| 1 |
use bevy::{prelude::*, transform::TransformSystems, window::PrimaryWindow}; |
| 2 |
|
| 3 |
use crate::{ |
| 4 |
camera::CameraController, |
| 5 |
colonist::{Colonist, Path}, |
| 6 |
items::{Item, ItemKind, stock}, |
| 7 |
jobs::{CHOP_TICKS, ColonyGoals, CurrentJob, Job, Order, Task}, |
| 8 |
sim::{SimSpeed, SimTick, format_clock}, |
| 9 |
world::{TILE_SIZE, TilePos, WorldMap}, |
| 10 |
worldgen::{WorldGenerated, WorldSeed}, |
| 11 |
}; |
| 12 |
|
| 13 |
pub struct SelectionPlugin; |
| 14 |
|
| 15 |
impl Plugin for SelectionPlugin { |
| 16 |
fn build(&self, app: &mut App) { |
| 17 |
app.init_resource::<Cursor>() |
| 18 |
.init_resource::<Selection>() |
| 19 |
.add_systems(Startup, spawn_tile_info) |
| 20 |
.add_systems(Update, clear_selection.run_if(on_message::<WorldGenerated>)) |
| 21 |
.add_systems( |
| 22 |
PostUpdate, |
| 23 |
( |
| 24 |
update_cursor, |
| 25 |
update_selection, |
| 26 |
issue_move_orders, |
| 27 |
draw_highlights, |
| 28 |
update_tile_info, |
| 29 |
) |
| 30 |
.chain() |
| 31 |
.after(TransformSystems::Propagate), |
| 32 |
); |
| 33 |
} |
| 34 |
} |
| 35 |
|
| 36 |
#[derive(Resource, Default, Debug, PartialEq)] |
| 37 |
pub struct Cursor { |
| 38 |
pub screen: Option<Vec2>, |
| 39 |
pub world: Option<Vec2>, |
| 40 |
pub tile: Option<UVec2>, |
| 41 |
} |
| 42 |
|
| 43 |
#[derive(Resource, Default, Debug, PartialEq, Clone, Copy)] |
| 44 |
pub enum Selection { |
| 45 |
#[default] |
| 46 |
None, |
| 47 |
Tile(UVec2), |
| 48 |
Colonist(Entity), |
| 49 |
} |
| 50 |
|
| 51 |
#[derive(Component)] |
| 52 |
struct TileInfoText; |
| 53 |
|
| 54 |
const HOVER_COLOR: Color = Color::srgba(1.0, 1.0, 1.0, 0.6); |
| 55 |
const SELECT_COLOR: Color = Color::srgb(1.0, 0.85, 0.2); |
| 56 |
const PROGRESS_COLOR: Color = Color::srgb(0.4, 0.9, 0.4); |
| 57 |
const PROGRESS_BACK_COLOR: Color = Color::srgba(0.0, 0.0, 0.0, 0.6); |
| 58 |
const PATH_COLOR: Color = Color::srgba(1.0, 0.85, 0.2, 0.7); |
| 59 |
const PICK_RADIUS: f32 = TILE_SIZE * 0.6; |
| 60 |
const CLICK_SLOP_PX: f32 = 4.0; |
| 61 |
|
| 62 |
fn update_cursor( |
| 63 |
map: Res<WorldMap>, |
| 64 |
window: Single<&Window, With<PrimaryWindow>>, |
| 65 |
camera: Single<(&Camera, &GlobalTransform), With<CameraController>>, |
| 66 |
mut cursor: ResMut<Cursor>, |
| 67 |
) { |
| 68 |
let (camera, global) = *camera; |
| 69 |
let screen = window.cursor_position(); |
| 70 |
let world = screen.and_then(|s| camera.viewport_to_world_2d(global, s).ok()); |
| 71 |
let tile = world.and_then(|w| map.tile_at(w)); |
| 72 |
cursor.set_if_neq(Cursor { |
| 73 |
screen, |
| 74 |
world, |
| 75 |
tile, |
| 76 |
}); |
| 77 |
} |
| 78 |
|
| 79 |
fn clear_selection(mut selection: ResMut<Selection>) { |
| 80 |
*selection = Selection::None; |
| 81 |
} |
| 82 |
|
| 83 |
fn update_selection( |
| 84 |
buttons: Res<ButtonInput<MouseButton>>, |
| 85 |
keys: Res<ButtonInput<KeyCode>>, |
