| 1 |
use bevy::prelude::*; |
| 2 |
|
| 3 |
use crate::{ |
| 4 |
climate::day_of, |
| 5 |
colonist::{Colonist, MoveSpeed, Path}, |
| 6 |
economy::in_colony, |
| 7 |
items::{Carrying, Item, ItemAssets, ItemQuery, drop_items}, |
| 8 |
jobs::Reservations, |
| 9 |
mood::Losses, |
| 10 |
pathfinding::{find_path, find_path_adjacent_within, is_adjacent}, |
| 11 |
population::{ColonyLog, edge_tile}, |
| 12 |
rng::SimRng, |
| 13 |
sim::{SimSystems, SimTick, TICKS_PER_HOUR, sim_pos}, |
| 14 |
threats::Health, |
| 15 |
world::{TILE_SIZE, TilePos, WorldMap}, |
| 16 |
worldgen::WorldGenerated, |
| 17 |
zones::Zones, |
| 18 |
}; |
| 19 |
|
| 20 |
pub struct RaidsPlugin; |
| 21 |
|
| 22 |
impl Plugin for RaidsPlugin { |
| 23 |
fn build(&self, app: &mut App) { |
| 24 |
app.init_resource::<RaidState>() |
| 25 |
.add_systems(Startup, create_raider_assets) |
| 26 |
.add_systems(Update, clear_raiders.run_if(on_message::<WorldGenerated>)) |
| 27 |
.add_systems( |
| 28 |
FixedUpdate, |
| 29 |
( |
| 30 |
raider_plans.in_set(SimSystems::Decide), |
| 31 |
(raid_arrivals, raider_attacks, raider_deaths) |
| 32 |
.chain() |
| 33 |
.in_set(SimSystems::Act), |
| 34 |
), |
| 35 |
); |
| 36 |
} |
| 37 |
} |
| 38 |
|
| 39 |
pub const FIRST_RAID_DAY: u64 = 10; |
| 40 |
pub const RAID_GAP_DAYS: u64 = 6; |
| 41 |
pub const RAID_CHANCE: f32 = 0.5; |
| 42 |
const RAID_HOUR_TICK: u64 = 9 * TICKS_PER_HOUR; |
| 43 |
const DAY_TICKS: u64 = 24 * TICKS_PER_HOUR; |
| 44 |
pub const RAIDER_HIT: f32 = 0.2; |
| 45 |
const HIT_COOLDOWN_TICKS: u32 = 60; |
| 46 |
pub const RAIDER_FLEE_HEALTH: f32 = 0.4; |
| 47 |
const PLAN_INTERVAL_TICKS: u64 = 20; |
| 48 |
const RAIDER_SEARCH: usize = 6000; |
| 49 |
const CLOSE_IN: i32 = 20; |
| 50 |
const RAIDER_SPEED: f32 = 3.2; |
| 51 |
const ARRIVAL_ATTEMPTS: usize = 10; |
| 52 |
|
| 53 |
#[derive(Component, Debug, Default, Clone, Copy, PartialEq)] |
| 54 |
#[require(Transform, Visibility, TilePos, Path, Health)] |
| 55 |
pub struct Raider { |
| 56 |
pub loot: Option<Item>, |
| 57 |
pub fleeing: bool, |
| 58 |
pub cooldown: u32, |
| 59 |
} |
| 60 |
|
| 61 |
#[derive(Resource, Default, Debug)] |
| 62 |
pub struct RaidState { |
| 63 |
pub last_day: Option<u64>, |
| 64 |
} |
| 65 |
|
| 66 |
#[derive(Resource, Default)] |
| 67 |
pub struct RaiderAssets { |
| 68 |
body: (Handle<Mesh>, Handle<ColorMaterial>), |
| 69 |
blade: (Handle<Mesh>, Handle<ColorMaterial>), |
| 70 |
} |
| 71 |
|
| 72 |
fn create_raider_assets( |
| 73 |
mut commands: Commands, |
| 74 |
mut meshes: ResMut<Assets<Mesh>>, |
| 75 |
mut materials: ResMut<Assets<ColorMaterial>>, |
| 76 |
) { |
| 77 |
commands.insert_resource(RaiderAssets { |
| 78 |
body: ( |
| 79 |
meshes.add(Circle::new(TILE_SIZE * 0.33)), |
| 80 |
materials.add(Color::srgb_u8(110, 20, 20)), |
| 81 |
), |
| 82 |
blade: ( |
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meshes.add(Rectangle::new(TILE_SIZE * 0.08, TILE_SIZE * 0.45)), |
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materials.add(Color::srgb_u8(30, 30, 34)), |
| 85 |
), |
| 86 |
}); |
| 87 |
} |
| 88 |
|
| 89 |
fn clear_raiders(mut commands: Commands, raiders: Query<Entity, With<Raider>>) { |
| 90 |
for raider in &raiders { |
| 91 |
commands.entity(raider).despawn(); |
| 92 |
} |
| 93 |
} |
| 94 |
|
| 95 |
pub fn raid_size(colonists: usize) -> usize { |
| 96 |
(2 + colonists / 12).min(8) |
| 97 |
} |
| 98 |
|
| 99 |
pub fn raid_due(day: u64, last: Option<u64>) -> bool { |
| 100 |
day >= FIRST_RAID_DAY && last.is_none_or(|last| day >= last + RAID_GAP_DAYS) |
