| 1 |
use serde::{Deserialize, Serialize}; |
| 2 |
use std::{ |
| 3 |
collections::{HashMap, HashSet}, |
| 4 |
ops::Range, |
| 5 |
time::Duration, |
| 6 |
}; |
| 7 |
|
| 8 |
use bevy::prelude::*; |
| 9 |
|
| 10 |
use crate::{ |
| 11 |
animals::{Animal, AnimalKind, MAX_TAME, Tame}, |
| 12 |
building::{Blueprints, BuildKind}, |
| 13 |
climate::{COLD_TEMP, WARM_TEMP, Warmth, outdoor_temperature, sowing_season, tile_temperature}, |
| 14 |
colonist::{Colonist, Path, repath}, |
| 15 |
designations::Designations, |
| 16 |
economy::{ColonyGoals, in_colony}, |
| 17 |
family::{Child, Family, Home, Homes}, |
| 18 |
food::{EAT_TICKS, Hunger, STARVING, find_food, portion, wants_food}, |
| 19 |
items::{ |
| 20 |
CARRY_CAPACITY, Carrying, Item, ItemAssets, ItemKind, ItemQuery, STACK_LIMIT, drop_items, |
| 21 |
room_for, take_items, |
| 22 |
}, |
| 23 |
light::{ |
| 24 |
LIGHT_LOOKAHEAD_TICKS, LIT_BRIGHTNESS, LightMap, brightness, dark_soon, light_from, |
| 25 |
line_of_sight, |
| 26 |
}, |
| 27 |
mood::{Ate, Sick}, |
| 28 |
needs::{EXHAUSTED_REST, Rest, SleepContext, done_sleeping, wants_sleep}, |
| 29 |
pathfinding::{ |
| 30 |
ColonyReach, WANDER_SEARCH, can_step, find_bridged_path, find_nearby_path, find_path, |
| 31 |
find_path_adjacent, is_adjacent, nearest_of, nearest_tile, search_reach, |
| 32 |
}, |
| 33 |
paths::busy_path, |
| 34 |
rng::SimRng, |
| 35 |
sim::{SimSystems, SimTick, hour_of_day}, |
| 36 |
skills::{POOR_LEVEL, Skill, Skills, WorkCarry, speed}, |
| 37 |
structures::{Fuel, Structure, StructureAssets, StructureKind, spawn_structure}, |
| 38 |
threats::{Health, INJURED, TEND_WORK, TENDED_TICKS, Tended, needs_tending, tend_quality}, |
| 39 |
world::{Plant, Terrain, TileChanged, TilePos, WorldMap}, |
| 40 |
worldgen::WorldGenerated, |
| 41 |
zones::{ |
| 42 |
StoragePriority, Zones, can_zone, find_stockpile_site, new_stockpile_tiles, plan_expansion, |
| 43 |
}, |
| 44 |
}; |
| 45 |
|
| 46 |
pub struct JobsPlugin; |
| 47 |
|
| 48 |
impl Plugin for JobsPlugin { |
| 49 |
fn build(&self, app: &mut App) { |
| 50 |
app.insert_resource(SimRng::new(0x5EED)) |
| 51 |
.init_resource::<Reservations>() |
| 52 |
.add_message::<Order>() |
| 53 |
.add_message::<TileChanged>() |
| 54 |
.add_systems( |
| 55 |
Update, |
| 56 |
( |
| 57 |
clear_reservations.run_if(on_message::<WorldGenerated>), |
| 58 |
handle_orders, |
| 59 |
), |
| 60 |
) |
| 61 |
.add_systems(FixedUpdate, choose_jobs.in_set(SimSystems::Decide)) |
| 62 |
.add_systems(FixedUpdate, run_jobs.in_set(SimSystems::Act)); |
| 63 |
} |
| 64 |
} |
| 65 |
|
| 66 |
pub const EXPAND_WORK: u32 = 240; |
| 67 |
pub const REFUEL_BELOW_SHARE: u32 = 3; |
| 68 |
pub const CAMPFIRE_MIN_FUEL: u32 = 3 * crate::sim::TICKS_PER_HOUR as u32; |
| 69 |
pub const HOME_RADIUS: f32 = 10.0; |
| 70 |
pub const BED_STOCKPILE_CLEARANCE: i32 = 3; |
| 71 |
const LIT_WORK_RATE: u32 = 2; |
| 72 |
const DARK_WORK_RATE: u32 = 1; |
| 73 |
pub const EXPANSION_TILES: usize = 8; |
| 74 |
pub const MIN_EMPTY_STOCKPILE_TILES: usize = 3; |
| 75 |
const SEARCH_TILES: usize = 15000; |
| 76 |
const FORAGE_SEARCH_TILES: usize = 5000; |
| 77 |
const WANDER_RADIUS: i32 = 8; |
| 78 |
const IDLE_SECS: Range<f32> = 1.0..4.0; |
| 79 |
const IDLE_AFTER_ORDER_SECS: f32 = 10.0; |
| 80 |
const WORK_PAUSE_SECS: Range<f32> = 0.2..0.8; |
| 81 |
const NEIGHBORS: [IVec2; 8] = [ |
| 82 |
IVec2::new(1, 0), |
| 83 |
IVec2::new(-1, 0), |
| 84 |
IVec2::new(0, 1), |
| 85 |
IVec2::new(0, -1), |
| 86 |
IVec2::new(1, 1), |
| 87 |
IVec2::new(1, -1), |
| 88 |
IVec2::new(-1, 1), |
| 89 |
IVec2::new(-1, -1), |
| 90 |
]; |
| 91 |
|
| 92 |
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)] |
| 93 |
pub enum WorkType { |
| 94 |
Food, |
| 95 |
Build, |
| 96 |
Gather, |
| 97 |
Haul, |
| 98 |
Tame, |
| 99 |
Craft, |
| 100 |
Doctor, |
| 101 |
} |
| 102 |
|
| 103 |
impl WorkType { |
| 104 |
pub const ALL: [WorkType; 7] = [ |
| 105 |
WorkType::Food, |
| 106 |
WorkType::Build, |
| 107 |
WorkType::Gather, |
| 108 |
WorkType::Haul, |
| 109 |
WorkType::Tame, |
| 110 |
WorkType::Craft, |
| 111 |
WorkType::Doctor, |
| 112 |
]; |
| 113 |
|
| 114 |
pub fn label(self) -> &'static str { |
| 115 |
match self { |
| 116 |
WorkType::Food => "Food", |
| 117 |
WorkType::Build => "Build", |
| 118 |
WorkType::Gather => "Gather", |
| 119 |
WorkType::Haul => "Haul", |
| 120 |
WorkType::Tame => "Tame", |
| 121 |
WorkType::Craft => "Craft", |
| 122 |
WorkType::Doctor => "Doctor", |
| 123 |
} |
| 124 |
} |
| 125 |
} |
| 126 |
|
| 127 |
#[derive(Component, Default, Debug, Clone, PartialEq, Eq, Serialize, Deserialize)] |
| 128 |
pub struct WorkPriorities { |
| 129 |
disabled: Vec<WorkType>, |
| 130 |
} |
| 131 |
|
| 132 |
impl WorkPriorities { |
| 133 |
pub fn allows(&self, work: WorkType) -> bool { |
| 134 |
!self.disabled.contains(&work) |
| 135 |
} |
| 136 |
|
| 137 |
pub fn toggle(&mut self, work: WorkType) { |
| 138 |
if self.allows(work) { |
| 139 |
self.disabled.push(work); |
| 140 |
} else { |
| 141 |
self.disabled.retain(|w| *w != work); |
| 142 |
} |
| 143 |
} |
| 144 |
} |
| 145 |
|
| 146 |
#[derive(Component, Default, Debug, Clone, PartialEq)] |
| 147 |
pub struct CurrentJob(pub Option<Job>); |
| 148 |
|
| 149 |
#[derive(Debug, Clone, Copy, PartialEq)] |
| 150 |
pub struct Job { |
| 151 |
pub task: Task, |
| 152 |
pub ordered: bool, |
| 153 |
} |
| 154 |
|
| 155 |
#[derive(Debug, Clone, Copy, PartialEq)] |
| 156 |
pub enum Task { |
| 157 |
MoveTo(UVec2), |
| 158 |
Work { |
| 159 |
site: UVec2, |
| 160 |
kind: WorkKind, |
| 161 |
progress: u32, |
| 162 |
}, |
| 163 |
Haul { |
| 164 |
pickup: Option<UVec2>, |
| 165 |
to: UVec2, |
| 166 |
