| 1 |
use std::{ |
| 2 |
cmp::Reverse, |
| 3 |
collections::{BinaryHeap, HashSet, VecDeque}, |
| 4 |
}; |
| 5 |
|
| 6 |
use bevy::prelude::*; |
| 7 |
|
| 8 |
use crate::world::{CHEAPEST_MOVE_COST, WorldMap}; |
| 9 |
|
| 10 |
const STRAIGHT: u32 = 10; |
| 11 |
const DIAGONAL: u32 = 14; |
| 12 |
const MIN_TERRAIN_COST: u32 = CHEAPEST_MOVE_COST; |
| 13 |
|
| 14 |
const NEIGHBORS: [IVec2; 8] = [ |
| 15 |
IVec2::new(1, 0), |
| 16 |
IVec2::new(-1, 0), |
| 17 |
IVec2::new(0, 1), |
| 18 |
IVec2::new(0, -1), |
| 19 |
IVec2::new(1, 1), |
| 20 |
IVec2::new(1, -1), |
| 21 |
IVec2::new(-1, 1), |
| 22 |
IVec2::new(-1, -1), |
| 23 |
]; |
| 24 |
|
| 25 |
pub fn find_path(map: &WorldMap, start: UVec2, goal: UVec2) -> Option<Vec<UVec2>> { |
| 26 |
map.move_cost(goal.as_ivec2())?; |
| 27 |
let goal = goal.as_ivec2(); |
| 28 |
astar(map, start, |p| p == goal, |p| octile(p, goal)) |
| 29 |
} |
| 30 |
|
| 31 |
pub fn find_path_adjacent(map: &WorldMap, start: UVec2, target: UVec2) -> Option<Vec<UVec2>> { |
| 32 |
let target = target.as_ivec2(); |
| 33 |
astar( |
| 34 |
map, |
| 35 |
start, |
| 36 |
|p| is_adjacent(p, target), |
| 37 |
|p| octile(p, target).saturating_sub(DIAGONAL * MIN_TERRAIN_COST), |
| 38 |
) |
| 39 |
} |
| 40 |
|
| 41 |
pub fn is_adjacent(a: IVec2, b: IVec2) -> bool { |
| 42 |
a != b && (a - b).abs().max_element() == 1 |
| 43 |
} |
| 44 |
|
| 45 |
pub fn can_step(map: &WorldMap, from: IVec2, step: IVec2) -> bool { |
| 46 |
let next = from + step; |
| 47 |
map.move_cost(next).is_some() |
| 48 |
&& (step.x == 0 |
| 49 |
|| step.y == 0 |
| 50 |
|| (map.move_cost(from + IVec2::new(step.x, 0)).is_some() |
| 51 |
&& map.move_cost(from + IVec2::new(0, step.y)).is_some())) |
| 52 |
} |
| 53 |
|
| 54 |
pub fn nearest_tile( |
| 55 |
map: &WorldMap, |
| 56 |
start: UVec2, |
| 57 |
max_tiles: usize, |
| 58 |
mut is_target: impl FnMut(UVec2) -> bool, |
| 59 |
) -> Option<UVec2> { |
| 60 |
let index = |p: UVec2| (p.y * map.size.x + p.x) as usize; |
| 61 |
let mut seen = vec![false; (map.size.x * map.size.y) as usize]; |
| 62 |
let mut seen_count = 1; |
| 63 |
if let Some(cell) = seen.get_mut(index(start)) { |
| 64 |
*cell = true; |
| 65 |
} |
| 66 |
let mut queue = VecDeque::from([start]); |
| 67 |
while let Some(pos) = queue.pop_front() { |
| 68 |
if is_target(pos) { |
| 69 |
return Some(pos); |
| 70 |
} |
| 71 |
if seen_count >= max_tiles { |
| 72 |
continue; |
| 73 |
} |
| 74 |
for step in NEIGHBORS { |
| 75 |
let next = pos.as_ivec2() + step; |
| 76 |
if can_step(map, pos.as_ivec2(), step) && !seen[index(next.as_uvec2())] { |
| 77 |
seen[index(next.as_uvec2())] = true; |
| 78 |
seen_count += 1; |
| 79 |
queue.push_back(next.as_uvec2()); |
| 80 |
} |
| 81 |
} |
| 82 |
} |
| 83 |
None |
| 84 |
} |
| 85 |
|
| 86 |
#[derive(Default, Debug, Clone)] |
| 87 |
pub struct Reach { |
| 88 |
width: u32, |
| 89 |
seen: Vec<bool>, |
| 90 |
} |
| 91 |
