| 1 |
use std::collections::VecDeque; |
| 2 |
|
| 3 |
use super::*; |
| 4 |
use crate::{ |
| 5 |
animals::{Animal, AnimalKind}, |
| 6 |
colonist::follow_path, |
| 7 |
economy::COLONY_RADIUS, |
| 8 |
food::Hunger, |
| 9 |
items::STACK_LIMIT, |
| 10 |
sim::{SimPos, sim_pos}, |
| 11 |
world::Terrain, |
| 12 |
zones::NEW_STOCKPILE_SIZE, |
| 13 |
}; |
| 14 |
|
| 15 |
const TICK: Duration = Duration::from_nanos(1_000_000_000 / 60); |
| 16 |
|
| 17 |
fn test_app(map: WorldMap) -> App { |
| 18 |
let mut app = App::new(); |
| 19 |
app.insert_resource(map) |
| 20 |
.insert_resource(SimRng::new(1)) |
| 21 |
.init_resource::<Time>() |
| 22 |
.init_resource::<Reservations>() |
| 23 |
.init_resource::<crate::family::Homes>() |
| 24 |
.init_resource::<crate::designations::Designations>() |
| 25 |
.init_resource::<ColonyGoals>() |
| 26 |
.init_resource::<ItemAssets>() |
| 27 |
.init_resource::<StructureAssets>() |
| 28 |
.init_resource::<Blueprints>() |
| 29 |
.init_resource::<LightMap>() |
| 30 |
.init_resource::<SimTick>() |
| 31 |
.init_resource::<Zones>() |
| 32 |
.add_message::<Order>() |
| 33 |
.add_message::<TileChanged>() |
| 34 |
.add_systems( |
| 35 |
Update, |
| 36 |
( |
| 37 |
handle_orders, |
| 38 |
choose_jobs, |
| 39 |
run_jobs, |
| 40 |
follow_path, |
| 41 |
crate::needs::update_rest, |
| 42 |
) |
| 43 |
.chain(), |
| 44 |
); |
| 45 |
app |
| 46 |
} |
| 47 |
|
| 48 |
fn spawn_colonist(app: &mut App, tile: UVec2) -> Entity { |
| 49 |
app.world_mut() |
| 50 |
.spawn(( |
| 51 |
Colonist { |
| 52 |
name: "Test".into(), |
| 53 |
}, |
| 54 |
TilePos(tile), |
| 55 |
sim_pos(WorldMap::tile_center(tile)), |
| 56 |
)) |
| 57 |
.id() |
| 58 |
} |
| 59 |
|
| 60 |
fn run_ticks(app: &mut App, ticks: u32) { |
| 61 |
for _ in 0..ticks { |
| 62 |
app.world_mut().resource_mut::<Time>().advance_by(TICK); |
| 63 |
app.update(); |
| 64 |
} |
| 65 |
} |
| 66 |
|
| 67 |
fn map_with_trees(trees: &[UVec2]) -> WorldMap { |
| 68 |
let mut map = WorldMap::filled(UVec2::new(20, 20), Terrain::Grass); |
| 69 |
for &t in trees { |
| 70 |
map.set_plant(t, Some(Plant::Tree)); |
| 71 |
} |
| 72 |
map |
| 73 |
} |
| 74 |
|
| 75 |
fn wood_on_map(app: &mut App) -> u32 { |
| 76 |
let world = app.world_mut(); |
| 77 |
let items: Vec<Item> = world.query::<&Item>().iter(world).copied().collect(); |
| 78 |
stock(items.iter(), ItemKind::Wood) |
| 79 |
} |
| 80 |
|
| 81 |
fn items_at(app: &mut App) -> Vec<(UVec2, u32)> { |
| 82 |
let world = app.world_mut(); |
| 83 |
let mut items: Vec<(UVec2, u32)> = world |
| 84 |
.query::<(&Item, &TilePos)>() |
| 85 |
.iter(world) |
| 86 |
.map(|(item, pos)| (pos.0, item.count)) |
| 87 |
.collect(); |
| 88 |
items.sort_by_key(|(p, _)| (p.y, p.x)); |
| 89 |
items |
| 90 |
} |
| 91 |
|
| 92 |
fn put_wood(app: &mut App, tile: UVec2, count: u32) { |
| 93 |
app.world_mut() |
| 94 |
.spawn((Item::new(ItemKind::Wood, count), TilePos(tile))); |
| 95 |
} |
| 96 |
|
| 97 |
fn set_goals(app: &mut App, goals: &[(ItemKind, u32)]) { |
| 98 |
*app.world_mut().resource_mut::<ColonyGoals>() = ColonyGoals::fixed(goals); |
| 99 |
} |
| 100 |
|
| 101 |
fn stockpile_size(app: &App) -> usize { |
| 102 |
let map = app.world().resource::<WorldMap>(); |
| 103 |
let zones = app.world().resource::<Zones>(); |
| 104 |
map.positions().filter(|&p| zones.is_stockpile(p)).count() |
| 105 |
} |
| 106 |
|
| 107 |
fn stored(app: &mut App) -> u32 { |
| 108 |
let zones = app.world().resource::<Zones>().clone(); |
| 109 |
items_at(app) |
| 110 |
.iter() |
| 111 |
.filter(|(p, _)| zones.is_stockpile(*p)) |
| 112 |
.map(|(_, c)| c) |
| 113 |
.sum() |
| 114 |
} |
| 115 |
|
| 116 |
fn put_beds(app: &mut App, count: u32) { |
| 117 |
for x in 0..count { |
| 118 |
app.world_mut().spawn(( |
| 119 |
Structure { |
| 120 |
kind: StructureKind::Bed, |
| 121 |
}, |
| 122 |
TilePos(UVec2::new(19 - x, 19)), |
| 123 |
)); |
| 124 |
} |
| 125 |
} |
| 126 |
|
| 127 |
fn hauling_app(stockpile: (IVec2, IVec2)) -> App { |
| 128 |
let mut app = test_app(map_with_trees(&[])); |
| 129 |
put_beds(&mut app, 2); |
| 130 |
set_goals(&mut app, &[]); |
| 131 |
let map = app.world().resource::<WorldMap>().clone(); |
| 132 |
app.world_mut() |
| 133 |
.resource_mut::<Zones>() |
| 134 |
.add_stockpile(&map, stockpile.0, stockpile.1); |
| 135 |
app |
| 136 |
} |
| 137 |
|
| 138 |
fn carrying(app: &App, colonist: Entity) -> Option<Item> { |
| 139 |
app.world().get::<Carrying>(colonist).unwrap().0 |
| 140 |
} |
| 141 |
|
| 142 |
fn job(app: &App, colonist: Entity) -> Option<Job> { |
| 143 |
app.world().get::<CurrentJob>(colonist).unwrap().0 |
| 144 |
} |
| 145 |
|
| 146 |
#[test] |
| 147 |
fn idle_colonists_cut_trees_when_the_colony_needs_wood() { |
| 148 |
let tree = UVec2::new(8, 5); |
| 149 |
let mut app = test_app(map_with_trees(&[tree])); |
| 150 |
spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 151 |
run_ticks(&mut app, 60 * 15); |
| 152 |
assert_eq!( |
| 153 |
app.world().resource::<WorldMap>().plant(tree.as_ivec2()), |
| 154 |
None |
| 155 |
); |
| 156 |
assert_eq!(wood_on_map(&mut app), 10); |
| 157 |
assert!(app.world().resource::<Reservations>().0.is_empty()); |
| 158 |
} |
| 159 |
|
| 160 |
#[test] |
| 161 |
fn colonists_leave_trees_alone_when_there_is_enough_wood() { |
| 162 |
let tree = UVec2::new(8, 5); |
| 163 |
let mut app = test_app(map_with_trees(&[tree])); |
| 164 |
set_goals(&mut app, &[]); |
| 165 |
spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 166 |
run_ticks(&mut app, 60 * 15); |
| 167 |
assert_eq!( |
| 168 |
app.world().resource::<WorldMap>().plant(tree.as_ivec2()), |
| 169 |
Some(Plant::Tree) |
| 170 |
); |
| 171 |
} |
| 172 |
|
| 173 |
#[test] |
| 174 |
fn colonists_never_pick_the_same_tree() { |
| 175 |
let trees = [UVec2::new(10, 10), UVec2::new(10, 11)]; |
| 176 |
let mut app = test_app(map_with_trees(&trees)); |
| 177 |
let a = spawn_colonist(&mut app, UVec2::new(5, 10)); |
| 178 |
let b = spawn_colonist(&mut app, UVec2::new(5, 11)); |
