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use bevy::prelude::*; |
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|
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use crate::{ |
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building::{Blueprints, BuildKind}, |
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colonist::Colonist, |
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sim::{SimSystems, SimTick, TICKS_PER_HOUR}, |
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structures::Structure, |
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world::{Terrain, TileChanged, TilePos, WorldMap}, |
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zones::Zones, |
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}; |
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|
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pub struct PathsPlugin; |
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|
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impl Plugin for PathsPlugin { |
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fn build(&self, app: &mut App) { |
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app.add_systems( |
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FixedUpdate, |
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( |
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plan_paving.in_set(SimSystems::Decide), |
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update_paths.in_set(SimSystems::Act), |
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), |
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); |
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} |
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} |
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|
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pub const PATH_WEAR: f32 = 8.0; |
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pub const PAVE_WEAR: f32 = 20.0; |
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pub const BUSY_WEAR: f32 = PAVE_WEAR; |
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|
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pub fn busy_path(map: &WorldMap, tile: IVec2) -> bool { |
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matches!(map.get(tile), Some(Terrain::Paved | Terrain::Bridge)) || map.wear(tile) >= BUSY_WEAR |
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} |
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|
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pub const BRIDGE_WEAR: f32 = PATH_WEAR; |
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pub const BRIDGE_BATCH: usize = 6; |
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|
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pub fn bridging_candidates(map: &WorldMap, blueprints: &Blueprints) -> Vec<UVec2> { |
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let pending = blueprints |
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.0 |
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.values() |
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.filter(|k| **k == BuildKind::Bridge) |
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.count(); |
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let reachable_from_land = |p: UVec2| { |
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[IVec2::X, IVec2::NEG_X, IVec2::Y, IVec2::NEG_Y] |
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.iter() |
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.any(|d| map.move_cost(p.as_ivec2() + *d).is_some()) |
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}; |
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let mut busiest: Vec<UVec2> = map |
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.worn_tiles() |
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.into_iter() |
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.filter(|&p| { |
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map.get(p.as_ivec2()).is_some_and(|t| t.is_water()) |
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&& map.wear(p.as_ivec2()) >= BRIDGE_WEAR |
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&& blueprints.get(p).is_none() |
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&& reachable_from_land(p) |
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}) |
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.collect(); |
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busiest.sort_by(|a, b| { |
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map.wear(b.as_ivec2()) |
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.total_cmp(&map.wear(a.as_ivec2())) |
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.then((a.y, a.x).cmp(&(b.y, b.x))) |
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}); |
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busiest.truncate(BRIDGE_BATCH.saturating_sub(pending)); |
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busiest |
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} |
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pub const REGROW_WEAR: f32 = 1.0; |
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pub const WEAR_KEPT_PER_HOUR: f32 = 0.98; |
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pub const PAVE_BATCH: usize = 8; |
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const UPDATE_INTERVAL_TICKS: u64 = TICKS_PER_HOUR; |
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|
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pub fn wears_into_path(terrain: Terrain) -> bool { |
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matches!(terrain, Terrain::Grass | Terrain::Soil | Terrain::Sand) |
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} |
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|
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pub fn evolve(map: &mut WorldMap, zones: &Zones, mut on_change: impl FnMut(UVec2)) { |
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for pos in map.worn_tiles() { |
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let p = pos.as_ivec2(); |
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let wear = map.wear(p) * WEAR_KEPT_PER_HOUR; |
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map.set_wear(pos, wear); |
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let Some(terrain) = map.get(p) else { |
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continue; |
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}; |
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let becomes = if wears_into_path(terrain) |
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&& wear >= PATH_WEAR |
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&& map.plant(p).is_none() |
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&& !zones.is_farm(pos) |
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{ |
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Terrain::Path |
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} else if terrain == Terrain::Path && wear < REGROW_WEAR { |
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Terrain::Grass |
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} else { |
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continue; |
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}; |
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map.set(pos, becomes); |
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on_change(pos); |