}, |
| 167 |
ExpandStockpile { |
| 168 |
site: UVec2, |
| 169 |
progress: u32, |
| 170 |
}, |
| 171 |
Build { |
| 172 |
site: UVec2, |
| 173 |
kind: BuildKind, |
| 174 |
pickup: Option<UVec2>, |
| 175 |
progress: u32, |
| 176 |
}, |
| 177 |
Sleep { |
| 178 |
spot: UVec2, |
| 179 |
}, |
| 180 |
Eat { |
| 181 |
pickup: Option<UVec2>, |
| 182 |
progress: u32, |
| 183 |
}, |
| 184 |
Hunt { |
| 185 |
animal: Entity, |
| 186 |
kind: AnimalKind, |
| 187 |
progress: u32, |
| 188 |
}, |
| 189 |
Craft { |
| 190 |
recipe: Recipe, |
| 191 |
pickup: Option<UVec2>, |
| 192 |
station: UVec2, |
| 193 |
progress: u32, |
| 194 |
}, |
| 195 |
Equip { |
| 196 |
pickup: UVec2, |
| 197 |
}, |
| 198 |
Tend { |
| 199 |
patient: Entity, |
| 200 |
pickup: Option<UVec2>, |
| 201 |
progress: u32, |
| 202 |
}, |
| 203 |
Butcher { |
| 204 |
site: UVec2, |
| 205 |
progress: u32, |
| 206 |
}, |
| 207 |
Tame { |
| 208 |
animal: Entity, |
| 209 |
kind: AnimalKind, |
| 210 |
progress: u32, |
| 211 |
}, |
| 212 |
} |
| 213 |
|
| 214 |
#[derive(Debug, Clone, Copy, PartialEq, Eq)] |
| 215 |
pub enum Recipe { |
| 216 |
Meal, |
| 217 |
Tools, |
| 218 |
} |
| 219 |
|
| 220 |
impl Recipe { |
| 221 |
pub fn stations(self) -> &'static [StructureKind] { |
| 222 |
match self { |
| 223 |
Recipe::Meal => &[StructureKind::Campfire, StructureKind::Hearth], |
| 224 |
Recipe::Tools => &[StructureKind::Workbench], |
| 225 |
} |
| 226 |
} |
| 227 |
|
| 228 |
pub fn accepts(self, kind: ItemKind) -> bool { |
| 229 |
match self { |
| 230 |
Recipe::Meal => kind.is_raw_food(), |
| 231 |
Recipe::Tools => kind == ItemKind::Iron, |
| 232 |
} |
| 233 |
} |
| 234 |
|
| 235 |
pub fn input(self) -> u32 { |
| 236 |
match self { |
| 237 |
Recipe::Meal => COOK_INPUT, |
| 238 |
Recipe::Tools => TOOL_IRON, |
| 239 |
} |
| 240 |
} |
| 241 |
|
| 242 |
pub fn work(self) -> u32 { |
| 243 |
match self { |
| 244 |
Recipe::Meal => COOK_WORK, |
| 245 |
Recipe::Tools => TOOL_WORK, |
| 246 |
} |
| 247 |
} |
| 248 |
|
| 249 |
pub fn output(self) -> ItemKind { |
| 250 |
match self { |
| 251 |
Recipe::Meal => ItemKind::Meal, |
| 252 |
Recipe::Tools => ItemKind::Tools, |
| 253 |
} |
| 254 |
} |
| 255 |
} |
| 256 |
|
| 257 |
pub const TOOL_IRON: u32 = 3; |
| 258 |
pub const TOOL_WORK: u32 = 600; |
| 259 |
pub const TOOL_LIFE_TICKS: u32 = 2 * 24 * crate::sim::TICKS_PER_HOUR as u32; |
| 260 |
|
| 261 |
#[derive(Component, Debug, Default, Clone, Copy, PartialEq, Eq)] |
| 262 |
pub struct Tool { |
| 263 |
pub wear: u32, |
| 264 |
} |
| 265 |
|
| 266 |
impl Task { |
| 267 |
pub fn progress(&self) -> Option<u32> { |
| 268 |
match *self { |
| 269 |
Task::Work { progress, .. } |
| 270 |
| Task::ExpandStockpile { progress, .. } |
| 271 |
| Task::Build { progress, .. } |
| 272 |
| Task::Hunt { progress, .. } |
| 273 |
| Task::Craft { progress, .. } |
| 274 |
| Task::Butcher { progress, .. } |
| 275 |
| Task::Tame { progress, .. } |
| 276 |
| Task::Tend { progress, .. } |
| 277 |
| Task::Eat { progress, .. } => Some(progress), |
| 278 |
_ => None, |
| 279 |
} |
| 280 |
} |
| 281 |
} |
| 282 |
|
| 283 |
pub fn tool_rate(rate: u32, tool: bool) -> u32 { |
| 284 |
if tool { (rate * 3).div_ceil(2) } else { rate } |
| 285 |
} |
| 286 |
|
| 287 |
pub fn work_rate(light: &LightMap, tile: UVec2) -> u32 { |
| 288 |
if light.is_lit(tile) { |
| 289 |
LIT_WORK_RATE |
| 290 |
} else { |
| 291 |
DARK_WORK_RATE |
| 292 |
} |
| 293 |
} |
| 294 |
|
| 295 |
#[derive(Debug, Clone, Copy, PartialEq, Eq)] |
| 296 |
pub enum WorkKind { |
| 297 |
Chop, |
| 298 |
Mine, |
| 299 |
Harvest, |
| 300 |
Sow, |
| 301 |
} |
| 302 |
|
| 303 |
impl WorkKind { |
| 304 |
pub fn work(self) -> u32 { |
| 305 |
match self { |
| 306 |
WorkKind::Chop => 480, |
| 307 |
WorkKind::Mine => 720, |
| 308 |
WorkKind::Harvest => 240, |
| 309 |
WorkKind::Sow => 160, |
| 310 |
} |
| 311 |
} |
| 312 |
|
| 313 |
fn complete(self, map: &mut WorldMap, site: UVec2) { |
| 314 |
match self { |
| 315 |
WorkKind::Chop => map.set_plant(site, None), |
| 316 |
WorkKind::Mine => map.set(site, Terrain::Gravel), |
| 317 |
WorkKind::Harvest => { |
| 318 |
if map.plant(site.as_ivec2()) == Some(Plant::Crop) { |
| 319 |
map.set_plant(site, None); |
| 320 |
} |
| 321 |
map.set_growth(site, 0.0); |
| 322 |
} |
| 323 |
WorkKind::Sow => { |
| 324 |
map.set_plant(site, Some(Plant::Crop)); |
| 325 |
map.set_growth(site, 0.0); |
| 326 |
} |
| 327 |
} |
| 328 |
} |
| 329 |
} |
| 330 |
|
| 331 |
pub struct SiteWork { |
| 332 |
pub kind: WorkKind, |
| 333 |
pub item: ItemKind, |
| 334 |
pub count: u32, |
| 335 |
} |
| 336 |
|
| 337 |
pub fn site_work(map: &WorldMap, site: UVec2) -> Option<SiteWork> { |
| 338 |
let p = site.as_ivec2(); |
| 339 |
let harvest = |item, count| SiteWork { |
| 340 |
kind: WorkKind::Harvest, |
| 341 |
item, |
| 342 |
count, |
| 343 |
}; |
| 344 |
match map.plant(p) { |
| 345 |
Some(Plant::Tree) => { |
| 346 |
return Some(SiteWork { |
| 347 |
kind: WorkKind::Chop, |
| 348 |
item: ItemKind::Wood, |
| 349 |
count: 10, |
| 350 |
}); |
| 351 |
} |
| 352 |
Some(Plant::BerryBush) if map.ripe_plant(p).is_some() => { |
| 353 |
return Some(harvest(ItemKind::Berries, 8)); |
| 354 |
} |
| 355 |
Some(Plant::Crop) if map.ripe_plant(p).is_some() => { |
| 356 |
return Some(harvest(ItemKind::Vegetables, 10)); |
| 357 |
} |
| 358 |
Some(Plant::Herb) if map.ripe_plant(p).is_some() => { |
| 359 |
return Some(harvest(ItemKind::Herbs, 3)); |
| 360 |
} |
| 361 |
_ => {} |
| 362 |
} |
| 363 |
let (item, count) = match map.get(p)? { |
| 364 |
Terrain::Stone => (ItemKind::Stone, 10), |
| 365 |
Terrain::IronOre => (ItemKind::Iron, 10), |
| 366 |
