { |
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self.0.retain(|&(a, b), _| a != who && b != who); |
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self.1.retain(|&(a, b), _| a != who && b != who); |
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} |
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} |
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|
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fn clear_relations(mut relations: ResMut<Relations>) { |
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relations.0.clear(); |
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} |
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|
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pub fn chat_chance(warmth: f32) -> f32 { |
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CHAT_CHANCE * (0.5 + warmth) |
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} |
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|
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pub fn argument_chance(warmth: f32, grumpy: bool) -> f32 { |
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ARGUMENT_CHANCE * (1.5 - warmth) * if grumpy { 2.0 } else { 1.0 } |
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} |
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|
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#[allow(clippy::type_complexity)] |
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fn socialize( |
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tick: Res<SimTick>, |
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mut rng: ResMut<SimRng>, |
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mut relations: ResMut<Relations>, |
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mut log: ResMut<ColonyLog>, |
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colonists: Query<( |
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Entity, |
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&Colonist, |
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&TilePos, |
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&CurrentJob, |
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&Path, |
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Option<&Personality>, |
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Option<&Mood>, |
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)>, |
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) { |
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if !tick.0.is_multiple_of(TICKS_PER_HOUR) { |
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return; |
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} |
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for value in relations.0.values_mut() { |
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*value *= FADE_PER_HOUR; |
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} |
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let pairs: Vec<(Entity, Entity)> = relations.1.keys().copied().collect(); |
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for (a, b) in pairs { |
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relations.update_bond(a, b); |
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} |
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let awake: Vec<(Entity, &str, UVec2, f32, bool)> = colonists |
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.iter() |
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.filter(|(_, _, tile, job, path, ..)| !is_sleeping(job, tile, path)) |
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.map(|(e, c, tile, _, _, personality, mood)| { |
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let warmth = personality.copied().unwrap_or_default().warmth; |
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let grumpy = mood.is_some_and(|m| m.0 < GRUMPY_MOOD); |
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(e, c.name.as_str(), tile.0, warmth, grumpy) |
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}) |
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.collect(); |
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for (i, a) in awake.iter().enumerate() { |
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for b in &awake[i + 1..] { |
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let near = (a.2.as_ivec2() - b.2.as_ivec2()).abs().max_element() <= SOCIAL_RANGE; |
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if !near { |
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continue; |
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} |
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let warmth = (a.3 + b.3) / 2.0; |
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let roll = rng.range_f32(0.0..1.0); |
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let chat = chat_chance(warmth); |
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let delta = if roll < chat { |
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CHAT_GAIN |
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} else if roll < chat + argument_chance(warmth, a.4 || b.4) { |
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-ARGUMENT_LOSS |
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} else { |
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continue; |
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}; |
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relations.change(a.0, b.0, delta); |
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let event = match relations.update_bond(a.0, b.0) { |
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Some(Bond::Friends) => "became friends", |
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Some(Bond::Rivals) => "became rivals", |
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None => continue, |
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}; |
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log.push(*tick, format!("{} and {} {event}", a.1, b.1)); |
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} |
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} |
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} |
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|
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fn mourn( |
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mut commands: Commands, |
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tick: Res<SimTick>, |
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mut relations: ResMut<Relations>, |
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mut removed: RemovedComponents<Colonist>, |
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colonists: Query<(Entity, Option<&Partner>), With<Colonist>>, |
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mourning: Query<(Entity, &Mourning)>, |
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) { |
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for (entity, grief) in &mourning { |
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if tick.0 >= grief.until { |
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commands.entity(entity).remove::<Mourning>(); |
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} |
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} |
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for gone in removed.read() { |
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for (entity, partner) in &colonists { |
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let close = relations.bond(entity, gone) == Some(Bond::Friends) |
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|| partner.is_some_and(|p| p.0 == gone); |
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if close { |
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commands.entity(entity).insert(Mourning { |
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until: tick.0 + MOURNING_TICKS, |
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}); |
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} |
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} |
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relations.forget(gone); |
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} |
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} |
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|