| 101 |
} |
| 102 |
|
| 103 |
pub fn spawn_raider(commands: &mut Commands, assets: &RaiderAssets, tile: UVec2) -> Entity { |
| 104 |
let part = |(mesh, material): &(Handle<Mesh>, Handle<ColorMaterial>), at: Transform| { |
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(Mesh2d(mesh.clone()), MeshMaterial2d(material.clone()), at) |
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}; |
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commands |
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.spawn(( |
| 109 |
Name::new("Raider"), |
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Raider::default(), |
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MoveSpeed(RAIDER_SPEED), |
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TilePos(tile), |
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sim_pos(WorldMap::tile_center(tile)), |
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Transform::from_translation(WorldMap::tile_center(tile).extend(1.0)), |
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children![ |
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part(&assets.body, Transform::default()), |
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part( |
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&assets.blade, |
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Transform::from_xyz(TILE_SIZE * 0.3, 0.0, 0.01) |
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.with_rotation(Quat::from_rotation_z(0.6)), |
| 121 |
), |
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], |
| 123 |
)) |
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.id() |
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} |
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|
| 127 |
#[allow(clippy::too_many_arguments)] |
| 128 |
fn raid_arrivals( |
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mut commands: Commands, |
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tick: Res<SimTick>, |
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map: Res<WorldMap>, |
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zones: Res<Zones>, |
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assets: Res<RaiderAssets>, |
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mut rng: ResMut<SimRng>, |
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mut state: ResMut<RaidState>, |
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mut log: ResMut<ColonyLog>, |
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colonists: Query<(), With<Colonist>>, |
| 138 |
) { |
| 139 |
if tick.0 % DAY_TICKS != RAID_HOUR_TICK || !zones.has_stockpile() { |
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return; |
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} |
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let day = day_of(*tick); |
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if !raid_due(day, state.last_day) || rng.range_f32(0.0..1.0) >= RAID_CHANCE { |
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return; |
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} |
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let home = zones.home(map.size / 2); |
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let Some((tile, route)) = (0..ARRIVAL_ATTEMPTS).find_map(|_| { |
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let tile = edge_tile(&map, &mut rng)?; |
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find_path(&map, tile, home).map(|route| (tile, route)) |
