| 1 |
mod actions; |
| 2 |
mod animals; |
| 3 |
mod building; |
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mod camera; |
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mod colonist; |
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mod designations; |
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mod economy; |
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mod family; |
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mod farming; |
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mod food; |
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mod items; |
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mod jobs; |
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mod light; |
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mod mood; |
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mod needs; |
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mod noise; |
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mod pathfinding; |
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mod paths; |
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mod plants; |
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mod population; |
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mod rng; |
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mod selection; |
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mod sim; |
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mod structures; |
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mod tilemap; |
| 26 |
mod ui; |
| 27 |
mod world; |
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mod worldgen; |
| 29 |
mod zones; |
| 30 |
|
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use bevy::prelude::*; |
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|
| 33 |
fn main() { |
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App::new() |
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.add_plugins( |
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DefaultPlugins |
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.set(ImagePlugin::default_nearest()) |
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.set(WindowPlugin { |
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primary_window: Some(Window { |
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title: "Simulator".into(), |
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canvas: Some("#bevy".into()), |
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fit_canvas_to_parent: true, |
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..default() |
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}), |
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..default() |
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}), |
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) |
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.insert_resource(ClearColor(Color::srgb(0.08, 0.08, 0.1))) |
| 49 |
.add_plugins(( |
| 50 |
actions::ActionsPlugin, |
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sim::SimPlugin, |
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worldgen::WorldGenPlugin, |
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tilemap::TilemapPlugin, |
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camera::CameraPlugin, |
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colonist::ColonistPlugin, |
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items::ItemsPlugin, |
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jobs::JobsPlugin, |
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light::LightPlugin, |
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structures::StructuresPlugin, |
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building::BuildingPlugin, |
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needs::NeedsPlugin, |
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)) |
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.add_plugins(( |
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food::FoodPlugin, |
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animals::AnimalsPlugin, |
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farming::FarmingPlugin, |
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paths::PathsPlugin, |
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economy::EconomyPlugin, |
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population::PopulationPlugin, |
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family::FamilyPlugin, |
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designations::DesignationsPlugin, |
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mood::MoodPlugin, |
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plants::PlantsPlugin, |
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selection::SelectionPlugin, |
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zones::ZonesPlugin, |
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ui::HudPlugin, |
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)) |
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.run(); |
| 79 |
} |