| 179 |
run_ticks(&mut app, 61); |
| 180 |
let target = |c| match job(&app, c) { |
| 181 |
Some(Job { |
| 182 |
task: Task::Work { site, .. }, |
| 183 |
.. |
| 184 |
}) => site, |
| 185 |
other => panic!("expected chop job, got {other:?}"), |
| 186 |
}; |
| 187 |
assert_ne!(target(a), target(b)); |
| 188 |
} |
| 189 |
|
| 190 |
#[test] |
| 191 |
fn ordered_chop_ignores_the_wood_goal() { |
| 192 |
let tree = UVec2::new(8, 5); |
| 193 |
let mut app = test_app(map_with_trees(&[tree])); |
| 194 |
set_goals(&mut app, &[]); |
| 195 |
let colonist = spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 196 |
app.world_mut().write_message(Order { |
| 197 |
colonist, |
| 198 |
tile: tree, |
| 199 |
}); |
| 200 |
run_ticks(&mut app, 60 * 15); |
| 201 |
assert_eq!( |
| 202 |
app.world().resource::<WorldMap>().plant(tree.as_ivec2()), |
| 203 |
None |
| 204 |
); |
| 205 |
} |
| 206 |
|
| 207 |
#[test] |
| 208 |
fn ordering_a_move_cancels_the_current_job_and_frees_its_tree() { |
| 209 |
let tree = UVec2::new(15, 5); |
| 210 |
let mut app = test_app(map_with_trees(&[tree])); |
| 211 |
let colonist = spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 212 |
run_ticks(&mut app, 61); |
| 213 |
assert!(matches!( |
| 214 |
job(&app, colonist), |
| 215 |
Some(Job { |
| 216 |
task: Task::Work { .. }, |
| 217 |
.. |
| 218 |
}) |
| 219 |
)); |
| 220 |
app.world_mut().write_message(Order { |
| 221 |
colonist, |
| 222 |
tile: UVec2::new(2, 15), |
| 223 |
}); |
| 224 |
run_ticks(&mut app, 1); |
| 225 |
assert_eq!( |
| 226 |
job(&app, colonist).map(|j| j.task), |
| 227 |
Some(Task::MoveTo(UVec2::new(2, 15))) |
| 228 |
); |
| 229 |
assert!( |
| 230 |
app.world() |
| 231 |
.resource::<Reservations>() |
| 232 |
.is_free(Target::Site(tree)) |
| 233 |
); |
| 234 |
} |
| 235 |
|
| 236 |
#[test] |
| 237 |
fn idle_colonists_haul_loose_items_into_the_stockpile() { |
| 238 |
let mut app = hauling_app((IVec2::new(15, 15), IVec2::new(17, 15))); |
| 239 |
put_wood(&mut app, UVec2::new(5, 5), 20); |
| 240 |
spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 241 |
run_ticks(&mut app, 60 * 15); |
| 242 |
assert_eq!(items_at(&mut app), vec![(UVec2::new(15, 15), 20)]); |
| 243 |
} |
| 244 |
|
| 245 |
#[test] |
| 246 |
fn large_stacks_take_several_trips_and_spill_into_more_stockpile_tiles() { |
| 247 |
let mut app = hauling_app((IVec2::new(15, 15), IVec2::new(17, 15))); |
| 248 |
put_wood(&mut app, UVec2::new(5, 5), STACK_LIMIT + 10); |
| 249 |
spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 250 |
run_ticks(&mut app, 60 * 40); |
| 251 |
let stacks = items_at(&mut app); |
| 252 |
assert_eq!(stored(&mut app), STACK_LIMIT + 10); |
| 253 |
assert!(stacks.len() >= 2); |
| 254 |
assert!(stacks.iter().all(|(_, count)| *count <= STACK_LIMIT)); |
| 255 |
} |
| 256 |
|
| 257 |
#[test] |
| 258 |
fn items_already_in_a_stockpile_stay_put() { |
| 259 |
let mut app = hauling_app((IVec2::new(5, 5), IVec2::new(16, 16))); |
| 260 |
put_wood(&mut app, UVec2::new(5, 5), 20); |
| 261 |
let colonist = spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 262 |
run_ticks(&mut app, 60 * 5); |
| 263 |
assert_eq!(items_at(&mut app), vec![(UVec2::new(5, 5), 20)]); |
| 264 |
assert_eq!(carrying(&app, colonist), None); |
| 265 |
} |
| 266 |
|
| 267 |
#[test] |
| 268 |
fn colonists_found_a_stockpile_when_items_need_storing() { |
| 269 |
let mut app = test_app(map_with_trees(&[])); |
| 270 |
put_beds(&mut app, 1); |
| 271 |
set_goals(&mut app, &[]); |
| 272 |
put_wood(&mut app, UVec2::new(5, 5), 20); |
| 273 |
spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 274 |
run_ticks(&mut app, 60 * 15); |
| 275 |
assert_eq!( |
| 276 |
stockpile_size(&app), |
| 277 |
(NEW_STOCKPILE_SIZE * NEW_STOCKPILE_SIZE) as usize |
| 278 |
); |
| 279 |
assert_eq!(stored(&mut app), 20); |
| 280 |
} |
| 281 |
|
| 282 |
#[test] |
| 283 |
fn no_stockpile_is_founded_while_there_is_nothing_to_store() { |
| 284 |
let mut app = test_app(map_with_trees(&[])); |
| 285 |
set_goals(&mut app, &[]); |
| 286 |
spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 287 |
run_ticks(&mut app, 60 * 5); |
| 288 |
assert_eq!(stockpile_size(&app), 0); |
| 289 |
} |
| 290 |
|
| 291 |
#[test] |
| 292 |
fn two_colonists_never_haul_the_same_stack() { |
| 293 |
let mut app = hauling_app((IVec2::new(15, 15), IVec2::new(16, 16))); |
| 294 |
put_wood(&mut app, UVec2::new(5, 5), 10); |
| 295 |
put_wood(&mut app, UVec2::new(5, 6), 10); |
| 296 |
let a = spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 297 |
let b = spawn_colonist(&mut app, UVec2::new(2, 6)); |
| 298 |
run_ticks(&mut app, 61); |
| 299 |
let pickup = |c| match job(&app, c).map(|j| j.task) { |
| 300 |
Some(Task::Haul { pickup, .. }) => pickup, |
| 301 |
other => panic!("expected haul, got {other:?}"), |
| 302 |
}; |
| 303 |
assert_ne!(pickup(a), pickup(b)); |
| 304 |
} |
| 305 |
|
| 306 |
|
| 307 |
|
| 308 |
#[test] |
| 309 |
fn interrupted_haulers_deliver_their_load_later() { |
| 310 |
let mut app = hauling_app((IVec2::new(15, 15), IVec2::new(17, 15))); |
| 311 |
put_wood(&mut app, UVec2::new(4, 5), 20); |
| 312 |
let colonist = spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 313 |
let mut ticks = 0; |
| 314 |
while carrying(&app, colonist).is_none() && ticks < 60 * 10 { |
| 315 |
run_ticks(&mut app, 1); |
| 316 |
ticks += 1; |
| 317 |
} |
| 318 |
app.world_mut().write_message(Order { |
| 319 |
colonist, |
| 320 |
tile: UVec2::new(2, 2), |
| 321 |
}); |
| 322 |
run_ticks(&mut app, 60 * 3); |
| 323 |
assert!(carrying(&app, colonist).is_some()); |
| 324 |
run_ticks(&mut app, 60 * 20); |
| 325 |
assert_eq!(carrying(&app, colonist), None); |
| 326 |
assert_eq!(stored(&mut app), 20); |
| 327 |
} |
| 328 |
|
| 329 |
#[test] |
| 330 |
fn right_clicking_loose_items_orders_a_haul() { |
| 331 |
let mut app = hauling_app((IVec2::new(15, 15), IVec2::new(15, 15))); |
| 332 |
set_goals(&mut app, &[(ItemKind::Wood, 1000)]); |