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}) else { |
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return; |
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}; |
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let size = raid_size(colonists.iter().count()); |
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for _ in 0..size { |
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let raider = spawn_raider(&mut commands, &assets, tile); |
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commands.entity(raider).insert(Path(route.clone().into())); |
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} |
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state.last_day = Some(day); |
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log.push(*tick, format!("{size} raiders are coming!")); |
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} |
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|
| 162 |
pub fn nearest_edge(map: &WorldMap, tile: UVec2) -> UVec2 { |
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let max = map.size - UVec2::ONE; |
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let options = [ |
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(tile.x, UVec2::new(0, tile.y)), |
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(max.x - tile.x, UVec2::new(max.x, tile.y)), |
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(tile.y, UVec2::new(tile.x, 0)), |
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(max.y - tile.y, UVec2::new(tile.x, max.y)), |
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]; |
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options |
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.into_iter() |
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.min_by_key(|(d, _)| *d) |
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.map(|(_, t)| t) |
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.unwrap() |
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} |
| 176 |
|
| 177 |
fn at_edge(map: &WorldMap, tile: UVec2) -> bool { |
| 178 |
tile.x == 0 || tile.y == 0 || tile.x == map.size.x - 1 || tile.y == map.size.y - 1 |
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} |
| 180 |
|
| 181 |
#[allow(clippy::type_complexity, clippy::too_many_arguments)] |
| 182 |
fn raider_plans( |
| 183 |
mut commands: Commands, |
| 184 |
tick: Res<SimTick>, |
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map: Res<WorldMap>, |
| 186 |
zones: Res<Zones>, |
| 187 |
mut log: ResMut<ColonyLog>, |
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items: Query<(Entity, &Item, &TilePos), Without<Raider>>, |
| 189 |
mut raiders: Query<(Entity, &TilePos, &mut Path, &mut Raider, &Health)>, |
| 190 |
) { |
| 191 |
if !tick.0.is_multiple_of(PLAN_INTERVAL_TICKS) { |
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return; |
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} |
| 194 |
let home = zones.home(map.size / 2); |
| 195 |
let mut taken = Vec::new(); |
| 196 |
for (entity, tile, mut path, mut raider, health) in &mut raiders { |
| 197 |
if health.0 < RAIDER_FLEE_HEALTH { |
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raider.fleeing = true; |
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} |
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if raider.fleeing || raider.loot.is_some() { |
| 201 |
if at_edge(&map, tile.0) && path.0.len() <= 1 { |
| 202 |
