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use bevy::prelude::*; |
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use serde::{Deserialize, Serialize}; |
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|
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use crate::{ |
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jobs::{Recipe, Task, WorkKind}, |
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rng::SimRng, |
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}; |
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|
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] |
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pub enum Skill { |
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Mining, |
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Woodcutting, |
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Construction, |
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Farming, |
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Cooking, |
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Hunting, |
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Crafting, |
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Taming, |
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Medicine, |
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} |
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|
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impl Skill { |
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pub const ALL: [Skill; 9] = [ |
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Skill::Mining, |
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Skill::Woodcutting, |
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Skill::Construction, |
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Skill::Farming, |
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Skill::Cooking, |
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Skill::Hunting, |
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Skill::Crafting, |
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Skill::Taming, |
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Skill::Medicine, |
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]; |
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|
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pub fn name(self) -> &'static str { |
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match self { |
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Skill::Mining => "Mining", |
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Skill::Woodcutting => "Woodcutting", |
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Skill::Construction => "Construction", |
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Skill::Farming => "Farming", |
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Skill::Cooking => "Cooking", |
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Skill::Hunting => "Hunting", |
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Skill::Crafting => "Crafting", |
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Skill::Taming => "Taming", |
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Skill::Medicine => "Medicine", |
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} |
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} |
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|
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pub fn of(task: &Task) -> Option<Skill> { |
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Some(match task { |
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Task::Work { kind, .. } => match kind { |
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WorkKind::Chop => Skill::Woodcutting, |
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WorkKind::Mine => Skill::Mining, |
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WorkKind::Harvest | WorkKind::Sow => Skill::Farming, |
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}, |
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Task::Build { .. } => Skill::Construction, |
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Task::Craft { |
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recipe: Recipe::Meal, |
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.. |
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} |
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| Task::Butcher { .. } => Skill::Cooking, |
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Task::Craft { .. } => Skill::Crafting, |
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Task::Hunt { .. } | Task::Fight { .. } => Skill::Hunting, |
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Task::Tame { .. } => Skill::Taming, |
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Task::Tend { .. } => Skill::Medicine, |
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_ => return None, |
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}) |
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} |
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} |
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|
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pub const MAX_LEVEL: u32 = 20; |
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pub const AVERAGE_LEVEL: u32 = 5; |
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pub const POOR_LEVEL: u32 = 3; |
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const XP_PER_LEVEL_SQUARED: f32 = 600.0; |
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const TALENT_LEVEL: u32 = 10; |
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const STARTING_LEVELS: std::ops::Range<i32> = 1..8; |
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|
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pub fn xp_for(level: u32) -> f32 { |
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(level * level) as f32 * XP_PER_LEVEL_SQUARED |
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} |
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|
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pub fn speed(level: u32) -> f32 { |
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0.5 + 0.1 * level as f32 |
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} |
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|
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#[derive(Component, Debug, Clone, PartialEq, Serialize, Deserialize)] |
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pub struct Skills { |
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xp: [f32; Skill::ALL.len()], |
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} |
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|
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impl Default for Skills { |
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fn default() -> Self { |
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Self::uniform(AVERAGE_LEVEL) |
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} |
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} |
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|
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impl Skills { |
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pub fn uniform(level: u32) -> Self { |
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Self { |
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xp: [xp_for(level); Skill::ALL.len()], |
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} |
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} |
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|
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pub fn random(rng: &mut SimRng) -> Self { |
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let mut skills = Self::uniform(0); |
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for xp in &mut skills.xp { |
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*xp = xp_for(rng.range_i32(STARTING_LEVELS) as u32); |
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} |
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let talent = rng.range_i32(0..Skill::ALL.len() as i32) as usize; |
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skills.xp[talent] = xp_for(TALENT_LEVEL); |
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skills |
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} |
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|
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pub fn level(&self, skill: Skill) -> u32 { |
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((self.xp[skill as usize] / XP_PER_LEVEL_SQUARED).sqrt() as u32).min(MAX_LEVEL) |
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} |
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|
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pub fn practice(&mut self, skill: Skill, ticks: f32) { |
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self.xp[skill as usize] += ticks; |
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} |
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|
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pub fn best(&self, count: usize) -> Vec<(Skill, u32)> { |
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let mut all: Vec<(Skill, u32)> = Skill::ALL.map(|s| (s, self.level(s))).to_vec(); |
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all.sort_by_key(|&(s, level)| (std::cmp::Reverse(level), s as usize)); |
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all.truncate(count); |
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all |
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} |
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} |
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|
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#[derive(Component, Debug, Default, Clone, Copy, PartialEq)] |
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pub struct WorkCarry(pub f32); |
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|
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impl WorkCarry { |
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pub fn apply(&mut self, rate: u32, factor: f32) -> u32 { |
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self.0 += rate as f32 * factor; |
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let whole = self.0.floor(); |
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self.0 -= whole; |
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whole as u32 |
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} |
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} |
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|
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#[cfg(test)] |
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mod tests { |
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use super::*; |
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|
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|
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|
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#[test] |
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fn practice_raises_levels_and_levels_set_speed() { |
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assert_eq!(speed(AVERAGE_LEVEL), 1.0); |
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assert!(speed(MAX_LEVEL) > 3.0 * speed(1)); |
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let mut skills = Skills::uniform(0); |
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skills.practice(Skill::Mining, xp_for(1)); |
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assert_eq!(skills.level(Skill::Mining), 1); |
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skills.practice(Skill::Mining, xp_for(4) - xp_for(1)); |
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assert_eq!(skills.level(Skill::Mining), 4); |
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assert_eq!(skills.level(Skill::Cooking), 0); |
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} |
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|
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#[test] |
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fn fractional_work_carries_over_between_ticks() { |
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let mut carry = WorkCarry::default(); |
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let total: u32 = (0..10).map(|_| carry.apply(1, 0.5)).sum(); |
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assert_eq!(total, 5); |
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} |
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|
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#[test] |
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fn newcomers_have_one_talent() { |
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let skills = Skills::random(&mut SimRng::new(4)); |
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assert_eq!(skills.best(1)[0].1, TALENT_LEVEL); |
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} |
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} |