| 333 |
put_wood(&mut app, UVec2::new(5, 5), 20); |
| 334 |
let colonist = spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 335 |
app.world_mut().write_message(Order { |
| 336 |
colonist, |
| 337 |
tile: UVec2::new(5, 5), |
| 338 |
}); |
| 339 |
run_ticks(&mut app, 1); |
| 340 |
assert!(matches!( |
| 341 |
job(&app, colonist), |
| 342 |
Some(Job { |
| 343 |
task: Task::Haul { .. }, |
| 344 |
ordered: true |
| 345 |
}) |
| 346 |
)); |
| 347 |
} |
| 348 |
|
| 349 |
fn mining_map() -> WorldMap { |
| 350 |
let mut map = WorldMap::filled(UVec2::new(20, 20), Terrain::Grass); |
| 351 |
for y in 0..20 { |
| 352 |
map.set(UVec2::new(10, y), Terrain::Stone); |
| 353 |
} |
| 354 |
map.set(UVec2::new(10, 5), Terrain::IronOre); |
| 355 |
map |
| 356 |
} |
| 357 |
|
| 358 |
fn items_of(app: &mut App, kind: ItemKind) -> u32 { |
| 359 |
let world = app.world_mut(); |
| 360 |
let items: Vec<Item> = world.query::<&Item>().iter(world).copied().collect(); |
| 361 |
stock(items.iter(), kind) |
| 362 |
} |
| 363 |
|
| 364 |
#[test] |
| 365 |
fn colonists_mine_rock_the_colony_needs_and_leave_gravel() { |
| 366 |
let mut app = test_app(mining_map()); |
| 367 |
set_goals(&mut app, &[(ItemKind::Stone, 10)]); |
| 368 |
spawn_colonist(&mut app, UVec2::new(8, 12)); |
| 369 |
run_ticks(&mut app, 60 * 12); |
| 370 |
assert_eq!(items_of(&mut app, ItemKind::Stone), 10); |
| 371 |
assert_eq!(items_of(&mut app, ItemKind::Iron), 0); |
| 372 |
let map = app.world().resource::<WorldMap>(); |
| 373 |
let gravel = map |
| 374 |
.positions() |
| 375 |
.filter(|p| map.get(p.as_ivec2()) == Some(Terrain::Gravel)) |
| 376 |
.count(); |
| 377 |
assert_eq!(gravel, 1); |
| 378 |
} |
| 379 |
|
| 380 |
#[test] |
| 381 |
fn colonists_walk_past_rock_they_do_not_need() { |
| 382 |
let mut app = test_app(mining_map()); |
| 383 |
set_goals(&mut app, &[(ItemKind::Iron, 10)]); |
| 384 |
spawn_colonist(&mut app, UVec2::new(8, 15)); |
| 385 |
run_ticks(&mut app, 60 * 15); |
| 386 |
assert_eq!(items_of(&mut app, ItemKind::Iron), 10); |
| 387 |
assert_eq!(items_of(&mut app, ItemKind::Stone), 0); |
| 388 |
assert_eq!( |
| 389 |
app.world().resource::<WorldMap>().get(IVec2::new(10, 5)), |
| 390 |
Some(Terrain::Gravel) |
| 391 |
); |
| 392 |
} |
| 393 |
|
| 394 |
#[test] |
| 395 |
fn right_clicking_rock_orders_mining_regardless_of_goals() { |
| 396 |
let mut app = test_app(mining_map()); |
| 397 |
set_goals(&mut app, &[]); |
| 398 |
let colonist = spawn_colonist(&mut app, UVec2::new(8, 12)); |
| 399 |
app.world_mut().write_message(Order { |
| 400 |
colonist, |
| 401 |
tile: UVec2::new(10, 12), |
| 402 |
}); |
| 403 |
run_ticks(&mut app, 60 * 10); |
| 404 |
assert_eq!( |
| 405 |
app.world().resource::<WorldMap>().get(IVec2::new(10, 12)), |
| 406 |
Some(Terrain::Gravel) |
| 407 |
); |
| 408 |
} |
| 409 |
|
| 410 |
#[test] |
| 411 |
fn colonists_expand_a_stockpile_that_is_nearly_full() { |
| 412 |
let mut app = hauling_app((IVec2::new(5, 5), IVec2::new(6, 5))); |
| 413 |
let colonist = spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 414 |
run_ticks(&mut app, 61); |
| 415 |
assert!(matches!( |
| 416 |
job(&app, colonist).map(|j| j.task), |
| 417 |
Some(Task::ExpandStockpile { .. }) |
| 418 |
)); |
| 419 |
run_ticks(&mut app, 60 * 5); |
| 420 |
assert_eq!(stockpile_size(&app), 2 + EXPANSION_TILES); |
| 421 |
} |
| 422 |
|
| 423 |
#[test] |
| 424 |
fn roomy_stockpiles_are_left_alone() { |
| 425 |
let mut app = hauling_app((IVec2::new(5, 5), IVec2::new(8, 5))); |
| 426 |
spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 427 |
run_ticks(&mut app, 60 * 5); |
| 428 |
assert_eq!(stockpile_size(&app), 4); |
| 429 |
} |
| 430 |
|
| 431 |
fn set_hour(app: &mut App, hour: u64) { |
| 432 |
let ticks = (hour + 24 - 6) % 24 * crate::sim::TICKS_PER_HOUR; |
| 433 |
*app.world_mut().resource_mut::<SimTick>() = SimTick(ticks); |
| 434 |
} |
| 435 |
|
| 436 |
fn structures(app: &mut App) -> Vec<(UVec2, StructureKind)> { |
| 437 |
let world = app.world_mut(); |
| 438 |
world |
| 439 |
.query::<(&TilePos, &Structure)>() |
| 440 |
.iter(world) |
| 441 |
.map(|(pos, s)| (pos.0, s.kind)) |
| 442 |
.collect() |
| 443 |
} |
| 444 |
|
| 445 |
fn put_campfire(app: &mut App, tile: UVec2) { |
| 446 |
app.world_mut().spawn(( |
| 447 |
Structure { |
| 448 |
kind: StructureKind::Campfire, |
| 449 |
}, |
| 450 |
Fuel(StructureKind::Campfire.fuel_ticks().unwrap()), |
| 451 |
TilePos(tile), |
| 452 |
)); |
| 453 |
} |
| 454 |
|
| 455 |
#[test] |
| 456 |
fn colonists_light_a_campfire_near_the_stockpile_when_night_falls() { |
| 457 |
let mut app = hauling_app((IVec2::new(10, 10), IVec2::new(12, 12))); |
| 458 |
put_wood(&mut app, UVec2::new(10, 10), 20); |
| 459 |
set_hour(&mut app, 18); |
| 460 |
spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 461 |
run_ticks(&mut app, 60 * 20); |
| 462 |
let built = structures(&mut app); |
| 463 |
let campfire = built |
| 464 |
.iter() |
| 465 |
.find(|(_, kind)| *kind == StructureKind::Campfire) |
| 466 |
.expect("a campfire"); |
| 467 |
assert!(campfire.0.as_vec2().distance(Vec2::new(11.0, 11.0)) <= HOME_RADIUS); |
| 468 |
assert_eq!(wood_on_map(&mut app), 10); |
| 469 |
} |
| 470 |
|
| 471 |
#[test] |
| 472 |
fn no_fires_are_built_during_the_day() { |
| 473 |
let mut app = hauling_app((IVec2::new(10, 10), IVec2::new(12, 12))); |
| 474 |
put_wood(&mut app, UVec2::new(10, 10), 20); |
| 475 |
set_hour(&mut app, 10); |
| 476 |
spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 477 |
run_ticks(&mut app, 60 * 10); |
| 478 |
assert!( |
| 479 |
structures(&mut app) |
| 480 |
.iter() |
| 481 |
.all(|(_, kind)| kind.light().is_none()) |
| 482 |
); |
| 483 |
} |
| 484 |
|
| 485 |
#[test] |
| 486 |
fn without_wood_nothing_can_be_built() { |
| 487 |
let mut app = hauling_app((IVec2::new(10, 10), IVec2::new(12, 12))); |
| 488 |
set_hour(&mut app, 22); |
| 489 |
spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 490 |