let message = match raider.loot { |
| 203 |
Some(loot) => format!("A raider got away with {} {:?}", loot.count, loot.kind), |
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None => "A raider fled".to_string(), |
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}; |
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log.push(*tick, message); |
| 207 |
commands.entity(entity).despawn(); |
| 208 |
continue; |
| 209 |
} |
| 210 |
let heading_out = path.0.back().is_some_and(|end| at_edge(&map, *end)); |
| 211 |
if !heading_out { |
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let exit = nearest_edge(&map, tile.0); |
| 213 |
if let Some(route) = find_path(&map, tile.0, exit) { |
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path.0 = route.into(); |
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} |
| 216 |
} |
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continue; |
| 218 |
} |
| 219 |
let target = items |
| 220 |
.iter() |
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.filter(|(e, item, pos)| item.count > 0 && in_colony(home, pos.0) && !taken.contains(e)) |
| 222 |
.min_by_key(|(_, _, pos)| { |
| 223 |
let d = pos.0.as_ivec2() - tile.0.as_ivec2(); |
| 224 |
(d.length_squared(), pos.0.y, pos.0.x) |
| 225 |
}); |
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let Some((item_entity, item, pos)) = target else { |
| 227 |
raider.fleeing = true; |
| 228 |
continue; |
| 229 |
}; |
| 230 |
if pos.0 == tile.0 || is_adjacent(pos.0.as_ivec2(), tile.0.as_ivec2()) { |
| 231 |
raider.loot = Some(*item); |
| 232 |
taken.push(item_entity); |
| 233 |
commands.entity(item_entity).despawn(); |
| 234 |
path.0.clear(); |
| 235 |
continue; |
| 236 |
} |
| 237 |
let end = path.0.back().copied().unwrap_or(tile.0); |
| 238 |
let far = (pos.0.as_ivec2() - tile.0.as_ivec2()).abs().max_element() > CLOSE_IN; |
| 239 |
if is_adjacent(end.as_ivec2(), pos.0.as_ivec2()) || (far && !path.0.is_empty()) { |
| 240 |
continue; |
| 241 |
} |
| 242 |
let search = if far { usize::MAX } else { RAIDER_SEARCH }; |
| 243 |
match find_path_adjacent_within(&map, tile.0, pos.0, search) { |
| 244 |
Some(route) => path.0 = route.into(), |
| 245 |
None if path.0.is_empty() => raider.fleeing = true, |
| 246 |
None => {} |
| 247 |
} |
| 248 |
} |
| 249 |
} |
| 250 |
|
| 251 |
#[allow(clippy::type_complexity, clippy::too_many_arguments)] |
| 252 |
fn raider_attacks( |
| 253 |
mut commands: Commands, |
| 254 |
tick: Res<SimTick>, |
| 255 |
item_assets: Res<ItemAssets>, |
| 256 |
mut log: ResMut<ColonyLog>, |
| 257 |
mut losses: ResMut<Losses>, |
| 258 |
mut reservations: ResMut<Reservations>, |
| 259 |
mut items: ItemQuery, |
| 260 |
mut raiders: Query<(&TilePos, &mut Raider), Without<Colonist>>, |
| 261 |
mut colonists: Query<(Entity, &Colonist, &TilePos, &mut Health, &Carrying), Without<Raider>>, |
| 262 |
) { |
| 263 |
for (tile, mut raider) in &mut raiders { |
| 264 |
raider.cooldown = raider.cooldown.saturating_sub(1); |
| 265 |
if raider.cooldown > 0 || raider.fleeing { |
| 266 |
continue; |
| 267 |
} |
| 268 |
let victim = colonists.iter_mut().find(|(_, _, pos, health, _)| { |
| 269 |
health.0 > 0.0 && (pos.0 == tile.0 || is_adjacent(pos.0.as_ivec2(), tile.0.as_ivec2())) |
| 270 |
}); |
| 271 |
let Some((entity, colonist, pos, mut health, carrying)) = victim else { |
| 272 |
continue; |
| 273 |
}; |
| 274 |
raider.cooldown = HIT_COOLDOWN_TICKS; |
| 275 |
health.0 -= RAIDER_HIT; |
| 276 |
if health.0 <= 0.0 { |
| 277 |
if let Some(load) = carrying.0 { |