Terrain::GoldOre => (ItemKind::Gold, 5), |
| 367 |
_ => return None, |
| 368 |
}; |
| 369 |
Some(SiteWork { |
| 370 |
kind: WorkKind::Mine, |
| 371 |
item, |
| 372 |
count, |
| 373 |
}) |
| 374 |
} |
| 375 |
|
| 376 |
#[derive(Component, Debug)] |
| 377 |
pub struct IdleTimer(Timer); |
| 378 |
|
| 379 |
impl Default for IdleTimer { |
| 380 |
fn default() -> Self { |
| 381 |
Self(Timer::from_seconds(IDLE_SECS.start, TimerMode::Once)) |
| 382 |
} |
| 383 |
} |
| 384 |
|
| 385 |
impl IdleTimer { |
| 386 |
fn restart(&mut self, secs: f32) { |
| 387 |
self.0.set_duration(Duration::from_secs_f32(secs)); |
| 388 |
self.0.reset(); |
| 389 |
} |
| 390 |
} |
| 391 |
|
| 392 |
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] |
| 393 |
pub enum Target { |
| 394 |
Site(UVec2), |
| 395 |
Pickup(UVec2), |
| 396 |
Storage(UVec2), |
| 397 |
StockpileExpansion, |
| 398 |
SleepSpot(UVec2), |
| 399 |
Animal(Entity), |
| 400 |
Station(UVec2), |
| 401 |
Patient(Entity), |
| 402 |
} |
| 403 |
|
| 404 |
#[derive(Resource, Default, Debug)] |
| 405 |
pub struct Reservations(HashMap<Target, Entity>); |
| 406 |
|
| 407 |
impl Reservations { |
| 408 |
pub fn reserve(&mut self, target: Target, by: Entity) { |
| 409 |
self.0.insert(target, by); |
| 410 |
} |
| 411 |
|
| 412 |
pub fn holder(&self, target: Target) -> Option<Entity> { |
| 413 |
self.0.get(&target).copied() |
| 414 |
} |
| 415 |
|
| 416 |
pub fn is_free(&self, target: Target) -> bool { |
| 417 |
self.holder(target).is_none() |
| 418 |
} |
| 419 |
|
| 420 |
pub fn release(&mut self, target: Target) { |
| 421 |
self.0.remove(&target); |
| 422 |
} |
| 423 |
|
| 424 |
pub fn release_all(&mut self, by: Entity) { |
| 425 |
self.0.retain(|_, holder| *holder != by); |
| 426 |
} |
| 427 |
} |
| 428 |
|
| 429 |
#[derive(Message, Debug, Clone, Copy)] |
| 430 |
pub struct Order { |
| 431 |
pub colonist: Entity, |
| 432 |
pub tile: UVec2, |
| 433 |
} |
| 434 |
|
| 435 |
fn clear_reservations(mut reservations: ResMut<Reservations>) { |
| 436 |
reservations.0.clear(); |
| 437 |
} |
| 438 |
|
| 439 |
fn handle_orders( |
| 440 |
mut orders: MessageReader<Order>, |
| 441 |
map: Res<WorldMap>, |
| 442 |
zones: Res<Zones>, |
| 443 |
items: Query<(&Item, &TilePos)>, |
| 444 |
animals: Query<(Entity, &TilePos, &Animal), Without<Colonist>>, |
| 445 |
mut reservations: ResMut<Reservations>, |
| 446 |
mut colonists: Query<(&TilePos, &mut Path, &mut CurrentJob), With<Colonist>>, |
| 447 |
) { |
| 448 |
for order in orders.read() { |
| 449 |
let Ok((tile, mut path, mut job)) = colonists.get_mut(order.colonist) else { |
| 450 |
continue; |
| 451 |
}; |
| 452 |
let loose_item = items |
| 453 |
.iter() |
| 454 |
.find(|(_, pos)| pos.0 == order.tile && !zones.is_stockpile(pos.0)); |
| 455 |
let animal = animals.iter().find(|(_, pos, _)| pos.0 == order.tile); |
| 456 |
let task = if let Some((animal, _, a)) = animal { |
| 457 |
Some(Task::Hunt { |
| 458 |
animal, |
| 459 |
kind: a.kind, |
| 460 |
progress: 0, |
| 461 |
}) |
| 462 |
} else if let Some(work) = site_work(&map, order.tile) { |
| 463 |
Some(Task::Work { |
| 464 |
site: order.tile, |
| 465 |
kind: work.kind, |
| 466 |
progress: 0, |
| 467 |
}) |
| 468 |
} else if let Some((item, _)) = loose_item { |
| 469 |
let anywhere = ColonyReach::default(); |
| 470 |
find_storage( |
| 471 |
&map, |
| 472 |
&zones, |
| 473 |
&reservations, |
| 474 |
&anywhere, |
| 475 |
&items, |
| 476 |
order.tile, |
| 477 |
item.kind, |
| 478 |
) |
| 479 |
.map(|to| Task::Haul { |
| 480 |
pickup: Some(order.tile), |
| 481 |
to, |
| 482 |
}) |
| 483 |
} else { |
| 484 |
None |
| 485 |
}; |
| 486 |
if let Some(task) = task { |
| 487 |
reservations.release_all(order.colonist); |
| 488 |
reserve_task(&mut reservations, task, order.colonist); |
| 489 |
path.0.truncate(1); |
| 490 |
job.0 = Some(Job { |
| 491 |
task, |
| 492 |
ordered: true, |
| 493 |
}); |
| 494 |
} else if let Some(new_path) = repath(&map, tile.0, &path.0, order.tile) { |
| 495 |
reservations.release_all(order.colonist); |
| 496 |
path.0 = new_path; |
| 497 |
job.0 = Some(Job { |
| 498 |
task: Task::MoveTo(order.tile), |
| 499 |
ordered: true, |
| 500 |
}); |
| 501 |
} |
| 502 |
} |
| 503 |
} |
| 504 |
|
| 505 |
fn reserve_task(reservations: &mut Reservations, task: Task, by: Entity) { |
| 506 |
match task { |
| 507 |
Task::MoveTo(_) => {} |
| 508 |
Task::Work { site, .. } => reservations.reserve(Target::Site(site), by), |
| 509 |
Task::Haul { pickup, to } => { |
| 510 |
if let Some(pickup) = pickup { |
| 511 |
reservations.reserve(Target::Pickup(pickup), by); |
| 512 |
} |
| 513 |
reservations.reserve(Target::Storage(to), by); |
| 514 |
} |
| 515 |
Task::ExpandStockpile { .. } => reservations.reserve(Target::StockpileExpansion, by), |
| 516 |
Task::Sleep { spot } => reservations.reserve(Target::SleepSpot(spot), by), |
| 517 |
Task::Eat { pickup, .. } => { |
| 518 |
if let Some(pickup) = pickup { |
| 519 |
reservations.reserve(Target::Pickup(pickup), by); |
| 520 |
} |
| 521 |
} |
| 522 |
Task::Hunt { animal, .. } | Task::Tame { animal, .. } => { |
| 523 |
reservations.reserve(Target::Animal(animal), by) |
| 524 |
} |
| 525 |
Task::Butcher { site, .. } => reservations.reserve(Target::Pickup(site), by), |
| 526 |
Task::Equip { pickup } => reservations.reserve(Target::Pickup(pickup), by), |
| 527 |
Task::Tend { |
| 528 |
patient, pickup, .. |
| 529 |
} => { |
| 530 |
reservations.reserve(Target::Patient(patient), by); |
| 531 |
if let Some(pickup) = pickup { |
| 532 |
reservations.reserve(Target::Pickup(pickup), by); |
| 533 |
} |
| 534 |
} |
| 535 |
Task::Craft { |
| 536 |
pickup, station, .. |
| 537 |