run_ticks(&mut app, 60 * 10); |
| 491 |
assert!( |
| 492 |
structures(&mut app) |
| 493 |
.iter() |
| 494 |
.all(|(_, kind)| kind.light().is_none()) |
| 495 |
); |
| 496 |
} |
| 497 |
|
| 498 |
#[test] |
| 499 |
fn torches_light_stockpile_tiles_beyond_the_campfire() { |
| 500 |
let mut app = hauling_app((IVec2::new(2, 10), IVec2::new(17, 10))); |
| 501 |
put_wood(&mut app, UVec2::new(9, 10), 20); |
| 502 |
put_campfire(&mut app, UVec2::new(9, 12)); |
| 503 |
set_hour(&mut app, 22); |
| 504 |
spawn_colonist(&mut app, UVec2::new(9, 8)); |
| 505 |
run_ticks(&mut app, 60 * 15); |
| 506 |
assert!( |
| 507 |
structures(&mut app) |
| 508 |
.iter() |
| 509 |
.any(|(_, kind)| *kind == StructureKind::Torch) |
| 510 |
); |
| 511 |
} |
| 512 |
|
| 513 |
|
| 514 |
#[test] |
| 515 |
fn work_is_slower_in_the_dark() { |
| 516 |
let tree = UVec2::new(8, 5); |
| 517 |
let finish_ticks = |daylight: f32| { |
| 518 |
let mut app = test_app(map_with_trees(&[tree])); |
| 519 |
let map = app.world().resource::<WorldMap>().clone(); |
| 520 |
app.insert_resource(LightMap::compute(&map, daylight, [])); |
| 521 |
spawn_colonist(&mut app, UVec2::new(7, 5)); |
| 522 |
let mut ticks = 0; |
| 523 |
while app |
| 524 |
.world() |
| 525 |
.resource::<WorldMap>() |
| 526 |
.plant(tree.as_ivec2()) |
| 527 |
.is_some() |
| 528 |
{ |
| 529 |
run_ticks(&mut app, 1); |
| 530 |
ticks += 1; |
| 531 |
} |
| 532 |
ticks |
| 533 |
}; |
| 534 |
let (lit, dark) = (finish_ticks(1.0), finish_ticks(0.0)); |
| 535 |
assert!( |
| 536 |
dark > lit + WorkKind::Chop.work() / 2 - 10, |
| 537 |
"lit {lit}, dark {dark}" |
| 538 |
); |
| 539 |
} |
| 540 |
|
| 541 |
const NAP_TEST_REST: f32 = 0.25; |
| 542 |
|
| 543 |
fn set_rest(app: &mut App, colonist: Entity, rest: f32) { |
| 544 |
app.world_mut().get_mut::<Rest>(colonist).unwrap().0 = rest; |
| 545 |
} |
| 546 |
|
| 547 |
fn rest(app: &App, colonist: Entity) -> f32 { |
| 548 |
app.world().get::<Rest>(colonist).unwrap().0 |
| 549 |
} |
| 550 |
|
| 551 |
fn task(app: &App, colonist: Entity) -> Option<Task> { |
| 552 |
job(app, colonist).map(|j| j.task) |
| 553 |
} |
| 554 |
|
| 555 |
#[test] |
| 556 |
fn tired_colonists_nap_and_get_up_when_rested() { |
| 557 |
let mut app = test_app(map_with_trees(&[])); |
| 558 |
set_goals(&mut app, &[]); |
| 559 |
set_hour(&mut app, 10); |
| 560 |
let colonist = spawn_colonist(&mut app, UVec2::new(5, 5)); |
| 561 |
set_rest(&mut app, colonist, NAP_TEST_REST); |
| 562 |
run_ticks(&mut app, 61); |
| 563 |
assert!(matches!(task(&app, colonist), Some(Task::Sleep { .. }))); |
| 564 |
let mut ticks = 0; |
| 565 |
while matches!(task(&app, colonist), Some(Task::Sleep { .. })) && ticks < 60 * 60 * 10 { |
| 566 |
run_ticks(&mut app, 60); |
| 567 |
ticks += 60; |
| 568 |
} |
| 569 |
assert!(!matches!(task(&app, colonist), Some(Task::Sleep { .. }))); |
| 570 |
assert!(rest(&app, colonist) > 0.95); |
| 571 |
} |
| 572 |
|
| 573 |
#[test] |
| 574 |
fn colonists_go_to_bed_at_night_and_sleep_until_morning() { |
| 575 |
let mut app = test_app(map_with_trees(&[])); |
| 576 |
set_goals(&mut app, &[]); |
| 577 |
set_hour(&mut app, 22); |
| 578 |
let colonist = spawn_colonist(&mut app, UVec2::new(5, 5)); |
| 579 |
set_rest(&mut app, colonist, 0.8); |
| 580 |
run_ticks(&mut app, 61); |
| 581 |
assert!(matches!(task(&app, colonist), Some(Task::Sleep { .. }))); |
| 582 |
run_ticks(&mut app, 3 * crate::sim::TICKS_PER_HOUR as u32); |
| 583 |
assert_eq!(rest(&app, colonist), 1.0); |
| 584 |
assert!(matches!(task(&app, colonist), Some(Task::Sleep { .. }))); |
| 585 |
} |
| 586 |
|
| 587 |
#[test] |
| 588 |
fn rested_colonists_stay_up_during_the_day() { |
| 589 |
let mut app = test_app(map_with_trees(&[])); |
| 590 |
set_goals(&mut app, &[]); |
| 591 |
set_hour(&mut app, 12); |
| 592 |
let colonist = spawn_colonist(&mut app, UVec2::new(5, 5)); |
| 593 |
set_rest(&mut app, colonist, 0.8); |
| 594 |
run_ticks(&mut app, 60 * 5); |
| 595 |
assert!(!matches!(task(&app, colonist), Some(Task::Sleep { .. }))); |
| 596 |
} |
| 597 |
|
| 598 |
#[test] |
| 599 |
fn exhausted_colonists_drop_their_work_to_sleep() { |
| 600 |
let tree = UVec2::new(15, 5); |
| 601 |
let mut app = test_app(map_with_trees(&[tree])); |
| 602 |
let colonist = spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 603 |
run_ticks(&mut app, 61); |
| 604 |
assert!(matches!(task(&app, colonist), Some(Task::Work { .. }))); |
| 605 |
set_rest(&mut app, colonist, EXHAUSTED_REST / 2.0); |
| 606 |
run_ticks(&mut app, 30); |
| 607 |
assert!(matches!(task(&app, colonist), Some(Task::Sleep { .. }))); |
| 608 |
assert!( |
| 609 |
app.world() |
| 610 |
.resource::<Reservations>() |
| 611 |
.is_free(Target::Site(tree)) |
| 612 |
); |
| 613 |
} |
| 614 |
|
| 615 |
#[test] |
| 616 |
fn exhaustion_does_not_override_orders() { |
| 617 |
let tree = UVec2::new(15, 5); |
| 618 |
let mut app = test_app(map_with_trees(&[tree])); |
| 619 |
let colonist = spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 620 |
app.world_mut().write_message(Order { |
| 621 |
colonist, |
| 622 |
tile: tree, |
| 623 |
}); |
| 624 |
run_ticks(&mut app, 2); |
| 625 |
set_rest(&mut app, colonist, EXHAUSTED_REST / 2.0); |
| 626 |
run_ticks(&mut app, 30); |
| 627 |
assert!(matches!( |
| 628 |
job(&app, colonist), |
| 629 |
Some(Job { |
| 630 |
task: Task::Work { .. }, |
| 631 |
ordered: true |
| 632 |
}) |
| 633 |
)); |
| 634 |
} |
| 635 |
|
| 636 |
fn beds(app: &mut App) -> usize { |
| 637 |
structures(app) |
| 638 |
.iter() |
| 639 |
.filter(|(_, kind)| *kind == StructureKind::Bed) |
| 640 |
.count() |
| 641 |
} |
| 642 |
|
| 643 |
#[test] |
| 644 |
fn colonists_build_one_bed_each() { |
| 645 |
let mut app = test_app(map_with_trees(&[])); |
| 646 |
set_goals(&mut app, &[]); |
| 647 |
let map = app.world().resource::<WorldMap>().clone(); |
| 648 |
app.world_mut() |
| 649 |
.resource_mut::<Zones>() |
| 650 |
.add_stockpile(&map, IVec2::new(2, 2), IVec2::new(5, 5)); |
| 651 |
