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use bevy::prelude::*; |
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|
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use crate::{ |
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building::Blueprints, |
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climate::{FROST_TEMP, growth_factor, outdoor_temperature}, |
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rng::SimRng, |
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sim::{SimSystems, SimTick, TICKS_PER_HOUR}, |
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tilemap::PlantLook, |
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world::{Plant, Terrain, TileChanged, WorldMap}, |
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zones::Zones, |
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}; |
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|
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pub struct PlantsPlugin; |
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|
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impl Plugin for PlantsPlugin { |
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fn build(&self, app: &mut App) { |
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app.add_systems( |
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FixedUpdate, |
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(grow_plants, spread_trees).in_set(SimSystems::Act), |
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); |
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} |
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} |
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|
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pub const GROWTH_INTERVAL_TICKS: u64 = 60; |
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const WILD_MIN_FERTILITY: f32 = 0.8; |
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pub const SPREAD_SAMPLES: usize = 2000; |
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pub const SEED_CHANCE: f32 = 0.03; |
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pub const FOREST_DENSITY: usize = 9; |
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pub const CLEARING_RADIUS: i32 = 12; |
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|
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pub fn fertility(terrain: Terrain) -> f32 { |
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match terrain { |
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Terrain::Soil => 1.0, |
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Terrain::Grass => 0.8, |
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Terrain::Sand => 0.4, |
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Terrain::Gravel => 0.3, |
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_ => 0.0, |
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} |
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} |
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|
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pub fn grow( |
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map: &mut WorldMap, |
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elapsed_ticks: f32, |
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temperature: f32, |
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mut on_change: impl FnMut(UVec2), |
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) { |
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let warmth = growth_factor(temperature); |
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for pos in map.growing_plants() { |
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let p = pos.as_ivec2(); |
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let Some(plant) = map.plant(p) else { |
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continue; |
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}; |
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let Some(ripening) = plant.ripening_ticks() else { |
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continue; |
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}; |
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let growth = map.growth(p); |
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if growth >= 1.0 { |
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continue; |
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} |
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if plant == crate::world::Plant::Crop && temperature < FROST_TEMP { |
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map.set_plant(pos, None); |
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on_change(pos); |
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continue; |
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} |
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let soil = fertility(map.get(p).unwrap_or(Terrain::Grass)); |
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let soil = match plant { |
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crate::world::Plant::Crop => soil, |
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_ => soil.max(WILD_MIN_FERTILITY), |
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}; |
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let grown = (growth + elapsed_ticks / ripening * soil * warmth).min(1.0); |
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if plant == Plant::Sapling && grown >= 1.0 { |
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map.set_plant(pos, Some(Plant::Tree)); |
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map.set_growth(pos, 0.0); |
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on_change(pos); |
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continue; |
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} |
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map.set_growth(pos, grown); |
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if PlantLook::of(plant, growth) != PlantLook::of(plant, grown) { |
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on_change(pos); |
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} |
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} |
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} |
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|
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fn grow_plants( |
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tick: Res<SimTick>, |
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mut map: ResMut<WorldMap>, |
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mut changed: MessageWriter<TileChanged>, |
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) { |
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if !tick.0.is_multiple_of(GROWTH_INTERVAL_TICKS) { |
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return; |
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} |
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let temperature = outdoor_temperature(*tick); |
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grow(&mut map, GROWTH_INTERVAL_TICKS as f32, temperature, |pos| { |
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changed.write(TileChanged(pos)); |
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}); |
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} |
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|
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pub fn seed_chance(map: &WorldMap, zones: &Zones, blueprints: &Blueprints, pos: UVec2) -> f32 { |
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let p = pos.as_ivec2(); |
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let open = map.is_forest(pos) |
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&& matches!(map.get(p), Some(Terrain::Grass | Terrain::Soil)) |
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&& map.plant(p).is_none() |
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&& !map.is_wall(p) |
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&& !map.is_roofed(p) |
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&& map.wear(p) == 0.0 |
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&& !zones.is_stockpile(pos) |
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&& !zones.is_farm(pos) |
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&& blueprints.get(pos).is_none() |
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&& (p - zones.home(map.size / 2).as_ivec2()) |
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.abs() |
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.max_element() |
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> CLEARING_RADIUS; |
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if !open { |
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return 0.0; |
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} |
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let tree = |d: IVec2| map.plant(p + d).is_some_and(|t| t.is_tree()); |
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let mut near = 0; |
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let mut around = 0; |
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for y in -2..=2 { |
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for x in -2..=2 { |
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let d = IVec2::new(x, y); |
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if tree(d) { |
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around += 1; |
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near += (d.abs().max_element() == 1) as usize; |
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} |
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} |
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} |
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if around >= FOREST_DENSITY { |
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return 0.0; |
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} |