} => { |
| 538 |
reservations.reserve(Target::Station(station), by); |
| 539 |
if let Some(pickup) = pickup { |
| 540 |
reservations.reserve(Target::Pickup(pickup), by); |
| 541 |
} |
| 542 |
} |
| 543 |
Task::Build { site, pickup, .. } => { |
| 544 |
reservations.reserve(Target::Site(site), by); |
| 545 |
if let Some(pickup) = pickup { |
| 546 |
reservations.reserve(Target::Pickup(pickup), by); |
| 547 |
} |
| 548 |
} |
| 549 |
} |
| 550 |
} |
| 551 |
|
| 552 |
const GATHER_RETRY_TICKS: u64 = 300; |
| 553 |
const HAUL_RETRY_TICKS: u64 = 120; |
| 554 |
const FOOD_RETRY_TICKS: u64 = 60; |
| 555 |
|
| 556 |
#[derive(Default, Clone, Copy)] |
| 557 |
pub struct Memo { |
| 558 |
mask: u32, |
| 559 |
until: u64, |
| 560 |
} |
| 561 |
|
| 562 |
impl Memo { |
| 563 |
fn skips(self, mask: u32, tick: u64) -> bool { |
| 564 |
self.mask == mask && tick < self.until |
| 565 |
} |
| 566 |
} |
| 567 |
|
| 568 |
#[derive(Default)] |
| 569 |
pub struct GatherMemo { |
| 570 |
gather: Memo, |
| 571 |
forage: Memo, |
| 572 |
haul: Memo, |
| 573 |
build: Memo, |
| 574 |
food: HashMap<Entity, u64>, |
| 575 |
warm: Option<(u64, HashSet<UVec2>)>, |
| 576 |
} |
| 577 |
|
| 578 |
pub fn find_work( |
| 579 |
map: &WorldMap, |
| 580 |
reservations: &Reservations, |
| 581 |
from: UVec2, |
| 582 |
wanted: impl Fn(UVec2, ItemKind) -> bool, |
| 583 |
) -> Option<Task> { |
| 584 |
find_work_within(map, reservations, from, SEARCH_TILES, wanted) |
| 585 |
} |
| 586 |
|
| 587 |
pub fn find_work_within( |
| 588 |
map: &WorldMap, |
| 589 |
reservations: &Reservations, |
| 590 |
from: UVec2, |
| 591 |
max_tiles: usize, |
| 592 |
wanted: impl Fn(UVec2, ItemKind) -> bool, |
| 593 |
) -> Option<Task> { |
| 594 |
let mut found = None; |
| 595 |
nearest_tile(map, from, max_tiles, |stand| { |
| 596 |
found = NEIGHBORS.iter().find_map(|&d| { |
| 597 |
let site = stand.as_ivec2() + d; |
| 598 |
if site.x < 0 || site.y < 0 { |
| 599 |
return None; |
| 600 |
} |
| 601 |
let site = site.as_uvec2(); |
| 602 |
let work = site_work(map, site)?; |
| 603 |
(wanted(site, work.item) && reservations.is_free(Target::Site(site))).then_some( |
| 604 |
Task::Work { |
| 605 |
site, |
| 606 |
kind: work.kind, |
| 607 |
progress: 0, |
| 608 |
}, |
| 609 |
) |
| 610 |
}); |
| 611 |
found.is_some() |
| 612 |
})?; |
| 613 |
found |
| 614 |
} |
| 615 |
|
| 616 |
fn stacks_by_tile<'a>( |
| 617 |
items: impl IntoIterator<Item = (&'a Item, &'a TilePos)>, |
| 618 |
) -> HashMap<UVec2, (ItemKind, u32)> { |
| 619 |
let mut stacks: HashMap<UVec2, (ItemKind, u32)> = HashMap::new(); |
| 620 |
for (item, pos) in items { |
| 621 |
stacks.entry(pos.0).or_insert((item.kind, 0)).1 += item.count; |
| 622 |
} |
| 623 |
stacks |
| 624 |
} |
| 625 |
|
| 626 |
fn storage_candidates<'z>( |
| 627 |
zones: &'z Zones, |
| 628 |
reservations: &'z Reservations, |
| 629 |
stacks: &'z HashMap<UVec2, (ItemKind, u32)>, |
| 630 |
kind: ItemKind, |
| 631 |
) -> impl Iterator<Item = UVec2> + 'z { |
| 632 |
zones.stockpile_tiles().filter(move |&t| { |
| 633 |
zones.accepts(t, kind) |
| 634 |
&& reservations.is_free(Target::Storage(t)) |
| 635 |
&& match stacks.get(&t) { |
| 636 |
None => true, |
| 637 |
Some(&(other, count)) => other == kind && count < STACK_LIMIT, |
| 638 |
} |
| 639 |
}) |
| 640 |
} |
| 641 |
|
| 642 |
pub fn find_storage<'a>( |
| 643 |
map: &WorldMap, |
| 644 |
zones: &Zones, |
| 645 |
reservations: &Reservations, |
| 646 |
reach: &ColonyReach, |
| 647 |
items: impl IntoIterator<Item = (&'a Item, &'a TilePos)> + Clone, |
| 648 |
from: UVec2, |
| 649 |
kind: ItemKind, |
| 650 |
) -> Option<UVec2> { |
| 651 |
let stacks = stacks_by_tile(items); |
| 652 |
StoragePriority::DESCENDING |
| 653 |
.into_iter() |
| 654 |
.find_map(|priority| { |
| 655 |
let candidates: HashSet<UVec2> = storage_candidates(zones, reservations, &stacks, kind) |
| 656 |
.filter(|&t| zones.rule(t).priority == priority) |
| 657 |
.collect(); |
| 658 |
reach.nearest(map, from, SEARCH_TILES, &candidates) |
| 659 |
}) |
| 660 |
} |
| 661 |
|
| 662 |
pub fn find_haul( |
| 663 |
map: &WorldMap, |
| 664 |
zones: &Zones, |
| 665 |
reservations: &Reservations, |
| 666 |
reach: &ColonyReach, |
| 667 |
homes: &Homes, |
| 668 |
items: &[(Item, TilePos)], |
| 669 |
from: UVec2, |
| 670 |
) -> Option<Task> { |
| 671 |
let stacks = stacks_by_tile(items.iter().map(|(i, p)| (i, p))); |
| 672 |
let mut best: HashMap<ItemKind, StoragePriority> = HashMap::new(); |
| 673 |
let misplaced = |item: &Item, tile: UVec2, best: &mut HashMap<ItemKind, StoragePriority>| { |
| 674 |
if !zones.accepts(tile, item.kind) { |
| 675 |
return true; |
| 676 |
} |
| 677 |
let top = *best.entry(item.kind).or_insert_with(|| { |
| 678 |
storage_candidates(zones, reservations, &stacks, item.kind) |
| 679 |
.map(|t| zones.rule(t).priority) |
| 680 |
.max() |
| 681 |
.unwrap_or(StoragePriority::Low) |
| 682 |
}); |
| 683 |
zones.rule(tile).priority < top |
| 684 |
}; |
| 685 |
let mut room: HashMap<ItemKind, bool> = HashMap::new(); |
| 686 |
let loose: HashSet<UVec2> = items |
| 687 |
.iter() |
| 688 |
.filter(|(item, pos)| { |
| 689 |
reservations.is_free(Target::Pickup(pos.0)) |
| 690 |
&& reach.allows(pos.0) |
| 691 |
&& !(item.kind == ItemKind::Meal && homes.is_home(pos.0)) |
| 692 |
&& misplaced(item, pos.0, &mut best) |
| 693 |
&& *room.entry(item.kind).or_insert_with(|| { |
| 694 |
storage_candidates(zones, reservations, &stacks, item.kind) |
| 695 |
.next() |
| 696 |
.is_some() |
| 697 |
}) |
| 698 |
}) |
| 699 |
.map(|(_, pos)| pos.0) |
| 700 |
.collect(); |
| 701 |
if loose.is_empty() { |
| 702 |
return None; |
| 703 |
} |
| 704 |