put_wood(&mut app, UVec2::new(2, 2), 50); |
| 652 |
put_wood(&mut app, UVec2::new(3, 2), 50); |
| 653 |
spawn_colonist(&mut app, UVec2::new(10, 10)); |
| 654 |
spawn_colonist(&mut app, UVec2::new(11, 10)); |
| 655 |
run_ticks(&mut app, 60 * 40); |
| 656 |
assert_eq!(beds(&mut app), 2); |
| 657 |
assert_eq!(wood_on_map(&mut app), 100 - 2 * StructureKind::Bed.cost().1); |
| 658 |
} |
| 659 |
|
| 660 |
|
| 661 |
|
| 662 |
#[test] |
| 663 |
fn beds_keep_clear_of_the_stockpile() { |
| 664 |
let mut app = test_app(map_with_trees(&[])); |
| 665 |
set_goals(&mut app, &[]); |
| 666 |
let map = app.world().resource::<WorldMap>().clone(); |
| 667 |
app.world_mut().resource_mut::<Zones>().add_stockpile( |
| 668 |
&map, |
| 669 |
IVec2::new(8, 8), |
| 670 |
IVec2::new(11, 11), |
| 671 |
); |
| 672 |
put_wood(&mut app, UVec2::new(8, 8), 50); |
| 673 |
spawn_colonist(&mut app, UVec2::new(10, 4)); |
| 674 |
run_ticks(&mut app, 60 * 20); |
| 675 |
let built = structures(&mut app); |
| 676 |
let bed = built |
| 677 |
.iter() |
| 678 |
.find(|(_, kind)| *kind == StructureKind::Bed) |
| 679 |
.expect("a bed"); |
| 680 |
let zones = app.world().resource::<Zones>(); |
| 681 |
assert!(zones.stockpile_tiles().all(|s| { |
| 682 |
(s.as_ivec2() - bed.0.as_ivec2()).abs().max_element() >= BED_STOCKPILE_CLEARANCE |
| 683 |
})); |
| 684 |
} |
| 685 |
|
| 686 |
#[test] |
| 687 |
fn colonists_sleep_in_their_beds() { |
| 688 |
let mut app = test_app(map_with_trees(&[])); |
| 689 |
set_goals(&mut app, &[]); |
| 690 |
put_beds(&mut app, 1); |
| 691 |
set_hour(&mut app, 22); |
| 692 |
let colonist = spawn_colonist(&mut app, UVec2::new(5, 5)); |
| 693 |
set_rest(&mut app, colonist, 0.5); |
| 694 |
run_ticks(&mut app, 60 * 10); |
| 695 |
assert_eq!( |
| 696 |
app.world().get::<TilePos>(colonist).unwrap().0, |
| 697 |
UVec2::new(19, 19) |
| 698 |
); |
| 699 |
assert!(matches!(task(&app, colonist), Some(Task::Sleep { .. }))); |
| 700 |
} |
| 701 |
|
| 702 |
fn put_items(app: &mut App, tile: UVec2, kind: ItemKind, count: u32) { |
| 703 |
app.world_mut() |
| 704 |
.spawn((Item::new(kind, count), TilePos(tile))); |
| 705 |
} |
| 706 |
|
| 707 |
#[test] |
| 708 |
fn blueprints_are_built_with_the_right_material() { |
| 709 |
let mut app = test_app(map_with_trees(&[])); |
| 710 |
set_goals(&mut app, &[]); |
| 711 |
put_beds(&mut app, 1); |
| 712 |
put_items(&mut app, UVec2::new(2, 2), ItemKind::Stone, 10); |
| 713 |
let wall = UVec2::new(8, 8); |
| 714 |
app.world_mut() |
| 715 |
.resource_mut::<Blueprints>() |
| 716 |
.0 |
| 717 |
.insert(wall, BuildKind::Structure(StructureKind::Wall)); |
| 718 |
spawn_colonist(&mut app, UVec2::new(5, 5)); |
| 719 |
run_ticks(&mut app, 60 * 10); |
| 720 |
assert!(app.world().resource::<WorldMap>().is_wall(wall.as_ivec2())); |
| 721 |
assert!(app.world().resource::<Blueprints>().0.is_empty()); |
| 722 |
assert_eq!(items_of(&mut app, ItemKind::Stone), 8); |
| 723 |
} |
| 724 |
|
| 725 |
#[test] |
| 726 |
fn colonists_build_a_roofed_shelter_around_their_beds() { |
| 727 |
let mut app = test_app(map_with_trees(&[])); |
| 728 |
app.add_systems(Update, crate::building::plan_shelter.before(choose_jobs)); |
| 729 |
set_goals(&mut app, &[]); |
| 730 |
for x in [10, 11] { |
| 731 |
app.world_mut().spawn(( |
| 732 |
Structure { |
| 733 |
kind: StructureKind::Bed, |
| 734 |
}, |
| 735 |
TilePos(UVec2::new(x, 10)), |
| 736 |
)); |
| 737 |
} |
| 738 |
put_items(&mut app, UVec2::new(2, 2), ItemKind::Stone, 50); |
| 739 |
put_items(&mut app, UVec2::new(3, 2), ItemKind::Wood, 50); |
| 740 |
spawn_colonist(&mut app, UVec2::new(4, 4)); |
| 741 |
spawn_colonist(&mut app, UVec2::new(5, 4)); |
| 742 |
run_ticks(&mut app, 60 * 150); |
| 743 |
let map = app.world().resource::<WorldMap>(); |
| 744 |
assert!(map.is_roofed(IVec2::new(10, 10)) && map.is_roofed(IVec2::new(11, 10))); |
| 745 |
let walls = map |
| 746 |
.positions() |
| 747 |
.filter(|p| map.is_wall(p.as_ivec2())) |
| 748 |
.count(); |
| 749 |
assert_eq!(walls, 17); |
| 750 |
assert!( |
| 751 |
structures(&mut app) |
| 752 |
.iter() |
| 753 |
.any(|(_, kind)| *kind == StructureKind::Door) |
| 754 |
); |
| 755 |
} |
| 756 |
|
| 757 |
#[test] |
| 758 |
fn colonists_chop_from_a_neighbouring_tile() { |
| 759 |
let tree = UVec2::new(8, 5); |
| 760 |
let mut app = test_app(map_with_trees(&[tree])); |
| 761 |
let colonist = spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 762 |
run_ticks(&mut app, 60 * 5); |
| 763 |
let tile = app.world().get::<TilePos>(colonist).unwrap().0; |
| 764 |
assert!(is_adjacent(tile.as_ivec2(), tree.as_ivec2())); |
| 765 |
assert_eq!( |
| 766 |
app.world().get::<SimPos>(colonist).unwrap().0, |
| 767 |
WorldMap::tile_center(tile) |
| 768 |
); |
| 769 |
} |
| 770 |
|
| 771 |
fn set_fed(app: &mut App, colonist: Entity, fed: f32) { |
| 772 |
app.world_mut().get_mut::<Hunger>(colonist).unwrap().0 = fed; |
| 773 |
} |
| 774 |
|
| 775 |
fn fed(app: &App, colonist: Entity) -> f32 { |
| 776 |
app.world().get::<Hunger>(colonist).unwrap().0 |
| 777 |
} |
| 778 |
|
| 779 |
#[test] |
| 780 |
fn hungry_colonists_eat_until_full() { |
| 781 |
let mut app = test_app(map_with_trees(&[])); |
| 782 |
set_goals(&mut app, &[]); |
| 783 |
put_items(&mut app, UVec2::new(8, 5), ItemKind::Berries, 20); |
| 784 |
let colonist = spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 785 |
set_fed(&mut app, colonist, 0.3); |
| 786 |
run_ticks(&mut app, 60 * 6); |
| 787 |
assert!(fed(&app, colonist) > 0.95); |
| 788 |
assert_eq!(items_of(&mut app, ItemKind::Berries), 13); |
| 789 |
} |
| 790 |
|
| 791 |
#[test] |
| 792 |
fn colonists_are_not_peckish_when_fed() { |
| 793 |
let mut app = test_app(map_with_trees(&[])); |
| 794 |
set_goals(&mut app, &[]); |
| 795 |
put_items(&mut app, UVec2::new(8, 5), ItemKind::Berries, 20); |
| 796 |
let colonist = spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 797 |
set_fed(&mut app, colonist, 0.8); |
| 798 |
run_ticks(&mut app, 60 * 6); |
