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use bevy::{ |
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picking::hover::Hovered, |
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prelude::*, |
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ui_widgets::{Activate, ActivateOnPress, Button}, |
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}; |
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|
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use crate::{ |
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colonist::Colonist, |
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family::Child, |
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jobs::{CurrentJob, WorkPriorities, WorkType}, |
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mood::Mood, |
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selection::Selection, |
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ui::{BUTTON_ACTIVE_COLOR, BUTTON_COLOR, BUTTON_HOVER_COLOR, HideableUi}, |
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}; |
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|
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pub struct PanelPlugin; |
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|
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impl Plugin for PanelPlugin { |
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fn build(&self, app: &mut App) { |
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app.add_systems(Startup, spawn_panel) |
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.add_systems( |
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Update, |
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(rebuild_roster, show_work_toggles, style_panel_buttons), |
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) |
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.add_observer(on_panel_activated); |
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} |
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} |
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|
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const PANEL_COLOR: Color = Color::srgba(0.08, 0.08, 0.1, 0.8); |
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const DISABLED_COLOR: Color = Color::srgba(0.35, 0.12, 0.12, 0.9); |
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|
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#[derive(Component)] |
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struct Roster; |
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|
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#[derive(Component)] |
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struct WorkRow; |
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|
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#[derive(Component, Clone, Copy)] |
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struct ColonistButton(Entity); |
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|
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#[derive(Component, Clone, Copy)] |
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struct WorkToggle(WorkType); |
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|
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fn small_button(label: String) -> impl Bundle { |
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( |
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Button, |
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ActivateOnPress, |
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Hovered::default(), |
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Node { |
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padding: UiRect::axes(px(5), px(2)), |
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border_radius: BorderRadius::all(px(3)), |
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..default() |
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}, |
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BackgroundColor(BUTTON_COLOR), |
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children![(Text::new(label), TextFont::from_font_size(11.0))], |
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) |
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} |
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|
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fn spawn_panel(mut commands: Commands) { |
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let panel = commands |
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.spawn(( |
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HideableUi, |
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Node { |
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position_type: PositionType::Absolute, |
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top: px(8), |
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right: px(8), |
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width: px(170), |
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flex_direction: FlexDirection::Column, |
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row_gap: px(4), |
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padding: UiRect::all(px(6)), |
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border_radius: BorderRadius::all(px(6)), |
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..default() |
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}, |
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BackgroundColor(PANEL_COLOR), |
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children![(Text::new("Colonists"), TextFont::from_font_size(12.0))], |
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)) |
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.id(); |
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commands.spawn(( |
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Roster, |
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Node { |
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flex_wrap: FlexWrap::Wrap, |
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column_gap: px(3), |
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row_gap: px(3), |
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..default() |
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}, |
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ChildOf(panel), |
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)); |
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let row = commands |
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.spawn(( |
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WorkRow, |
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Node { |
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flex_wrap: FlexWrap::Wrap, |
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column_gap: px(3), |
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row_gap: px(3), |
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display: Display::None, |
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..default() |
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}, |
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ChildOf(panel), |
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)) |
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.id(); |
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for work in WorkType::ALL { |
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commands.spawn(( |
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small_button(work.label().to_string()), |
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WorkToggle(work), |
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ChildOf(row), |
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)); |
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} |
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} |
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|
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pub fn roster_label(name: &str, child: bool, mood: Option<f32>) -> String { |
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let face = match mood { |
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Some(m) if m < 0.3 => " :(", |
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Some(m) if m > 0.7 => " :)", |
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_ => "", |
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}; |
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format!("{name}{}{face}", if child { " (child)" } else { "" }) |
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} |
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|
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#[allow(clippy::type_complexity)] |
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fn rebuild_roster( |
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mut commands: Commands, |
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roster: Single<Entity, With<Roster>>, |