let pickup = reach.nearest(map, from, SEARCH_TILES, &loose)?; |
| 705 |
let (item, _) = items.iter().find(|(_, pos)| pos.0 == pickup)?; |
| 706 |
let refs = items.iter().map(|(i, p)| (i, p)); |
| 707 |
let to = find_storage(map, zones, reservations, reach, refs, pickup, item.kind)?; |
| 708 |
Some(Task::Haul { |
| 709 |
pickup: Some(pickup), |
| 710 |
to, |
| 711 |
}) |
| 712 |
} |
| 713 |
|
| 714 |
pub fn sowable(map: &WorldMap, zones: &Zones, site: UVec2) -> bool { |
| 715 |
zones.is_farm(site) && map.plant(site.as_ivec2()).is_none() |
| 716 |
} |
| 717 |
|
| 718 |
pub fn find_sowing( |
| 719 |
map: &WorldMap, |
| 720 |
zones: &Zones, |
| 721 |
reservations: &Reservations, |
| 722 |
from: UVec2, |
| 723 |
) -> Option<Task> { |
| 724 |
let open: HashSet<UVec2> = zones |
| 725 |
.farm_tiles() |
| 726 |
.filter(|&p| sowable(map, zones, p) && reservations.is_free(Target::Site(p))) |
| 727 |
.collect(); |
| 728 |
let site = nearest_of(map, from, SEARCH_TILES, &open)?; |
| 729 |
Some(Task::Work { |
| 730 |
site, |
| 731 |
kind: WorkKind::Sow, |
| 732 |
progress: 0, |
| 733 |
}) |
| 734 |
} |
| 735 |
|
| 736 |
pub const HUNT_RADIUS: f32 = 60.0; |
| 737 |
pub const HUNT_RANGE: f32 = 6.0; |
| 738 |
|
| 739 |
pub type Wildlife = (Entity, UVec2, AnimalKind, bool); |
| 740 |
|
| 741 |
fn nearest_reachable( |
| 742 |
map: &WorldMap, |
| 743 |
reservations: &Reservations, |
| 744 |
animals: &[Wildlife], |
| 745 |
from: UVec2, |
| 746 |
pick: impl Fn(&Wildlife) -> bool, |
| 747 |
) -> Option<Wildlife> { |
| 748 |
let mut candidates: Vec<&Wildlife> = animals |
| 749 |
.iter() |
| 750 |
.filter(|a| { |
| 751 |
pick(a) |
| 752 |
&& reservations.is_free(Target::Animal(a.0)) |
| 753 |
&& a.1.as_vec2().distance(from.as_vec2()) <= HUNT_RADIUS |
| 754 |
}) |
| 755 |
.collect(); |
| 756 |
candidates.sort_by(|a, b| { |
| 757 |
a.1.as_vec2() |
| 758 |
.distance_squared(from.as_vec2()) |
| 759 |
.total_cmp(&b.1.as_vec2().distance_squared(from.as_vec2())) |
| 760 |
}); |
| 761 |
candidates |
| 762 |
.into_iter() |
| 763 |
.find(|a| find_path_adjacent(map, from, a.1).is_some()) |
| 764 |
.copied() |
| 765 |
} |
| 766 |
|
| 767 |
pub fn find_hunt( |
| 768 |
map: &WorldMap, |
| 769 |
reservations: &Reservations, |
| 770 |
animals: &[Wildlife], |
| 771 |
from: UVec2, |
| 772 |
) -> Option<Task> { |
| 773 |
let herd = |kind: AnimalKind| animals.iter().filter(|a| a.3 && a.2 == kind).count(); |
| 774 |
let spare_tame = |a: &Wildlife| a.3 && herd(a.2) > 2; |
| 775 |
let (animal, _, kind, _) = nearest_reachable(map, reservations, animals, from, spare_tame) |
| 776 |
.or_else(|| nearest_reachable(map, reservations, animals, from, |a| !a.3))?; |
| 777 |
Some(Task::Hunt { |
| 778 |
animal, |
| 779 |
kind, |
| 780 |
progress: 0, |
| 781 |
}) |
| 782 |
} |
| 783 |
|
| 784 |
pub fn find_taming( |
| 785 |
map: &WorldMap, |
| 786 |
reservations: &Reservations, |
| 787 |
animals: &[Wildlife], |
| 788 |
from: UVec2, |
| 789 |
) -> Option<Task> { |
| 790 |
if animals.iter().filter(|a| a.3).count() >= MAX_TAME { |
| 791 |
return None; |
| 792 |
} |
| 793 |
let tameable = |a: &Wildlife| !a.3 && !a.2.is_predator(); |
| 794 |
let (animal, _, kind, _) = nearest_reachable(map, reservations, animals, from, tameable)?; |
| 795 |
Some(Task::Tame { |
| 796 |
animal, |
| 797 |
kind, |
| 798 |
progress: 0, |
| 799 |
}) |
| 800 |
} |
| 801 |
|
| 802 |
pub fn stockpile_too_full(zones: &Zones, items: &[(Item, TilePos)]) -> bool { |
| 803 |
let occupied: HashSet<UVec2> = items.iter().map(|(_, pos)| pos.0).collect(); |
| 804 |
zones.has_stockpile() && zones.empty_stockpile_tiles(&occupied) < MIN_EMPTY_STOCKPILE_TILES |
| 805 |
} |
| 806 |
|
| 807 |
pub fn find_expansion( |
| 808 |
map: &WorldMap, |
| 809 |
zones: &Zones, |
| 810 |
reservations: &Reservations, |
| 811 |
items: &[(Item, TilePos)], |
| 812 |
blueprints: &Blueprints, |
| 813 |
) -> Option<Task> { |
| 814 |
if !reservations.is_free(Target::StockpileExpansion) { |
| 815 |
return None; |
| 816 |
} |
| 817 |
let site = if zones.has_stockpile() { |
| 818 |
if !stockpile_too_full(zones, items) { |
| 819 |
return None; |
| 820 |
} |
| 821 |
*plan_expansion(map, zones, &blueprints.tiles(), EXPANSION_TILES).first()? |
| 822 |
} else { |
| 823 |
find_stockpile_site(map, central_item_tile(items)?)? |
| 824 |
}; |
| 825 |
Some(Task::ExpandStockpile { site, progress: 0 }) |
| 826 |
} |
| 827 |
|
| 828 |
fn central_item_tile(items: &[(Item, TilePos)]) -> Option<UVec2> { |
| 829 |
let tiles: Vec<Vec2> = items.iter().map(|(_, pos)| pos.0.as_vec2()).collect(); |
| 830 |
let centroid = tiles.iter().sum::<Vec2>() / tiles.len().max(1) as f32; |
| 831 |
items.iter().map(|(_, pos)| pos.0).min_by(|a, b| { |
| 832 |
a.as_vec2() |
| 833 |
.distance_squared(centroid) |
| 834 |
.total_cmp(&b.as_vec2().distance_squared(centroid)) |
| 835 |
}) |
| 836 |
} |
| 837 |
|
| 838 |
pub struct BuildContext<'a> { |
| 839 |
pub map: &'a WorldMap, |
| 840 |
pub zones: &'a Zones, |
| 841 |
pub reservations: &'a Reservations, |
| 842 |
pub items: &'a [(Item, TilePos)], |
| 843 |
pub structures: &'a [(UVec2, StructureKind, u32)], |
| 844 |
pub planned: &'a [(UVec2, StructureKind)], |
| 845 |
pub blueprints: &'a Blueprints, |
| 846 |
pub occupied: &'a HashSet<UVec2>, |
| 847 |
pub reach: &'a ColonyReach, |
| 848 |
} |
| 849 |
|
| 850 |
impl BuildContext<'_> { |
| 851 |
fn buildable(&self, tile: UVec2) -> bool { |
| 852 |
can_zone(self.map, tile.as_ivec2()) |
| 853 |
&& !busy_path(self.map, tile.as_ivec2()) |
| 854 |
&& !self.zones.is_stockpile(tile) |
| 855 |
&& !self.zones.is_farm(tile) |
| 856 |
&& self.map.plant(tile.as_ivec2()).is_none() |