| 799 |
assert_eq!(items_of(&mut app, ItemKind::Berries), 20); |
| 800 |
} |
| 801 |
|
| 802 |
#[test] |
| 803 |
fn starving_colonists_drop_their_work_to_eat() { |
| 804 |
let tree = UVec2::new(15, 5); |
| 805 |
let mut app = test_app(map_with_trees(&[tree])); |
| 806 |
put_items(&mut app, UVec2::new(2, 8), ItemKind::Meat, 20); |
| 807 |
let colonist = spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 808 |
run_ticks(&mut app, 61); |
| 809 |
assert!(task(&app, colonist).is_some_and(|t| !matches!(t, Task::Eat { .. }))); |
| 810 |
set_fed(&mut app, colonist, STARVING / 2.0); |
| 811 |
run_ticks(&mut app, 30); |
| 812 |
assert!(matches!(task(&app, colonist), Some(Task::Eat { .. }))); |
| 813 |
} |
| 814 |
|
| 815 |
|
| 816 |
|
| 817 |
|
| 818 |
#[test] |
| 819 |
fn starving_colonists_without_food_keep_working() { |
| 820 |
let tree = UVec2::new(6, 5); |
| 821 |
let mut app = test_app(map_with_trees(&[tree])); |
| 822 |
set_goals(&mut app, &[(ItemKind::Wood, 50)]); |
| 823 |
let colonist = spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 824 |
set_fed(&mut app, colonist, STARVING / 2.0); |
| 825 |
run_ticks(&mut app, 60 + 60 * 4 + WorkKind::Chop.work()); |
| 826 |
assert!(items_of(&mut app, ItemKind::Wood) > 0); |
| 827 |
} |
| 828 |
|
| 829 |
#[test] |
| 830 |
fn colonists_forage_ripe_berries_when_the_colony_wants_them() { |
| 831 |
let mut map = map_with_trees(&[]); |
| 832 |
let ripe = UVec2::new(8, 5); |
| 833 |
let unripe = UVec2::new(4, 5); |
| 834 |
for (bush, growth) in [(ripe, 1.0), (unripe, 0.5)] { |
| 835 |
map.set_plant(bush, Some(Plant::BerryBush)); |
| 836 |
map.set_growth(bush, growth); |
| 837 |
} |
| 838 |
let mut app = test_app(map); |
| 839 |
set_goals(&mut app, &[(ItemKind::Berries, 30)]); |
| 840 |
spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 841 |
run_ticks(&mut app, 60 * 10); |
| 842 |
assert_eq!(items_of(&mut app, ItemKind::Berries), 8); |
| 843 |
let map = app.world().resource::<WorldMap>(); |
| 844 |
assert_eq!(map.plant(ripe.as_ivec2()), Some(Plant::BerryBush)); |
| 845 |
assert_eq!(map.growth(ripe.as_ivec2()), 0.0); |
| 846 |
assert_eq!(map.growth(unripe.as_ivec2()), 0.5); |
| 847 |
} |
| 848 |
|
| 849 |
fn put_animal(app: &mut App, kind: AnimalKind, tile: UVec2) -> Entity { |
| 850 |
app.world_mut() |
| 851 |
.spawn(( |
| 852 |
Animal { kind }, |
| 853 |
TilePos(tile), |
| 854 |
sim_pos(WorldMap::tile_center(tile)), |
| 855 |
)) |
| 856 |
.id() |
| 857 |
} |
| 858 |
|
| 859 |
#[test] |
| 860 |
fn colonists_hunt_when_the_colony_wants_meat() { |
| 861 |
let mut app = test_app(map_with_trees(&[])); |
| 862 |
app.add_systems(Update, crate::animals::wander.before(choose_jobs)); |
| 863 |
set_goals(&mut app, &[(ItemKind::Meat, 20)]); |
| 864 |
let deer = put_animal(&mut app, AnimalKind::Deer, UVec2::new(15, 15)); |
| 865 |
spawn_colonist(&mut app, UVec2::new(2, 2)); |
| 866 |
run_ticks(&mut app, 60 * 15); |
| 867 |
assert!(app.world().get_entity(deer).is_err()); |
| 868 |
assert_eq!(items_of(&mut app, ItemKind::Meat), AnimalKind::Deer.meat()); |
| 869 |
} |
| 870 |
|
| 871 |
#[test] |
| 872 |
fn animals_are_left_alone_when_there_is_enough_meat() { |
| 873 |
let mut app = test_app(map_with_trees(&[])); |
| 874 |
set_goals(&mut app, &[]); |
| 875 |
let rabbit = put_animal(&mut app, AnimalKind::Rabbit, UVec2::new(10, 10)); |
| 876 |
spawn_colonist(&mut app, UVec2::new(2, 2)); |
| 877 |
run_ticks(&mut app, 60 * 10); |
| 878 |
assert!(app.world().get_entity(rabbit).is_ok()); |
| 879 |
} |
| 880 |
|
| 881 |
#[test] |
| 882 |
fn right_clicking_an_animal_orders_a_hunt() { |
| 883 |
let mut app = test_app(map_with_trees(&[])); |
| 884 |
set_goals(&mut app, &[]); |
| 885 |
let rabbit = put_animal(&mut app, AnimalKind::Rabbit, UVec2::new(10, 10)); |
| 886 |
let colonist = spawn_colonist(&mut app, UVec2::new(2, 2)); |
| 887 |
app.world_mut().write_message(Order { |
| 888 |
colonist, |
| 889 |
tile: UVec2::new(10, 10), |
| 890 |
}); |
| 891 |
run_ticks(&mut app, 60 * 10); |
| 892 |
assert!(app.world().get_entity(rabbit).is_err()); |
| 893 |
assert_eq!( |
| 894 |
items_of(&mut app, ItemKind::Meat), |
| 895 |
AnimalKind::Rabbit.meat() |
| 896 |
); |
| 897 |
} |
| 898 |
|
| 899 |
fn farm_app(tiles: &[UVec2]) -> App { |
| 900 |
let mut map = map_with_trees(&[]); |
| 901 |
for &t in tiles { |
| 902 |
map.set(t, Terrain::Soil); |
| 903 |
} |
| 904 |
let mut app = test_app(map); |
| 905 |
set_goals(&mut app, &[]); |
| 906 |
put_beds(&mut app, 1); |
| 907 |
let map = app.world().resource::<WorldMap>().clone(); |
| 908 |
app.world_mut() |
| 909 |
.resource_mut::<Zones>() |
| 910 |
.add_farm_tiles(&map, tiles.iter().copied()); |
| 911 |
app |
| 912 |
} |
| 913 |
|
| 914 |
#[test] |
| 915 |
fn colonists_sow_empty_farm_tiles() { |
| 916 |
let farm = [UVec2::new(8, 8), UVec2::new(9, 8)]; |
| 917 |
let mut app = farm_app(&farm); |
| 918 |
spawn_colonist(&mut app, UVec2::new(2, 2)); |
| 919 |
run_ticks(&mut app, 60 * 10); |
| 920 |
let map = app.world().resource::<WorldMap>(); |
| 921 |
assert!( |
| 922 |
farm.iter() |
| 923 |
.all(|t| map.plant(t.as_ivec2()) == Some(Plant::Crop)) |
| 924 |
); |
| 925 |
} |
| 926 |
|
| 927 |
|
| 928 |
|
| 929 |
#[test] |
| 930 |
fn hungry_colonies_sow_before_gathering_materials() { |
| 931 |
let farm = [UVec2::new(8, 8)]; |
| 932 |
let mut app = farm_app(&farm); |
| 933 |
app.world_mut() |
| 934 |
.resource_mut::<WorldMap>() |
| 935 |
.set_plant(UVec2::new(3, 2), Some(Plant::Tree)); |
| 936 |
set_goals( |
| 937 |
&mut app, |
| 938 |
&[(ItemKind::Vegetables, 30), (ItemKind::Wood, 30)], |
| 939 |
); |
| 940 |
let colonist = spawn_colonist(&mut app, UVec2::new(2, 2)); |
| 941 |
run_ticks(&mut app, 61); |
| 942 |
assert!(matches!( |
| 943 |
task(&app, colonist), |
| 944 |
Some(Task::Work { |
| 945 |
kind: WorkKind::Sow, |
| 946 |
.. |
| 947 |
}) |
| 948 |
)); |
| 949 |
} |
| 950 |
|
| 951 |
#[test] |
| 952 |