|
| 92 |
#[derive(Resource, Default, Debug, Clone)] |
| 93 |
pub struct ColonyReach(pub Option<Reach>); |
| 94 |
|
| 95 |
impl ColonyReach { |
| 96 |
pub fn allows(&self, tile: UVec2) -> bool { |
| 97 |
self.0.as_ref().is_none_or(|reach| reach.contains(tile)) |
| 98 |
} |
| 99 |
|
| 100 |
pub fn allows_near(&self, tile: UVec2) -> bool { |
| 101 |
self.0.as_ref().is_none_or(|reach| reach.near(tile)) |
| 102 |
} |
| 103 |
|
| 104 |
pub fn nearest_unbounded(&self, from: UVec2, targets: &HashSet<UVec2>) -> Option<UVec2> { |
| 105 |
targets |
| 106 |
.iter() |
| 107 |
.filter(|t| self.allows(**t)) |
| 108 |
.min_by_key(|t| { |
| 109 |
let d = t.as_ivec2() - from.as_ivec2(); |
| 110 |
(d.length_squared(), t.y, t.x) |
| 111 |
}) |
| 112 |
.copied() |
| 113 |
} |
| 114 |
|
| 115 |
pub fn nearest( |
| 116 |
&self, |
| 117 |
map: &WorldMap, |
| 118 |
from: UVec2, |
| 119 |
max_tiles: usize, |
| 120 |
targets: &HashSet<UVec2>, |
| 121 |
) -> Option<UVec2> { |
| 122 |
match &self.0 { |
| 123 |
Some(reach) if reach.contains(from) => targets |
| 124 |
.iter() |
| 125 |
.filter(|t| reach.contains(**t)) |
| 126 |
.min_by_key(|t| { |
| 127 |
let d = t.as_ivec2() - from.as_ivec2(); |
| 128 |
(d.length_squared(), t.y, t.x) |
| 129 |
}) |
| 130 |
.copied(), |
| 131 |
_ => nearest_of(map, from, max_tiles, targets), |
| 132 |
} |
| 133 |
} |
| 134 |
} |
| 135 |
|
| 136 |
impl Reach { |
| 137 |
pub fn flood(map: &WorldMap, start: UVec2) -> Self { |
| 138 |
let width = map.size.x; |
| 139 |
let mut seen = vec![false; map.size.element_product() as usize]; |
| 140 |
let index = |p: UVec2| (p.y * width + p.x) as usize; |
| 141 |
if map.move_cost(start.as_ivec2()).is_some() { |
| 142 |
seen[index(start)] = true; |
| 143 |
let mut queue = VecDeque::from([start]); |
| 144 |
while let Some(pos) = queue.pop_front() { |
| 145 |
for step in NEIGHBORS { |
| 146 |
let next = pos.as_ivec2() + step; |
| 147 |
if can_step(map, pos.as_ivec2(), step) && !seen[index(next.as_uvec2())] { |
| 148 |
seen[index(next.as_uvec2())] = true; |
| 149 |
queue.push_back(next.as_uvec2()); |
| 150 |
} |
| 151 |
} |
| 152 |
} |
| 153 |
} |
| 154 |
Self { width, seen } |
| 155 |
} |
| 156 |
|
| 157 |
pub fn contains(&self, p: UVec2) -> bool { |
| 158 |
p.x < self.width |
| 159 |
&& self |
| 160 |
.seen |
| 161 |
.get((p.y * self.width + p.x) as usize) |
| 162 |
.copied() |
| 163 |
.unwrap_or(false) |
| 164 |
} |
| 165 |
|
| 166 |
pub fn near(&self, p: UVec2) -> bool { |
| 167 |
(-1..=1).any(|dy| { |
| 168 |
(-1..=1).any(|dx| { |
| 169 |
let q = p.as_ivec2() + IVec2::new(dx, dy); |
| 170 |
q.min_element() >= 0 && self.contains(q.as_uvec2()) |
| 171 |
}) |
| 172 |
}) |
| 173 |
} |
| 174 |
} |
| 175 |
|
| 176 |
pub fn search_reach(max_tiles: usize) -> u32 { |
| 177 |
((max_tiles as f32).sqrt() / 2.0).ceil() as u32 |
| 178 |
} |
| 179 |
|
| 180 |
pub fn nearest_of( |
| 181 |
map: &WorldMap, |