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SEED_CHANCE * near as f32 |
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} |
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|
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fn spread_trees( |
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tick: Res<SimTick>, |
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zones: Res<Zones>, |
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blueprints: Res<Blueprints>, |
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mut map: ResMut<WorldMap>, |
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mut rng: ResMut<SimRng>, |
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mut changed: MessageWriter<TileChanged>, |
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) { |
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if !tick.0.is_multiple_of(TICKS_PER_HOUR) { |
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return; |
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} |
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let size = map.size.as_ivec2(); |
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for _ in 0..SPREAD_SAMPLES { |
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let pos = IVec2::new(rng.range_i32(0..size.x), rng.range_i32(0..size.y)).as_uvec2(); |
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let chance = seed_chance(&map, &zones, &blueprints, pos); |
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if chance > 0.0 && rng.range_f32(0.0..1.0) < chance { |
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map.set_plant(pos, Some(Plant::Sapling)); |
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map.set_growth(pos, 0.0); |
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changed.write(TileChanged(pos)); |
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} |
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} |
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} |
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|
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#[cfg(test)] |
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mod tests { |
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use super::*; |
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|
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const SUMMER: f32 = 20.0; |
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|
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fn growth_after(terrain: Terrain, plant: Plant, ticks: f32) -> f32 { |
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let mut map = WorldMap::filled(UVec2::splat(2), terrain); |
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map.set_plant(UVec2::ZERO, Some(plant)); |
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grow(&mut map, ticks, SUMMER, |_| {}); |
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map.growth(IVec2::ZERO) |
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} |
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|
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#[test] |
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fn crops_ripen_faster_on_fertile_soil() { |
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let day = 24.0 * crate::sim::TICKS_PER_HOUR as f32; |
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assert!( |
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growth_after(Terrain::Soil, Plant::Crop, day) |
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> growth_after(Terrain::Sand, Plant::Crop, day) |
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); |
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assert_eq!(growth_after(Terrain::Soil, Plant::Crop, 2.0 * day), 1.0); |
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} |
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|
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#[test] |
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fn trees_do_not_grow_and_stage_changes_are_reported() { |
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assert_eq!(growth_after(Terrain::Soil, Plant::Tree, 1e9), 0.0); |
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let mut map = WorldMap::filled(UVec2::splat(2), Terrain::Soil); |
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map.set_plant(UVec2::ZERO, Some(Plant::Crop)); |
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let mut changes = 0; |
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grow(&mut map, 1e9, SUMMER, |_| changes += 1); |
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assert_eq!(changes, 1); |
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} |
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|
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|
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|
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#[test] |
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fn frost_kills_unripe_crops_and_cold_stops_growth() { |
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let mut map = WorldMap::filled(UVec2::new(3, 1), Terrain::Soil); |
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map.set_plant(UVec2::new(0, 0), Some(Plant::Crop)); |
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map.set_plant(UVec2::new(1, 0), Some(Plant::Crop)); |
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map.set_growth(UVec2::new(1, 0), 1.0); |
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map.set_plant(UVec2::new(2, 0), Some(Plant::BerryBush)); |
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grow(&mut map, 1000.0, 2.0, |_| {}); |
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assert_eq!(map.growth(IVec2::new(2, 0)), 0.0); |
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grow(&mut map, 1000.0, FROST_TEMP - 1.0, |_| {}); |
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assert_eq!(map.plant(IVec2::new(0, 0)), None); |
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assert_eq!(map.plant(IVec2::new(1, 0)), Some(Plant::Crop)); |
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assert_eq!(map.plant(IVec2::new(2, 0)), Some(Plant::BerryBush)); |
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} |
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|
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|
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|
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|
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|
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#[test] |
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fn forests_reseed_cleared_tiles_and_saplings_mature() { |
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let mut map = WorldMap::filled(UVec2::splat(40), Terrain::Grass); |
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let mut zones = Zones::default(); |
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zones.add_zone( |
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crate::zones::ZoneKind::Stockpile, |
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&map, |
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IVec2::new(1, 1), |
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IVec2::new(2, 2), |
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); |
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for x in 25..35 { |
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for y in 25..35 { |
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map.set_forest(UVec2::new(x, y), true); |
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} |
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} |
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map.set_plant(UVec2::new(30, 30), Some(Plant::Tree)); |
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let none = Blueprints::default(); |
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assert!(seed_chance(&map, &zones, &none, UVec2::new(31, 30)) > 0.0); |
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assert_eq!(seed_chance(&map, &zones, &none, UVec2::new(33, 30)), 0.0); |
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map.set_plant(UVec2::new(24, 30), Some(Plant::Tree)); |
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assert_eq!(seed_chance(&map, &zones, &none, UVec2::new(23, 30)), 0.0); |
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map.set_wear(UVec2::new(29, 30), 1.0); |
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assert_eq!(seed_chance(&map, &zones, &none, UVec2::new(29, 30)), 0.0); |
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for x in 26..33 { |
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for y in 28..33 { |
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if (x + y) % 2 == 0 { |
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map.set_plant(UVec2::new(x, y), Some(Plant::Tree)); |
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} |
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} |
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} |
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assert_eq!(seed_chance(&map, &zones, &none, UVec2::new(29, 29)), 0.0); |
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|
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map.set_plant(UVec2::new(31, 34), Some(Plant::Sapling)); |
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let day = 24.0 * crate::sim::TICKS_PER_HOUR as f32; |
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grow(&mut map, 7.0 * day, SUMMER, |_| {}); |
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assert_eq!(map.plant(IVec2::new(31, 34)), Some(Plant::Sapling)); |
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grow(&mut map, 3.0 * day, SUMMER, |_| {}); |
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assert_eq!(map.plant(IVec2::new(31, 34)), Some(Plant::Tree)); |
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} |
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} |