| 857 |
&& !self.occupied.contains(&tile) |
| 858 |
&& self.blueprints.get(tile).is_none() |
| 859 |
&& self.reservations.is_free(Target::Site(tile)) |
| 860 |
} |
| 861 |
|
| 862 |
fn lights(&self) -> impl Iterator<Item = (UVec2, StructureKind)> + Clone + '_ { |
| 863 |
self.structures |
| 864 |
.iter() |
| 865 |
.map(|&(pos, kind, _)| (pos, kind)) |
| 866 |
.chain(self.planned.iter().copied()) |
| 867 |
} |
| 868 |
|
| 869 |
fn campfire_needed(&self, home: UVec2) -> bool { |
| 870 |
let burning = self.structures.iter().any(|&(pos, kind, fuel)| { |
| 871 |
kind == StructureKind::Campfire |
| 872 |
&& fuel >= CAMPFIRE_MIN_FUEL |
| 873 |
&& pos.as_vec2().distance(home.as_vec2()) <= HOME_RADIUS |
| 874 |
}); |
| 875 |
let planned = self |
| 876 |
.planned |
| 877 |
.iter() |
| 878 |
.any(|(_, kind)| *kind == StructureKind::Campfire); |
| 879 |
!burning && !planned |
| 880 |
} |
| 881 |
|
| 882 |
fn darkest_stockpile_tile(&self, home: UVec2) -> Option<UVec2> { |
| 883 |
self.zones |
| 884 |
.stockpile_tiles() |
| 885 |
.filter(|&t| brightness(light_from(t, self.lights())) < LIT_BRIGHTNESS) |
| 886 |
.min_by(|a, b| { |
| 887 |
a.as_vec2() |
| 888 |
.distance_squared(home.as_vec2()) |
| 889 |
.total_cmp(&b.as_vec2().distance_squared(home.as_vec2())) |
| 890 |
.then((a.y, a.x).cmp(&(b.y, b.x))) |
| 891 |
}) |
| 892 |
} |
| 893 |
|
| 894 |
fn site_near(&self, target: UVec2, max_distance: f32) -> Option<UVec2> { |
| 895 |
self.site_near_where(target, max_distance, |_| true) |
| 896 |
} |
| 897 |
|
| 898 |
fn site_near_where( |
| 899 |
&self, |
| 900 |
target: UVec2, |
| 901 |
max_distance: f32, |
| 902 |
extra: impl Fn(UVec2) -> bool, |
| 903 |
) -> Option<UVec2> { |
| 904 |
nearest_tile(self.map, target, SEARCH_TILES, |p| { |
| 905 |
self.buildable(p) && extra(p) |
| 906 |
}) |
| 907 |
.filter(|site| site.as_vec2().distance(target.as_vec2()) <= max_distance) |
| 908 |
} |
| 909 |
|
| 910 |
fn clear_of_stockpile(&self, tile: UVec2) -> bool { |
| 911 |
self.zones |
| 912 |
.stockpile_tiles() |
| 913 |
.chain(self.zones.farm_tiles()) |
| 914 |
.all(|s| { |
| 915 |
(s.as_ivec2() - tile.as_ivec2()).abs().max_element() >= BED_STOCKPILE_CLEARANCE |
| 916 |
}) |
| 917 |
} |
| 918 |
|
| 919 |
fn count(&self, kind: StructureKind) -> usize { |
| 920 |
let built = self.structures.iter().filter(|s| s.1 == kind).count(); |
| 921 |
built + self.planned.iter().filter(|p| p.1 == kind).count() |
| 922 |
} |
| 923 |
|
| 924 |
fn bed_anchor(&self, home: UVec2) -> UVec2 { |
| 925 |
let positions = |kind: StructureKind| { |
| 926 |
let built = self.structures.iter().map(|s| (s.0, s.1)); |
| 927 |
built |
| 928 |
.chain(self.planned.iter().copied()) |
| 929 |
.filter(move |s| s.1 == kind) |
| 930 |
.map(|s| s.0) |
| 931 |
}; |
| 932 |
let nearest = |kind: StructureKind| { |
| 933 |
positions(kind).min_by(|a, b| { |
| 934 |
a.as_vec2() |
| 935 |
.distance_squared(home.as_vec2()) |
| 936 |
.total_cmp(&b.as_vec2().distance_squared(home.as_vec2())) |
| 937 |
}) |
| 938 |
}; |
| 939 |
nearest(StructureKind::Bed) |
| 940 |
.or_else(|| nearest(StructureKind::Campfire)) |
| 941 |
.unwrap_or(home) |
| 942 |
} |
| 943 |
|
| 944 |
fn material_source(&self, from: UVec2, (kind, amount): (ItemKind, u32)) -> Option<UVec2> { |
| 945 |
let stacks: Vec<(u32, UVec2)> = self |
| 946 |
.items |
| 947 |
.iter() |
| 948 |
.filter(|(item, pos)| { |
| 949 |
item.kind == kind && self.reservations.is_free(Target::Pickup(pos.0)) |
| 950 |
}) |
| 951 |
.map(|(item, pos)| (item.count, pos.0)) |
| 952 |
.collect(); |
| 953 |
if stacks.iter().map(|(count, _)| count).sum::<u32>() < amount { |
| 954 |
return None; |
| 955 |
} |
| 956 |
let tiles: HashSet<UVec2> = stacks.into_iter().map(|(_, tile)| tile).collect(); |
| 957 |
self.reach.nearest(self.map, from, SEARCH_TILES, &tiles) |
| 958 |
} |
| 959 |
|
| 960 |
fn build_task(&self, from: UVec2, site: UVec2, kind: BuildKind) -> Option<Task> { |
| 961 |
let pickup = match kind.cost() { |
| 962 |
(_, 0) => None, |
| 963 |
cost => Some(self.material_source(from, cost)?), |
| 964 |
}; |
| 965 |
Some(Task::Build { |
| 966 |
site, |
| 967 |
kind, |
| 968 |
pickup, |
| 969 |
progress: 0, |
| 970 |
}) |
| 971 |
} |
| 972 |
} |
| 973 |
|
| 974 |
pub const COOK_INPUT: u32 = 6; |
| 975 |
pub const COOK_WORK: u32 = 300; |
| 976 |
pub const COOK_MIN_FUEL: u32 = crate::sim::TICKS_PER_HOUR as u32; |
| 977 |
|
| 978 |
pub fn find_campfire(ctx: &BuildContext, from: UVec2) -> Option<Task> { |
| 979 |
let home = ctx.zones.home(from); |
| 980 |
if !ctx.campfire_needed(home) { |
| 981 |
return None; |
| 982 |
} |
| 983 |
let site = ctx.site_near(home, HOME_RADIUS)?; |
| 984 |
ctx.build_task(from, site, BuildKind::Structure(StructureKind::Campfire)) |
| 985 |
} |
| 986 |
|
| 987 |
pub fn food_to_fetch(reservations: &Reservations, food_tiles: &HashSet<UVec2>) -> bool { |
| 988 |
food_tiles |
| 989 |
.iter() |
| 990 |
.any(|&p| reservations.is_free(Target::Pickup(p))) |
| 991 |
} |
| 992 |
|
| 993 |
pub fn input_source(ctx: &BuildContext, from: UVec2, recipe: Recipe) -> Option<UVec2> { |
| 994 |
let sources: HashSet<UVec2> = ctx |
| 995 |
.items |
| 996 |
.iter() |
| 997 |
.filter(|(item, pos)| { |
| 998 |
recipe.accepts(item.kind) |
| 999 |
&& item.count >= recipe.input() |
| 1000 |
&& ctx.reservations.is_free(Target::Pickup(pos.0)) |
| 1001 |
}) |
| 1002 |
.map(|(_, pos)| pos.0) |
| 1003 |
.collect(); |
| 1004 |
ctx.reach.nearest(ctx.map, from, SEARCH_TILES, &sources) |
| 1005 |
} |
| 1006 |
|
| 1007 |
pub const BUTCHER_WORK: u32 = 240; |
| 1008 |
|
| 1009 |
pub fn find_butchering( |
| 1010 |
map: &WorldMap, |
| 1011 |