| 182 |
start: UVec2, |
| 183 |
max_tiles: usize, |
| 184 |
targets: &HashSet<UVec2>, |
| 185 |
) -> Option<UVec2> { |
| 186 |
let reach = search_reach(max_tiles) as i32; |
| 187 |
let in_reach = |p: &&UVec2| (p.as_ivec2() - start.as_ivec2()).abs().max_element() <= reach; |
| 188 |
if !targets.iter().any(|p| in_reach(&p)) { |
| 189 |
return None; |
| 190 |
} |
| 191 |
nearest_tile(map, start, max_tiles, |p| targets.contains(&p)) |
| 192 |
} |
| 193 |
|
| 194 |
fn octile(a: IVec2, b: IVec2) -> u32 { |
| 195 |
let d = (a - b).abs(); |
| 196 |
let (min, max) = (d.x.min(d.y) as u32, d.x.max(d.y) as u32); |
| 197 |
(DIAGONAL * min + STRAIGHT * (max - min)) * MIN_TERRAIN_COST |
| 198 |
} |
| 199 |
|
| 200 |
#[derive(Default)] |
| 201 |
struct Scratch { |
| 202 |
generation: u32, |
| 203 |
stamp: Vec<u32>, |
| 204 |
cost: Vec<u32>, |
| 205 |
from: Vec<IVec2>, |
| 206 |
open: BinaryHeap<Reverse<(u32, i32, i32)>>, |
| 207 |
} |
| 208 |
|
| 209 |
thread_local! { |
| 210 |
static SCRATCH: std::cell::RefCell<Scratch> = std::cell::RefCell::new(Scratch::default()); |
| 211 |
} |
| 212 |
|
| 213 |
fn astar( |
| 214 |
map: &WorldMap, |
| 215 |
start: UVec2, |
| 216 |
is_goal: impl Fn(IVec2) -> bool, |
| 217 |
heuristic: impl Fn(IVec2) -> u32, |
| 218 |
) -> Option<Vec<UVec2>> { |
| 219 |
astar_limited(map, start, is_goal, heuristic, usize::MAX) |
| 220 |
} |
| 221 |
|
| 222 |
fn astar_limited( |
| 223 |
map: &WorldMap, |
| 224 |
start: UVec2, |
| 225 |
is_goal: impl Fn(IVec2) -> bool, |
| 226 |
heuristic: impl Fn(IVec2) -> u32, |
| 227 |
max_expanded: usize, |
| 228 |
) -> Option<Vec<UVec2>> { |
| 229 |
let start = start.as_ivec2(); |
| 230 |
if !map.in_bounds(start) { |
| 231 |
return None; |
| 232 |
} |
| 233 |
if is_goal(start) { |
| 234 |
return Some(vec![]); |
| 235 |
} |
| 236 |
SCRATCH.with_borrow_mut(|scratch| { |
| 237 |
let tiles = map.size.element_product() as usize; |
| 238 |
if scratch.stamp.len() != tiles { |
| 239 |
*scratch = Scratch { |
| 240 |
stamp: vec![0; tiles], |
| 241 |
cost: vec![0; tiles], |
| 242 |
from: vec![IVec2::ZERO; tiles], |
| 243 |
..default() |
| 244 |
}; |
| 245 |
} |
| 246 |
scratch.generation = scratch.generation.wrapping_add(1); |
| 247 |
if scratch.generation == 0 { |
| 248 |
scratch.stamp.fill(0); |
| 249 |
scratch.generation = 1; |
| 250 |
} |
| 251 |
let Scratch { |
| 252 |
generation, |
| 253 |
stamp, |
| 254 |
cost, |
| 255 |
from, |
| 256 |
open, |
| 257 |
} = scratch; |
| 258 |
let generation = *generation; |
| 259 |
let width = map.size.x as usize; |
| 260 |
let index = |p: IVec2| p.y as usize * width + p.x as usize; |
| 261 |
open.clear(); |
| 262 |
stamp[index(start)] = generation; |
| 263 |
cost[index(start)] = 0; |
| 264 |
from[index(start)] = start; |
| 265 |
open.push(Reverse((heuristic(start), start.x, start.y))); |
| 266 |
let mut expanded = 0; |
| 267 |