fn hungry_colonies_harvest_before_gathering_materials() { |
| 953 |
let farm = [UVec2::new(8, 8)]; |
| 954 |
let mut app = farm_app(&farm); |
| 955 |
{ |
| 956 |
let mut map = app.world_mut().resource_mut::<WorldMap>(); |
| 957 |
map.set_plant(UVec2::new(3, 2), Some(Plant::Tree)); |
| 958 |
map.set_plant(farm[0], Some(Plant::Crop)); |
| 959 |
map.set_growth(farm[0], 1.0); |
| 960 |
} |
| 961 |
set_goals( |
| 962 |
&mut app, |
| 963 |
&[(ItemKind::Vegetables, 30), (ItemKind::Wood, 30)], |
| 964 |
); |
| 965 |
let colonist = spawn_colonist(&mut app, UVec2::new(2, 2)); |
| 966 |
run_ticks(&mut app, 61); |
| 967 |
assert!(matches!( |
| 968 |
task(&app, colonist), |
| 969 |
Some(Task::Work { |
| 970 |
kind: WorkKind::Harvest, |
| 971 |
.. |
| 972 |
}) |
| 973 |
)); |
| 974 |
} |
| 975 |
|
| 976 |
#[test] |
| 977 |
fn ripe_crops_are_harvested_into_vegetables_and_resown() { |
| 978 |
let farm = [UVec2::new(8, 8)]; |
| 979 |
let mut app = farm_app(&farm); |
| 980 |
set_goals(&mut app, &[(ItemKind::Vegetables, 30)]); |
| 981 |
{ |
| 982 |
let mut map = app.world_mut().resource_mut::<WorldMap>(); |
| 983 |
map.set_plant(farm[0], Some(Plant::Crop)); |
| 984 |
map.set_growth(farm[0], 1.0); |
| 985 |
} |
| 986 |
spawn_colonist(&mut app, UVec2::new(2, 2)); |
| 987 |
run_ticks(&mut app, 60 * 15); |
| 988 |
assert_eq!(items_of(&mut app, ItemKind::Vegetables), 10); |
| 989 |
let map = app.world().resource::<WorldMap>(); |
| 990 |
assert_eq!(map.plant(farm[0].as_ivec2()), Some(Plant::Crop)); |
| 991 |
assert!(map.growth(farm[0].as_ivec2()) < 0.1); |
| 992 |
} |
| 993 |
|
| 994 |
|
| 995 |
|
| 996 |
#[test] |
| 997 |
fn stock_out_of_the_colonys_reach_does_not_stop_harvesting() { |
| 998 |
let farm = UVec2::new(8, 8); |
| 999 |
let mut map = WorldMap::filled(UVec2::splat(150), Terrain::Grass); |
| 1000 |
map.set(farm, Terrain::Soil); |
| 1001 |
map.set_plant(farm, Some(Plant::Crop)); |
| 1002 |
map.set_growth(farm, 1.0); |
| 1003 |
let mut app = test_app(map.clone()); |
| 1004 |
set_goals(&mut app, &[(ItemKind::Vegetables, 10)]); |
| 1005 |
put_beds(&mut app, 1); |
| 1006 |
let mut zones = app.world_mut().resource_mut::<Zones>(); |
| 1007 |
zones.add_farm_tiles(&map, [farm]); |
| 1008 |
zones.add_tiles(&map, [UVec2::new(4, 4)]); |
| 1009 |
let far = UVec2::new(4, 4) + UVec2::splat(COLONY_RADIUS as u32 + 1); |
| 1010 |
put_items(&mut app, far, ItemKind::Meat, 20); |
| 1011 |
spawn_colonist(&mut app, UVec2::new(2, 2)); |
| 1012 |
run_ticks(&mut app, 60 * 15); |
| 1013 |
assert!(items_of(&mut app, ItemKind::Vegetables) > 0); |
| 1014 |
} |
| 1015 |
|
| 1016 |
#[test] |
| 1017 |
fn colonist_searches_cover_the_colony_radius() { |
| 1018 |
let map = WorldMap::filled(UVec2::splat(200), Terrain::Grass); |
| 1019 |
let home = UVec2::splat(100); |
| 1020 |
let corner = home + UVec2::splat(COLONY_RADIUS as u32); |
| 1021 |
assert_eq!( |
| 1022 |
nearest_tile(&map, home, SEARCH_TILES, |p| p == corner), |
| 1023 |
Some(corner) |
| 1024 |
); |
| 1025 |
} |
| 1026 |
|
| 1027 |
#[test] |
| 1028 |
fn colonists_cook_raw_food_into_meals_at_a_campfire() { |
| 1029 |
let mut app = test_app(map_with_trees(&[])); |
| 1030 |
set_goals(&mut app, &[(ItemKind::Meal, 2)]); |
| 1031 |
put_beds(&mut app, 1); |
| 1032 |
put_campfire(&mut app, UVec2::new(10, 10)); |
| 1033 |
put_items(&mut app, UVec2::new(5, 5), ItemKind::Meat, 12); |
| 1034 |
spawn_colonist(&mut app, UVec2::new(2, 2)); |
| 1035 |
run_ticks(&mut app, 60 * 20); |
| 1036 |
assert_eq!(items_of(&mut app, ItemKind::Meal), 2); |
| 1037 |
assert_eq!(items_of(&mut app, ItemKind::Meat), 0); |
| 1038 |
} |
| 1039 |
|
| 1040 |
#[test] |
| 1041 |
fn colonists_light_a_fire_to_cook_on() { |
| 1042 |
let mut app = test_app(map_with_trees(&[])); |
| 1043 |
set_goals(&mut app, &[(ItemKind::Meal, 1)]); |
| 1044 |
put_beds(&mut app, 1); |
| 1045 |
put_items(&mut app, UVec2::new(5, 5), ItemKind::Berries, 6); |
| 1046 |
put_items(&mut app, UVec2::new(6, 5), ItemKind::Wood, 10); |
| 1047 |
spawn_colonist(&mut app, UVec2::new(2, 2)); |
| 1048 |
run_ticks(&mut app, 60 * 25); |
| 1049 |
assert!( |
| 1050 |
structures(&mut app) |
| 1051 |
.iter() |
| 1052 |
.any(|(_, kind)| *kind == StructureKind::Campfire) |
| 1053 |
); |
| 1054 |
assert_eq!(items_of(&mut app, ItemKind::Meal), 1); |
| 1055 |
} |
| 1056 |
|
| 1057 |
#[test] |
| 1058 |
fn no_cooking_without_demand_for_meals() { |
| 1059 |
let mut app = test_app(map_with_trees(&[])); |
| 1060 |
set_goals(&mut app, &[]); |
| 1061 |
put_beds(&mut app, 1); |
| 1062 |
put_campfire(&mut app, UVec2::new(10, 10)); |
| 1063 |
put_items(&mut app, UVec2::new(5, 5), ItemKind::Meat, 12); |
| 1064 |
spawn_colonist(&mut app, UVec2::new(2, 2)); |
| 1065 |
run_ticks(&mut app, 60 * 10); |
| 1066 |
assert_eq!(items_of(&mut app, ItemKind::Meal), 0); |
| 1067 |
} |
| 1068 |
|
| 1069 |
|
| 1070 |
|
| 1071 |
#[test] |
| 1072 |
fn builders_gather_material_from_several_piles() { |
| 1073 |
let mut app = test_app(map_with_trees(&[])); |
| 1074 |
set_goals(&mut app, &[]); |
| 1075 |
put_wood(&mut app, UVec2::new(4, 4), 10); |
| 1076 |
put_wood(&mut app, UVec2::new(15, 4), 10); |
| 1077 |
spawn_colonist(&mut app, UVec2::new(2, 2)); |
| 1078 |
run_ticks(&mut app, 60 * 30); |
| 1079 |
assert_eq!(beds(&mut app), 1); |
| 1080 |
assert_eq!(wood_on_map(&mut app), 20 - StructureKind::Bed.cost().1); |
| 1081 |
} |
| 1082 |
|
| 1083 |
#[test] |
| 1084 |
fn colonists_pave_planned_paths_with_stone() { |
| 1085 |
let mut app = test_app(map_with_trees(&[])); |
| 1086 |
set_goals(&mut app, &[]); |
| 1087 |
put_beds(&mut app, 1); |
| 1088 |
let tile = UVec2::new(8, 8); |
| 1089 |
app.world_mut() |
| 1090 |
.resource_mut::<WorldMap>() |
| 1091 |
.set(tile, Terrain::Path); |
| 1092 |
app.world_mut() |
| 1093 |
.resource_mut::<Blueprints>() |
| 1094 |
.0 |
| 1095 |
.insert(tile, BuildKind::Pave); |
| 1096 |
put_items(&mut app, UVec2::new(2, 2), ItemKind::Stone, 5); |
| 1097 |
spawn_colonist(&mut app, UVec2::new(4, 4)); |