| 86 |
cursor: Res<Cursor>, |
| 87 |
colonists: Query<(Entity, &Transform), With<Colonist>>, |
| 88 |
mut selection: ResMut<Selection>, |
| 89 |
) { |
| 90 |
if keys.just_pressed(KeyCode::Escape) { |
| 91 |
selection.set_if_neq(Selection::None); |
| 92 |
} else if buttons.just_pressed(MouseButton::Left) { |
| 93 |
let picked = cursor.world.and_then(|world| { |
| 94 |
pick_nearest( |
| 95 |
world, |
| 96 |
colonists.iter().map(|(e, t)| (e, t.translation.truncate())), |
| 97 |
) |
| 98 |
}); |
| 99 |
let new = match (picked, cursor.tile) { |
| 100 |
(Some(entity), _) => Selection::Colonist(entity), |
| 101 |
(None, Some(tile)) => Selection::Tile(tile), |
| 102 |
(None, None) => Selection::None, |
| 103 |
}; |
| 104 |
selection.set_if_neq(new); |
| 105 |
} |
| 106 |
} |
| 107 |
|
| 108 |
pub fn pick_nearest( |
| 109 |
point: Vec2, |
| 110 |
candidates: impl Iterator<Item = (Entity, Vec2)>, |
| 111 |
) -> Option<Entity> { |
| 112 |
candidates |
| 113 |
.map(|(e, pos)| (e, pos.distance(point))) |
| 114 |
.filter(|&(_, d)| d <= PICK_RADIUS) |
| 115 |
.min_by(|a, b| a.1.total_cmp(&b.1)) |
| 116 |
.map(|(e, _)| e) |
| 117 |
} |
| 118 |
|
| 119 |
fn issue_move_orders( |
| 120 |
buttons: Res<ButtonInput<MouseButton>>, |
| 121 |
cursor: Res<Cursor>, |
| 122 |
selection: Res<Selection>, |
| 123 |
mut orders: MessageWriter<Order>, |
| 124 |
mut pressed_at: Local<Option<Vec2>>, |
| 125 |
) { |
| 126 |
if buttons.just_pressed(MouseButton::Right) { |
| 127 |
*pressed_at = cursor.screen; |
| 128 |
} |
| 129 |
if !buttons.just_released(MouseButton::Right) { |
| 130 |
return; |
| 131 |
} |
| 132 |
let (Some(press), Some(release)) = (pressed_at.take(), cursor.screen) else { |
| 133 |
return; |
| 134 |
}; |
| 135 |
if let (true, Selection::Colonist(colonist), Some(tile)) = |
| 136 |
(is_click(press, release), *selection, cursor.tile) |
| 137 |
{ |
| 138 |
orders.write(Order { colonist, tile }); |
| 139 |
} |
| 140 |
} |
| 141 |
|
| 142 |
pub fn is_click(press: Vec2, release: Vec2) -> bool { |
| 143 |
press.distance(release) <= CLICK_SLOP_PX |
| 144 |
} |
| 145 |
|
| 146 |
fn draw_highlights( |
| 147 |
mut gizmos: Gizmos, |
| 148 |
cursor: Res<Cursor>, |
| 149 |
selection: Res<Selection>, |
| 150 |
colonists: Query<(Entity, &Transform, &Path, &CurrentJob), With<Colonist>>, |
| 151 |
) { |
| 152 |
for (_, transform, _, job) in &colonists { |
| 153 |
if let Some(Job { |
| 154 |
task: Task::Chop { progress, .. }, |
| 155 |
.. |
| 156 |
}) = job.0 |
| 157 |
&& progress > 0 |
| 158 |
{ |
| 159 |
let left = |
| 160 |
transform.translation.truncate() + Vec2::new(-TILE_SIZE * 0.4, TILE_SIZE * 0.6); |
| 161 |
let full = TILE_SIZE * 0.8; |
| 162 |
let done = full * progress as f32 / CHOP_TICKS as f32; |
| 163 |
gizmos.line_2d(left, left + Vec2::X * full, PROGRESS_BACK_COLOR); |
| 164 |