while let Some(Reverse((_, x, y))) = open.pop() { |
| 268 |
let current = IVec2::new(x, y); |
| 269 |
if is_goal(current) { |
| 270 |
let mut path = vec![current.as_uvec2()]; |
| 271 |
let mut at = current; |
| 272 |
while from[index(at)] != start { |
| 273 |
at = from[index(at)]; |
| 274 |
path.push(at.as_uvec2()); |
| 275 |
} |
| 276 |
path.reverse(); |
| 277 |
return Some(path); |
| 278 |
} |
| 279 |
expanded += 1; |
| 280 |
if expanded > max_expanded { |
| 281 |
return None; |
| 282 |
} |
| 283 |
let current_cost = cost[index(current)]; |
| 284 |
for step in NEIGHBORS { |
| 285 |
let next = current + step; |
| 286 |
if !can_step(map, current, step) { |
| 287 |
continue; |
| 288 |
} |
| 289 |
let Some(terrain_cost) = map.step_cost(current, next) else { |
| 290 |
continue; |
| 291 |
}; |
| 292 |
let diagonal = step.x != 0 && step.y != 0; |
| 293 |
let base = if diagonal { DIAGONAL } else { STRAIGHT }; |
| 294 |
let new_cost = current_cost + base * terrain_cost; |
| 295 |
let i = index(next); |
| 296 |
if stamp[i] != generation || new_cost < cost[i] { |
| 297 |
stamp[i] = generation; |
| 298 |
cost[i] = new_cost; |
| 299 |
from[i] = current; |
| 300 |
open.push(Reverse((new_cost + heuristic(next), next.x, next.y))); |
| 301 |
} |
| 302 |
} |
| 303 |
} |
| 304 |
None |
| 305 |
}) |
| 306 |
} |
| 307 |
|
| 308 |
pub const WANDER_SEARCH: usize = 800; |
| 309 |
|
| 310 |
pub fn find_nearby_path( |
| 311 |
map: &WorldMap, |
| 312 |
start: UVec2, |
| 313 |
goal: UVec2, |
| 314 |
max_expanded: usize, |
| 315 |
) -> Option<Vec<UVec2>> { |
| 316 |
map.move_cost(goal.as_ivec2())?; |
| 317 |
let goal = goal.as_ivec2(); |
| 318 |
astar_limited(map, start, |p| p == goal, |p| octile(p, goal), max_expanded) |
| 319 |
} |
| 320 |
|
| 321 |
#[cfg(test)] |
| 322 |
mod tests { |
| 323 |
use super::*; |
| 324 |
use crate::world::Terrain; |
| 325 |
|
| 326 |
|
| 327 |
|
| 328 |
#[test] |
| 329 |
fn colony_reach_picks_the_nearest_reachable_target() { |
| 330 |
let mut map = WorldMap::filled(UVec2::splat(30), Terrain::Grass); |
| 331 |
for y in 0..30 { |
| 332 |
map.set(UVec2::new(10, y), Terrain::DeepWater); |
| 333 |
} |
| 334 |
let reach = ColonyReach(Some(Reach::flood(&map, UVec2::new(5, 5)))); |
| 335 |
let across = UVec2::new(12, 5); |
| 336 |
let far = UVec2::new(5, 20); |
| 337 |
let targets = HashSet::from([across, far]); |
| 338 |
assert_eq!( |
| 339 |
reach.nearest(&map, UVec2::new(5, 5), 100, &targets), |
| 340 |
Some(far) |
| 341 |
); |
| 342 |
let elsewhere = UVec2::new(20, 5); |
| 343 |
assert_eq!(reach.nearest(&map, elsewhere, 1000, &targets), Some(across)); |
| 344 |
} |
| 345 |
|
| 346 |
|
| 347 |
|
| 348 |
#[test] |
| 349 |
fn nearby_paths_give_up_early_on_unreachable_goals() { |
| 350 |
let mut map = WorldMap::filled(UVec2::splat(100), Terrain::Grass); |
| 351 |
for y in 0..100 { |
| 352 |
map.set(UVec2::new(50, y), Terrain::DeepWater); |
| 353 |
} |