| 1098 |
run_ticks(&mut app, 60 * 10); |
| 1099 |
assert_eq!( |
| 1100 |
app.world().resource::<WorldMap>().get(tile.as_ivec2()), |
| 1101 |
Some(Terrain::Paved) |
| 1102 |
); |
| 1103 |
assert_eq!(items_of(&mut app, ItemKind::Stone), 4); |
| 1104 |
} |
| 1105 |
|
| 1106 |
|
| 1107 |
|
| 1108 |
#[test] |
| 1109 |
fn walls_wait_for_colonists_stepping_onto_the_tile() { |
| 1110 |
let mut app = test_app(map_with_trees(&[])); |
| 1111 |
set_goals(&mut app, &[]); |
| 1112 |
put_beds(&mut app, 2); |
| 1113 |
put_items(&mut app, UVec2::new(2, 2), ItemKind::Stone, 10); |
| 1114 |
let wall = UVec2::new(8, 8); |
| 1115 |
app.world_mut() |
| 1116 |
.resource_mut::<Blueprints>() |
| 1117 |
.0 |
| 1118 |
.insert(wall, BuildKind::Structure(StructureKind::Wall)); |
| 1119 |
let colonists = [ |
| 1120 |
spawn_colonist(&mut app, UVec2::new(4, 4)), |
| 1121 |
spawn_colonist(&mut app, UVec2::new(8, 10)), |
| 1122 |
]; |
| 1123 |
let mut sent = false; |
| 1124 |
for _ in 0..60 * 20 { |
| 1125 |
let nearly_built = |c| { |
| 1126 |
matches!( |
| 1127 |
task(&app, c), |
| 1128 |
Some(Task::Build { progress, kind, .. }) if progress + 4 >= kind.work() |
| 1129 |
) |
| 1130 |
}; |
| 1131 |
if !sent && let Some(&builder) = colonists.iter().find(|&&c| nearly_built(c)) { |
| 1132 |
let walker = *colonists.iter().find(|&&c| c != builder).unwrap(); |
| 1133 |
let from = app.world().get::<TilePos>(walker).unwrap().0; |
| 1134 |
let route: VecDeque<UVec2> = find_path(app.world().resource::<WorldMap>(), from, wall) |
| 1135 |
.unwrap() |
| 1136 |
.into(); |
| 1137 |
app.world_mut().get_mut::<Path>(walker).unwrap().0 = route; |
| 1138 |
sent = true; |
| 1139 |
} |
| 1140 |
run_ticks(&mut app, 1); |
| 1141 |
let map = app.world().resource::<WorldMap>(); |
| 1142 |
for &c in &colonists { |
| 1143 |
let tile = app.world().get::<TilePos>(c).unwrap().0; |
| 1144 |
assert!(!map.is_wall(tile.as_ivec2()), "colonist trapped in a wall"); |
| 1145 |
} |
| 1146 |
} |
| 1147 |
assert!(sent); |
| 1148 |
assert!(app.world().resource::<WorldMap>().is_wall(wall.as_ivec2())); |
| 1149 |
} |
| 1150 |
|
| 1151 |
#[test] |
| 1152 |
fn children_play_instead_of_working() { |
| 1153 |
let mut app = test_app(map_with_trees(&[UVec2::new(4, 2)])); |
| 1154 |
set_goals(&mut app, &[(ItemKind::Wood, 50)]); |
| 1155 |
let child = spawn_colonist(&mut app, UVec2::new(2, 2)); |
| 1156 |
app.world_mut() |
| 1157 |
.entity_mut(child) |
| 1158 |
.insert(crate::family::Child { born: 0 }); |
| 1159 |
run_ticks(&mut app, 60 * 10); |
| 1160 |
assert!(!matches!(task(&app, child), Some(Task::Work { .. }))); |
| 1161 |
assert_eq!(items_of(&mut app, ItemKind::Wood), 0); |
| 1162 |
} |
| 1163 |
|
| 1164 |
#[test] |
| 1165 |
fn colonists_refuel_a_dying_campfire_instead_of_building_a_new_one() { |
| 1166 |
let mut app = test_app(map_with_trees(&[])); |
| 1167 |
set_goals(&mut app, &[]); |
| 1168 |
put_beds(&mut app, 1); |
| 1169 |
put_campfire(&mut app, UVec2::new(10, 10)); |
| 1170 |
let full = StructureKind::Campfire.fuel_ticks().unwrap(); |
| 1171 |
{ |
| 1172 |
let world = app.world_mut(); |
| 1173 |
let mut fuel = world.query::<&mut Fuel>(); |
| 1174 |
fuel.single_mut(world).unwrap().0 = full / 10; |
| 1175 |
} |
| 1176 |
put_items(&mut app, UVec2::new(5, 5), ItemKind::Wood, 20); |
| 1177 |
spawn_colonist(&mut app, UVec2::new(2, 2)); |
| 1178 |
run_ticks(&mut app, 60 * 15); |
| 1179 |
let world = app.world_mut(); |
| 1180 |
let fuel: Vec<u32> = world.query::<&Fuel>().iter(world).map(|f| f.0).collect(); |
| 1181 |
assert_eq!(fuel.len(), 1); |
| 1182 |
assert!(fuel[0] > full / 2, "{fuel:?}"); |
| 1183 |
} |
| 1184 |
|
| 1185 |
#[test] |
| 1186 |
fn designated_trees_are_cut_even_when_wood_is_not_wanted() { |
| 1187 |
let marked = UVec2::new(12, 5); |
| 1188 |
let mut app = test_app(map_with_trees(&[UVec2::new(4, 5), marked])); |
| 1189 |
set_goals(&mut app, &[]); |
| 1190 |
app.world_mut() |
| 1191 |
.resource_mut::<crate::designations::Designations>() |
| 1192 |
.0 |
| 1193 |
.insert(marked); |
| 1194 |
spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 1195 |
run_ticks(&mut app, 61 + 60 * 3 + WorkKind::Chop.work()); |
| 1196 |
let map = app.world().resource::<WorldMap>(); |
| 1197 |
assert!(map.plant(marked.as_ivec2()).is_none()); |
| 1198 |
assert_eq!(map.plant(IVec2::new(4, 5)), Some(Plant::Tree)); |
| 1199 |
} |
| 1200 |
|
| 1201 |
#[test] |
| 1202 |
fn colonists_deconstruct_marked_structures_and_recover_some_material() { |
| 1203 |
let mut app = test_app(map_with_trees(&[])); |
| 1204 |
set_goals(&mut app, &[]); |
| 1205 |
let wall = UVec2::new(8, 5); |
| 1206 |
app.world_mut().spawn(( |
| 1207 |
Structure { |
| 1208 |
kind: StructureKind::Wall, |
| 1209 |
}, |
| 1210 |
TilePos(wall), |
| 1211 |
)); |
| 1212 |
app.world_mut() |
| 1213 |
.resource_mut::<WorldMap>() |
| 1214 |
.set_wall(wall, true); |
| 1215 |
app.world_mut() |
| 1216 |
.resource_mut::<Blueprints>() |
| 1217 |
.0 |
| 1218 |
.insert(wall, BuildKind::Deconstruct); |
| 1219 |
spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 1220 |
run_ticks(&mut app, 60 * 10); |
| 1221 |
assert!(!app.world().resource::<WorldMap>().is_wall(wall.as_ivec2())); |
| 1222 |
let world = app.world_mut(); |
| 1223 |
assert_eq!(world.query::<&Structure>().iter(world).count(), 0); |
| 1224 |
assert!(app.world().resource::<Blueprints>().0.is_empty()); |
| 1225 |
assert_eq!(items_of(&mut app, ItemKind::Stone), 1); |
| 1226 |
} |
| 1227 |
|
| 1228 |
#[test] |
| 1229 |
fn carcasses_are_butchered_into_meat() { |
| 1230 |
let mut app = test_app(map_with_trees(&[])); |
| 1231 |
set_goals(&mut app, &[]); |
| 1232 |
put_items(&mut app, UVec2::new(8, 5), ItemKind::Carcass, 8); |
| 1233 |
spawn_colonist(&mut app, UVec2::new(2, 5)); |
| 1234 |
run_ticks(&mut app, 61 + 60 * 3 + BUTCHER_WORK); |
| 1235 |
assert_eq!(items_of(&mut app, ItemKind::Carcass), 0); |
| 1236 |
assert_eq!(items_of(&mut app, ItemKind::Meat), 8); |
| 1237 |
} |