gizmos.line_2d(left, left + Vec2::X * done, PROGRESS_COLOR); |
| 165 |
} |
| 166 |
} |
| 167 |
if let Some(tile) = cursor.tile { |
| 168 |
gizmos.rect_2d( |
| 169 |
WorldMap::tile_center(tile), |
| 170 |
Vec2::splat(TILE_SIZE), |
| 171 |
HOVER_COLOR, |
| 172 |
); |
| 173 |
} |
| 174 |
match *selection { |
| 175 |
Selection::None => {} |
| 176 |
Selection::Tile(tile) => { |
| 177 |
gizmos.rect_2d( |
| 178 |
WorldMap::tile_center(tile), |
| 179 |
Vec2::splat(TILE_SIZE), |
| 180 |
SELECT_COLOR, |
| 181 |
); |
| 182 |
} |
| 183 |
Selection::Colonist(entity) => { |
| 184 |
let Ok((_, transform, path, job)) = colonists.get(entity) else { |
| 185 |
return; |
| 186 |
}; |
| 187 |
if let Some(Job { |
| 188 |
task: Task::Chop { tree, .. }, |
| 189 |
.. |
| 190 |
}) = job.0 |
| 191 |
{ |
| 192 |
gizmos.rect_2d( |
| 193 |
WorldMap::tile_center(tree), |
| 194 |
Vec2::splat(TILE_SIZE), |
| 195 |
PATH_COLOR, |
| 196 |
); |
| 197 |
} |
| 198 |
let pos = transform.translation.truncate(); |
| 199 |
gizmos.circle_2d(pos, TILE_SIZE * 0.5, SELECT_COLOR); |
| 200 |
let points = path.0.iter().map(|&t| WorldMap::tile_center(t)); |
| 201 |
gizmos.linestrip_2d(std::iter::once(pos).chain(points), PATH_COLOR); |
| 202 |
} |
| 203 |
} |
| 204 |
} |
| 205 |
|
| 206 |
fn spawn_tile_info(mut commands: Commands) { |
| 207 |
commands.spawn(( |
| 208 |
TileInfoText, |
| 209 |
Text::default(), |
| 210 |
TextFont::from_font_size(14.0), |
| 211 |
Node { |
| 212 |
position_type: PositionType::Absolute, |
| 213 |
top: px(8), |
| 214 |
left: px(8), |
| 215 |
padding: UiRect::all(px(6)), |
| 216 |
..default() |
| 217 |
}, |
| 218 |
BackgroundColor(Color::srgba(0.0, 0.0, 0.0, 0.5)), |
| 219 |
)); |
| 220 |
} |
| 221 |
|
| 222 |
fn update_tile_info( |
| 223 |
map: Res<WorldMap>, |
| 224 |
cursor: Res<Cursor>, |
| 225 |
selection: Res<Selection>, |
| 226 |
colonists: Query<(&Colonist, &TilePos, &Path, &CurrentJob)>, |
| 227 |
items: Query<(&Item, &TilePos)>, |
| 228 |
goals: Res<ColonyGoals>, |
| 229 |
time: Res<Time<Virtual>>, |
| 230 |
tick: Res<SimTick>, |
| 231 |
speed: Res<SimSpeed>, |
| 232 |
seed: Res<WorldSeed>, |
| 233 |
mut text: Single<&mut Text, With<TileInfoText>>, |
| 234 |
) { |
| 235 |
let selected = match *selection { |
| 236 |
Selection::None => "-".to_string(), |
| 237 |
Selection::Tile(tile) => describe_tile(&map, Some(tile)), |
| 238 |
Selection::Colonist(entity) => colonists |
| 239 |
.get(entity) |
| 240 |
.map(|(colonist, tile, path, job)| { |
| 241 |
describe_colonist(colonist, tile.0, job.0, path.0.len()) |
| 242 |
}) |
| 243 |
.unwrap_or_else(|_| "-".into()), |
| 244 |
}; |
| 245 |
let clock = format_clock(*tick); |
| 246 |
let speed = describe_speed(*speed, time.is_paused()); |
| 247 |
let wood = stock(items.iter().map(|(item, _)| item), ItemKind::Wood); |
| 248 |
let hovered_items: String = items |
| 249 |
.iter() |
| 250 |