| 354 |
let start = UVec2::new(45, 50); |
| 355 |
assert!(find_nearby_path(&map, start, UVec2::new(40, 52), 200).is_some()); |
| 356 |
assert_eq!(find_nearby_path(&map, start, UVec2::new(55, 50), 200), None); |
| 357 |
assert_eq!(find_path(&map, start, UVec2::new(55, 50)), None); |
| 358 |
} |
| 359 |
|
| 360 |
|
| 361 |
|
| 362 |
|
| 363 |
|
| 364 |
#[test] |
| 365 |
fn searches_never_pick_targets_that_paths_cannot_reach() { |
| 366 |
let mut map = WorldMap::filled(UVec2::splat(6), Terrain::Grass); |
| 367 |
for y in 3..6 { |
| 368 |
for x in 0..6 { |
| 369 |
map.set(UVec2::new(x, y), Terrain::Stone); |
| 370 |
} |
| 371 |
} |
| 372 |
map.set(UVec2::new(2, 3), Terrain::Grass); |
| 373 |
map.set(UVec2::new(3, 4), Terrain::Gravel); |
| 374 |
let pocket = UVec2::new(3, 4); |
| 375 |
assert!(map.move_cost(IVec2::new(2, 3)).is_some()); |
| 376 |
assert_eq!(find_path(&map, UVec2::ZERO, pocket), None); |
| 377 |
let targets = HashSet::from([pocket]); |
| 378 |
assert_eq!(nearest_of(&map, UVec2::ZERO, 100, &targets), None); |
| 379 |
} |
| 380 |
|
| 381 |
|
| 382 |
|
| 383 |
|
| 384 |
|
| 385 |
#[test] |
| 386 |
fn target_searches_skip_targets_beyond_their_reach() { |
| 387 |
let map = WorldMap::filled(UVec2::splat(300), Terrain::Grass); |
| 388 |
let start = UVec2::splat(10); |
| 389 |
let max_tiles = 400; |
| 390 |
let near = start + UVec2::new(search_reach(max_tiles) / 4, 0); |
| 391 |
let far = start + UVec2::new(search_reach(max_tiles) + 1, 0); |
| 392 |
assert_eq!( |
| 393 |
nearest_of(&map, start, max_tiles, &HashSet::from([far])), |
| 394 |
None |
| 395 |
); |
| 396 |
assert_eq!( |
| 397 |
nearest_of(&map, start, max_tiles, &HashSet::from([far, near])), |
| 398 |
Some(near) |
| 399 |
); |
| 400 |
let edge = start + UVec2::new(search_reach(max_tiles) - 1, 0); |
| 401 |
assert_eq!( |
| 402 |
nearest_of(&map, start, max_tiles, &HashSet::from([edge])), |
| 403 |
Some(edge) |
| 404 |
); |
| 405 |
} |
| 406 |
|
| 407 |
fn map_from(rows: &[&str]) -> WorldMap { |
| 408 |
let size = UVec2::new(rows[0].len() as u32, rows.len() as u32); |
| 409 |
let mut map = WorldMap::filled(size, Terrain::Grass); |
| 410 |
for (row, line) in rows.iter().enumerate() { |
| 411 |
let y = size.y - 1 - row as u32; |
| 412 |
for (x, c) in line.chars().enumerate() { |
| 413 |
let terrain = match c { |
| 414 |
'#' => Terrain::Stone, |
| 415 |
'~' => Terrain::ShallowWater, |
| 416 |
_ => Terrain::Grass, |
| 417 |
}; |
| 418 |
map.set(UVec2::new(x as u32, y), terrain); |
| 419 |
} |
| 420 |
} |
| 421 |
map |
| 422 |
} |
| 423 |
|
| 424 |
fn is_connected(start: UVec2, path: &[UVec2]) -> bool { |
| 425 |
std::iter::once(start) |
| 426 |
.chain(path.iter().copied()) |
| 427 |
.collect::<Vec<_>>() |
| 428 |
.windows(2) |
| 429 |
.all(|w| (w[0].as_ivec2() - w[1].as_ivec2()).abs().max_element() == 1) |
| 430 |
} |
| 431 |
|
| 432 |
#[test] |
| 433 |