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} |
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} |
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|
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fn update_paths( |
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tick: Res<SimTick>, |
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zones: Res<Zones>, |
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mut map: ResMut<WorldMap>, |
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mut changed: MessageWriter<TileChanged>, |
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) { |
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if !tick.0.is_multiple_of(UPDATE_INTERVAL_TICKS) { |
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return; |
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} |
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evolve(&mut map, &zones, |pos| { |
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changed.write(TileChanged(pos)); |
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}); |
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} |
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|
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pub fn paving_candidates( |
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map: &WorldMap, |
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blueprints: &Blueprints, |
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occupied: &[UVec2], |
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) -> Vec<UVec2> { |
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let pending = blueprints |
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.0 |
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.values() |
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.filter(|k| **k == BuildKind::Pave) |
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.count(); |
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let mut busiest: Vec<UVec2> = map |
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.worn_tiles() |
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.into_iter() |
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.filter(|&p| { |
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map.get(p.as_ivec2()) == Some(Terrain::Path) |
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&& map.wear(p.as_ivec2()) >= PAVE_WEAR |
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&& blueprints.get(p).is_none() |
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&& !occupied.contains(&p) |
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}) |
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.collect(); |
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busiest.sort_by(|a, b| { |
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map.wear(b.as_ivec2()) |
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.total_cmp(&map.wear(a.as_ivec2())) |
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.then((a.y, a.x).cmp(&(b.y, b.x))) |
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}); |
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busiest.truncate(PAVE_BATCH.saturating_sub(pending)); |
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busiest |
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} |
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|
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fn plan_paving( |
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tick: Res<SimTick>, |
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map: Res<WorldMap>, |
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structures: Query<&TilePos, (With<Structure>, Without<Colonist>)>, |
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mut blueprints: ResMut<Blueprints>, |
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) { |
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if !tick.0.is_multiple_of(UPDATE_INTERVAL_TICKS) { |
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return; |
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} |
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let occupied: Vec<UVec2> = structures.iter().map(|p| p.0).collect(); |
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for tile in paving_candidates(&map, &blueprints, &occupied) { |
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blueprints.0.insert(tile, BuildKind::Pave); |
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} |
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for tile in bridging_candidates(&map, &blueprints) { |
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blueprints.0.insert(tile, BuildKind::Bridge); |
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} |
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} |
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|
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#[cfg(test)] |
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mod tests { |
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use super::*; |
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|
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fn worn(terrain: Terrain, wear: f32) -> WorldMap { |
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let mut map = WorldMap::filled(UVec2::splat(3), terrain); |
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map.set_wear(UVec2::ONE, wear); |
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map |
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} |
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|
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#[test] |
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fn busy_ground_wears_into_a_path() { |
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let mut map = worn(Terrain::Grass, PATH_WEAR * 2.0); |
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let mut changes = 0; |
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evolve(&mut map, &Zones::default(), |_| changes += 1); |
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assert_eq!(map.get(IVec2::ONE), Some(Terrain::Path)); |
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assert_eq!(map.get(IVec2::ZERO), Some(Terrain::Grass)); |
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assert_eq!(changes, 1); |
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} |
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|
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#[test] |
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fn farms_plants_and_rock_floors_keep_their_ground() { |
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let mut farm_map = worn(Terrain::Soil, PATH_WEAR * 2.0); |
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let mut zones = Zones::default(); |
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zones.add_farm_tiles(&farm_map, [UVec2::ONE]); |
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evolve(&mut farm_map, &zones, |_| {}); |
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assert_eq!(farm_map.get(IVec2::ONE), Some(Terrain::Soil)); |
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|
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let mut bush_map = worn(Terrain::Grass, PATH_WEAR * 2.0); |
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bush_map.set_plant(UVec2::ONE, Some(crate::world::Plant::BerryBush)); |