.filter(|(_, pos)| Some(pos.0) == cursor.tile) |
| 251 |
.map(|(item, _)| format!(", {:?} x{}", item.kind, item.count)) |
| 252 |
.collect(); |
| 253 |
let info = format!( |
| 254 |
"{clock} {speed}\nSeed: {} (R: new world)\nWood: {wood} / {}\nHover: {}{hovered_items}\nSelected: {selected}", |
| 255 |
seed.0, |
| 256 |
goals.wood, |
| 257 |
describe_tile(&map, cursor.tile) |
| 258 |
); |
| 259 |
if text.0 != info { |
| 260 |
text.0 = info; |
| 261 |
} |
| 262 |
} |
| 263 |
|
| 264 |
pub fn describe_tile(map: &WorldMap, tile: Option<UVec2>) -> String { |
| 265 |
let Some((t, terrain)) = tile.and_then(|t| map.get(t.as_ivec2()).map(|terrain| (t, terrain))) |
| 266 |
else { |
| 267 |
return "-".into(); |
| 268 |
}; |
| 269 |
let p = t.as_ivec2(); |
| 270 |
let plant = map |
| 271 |
.plant(p) |
| 272 |
.map(|plant| format!(", {plant:?}")) |
| 273 |
.unwrap_or_default(); |
| 274 |
let height = map.height(p).unwrap_or(0.0); |
| 275 |
format!("({}, {}) {terrain:?}{plant}, {height:.0} m", t.x, t.y) |
| 276 |
} |
| 277 |
|
| 278 |
pub fn describe_speed(speed: SimSpeed, paused: bool) -> String { |
| 279 |
if paused { |
| 280 |
"PAUSED".into() |
| 281 |
} else { |
| 282 |
format!("{}x", speed.multiplier()) |
| 283 |
} |
| 284 |
} |
| 285 |
|
| 286 |
pub fn describe_colonist( |
| 287 |
colonist: &Colonist, |
| 288 |
tile: UVec2, |
| 289 |
job: Option<Job>, |
| 290 |
steps_left: usize, |
| 291 |
) -> String { |
| 292 |
let activity = match (job.map(|j| j.task), steps_left) { |
| 293 |
(None, 0) => "idle".to_string(), |
| 294 |
(None, _) => "wandering".to_string(), |
| 295 |
(Some(Task::MoveTo(_)), n) => format!("moving, {n} steps left"), |
| 296 |
(Some(Task::Chop { .. }), n) if n > 0 => "walking to a tree".to_string(), |
| 297 |
(Some(Task::Chop { progress, .. }), _) => { |
| 298 |
format!("chopping a tree, {}%", progress * 100 / CHOP_TICKS) |
| 299 |
} |
| 300 |
}; |
| 301 |
let ordered = if job.is_some_and(|j| j.ordered) { |
| 302 |
" (ordered)" |
| 303 |
} else { |
| 304 |
"" |
| 305 |
}; |
| 306 |
format!( |
| 307 |
"{} at ({}, {}), {activity}{ordered}", |
| 308 |
colonist.name, tile.x, tile.y |
| 309 |
) |
| 310 |
} |
| 311 |
|
| 312 |
#[cfg(test)] |
| 313 |
mod tests { |
| 314 |
use super::*; |
| 315 |
use crate::world::Terrain; |
| 316 |
|
| 317 |
fn selection_app(cursor: Cursor, selection: Selection) -> App { |
| 318 |
let mut app = App::new(); |
| 319 |
app.init_resource::<ButtonInput<MouseButton>>() |
| 320 |
.init_resource::<ButtonInput<KeyCode>>() |
| 321 |
.insert_resource(cursor) |
| 322 |
.insert_resource(selection) |
| 323 |
.add_message::<Order>() |
| 324 |
.add_systems(Update, (update_selection, issue_move_orders)); |
| 325 |
app |
| 326 |
} |
| 327 |
|
| 328 |
fn cursor_on_tile(tile: UVec2) -> Cursor { |
| 329 |
Cursor { |
| 330 |
screen: Some(Vec2::new(50.0, 50.0)), |
| 331 |
world: Some(WorldMap::tile_center(tile)), |