| 278 |
drop_items(&mut commands, &mut items, &item_assets, pos.0, load); |
| 279 |
} |
| 280 |
reservations.release_all(entity); |
| 281 |
commands.entity(entity).despawn(); |
| 282 |
losses.0.push(tick.0); |
| 283 |
log.push(*tick, format!("{} was killed by raiders", colonist.name)); |
| 284 |
} |
| 285 |
} |
| 286 |
} |
| 287 |
|
| 288 |
fn raider_deaths( |
| 289 |
mut commands: Commands, |
| 290 |
tick: Res<SimTick>, |
| 291 |
item_assets: Res<ItemAssets>, |
| 292 |
mut log: ResMut<ColonyLog>, |
| 293 |
mut items: ItemQuery, |
| 294 |
raiders: Query<(Entity, &TilePos, &Raider, &Health)>, |
| 295 |
) { |
| 296 |
for (entity, tile, raider, health) in &raiders { |
| 297 |
if health.0 > 0.0 { |
| 298 |
continue; |
| 299 |
} |
| 300 |
if let Some(loot) = raider.loot { |
| 301 |
drop_items(&mut commands, &mut items, &item_assets, tile.0, loot); |
| 302 |
} |
| 303 |
commands.entity(entity).despawn(); |
| 304 |
log.push(*tick, "A raider was killed".to_string()); |
| 305 |
} |
| 306 |
} |
| 307 |
|
| 308 |
#[cfg(test)] |
| 309 |
mod tests { |
| 310 |
use super::*; |
| 311 |
|
| 312 |
|
| 313 |
|
| 314 |
#[test] |
| 315 |
fn raids_wait_for_a_settled_colony_and_grow_with_it() { |
| 316 |
assert!(!raid_due(FIRST_RAID_DAY - 1, None)); |
| 317 |
assert!(raid_due(FIRST_RAID_DAY, None)); |
| 318 |
assert!(!raid_due(20, Some(20 - RAID_GAP_DAYS + 1))); |
| 319 |
assert!(raid_due(20, Some(20 - RAID_GAP_DAYS))); |
| 320 |
assert!(raid_size(40) > raid_size(5)); |
| 321 |
assert_eq!(raid_size(1000), 8); |
| 322 |
} |
| 323 |
|
| 324 |
#[test] |
| 325 |
fn fleeing_raiders_head_for_the_nearest_map_edge() { |
| 326 |
let map = WorldMap::filled(UVec2::new(50, 40), crate::world::Terrain::Grass); |
| 327 |
assert_eq!(nearest_edge(&map, UVec2::new(3, 20)), UVec2::new(0, 20)); |
| 328 |
assert_eq!(nearest_edge(&map, UVec2::new(25, 37)), UVec2::new(25, 39)); |
| 329 |
} |
| 330 |
|
| 331 |
|
| 332 |
|
| 333 |
#[test] |
| 334 |
fn raiders_steal_from_stores_and_hit_colonists() { |
| 335 |
use crate::items::ItemKind; |
| 336 |
let map = WorldMap::filled(UVec2::new(40, 40), crate::world::Terrain::Grass); |
| 337 |
let mut zones = Zones::default(); |
| 338 |
zones.add_tiles(&map, [UVec2::new(20, 20)]); |
| 339 |
let mut app = App::new(); |
| 340 |
app.insert_resource(map) |
| 341 |
.insert_resource(zones) |
| 342 |
.init_resource::<SimTick>() |
| 343 |
.init_resource::<ColonyLog>() |
| 344 |
.init_resource::<Losses>() |
| 345 |
.init_resource::<Reservations>() |
| 346 |
.init_resource::<ItemAssets>() |
| 347 |
.add_systems(Update, (raider_plans, raider_attacks).chain()); |
| 348 |
let world = app.world_mut(); |
| 349 |
world.spawn((Item::new(ItemKind::Gold, 5), TilePos(UVec2::new(20, 20)))); |
| 350 |
let raider = world |
| 351 |
.spawn((Raider::default(), TilePos(UVec2::new(21, 20)))) |
| 352 |
.id(); |
| 353 |
let victim = world |
| 354 |
.spawn(( |
| 355 |
Colonist { name: "Ada".into() }, |
| 356 |
TilePos(UVec2::new(22, 20)), |
| 357 |
Carrying::default(), |
| 358 |
)) |
| 359 |
.id(); |
| 360 |
app.update(); |
| 361 |
let state = app.world().get::<Raider>(raider).unwrap(); |
| 362 |
assert_eq!(state.loot.map(|l| l.count), Some(5)); |
| 363 |
assert!(app.world().get::<Health>(victim).unwrap().0 < 1.0); |
| 364 |
app.update(); |
| 365 |
let path = &app.world().get::<Path>(raider).unwrap().0; |
| 366 |
assert!( |
| 367 |
path.back() |
| 368 |
.is_some_and(|end| end.x == 0 || end.x == 39 || end.y == 0 || end.y == 39) |
| 369 |
); |
| 370 |
} |
| 371 |
} |