reservations: &Reservations, |
| 1012 |
items: &[(Item, TilePos)], |
| 1013 |
from: UVec2, |
| 1014 |
) -> Option<Task> { |
| 1015 |
let carcasses: HashSet<UVec2> = items |
| 1016 |
.iter() |
| 1017 |
.filter(|(item, pos)| { |
| 1018 |
item.kind == ItemKind::Carcass && reservations.is_free(Target::Pickup(pos.0)) |
| 1019 |
}) |
| 1020 |
.map(|(_, pos)| pos.0) |
| 1021 |
.collect(); |
| 1022 |
let site = nearest_of(map, from, SEARCH_TILES, &carcasses)?; |
| 1023 |
Some(Task::Butcher { site, progress: 0 }) |
| 1024 |
} |
| 1025 |
|
| 1026 |
pub fn find_workbench(ctx: &BuildContext, from: UVec2) -> Option<Task> { |
| 1027 |
if ctx.count(StructureKind::Workbench) > 0 { |
| 1028 |
return None; |
| 1029 |
} |
| 1030 |
let home = ctx.zones.home(from); |
| 1031 |
let site = ctx.site_near(home, HOME_RADIUS * 1.5)?; |
| 1032 |
ctx.build_task(from, site, BuildKind::Structure(StructureKind::Workbench)) |
| 1033 |
} |
| 1034 |
|
| 1035 |
pub fn tool_source( |
| 1036 |
map: &WorldMap, |
| 1037 |
reservations: &Reservations, |
| 1038 |
items: &[(Item, TilePos)], |
| 1039 |
from: UVec2, |
| 1040 |
) -> Option<UVec2> { |
| 1041 |
let tools: HashSet<UVec2> = items |
| 1042 |
.iter() |
| 1043 |
.filter(|(item, pos)| { |
| 1044 |
item.kind == ItemKind::Tools && reservations.is_free(Target::Pickup(pos.0)) |
| 1045 |
}) |
| 1046 |
.map(|(_, pos)| pos.0) |
| 1047 |
.collect(); |
| 1048 |
if tools.is_empty() { |
| 1049 |
return None; |
| 1050 |
} |
| 1051 |
nearest_of(map, from, SEARCH_TILES, &tools) |
| 1052 |
} |
| 1053 |
|
| 1054 |
pub fn find_crafting( |
| 1055 |
ctx: &BuildContext, |
| 1056 |
from: UVec2, |
| 1057 |
recipe: Recipe, |
| 1058 |
home: Option<&Home>, |
| 1059 |
) -> Option<Task> { |
| 1060 |
let usable = |pos: UVec2, kind: StructureKind| { |
| 1061 |
kind != StructureKind::Hearth || home.is_some_and(|h| h.contains(pos)) |
| 1062 |
}; |
| 1063 |
let station = ctx |
| 1064 |
.structures |
| 1065 |
.iter() |
| 1066 |
.filter(|&&(pos, kind, fuel)| { |
| 1067 |
recipe.stations().contains(&kind) |
| 1068 |
&& usable(pos, kind) |
| 1069 |
&& fuel >= COOK_MIN_FUEL |
| 1070 |
&& ctx.reservations.is_free(Target::Station(pos)) |
| 1071 |
}) |
| 1072 |
.min_by_key(|&&(pos, kind, _)| { |
| 1073 |
let d = pos.as_ivec2() - from.as_ivec2(); |
| 1074 |
( |
| 1075 |
kind != StructureKind::Hearth, |
| 1076 |
d.length_squared(), |
| 1077 |
pos.y, |
| 1078 |
pos.x, |
| 1079 |
) |
| 1080 |
}) |
| 1081 |
.map(|&(pos, ..)| pos)?; |
| 1082 |
let pickup = input_source(ctx, from, recipe)?; |
| 1083 |
Some(Task::Craft { |
| 1084 |
recipe, |
| 1085 |
pickup: Some(pickup), |
| 1086 |
station, |
| 1087 |
progress: 0, |
| 1088 |
}) |
| 1089 |
} |
| 1090 |
|
| 1091 |
pub fn find_lighting(ctx: &BuildContext, from: UVec2, dark: bool) -> Option<Task> { |
| 1092 |
let home = ctx.zones.home(from); |
| 1093 |
let (kind, site) = if ctx.campfire_needed(home) { |
| 1094 |
(StructureKind::Campfire, ctx.site_near(home, HOME_RADIUS)?) |
| 1095 |
} else if !dark { |
| 1096 |
return None; |
| 1097 |
} else { |
| 1098 |
let dark = ctx.darkest_stockpile_tile(home)?; |
| 1099 |
let reach = StructureKind::Torch.radius() * 0.6; |
| 1100 |
(StructureKind::Torch, ctx.site_near(dark, reach)?) |
| 1101 |
}; |
| 1102 |
ctx.build_task(from, site, BuildKind::Structure(kind)) |
| 1103 |
} |
| 1104 |
|
| 1105 |
pub const DANGER_RANGE: i32 = 6; |
| 1106 |
pub const DEFEND_RANGE: i32 = 15; |
| 1107 |
const FLEE_STEPS: f32 = 10.0; |
| 1108 |
|
| 1109 |
fn chebyshev(a: UVec2, b: UVec2) -> i32 { |
| 1110 |
(a.as_ivec2() - b.as_ivec2()).abs().max_element() |
| 1111 |
} |
| 1112 |
|
| 1113 |
pub fn flee_from(map: &WorldMap, from: UVec2, threat: UVec2) -> Option<Vec<UVec2>> { |
| 1114 |
let away = (from.as_ivec2() - threat.as_ivec2()) |
| 1115 |
.as_vec2() |
| 1116 |
.normalize_or(Vec2::X); |
| 1117 |
let goal = (from.as_ivec2() + (away * FLEE_STEPS).round().as_ivec2()) |
| 1118 |
.clamp(IVec2::ZERO, map.size.as_ivec2() - 1); |
| 1119 |
let open = nearest_tile(map, goal.as_uvec2(), 200, |p| { |
| 1120 |
map.move_cost(p.as_ivec2()).is_some() |
| 1121 |
})?; |
| 1122 |
find_path(map, from, open).filter(|route| !route.is_empty()) |
| 1123 |
} |
| 1124 |
|
| 1125 |
pub fn find_tending( |
| 1126 |
map: &WorldMap, |
| 1127 |
patients: &[(Entity, UVec2)], |
| 1128 |
reservations: &Reservations, |
| 1129 |
reach: &ColonyReach, |
| 1130 |
items: &[(Item, TilePos)], |
| 1131 |
doctor: Entity, |
| 1132 |
from: UVec2, |
| 1133 |
) -> Option<Task> { |
| 1134 |
let &(patient, _) = patients |
| 1135 |
.iter() |
| 1136 |
.filter(|&&(patient, at)| { |
| 1137 |
patient != doctor |
| 1138 |
&& reach.allows_near(at) |
| 1139 |
&& reservations.is_free(Target::Patient(patient)) |
| 1140 |
}) |
| 1141 |
.min_by_key(|(_, at)| { |
| 1142 |
let d = at.as_ivec2() - from.as_ivec2(); |
| 1143 |
(d.length_squared(), at.y, at.x) |
| 1144 |
})?; |
| 1145 |
let herbs: HashSet<UVec2> = items |
| 1146 |
.iter() |
| 1147 |
.filter(|(item, pos)| { |
| 1148 |
item.kind == ItemKind::Herbs && reservations.is_free(Target::Pickup(pos.0)) |
| 1149 |
}) |
| 1150 |
.map(|(_, pos)| pos.0) |
| 1151 |
.collect(); |
| 1152 |
let pickup = (!herbs.is_empty()) |
| 1153 |
.then(|| reach.nearest(map, from, SEARCH_TILES, &herbs)) |
| 1154 |
.flatten(); |
| 1155 |
Some(Task::Tend { |
| 1156 |
patient, |
| 1157 |
pickup, |
| 1158 |
progress: 0, |
| 1159 |
}) |
| 1160 |
} |
| 1161 |
|
| 1162 |
pub fn chilly_soon(tick: SimTick) -> bool { |
| 1163 |
let later = SimTick(tick.0 + LIGHT_LOOKAHEAD_TICKS); |
| 1164 |
outdoor_temperature(tick) < COLD_TEMP || outdoor_temperature(later) < COLD_TEMP |
| 1165 |
} |
| 1166 |
|
| 1167 |