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#[cfg(test)] |
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mod tests { |
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use super::*; |
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|
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fn e(i: u32) -> Entity { |
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Entity::from_raw_u32(i).unwrap() |
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} |
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|
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#[test] |
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fn opinions_are_shared_and_cross_into_friendship_or_rivalry() { |
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let mut relations = Relations::default(); |
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relations.change(e(1), e(2), 0.3); |
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assert_eq!(relations.opinion(e(2), e(1)), 0.3); |
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relations.set(e(1), e(3), FRIEND); |
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relations.set(e(1), e(4), RIVAL); |
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assert_eq!(relations.update_bond(e(1), e(3)), Some(Bond::Friends)); |
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assert_eq!(relations.update_bond(e(1), e(4)), Some(Bond::Rivals)); |
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assert_eq!((relations.friends(e(1)), relations.rivals(e(1))), (1, 1)); |
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relations.forget(e(1)); |
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assert!(relations.0.is_empty()); |
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} |
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|
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|
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#[test] |
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fn warmth_and_mood_steer_conversations() { |
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assert!(chat_chance(0.9) > chat_chance(0.1)); |
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assert!(argument_chance(0.1, false) > argument_chance(0.9, false)); |
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assert!(argument_chance(0.5, true) > argument_chance(0.5, false)); |
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} |
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|
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|
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|
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#[test] |
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fn colonists_near_each_other_form_opinions() { |
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let mut app = App::new(); |
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app.init_resource::<SimTick>() |
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.insert_resource(SimRng::new(5)) |
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.init_resource::<Relations>() |
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.init_resource::<ColonyLog>() |
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.add_systems(Update, socialize); |
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let spawn = |app: &mut App, name: &str, x: u32| { |
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app.world_mut() |
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.spawn(( |
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Colonist { name: name.into() }, |
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TilePos(UVec2::new(x, 0)), |
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Personality { warmth: 1.0 }, |
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)) |
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.id() |
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}; |
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let ada = spawn(&mut app, "Ada", 0); |
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let bram = spawn(&mut app, "Bram", 2); |
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let far = spawn(&mut app, "Cleo", 30); |
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for hour in 0..100 { |
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app.world_mut().resource_mut::<SimTick>().0 = hour * TICKS_PER_HOUR; |
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app.update(); |
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} |
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let relations = app.world().resource::<Relations>(); |
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assert!(relations.opinion(ada, bram) >= FRIEND); |
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assert_eq!(relations.opinion(ada, far), 0.0); |
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let log = app.world().resource::<ColonyLog>(); |
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assert!( |
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log.0 |
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.iter() |
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.any(|l| l.ends_with("Ada and Bram became friends")) |
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); |
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} |
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|
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|
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#[test] |
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fn friends_mourn_the_dead() { |
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let mut app = App::new(); |
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app.init_resource::<SimTick>() |
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.init_resource::<Relations>() |
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.add_systems(Update, mourn); |
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let spawn = |
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|app: &mut App, name: &str| app.world_mut().spawn(Colonist { name: name.into() }).id(); |
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let (ada, bram, cleo) = ( |
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spawn(&mut app, "Ada"), |
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spawn(&mut app, "Bram"), |
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spawn(&mut app, "Cleo"), |
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); |
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let mut relations = app.world_mut().resource_mut::<Relations>(); |
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relations.set(ada, bram, 0.8); |
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relations.update_bond(ada, bram); |
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app.update(); |
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app.world_mut().despawn(bram); |
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app.update(); |
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assert!(app.world().get::<Mourning>(ada).is_some()); |
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assert!(app.world().get::<Mourning>(cleo).is_none()); |
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assert!(app.world().resource::<Relations>().1.is_empty()); |
| 337 |
} |
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|
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|
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|
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#[test] |
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fn bonds_have_hysteresis() { |
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assert_eq!(bond_after(None, 0.49), None); |
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assert_eq!(bond_after(None, 0.5), Some(Bond::Friends)); |
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assert_eq!(bond_after(Some(Bond::Friends), 0.35), Some(Bond::Friends)); |
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assert_eq!(bond_after(Some(Bond::Friends), 0.2), None); |
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assert_eq!(bond_after(Some(Bond::Rivals), -0.35), Some(Bond::Rivals)); |
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} |
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} |