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colonists: Query<(Entity, &Colonist, Has<Child>, Option<&Mood>), With<CurrentJob>>, |
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mut shown: Local<Vec<(Entity, String)>>, |
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) { |
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let mut wanted: Vec<(Entity, String)> = colonists |
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.iter() |
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.map(|(e, c, child, mood)| (e, roster_label(&c.name, child, mood.map(|m| m.0)))) |
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.collect(); |
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wanted.sort_by_key(|(e, _)| *e); |
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if *shown == wanted { |
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return; |
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} |
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commands.entity(*roster).despawn_related::<Children>(); |
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for (entity, label) in &wanted { |
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commands.spawn(( |
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small_button(label.clone()), |
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ColonistButton(*entity), |
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ChildOf(*roster), |
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)); |
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} |
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*shown = wanted; |
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} |
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|
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fn show_work_toggles( |
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selection: Res<Selection>, |
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adults: Query<(), (With<WorkPriorities>, Without<Child>)>, |
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mut row: Single<&mut Node, With<WorkRow>>, |
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) { |
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let visible = matches!(*selection, Selection::Colonist(e) if adults.contains(e)); |
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let display = if visible { |
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Display::Flex |
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} else { |
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Display::None |
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}; |
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if row.display != display { |
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row.display = display; |
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} |
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} |
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|
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#[allow(clippy::type_complexity)] |
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fn style_panel_buttons( |
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selection: Res<Selection>, |
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priorities: Query<&WorkPriorities>, |
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mut buttons: Query<( |
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&Hovered, |
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Option<&WorkToggle>, |
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Option<&ColonistButton>, |
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&mut BackgroundColor, |
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)>, |
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) { |
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let selected = match *selection { |
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Selection::Colonist(e) => Some(e), |
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_ => None, |
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}; |
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for (hovered, toggle, colonist, mut color) in &mut buttons { |
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let new = match (toggle, colonist) { |
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(Some(toggle), _) => { |
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let allowed = selected |
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.and_then(|e| priorities.get(e).ok()) |
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.is_none_or(|p| p.allows(toggle.0)); |
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if allowed { |
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BUTTON_ACTIVE_COLOR |
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} else { |
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DISABLED_COLOR |
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} |
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} |
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(None, Some(c)) if Some(c.0) == selected => BUTTON_ACTIVE_COLOR, |
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(None, Some(_)) if hovered.get() => BUTTON_HOVER_COLOR, |
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(None, Some(_)) => BUTTON_COLOR, |
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(None, None) => continue, |
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}; |
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color.set_if_neq(BackgroundColor(new)); |
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} |
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} |
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|
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fn on_panel_activated( |
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activate: On<Activate>, |
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toggles: Query<&WorkToggle>, |
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colonist_buttons: Query<&ColonistButton>, |
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mut selection: ResMut<Selection>, |
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mut priorities: Query<&mut WorkPriorities>, |
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) { |
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if let Ok(button) = colonist_buttons.get(activate.entity) { |
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*selection = Selection::Colonist(button.0); |
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} else if let Ok(toggle) = toggles.get(activate.entity) |
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&& let Selection::Colonist(entity) = *selection |
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&& let Ok(mut work) = priorities.get_mut(entity) |
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{ |
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work.toggle(toggle.0); |
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} |
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} |
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|
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#[cfg(test)] |
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mod tests { |
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use super::*; |
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|
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#[test] |
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fn roster_labels_show_children_and_strong_moods() { |
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assert_eq!(roster_label("Ada", false, Some(0.5)), "Ada"); |
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assert_eq!(roster_label("Ivo", true, Some(0.8)), "Ivo (child) :)"); |
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assert_eq!(roster_label("Bram", false, Some(0.1)), "Bram :("); |
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} |
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|
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#[test] |
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fn work_types_can_be_switched_off_and_on() { |
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let mut work = WorkPriorities::default(); |
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assert!(work.allows(WorkType::Haul)); |
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work.toggle(WorkType::Haul); |
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assert!(!work.allows(WorkType::Haul)); |
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assert!(work.allows(WorkType::Food)); |
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work.toggle(WorkType::Haul); |
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assert!(work.allows(WorkType::Haul)); |
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} |
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} |