| 332 |
tile: Some(tile), |
| 333 |
} |
| 334 |
} |
| 335 |
|
| 336 |
fn press(app: &mut App, button: MouseButton) { |
| 337 |
app.world_mut() |
| 338 |
.resource_mut::<ButtonInput<MouseButton>>() |
| 339 |
.press(button); |
| 340 |
app.update(); |
| 341 |
} |
| 342 |
|
| 343 |
fn release(app: &mut App, button: MouseButton) { |
| 344 |
let mut input = app.world_mut().resource_mut::<ButtonInput<MouseButton>>(); |
| 345 |
input.clear(); |
| 346 |
input.release(button); |
| 347 |
app.update(); |
| 348 |
} |
| 349 |
|
| 350 |
fn selection(app: &App) -> Selection { |
| 351 |
*app.world().resource::<Selection>() |
| 352 |
} |
| 353 |
|
| 354 |
fn sent_orders(app: &mut App) -> Vec<(Entity, UVec2)> { |
| 355 |
app.world_mut() |
| 356 |
.resource_mut::<Messages<Order>>() |
| 357 |
.drain() |
| 358 |
.map(|o| (o.colonist, o.tile)) |
| 359 |
.collect() |
| 360 |
} |
| 361 |
|
| 362 |
#[test] |
| 363 |
fn clicking_selects_the_hovered_tile() { |
| 364 |
let mut app = selection_app(cursor_on_tile(UVec2::new(3, 4)), Selection::None); |
| 365 |
press(&mut app, MouseButton::Left); |
| 366 |
assert_eq!(selection(&app), Selection::Tile(UVec2::new(3, 4))); |
| 367 |
} |
| 368 |
|
| 369 |
#[test] |
| 370 |
fn clicking_a_colonist_selects_it_instead_of_its_tile() { |
| 371 |
let tile = UVec2::new(3, 4); |
| 372 |
let mut app = selection_app(cursor_on_tile(tile), Selection::None); |
| 373 |
let colonist = app |
| 374 |
.world_mut() |
| 375 |
.spawn(( |
| 376 |
Colonist { name: "Ada".into() }, |
| 377 |
Transform::from_translation(WorldMap::tile_center(tile).extend(1.0)), |
| 378 |
)) |
| 379 |
.id(); |
| 380 |
press(&mut app, MouseButton::Left); |
| 381 |
assert_eq!(selection(&app), Selection::Colonist(colonist)); |
| 382 |
} |
| 383 |
|
| 384 |
#[test] |
| 385 |
fn clicking_outside_the_world_clears_the_selection() { |
| 386 |
let mut app = selection_app(Cursor::default(), Selection::Tile(UVec2::new(3, 4))); |
| 387 |
press(&mut app, MouseButton::Left); |
| 388 |
assert_eq!(selection(&app), Selection::None); |
| 389 |
} |
| 390 |
|
| 391 |
#[test] |
| 392 |
fn escape_clears_the_selection() { |
| 393 |
let mut app = selection_app( |
| 394 |
cursor_on_tile(UVec2::ONE), |
| 395 |
Selection::Tile(UVec2::new(3, 4)), |
| 396 |
); |
| 397 |
app.world_mut() |
| 398 |
.resource_mut::<ButtonInput<KeyCode>>() |
| 399 |
.press(KeyCode::Escape); |
| 400 |
app.update(); |
| 401 |
assert_eq!(selection(&app), Selection::None); |
| 402 |
} |
| 403 |
|
| 404 |
#[test] |
| 405 |
fn right_click_orders_selected_colonist_to_hovered_tile() { |
| 406 |
let colonist = Entity::from_raw_u32(7).unwrap(); |
| 407 |
let mut app = selection_app( |
| 408 |
cursor_on_tile(UVec2::new(5, 6)), |
| 409 |
Selection::Colonist(colonist), |
| 410 |
); |
| 411 |
press(&mut app, MouseButton::Right); |
| 412 |
release(&mut app, MouseButton::Right); |
| 413 |