fn path_excludes_start_and_ends_at_goal() { |
| 434 |
let map = map_from(&["....."]); |
| 435 |
let path = find_path(&map, UVec2::new(0, 0), UVec2::new(4, 0)).unwrap(); |
| 436 |
assert_eq!( |
| 437 |
path, |
| 438 |
vec![ |
| 439 |
UVec2::new(1, 0), |
| 440 |
UVec2::new(2, 0), |
| 441 |
UVec2::new(3, 0), |
| 442 |
UVec2::new(4, 0) |
| 443 |
] |
| 444 |
); |
| 445 |
} |
| 446 |
|
| 447 |
#[test] |
| 448 |
fn path_to_self_is_empty() { |
| 449 |
let map = map_from(&["..."]); |
| 450 |
assert_eq!(find_path(&map, UVec2::ZERO, UVec2::ZERO), Some(vec![])); |
| 451 |
} |
| 452 |
|
| 453 |
#[test] |
| 454 |
fn path_goes_around_walls() { |
| 455 |
let map = map_from(&[ |
| 456 |
".....", |
| 457 |
".###.", ".#.#.", "...#.", |
| 458 |
]); |
| 459 |
let start = UVec2::new(2, 1); |
| 460 |
let goal = UVec2::new(4, 0); |
| 461 |
let path = find_path(&map, start, goal).unwrap(); |
| 462 |
assert!(is_connected(start, &path)); |
| 463 |
assert_eq!(path.last(), Some(&goal)); |
| 464 |
assert!(path.iter().all(|p| map.move_cost(p.as_ivec2()).is_some())); |
| 465 |
} |
| 466 |
|
| 467 |
#[test] |
| 468 |
fn unreachable_or_impassable_goal_has_no_path() { |
| 469 |
let map = map_from(&[ |
| 470 |
"..#..", |
| 471 |
"..#..", |
| 472 |
]); |
| 473 |
assert_eq!(find_path(&map, UVec2::new(0, 0), UVec2::new(4, 0)), None); |
| 474 |
assert_eq!(find_path(&map, UVec2::new(0, 0), UVec2::new(2, 0)), None); |
| 475 |
} |
| 476 |
|
| 477 |
|
| 478 |
|
| 479 |
#[test] |
| 480 |
fn diagonal_steps_never_cut_wall_corners() { |
| 481 |
let map = map_from(&[ |
| 482 |
"#.", |
| 483 |
".#", |
| 484 |
]); |
| 485 |
assert_eq!(find_path(&map, UVec2::new(0, 0), UVec2::new(1, 1)), None); |
| 486 |
let map = map_from(&[ |
| 487 |
"..", |
| 488 |
"#.", |
| 489 |
]); |
| 490 |
let path = find_path(&map, UVec2::new(0, 1), UVec2::new(1, 0)).unwrap(); |
| 491 |
assert_eq!(path, vec![UVec2::new(1, 1), UVec2::new(1, 0)]); |
| 492 |
} |
| 493 |
|
| 494 |
#[test] |
| 495 |
fn prefers_detour_over_slow_terrain() { |
| 496 |
let map = map_from(&[ |
| 497 |
".....", |
| 498 |
"..~..", |
| 499 |
]); |
| 500 |
let path = find_path(&map, UVec2::new(0, 0), UVec2::new(4, 0)).unwrap(); |
| 501 |
assert!(!path.contains(&UVec2::new(2, 0))); |
| 502 |
} |
| 503 |
|
| 504 |
#[test] |
| 505 |
fn walks_around_a_hill_rather_than_over_it() { |
| 506 |
let mut map = map_from(&[ |
| 507 |
".....", |
| 508 |
".....", |
| 509 |
]); |
| 510 |
map.set_height(UVec2::new(2, 0), 10.0); |
| 511 |
let path = find_path(&map, UVec2::new(0, 0), UVec2::new(4, 0)).unwrap(); |
| 512 |
assert!(!path.contains(&UVec2::new(2, 0))); |
| 513 |
} |
| 514 |
|
| 515 |
#[test] |
| 516 |
fn detours_along_paths_when_they_are_faster() { |
| 517 |
let mut map = map_from(&[ |
| 518 |
"..........", |
| 519 |
"..........", |
| 520 |
]); |
| 521 |
for x in 0..10 { |
| 522 |
map.set(UVec2::new(x, 1), Terrain::Paved); |
| 523 |
} |
| 524 |