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evolve(&mut bush_map, &Zones::default(), |_| {}); |
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assert_eq!(bush_map.get(IVec2::ONE), Some(Terrain::Grass)); |
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|
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let mut gravel = worn(Terrain::Gravel, PATH_WEAR * 2.0); |
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evolve(&mut gravel, &Zones::default(), |_| {}); |
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assert_eq!(gravel.get(IVec2::ONE), Some(Terrain::Gravel)); |
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} |
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|
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#[test] |
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fn unused_paths_grow_back() { |
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let mut map = worn(Terrain::Path, 0.5); |
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evolve(&mut map, &Zones::default(), |_| {}); |
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assert_eq!(map.get(IVec2::ONE), Some(Terrain::Grass)); |
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} |
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|
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|
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|
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|
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#[test] |
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fn faded_paths_regrow_and_leave_the_worn_set() { |
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let mut map = worn(Terrain::Path, PATH_WEAR); |
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for _ in 0..500 { |
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evolve(&mut map, &Zones::default(), |_| {}); |
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} |
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assert_eq!(map.get(IVec2::ONE), Some(Terrain::Grass)); |
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assert!(map.worn_tiles().is_empty()); |
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} |
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|
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#[test] |
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fn wear_fades_over_time() { |
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let mut map = worn(Terrain::Grass, 10.0); |
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evolve(&mut map, &Zones::default(), |_| {}); |
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assert!(map.wear(IVec2::ONE) < 10.0); |
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} |
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|
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#[test] |
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fn the_busiest_paths_are_paved_first_in_batches() { |
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let mut map = WorldMap::filled(UVec2::new(20, 1), Terrain::Path); |
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for x in 0..20 { |
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map.set_wear(UVec2::new(x, 0), PAVE_WEAR + x as f32); |
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} |
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let mut blueprints = Blueprints::default(); |
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blueprints.0.insert(UVec2::new(19, 0), BuildKind::Pave); |
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let picked = paving_candidates(&map, &blueprints, &[UVec2::new(18, 0)]); |
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assert_eq!(picked.len(), PAVE_BATCH - 1); |
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assert_eq!(picked[0], UVec2::new(17, 0)); |
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assert!(!picked.contains(&UVec2::new(18, 0))); |
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} |
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|
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fn lake_map() -> WorldMap { |
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let mut map = WorldMap::filled(UVec2::new(40, 30), Terrain::Grass); |
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for y in 0..25 { |
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for x in 18..22 { |
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map.set(UVec2::new(x, y), Terrain::DeepWater); |
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} |
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} |
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map |
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} |
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|
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|
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|
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#[test] |
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fn detours_around_water_lead_to_bridges() { |
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let mut map = lake_map(); |
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let (from, to) = (UVec2::new(10, 5), UVec2::new(30, 5)); |
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let route = crate::pathfinding::find_path(&map, from, to).unwrap(); |
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let bridged = crate::pathfinding::find_bridged_path(&map, from, to, 4000).unwrap(); |
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assert!(bridged.len() * 2 < route.len()); |
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for _ in 0..BRIDGE_WEAR as usize { |
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crate::jobs::note_detour(&mut map, from, to, Some(&route)); |
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} |
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let blueprints = Blueprints::default(); |
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let plan = bridging_candidates(&map, &blueprints); |
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assert!(!plan.is_empty()); |
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assert!(plan.iter().all(|t| t.x == 18 || t.x == 21), "{plan:?}"); |
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assert!(plan.iter().all(|t| (3..=7).contains(&t.y)), "{plan:?}"); |
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} |
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|
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#[test] |
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fn short_or_straight_walks_put_no_demand_on_water() { |
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let mut map = lake_map(); |
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let route = crate::pathfinding::find_path(&map, UVec2::new(10, 28), UVec2::new(30, 28)); |
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crate::jobs::note_detour( |
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&mut map, |
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UVec2::new(10, 28), |
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UVec2::new(30, 28), |
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route.as_deref(), |
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); |
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assert!(map.worn_tiles().is_empty()); |
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} |
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} |