assert_eq!(sent_orders(&mut app), vec![(colonist, UVec2::new(5, 6))]); |
| 414 |
} |
| 415 |
|
| 416 |
#[test] |
| 417 |
fn right_drag_does_not_order_because_it_pans_the_camera() { |
| 418 |
let colonist = Entity::from_raw_u32(7).unwrap(); |
| 419 |
let mut app = selection_app( |
| 420 |
cursor_on_tile(UVec2::new(5, 6)), |
| 421 |
Selection::Colonist(colonist), |
| 422 |
); |
| 423 |
press(&mut app, MouseButton::Right); |
| 424 |
app.world_mut().resource_mut::<Cursor>().screen = Some(Vec2::new(200.0, 50.0)); |
| 425 |
release(&mut app, MouseButton::Right); |
| 426 |
assert!(sent_orders(&mut app).is_empty()); |
| 427 |
} |
| 428 |
|
| 429 |
#[test] |
| 430 |
fn pick_nearest_ignores_far_candidates() { |
| 431 |
let a = Entity::from_raw_u32(1).unwrap(); |
| 432 |
let b = Entity::from_raw_u32(2).unwrap(); |
| 433 |
let candidates = [(a, Vec2::new(5.0, 0.0)), (b, Vec2::new(2.0, 0.0))]; |
| 434 |
assert_eq!(pick_nearest(Vec2::ZERO, candidates.into_iter()), Some(b)); |
| 435 |
assert_eq!( |
| 436 |
pick_nearest(Vec2::new(100.0, 0.0), candidates.into_iter()), |
| 437 |
None |
| 438 |
); |
| 439 |
} |
| 440 |
|
| 441 |
#[test] |
| 442 |
fn describe_tile_shows_coordinates_terrain_plant_and_height() { |
| 443 |
let mut map = WorldMap::filled(UVec2::new(4, 4), Terrain::Sand); |
| 444 |
map.set_height(UVec2::new(1, 2), 12.4); |
| 445 |
assert_eq!( |
| 446 |
describe_tile(&map, Some(UVec2::new(1, 2))), |
| 447 |
"(1, 2) Sand, 12 m" |
| 448 |
); |
| 449 |
map.set_plant(UVec2::new(1, 2), Some(crate::world::Plant::Tree)); |
| 450 |
assert_eq!( |
| 451 |
describe_tile(&map, Some(UVec2::new(1, 2))), |
| 452 |
"(1, 2) Sand, Tree, 12 m" |
| 453 |
); |
| 454 |
assert_eq!(describe_tile(&map, None), "-"); |
| 455 |
} |
| 456 |
|
| 457 |
#[test] |
| 458 |
fn describe_speed_shows_multiplier_or_paused() { |
| 459 |
assert_eq!(describe_speed(SimSpeed::Fastest, false), "6x"); |
| 460 |
assert_eq!(describe_speed(SimSpeed::Fast, true), "PAUSED"); |
| 461 |
} |
| 462 |
|
| 463 |
#[test] |
| 464 |
fn describe_colonist_shows_activity() { |
| 465 |
let ada = Colonist { name: "Ada".into() }; |
| 466 |
let tile = UVec2::new(1, 2); |
| 467 |
assert_eq!( |
| 468 |
describe_colonist(&ada, tile, None, 0), |
| 469 |
"Ada at (1, 2), idle" |
| 470 |
); |
| 471 |
let ordered_move = Job { |
| 472 |
task: Task::MoveTo(UVec2::ZERO), |
| 473 |
ordered: true, |
| 474 |
}; |
| 475 |
assert_eq!( |
| 476 |
describe_colonist(&ada, tile, Some(ordered_move), 3), |
| 477 |
"Ada at (1, 2), moving, 3 steps left (ordered)" |
| 478 |
); |
| 479 |
let chop = Job { |
| 480 |
task: Task::Chop { |
| 481 |
tree: UVec2::ZERO, |
| 482 |
progress: CHOP_TICKS / 2, |
| 483 |
}, |
| 484 |
ordered: false, |
| 485 |
}; |
| 486 |
assert_eq!( |
| 487 |
describe_colonist(&ada, tile, Some(chop), 0), |
| 488 |
"Ada at (1, 2), chopping a tree, 50%" |
| 489 |
); |
| 490 |
} |
| 491 |
} |