let path = find_path(&map, UVec2::new(0, 0), UVec2::new(9, 0)).unwrap(); |
| 525 |
assert!(path.iter().filter(|p| p.y == 1).count() >= 6); |
| 526 |
} |
| 527 |
|
| 528 |
|
| 529 |
|
| 530 |
#[test] |
| 531 |
fn colonists_can_walk_out_of_a_blocked_tile() { |
| 532 |
let mut map = map_from(&["....."]); |
| 533 |
map.set_wall(UVec2::new(2, 0), true); |
| 534 |
let path = find_path(&map, UVec2::new(2, 0), UVec2::new(4, 0)).unwrap(); |
| 535 |
assert_eq!(path, vec![UVec2::new(3, 0), UVec2::new(4, 0)]); |
| 536 |
} |
| 537 |
|
| 538 |
#[test] |
| 539 |
fn crosses_slow_terrain_when_it_is_the_only_way() { |
| 540 |
let map = map_from(&["..~.."]); |
| 541 |
let path = find_path(&map, UVec2::new(0, 0), UVec2::new(4, 0)).unwrap(); |
| 542 |
assert!(path.contains(&UVec2::new(2, 0))); |
| 543 |
} |
| 544 |
|
| 545 |
#[test] |
| 546 |
fn path_adjacent_stops_next_to_target() { |
| 547 |
let map = map_from(&["......"]); |
| 548 |
let path = find_path_adjacent(&map, UVec2::new(0, 0), UVec2::new(5, 0)).unwrap(); |
| 549 |
assert_eq!(path.last(), Some(&UVec2::new(4, 0))); |
| 550 |
} |
| 551 |
|
| 552 |
#[test] |
| 553 |
fn path_adjacent_works_for_impassable_targets() { |
| 554 |
let map = map_from(&["...#"]); |
| 555 |
let path = find_path_adjacent(&map, UVec2::new(0, 0), UVec2::new(3, 0)).unwrap(); |
| 556 |
assert_eq!(path.last(), Some(&UVec2::new(2, 0))); |
| 557 |
} |
| 558 |
|
| 559 |
#[test] |
| 560 |
fn path_adjacent_from_neighbor_is_empty() { |
| 561 |
let map = map_from(&["..."]); |
| 562 |
let path = find_path_adjacent(&map, UVec2::new(1, 0), UVec2::new(2, 0)); |
| 563 |
assert_eq!(path, Some(vec![])); |
| 564 |
} |
| 565 |
|
| 566 |
#[test] |
| 567 |
fn path_adjacent_to_enclosed_target_is_none() { |
| 568 |
let walled = map_from(&[ |
| 569 |
"#####", |
| 570 |
"#...#", "#####", ".....", |
| 571 |
]); |
| 572 |
assert_eq!( |
| 573 |
find_path_adjacent(&walled, UVec2::new(0, 0), UVec2::new(2, 2)), |
| 574 |
None |
| 575 |
); |
| 576 |
} |
| 577 |
|
| 578 |
#[test] |
| 579 |
fn nearest_tile_finds_closest_match_by_walking_distance() { |
| 580 |
let map = map_from(&[ |
| 581 |
".#...", |
| 582 |
".#.#.", "...#.", |
| 583 |
]); |
| 584 |
let found = nearest_tile(&map, UVec2::new(0, 0), 100, |p| p.x == 4); |
| 585 |
assert_eq!(found, Some(UVec2::new(4, 2))); |
| 586 |
assert_eq!( |
| 587 |
nearest_tile(&map, UVec2::new(0, 0), 100, |p| p.x == 9), |
| 588 |
None |
| 589 |
); |
| 590 |
} |
| 591 |
|
| 592 |
#[test] |
| 593 |
fn finds_paths_across_a_generated_world() { |
| 594 |
let map = crate::worldgen::generate(crate::worldgen::WORLD_SIZE, 1); |
| 595 |
let region = crate::worldgen::largest_region(&map); |
| 596 |
let (start, goal) = (region[0], region[region.len() - 1]); |
| 597 |
let path = find_path(&map, start, goal).unwrap(); |
| 598 |
assert!(is_connected(start, &path)); |
| 599 |
assert_eq!(path.last(), Some(&goal)); |
| 600 |
} |
| 601 |
} |