pub fn warm_tiles( |
| 1168 |
map: &WorldMap, |
| 1169 |
structures: &[(UVec2, StructureKind, u32)], |
| 1170 |
outdoor: f32, |
| 1171 |
) -> HashSet<UVec2> { |
| 1172 |
let fires: Vec<(UVec2, StructureKind)> = structures |
| 1173 |
.iter() |
| 1174 |
.filter(|(_, kind, _)| kind.heat() > 0.0) |
| 1175 |
.map(|&(pos, kind, _)| (pos, kind)) |
| 1176 |
.collect(); |
| 1177 |
let taken: HashSet<UVec2> = structures.iter().map(|(pos, ..)| *pos).collect(); |
| 1178 |
let warm: HashSet<UVec2> = fires |
| 1179 |
.iter() |
| 1180 |
.flat_map(|&(pos, kind)| { |
| 1181 |
let r = kind.radius().ceil() as i32; |
| 1182 |
(-r..=r).flat_map(move |dy| (-r..=r).map(move |dx| pos.as_ivec2() + IVec2::new(dx, dy))) |
| 1183 |
}) |
| 1184 |
.filter(|&p| map.in_bounds(p) && map.move_cost(p).is_some()) |
| 1185 |
.map(|p| p.as_uvec2()) |
| 1186 |
.filter(|p| !taken.contains(p)) |
| 1187 |
.filter(|&p| { |
| 1188 |
let near = fires |
| 1189 |
.iter() |
| 1190 |
.copied() |
| 1191 |
.filter(|(pos, kind)| pos.as_vec2().distance(p.as_vec2()) < kind.radius()); |
| 1192 |
tile_temperature(map, outdoor, p, near) >= WARM_TEMP |
| 1193 |
}) |
| 1194 |
.collect(); |
| 1195 |
warm |
| 1196 |
} |
| 1197 |
|
| 1198 |
pub fn find_refuel(ctx: &BuildContext, from: UVec2) -> Option<Task> { |
| 1199 |
let home = ctx.zones.home(from); |
| 1200 |
let (site, kind, _) = ctx |
| 1201 |
.structures |
| 1202 |
.iter() |
| 1203 |
.filter(|&&(pos, kind, fuel)| { |
| 1204 |
kind.fuel_ticks() |
| 1205 |
.is_some_and(|full| fuel < full / REFUEL_BELOW_SHARE) |
| 1206 |
&& (kind == StructureKind::Hearth |
| 1207 |
|| pos.as_vec2().distance(home.as_vec2()) <= HOME_RADIUS * 2.0) |
| 1208 |
&& ctx.reservations.is_free(Target::Site(pos)) |
| 1209 |
}) |
| 1210 |
.min_by_key(|(.., fuel)| *fuel)?; |
| 1211 |
ctx.build_task(from, *site, BuildKind::Refuel(*kind)) |
| 1212 |
} |
| 1213 |
|
| 1214 |
pub fn find_bed_site(ctx: &BuildContext, colonists: usize, from: UVec2) -> Option<Task> { |
| 1215 |
if ctx.count(StructureKind::Bed) >= colonists { |
| 1216 |
return None; |
| 1217 |
} |
| 1218 |
let anchor = ctx.bed_anchor(ctx.zones.home(from)); |
| 1219 |
let site = ctx.site_near_where(anchor, HOME_RADIUS * 1.5, |p| ctx.clear_of_stockpile(p))?; |
| 1220 |
ctx.build_task(from, site, BuildKind::Structure(StructureKind::Bed)) |
| 1221 |
} |
| 1222 |
|
| 1223 |
pub fn find_blueprint_work(ctx: &BuildContext, from: UVec2) -> Option<Task> { |
| 1224 |
let mut stock: HashMap<ItemKind, u32> = HashMap::new(); |
| 1225 |
for (item, pos) in ctx.items { |
| 1226 |
if ctx.reservations.is_free(Target::Pickup(pos.0)) { |
| 1227 |
*stock.entry(item.kind).or_insert(0) += item.count; |
| 1228 |
} |
| 1229 |
} |
| 1230 |
let mut stands: HashSet<UVec2> = HashSet::new(); |
| 1231 |
for (&site, &kind) in &ctx.blueprints.0 { |
| 1232 |
let (material, amount) = kind.cost(); |
| 1233 |
let affordable = amount == 0 || stock.get(&material).copied().unwrap_or(0) >= amount; |
| 1234 |
let affordable = affordable && ctx.reach.allows_near(site); |
| 1235 |
if !affordable || !ctx.reservations.is_free(Target::Site(site)) { |
| 1236 |
continue; |
| 1237 |
} |
| 1238 |
for d in std::iter::once(IVec2::ZERO).chain(NEIGHBORS) { |
| 1239 |
let stand = site.as_ivec2() + d; |
| 1240 |
if (d == IVec2::ZERO || ctx.map.move_cost(site.as_ivec2()).is_none()) |
| 1241 |
&& ctx.map.move_cost(stand).is_some() |
| 1242 |
{ |
| 1243 |
stands.insert(stand.as_uvec2()); |
| 1244 |
} |
| 1245 |
} |
| 1246 |
} |
| 1247 |
let reach = search_reach(SEARCH_TILES) as i32; |
| 1248 |
let in_reach = |p: &UVec2| (p.as_ivec2() - from.as_ivec2()).abs().max_element() <= reach; |
| 1249 |
if !stands.iter().any(in_reach) { |
| 1250 |
return None; |
| 1251 |
} |
| 1252 |
let mut sources: HashMap<(ItemKind, u32), Option<UVec2>> = HashMap::new(); |
| 1253 |
let mut found = None; |
| 1254 |
nearest_tile(ctx.map, from, SEARCH_TILES, |p| { |
| 1255 |
if !stands.contains(&p) { |
| 1256 |
return false; |
| 1257 |
} |
| 1258 |
found = std::iter::once(IVec2::ZERO) |
| 1259 |
.chain(NEIGHBORS) |
| 1260 |
.filter_map(|d| { |
| 1261 |
let site = p.as_ivec2() + d; |
| 1262 |
(site.min_element() >= 0).then(|| site.as_uvec2()) |
| 1263 |
}) |
| 1264 |
.filter(|&site| site == p || ctx.map.move_cost(site.as_ivec2()).is_none()) |
| 1265 |
.find_map(|site| { |
| 1266 |
let kind = ctx.blueprints.get(site)?; |
| 1267 |
if !ctx.reservations.is_free(Target::Site(site)) { |
| 1268 |
return None; |
| 1269 |
} |
| 1270 |
let pickup = match kind.cost() { |
| 1271 |
(_, 0) => None, |
| 1272 |
cost => Some( |
| 1273 |
(*sources |
| 1274 |
.entry(cost) |
| 1275 |
.or_insert_with(|| ctx.material_source(from, cost)))?, |
| 1276 |
), |
| 1277 |
}; |
| 1278 |
Some(Task::Build { |
| 1279 |
site, |
| 1280 |
kind, |
| 1281 |
pickup, |
| 1282 |
progress: 0, |
| 1283 |
}) |
| 1284 |
}); |
| 1285 |
found.is_some() |
| 1286 |
})?; |
| 1287 |
found |
| 1288 |
} |
| 1289 |
|
| 1290 |
fn on_the_way(map: &WorldMap, jobs: impl Iterator<Item = Option<Job>>) -> HashMap<ItemKind, u32> { |
| 1291 |
let mut totals = HashMap::new(); |
| 1292 |
for job in jobs.flatten() { |
| 1293 |
if let Task::Work { site, .. } = job.task |
| 1294 |
&& let Some(work) = site_work(map, site) |
| 1295 |
{ |
| 1296 |
*totals.entry(work.item).or_insert(0) += work.count; |
| 1297 |
} |
| 1298 |
} |
| 1299 |
totals |
| 1300 |
} |
| 1301 |
|
| 1302 |
#[allow(clippy::too_many_arguments)] |
| 1303 |
fn choose_jobs( |
| 1304 |
mut commands: Commands, |
| 1305 |
time: Res<Time>, |
| 1306 |
map: Res<WorldMap>, |
| 1307 |
zones: Res<Zones>, |
| 1308 |
goals: Res<ColonyGoals>, |
| 1309 |
item_assets: Res<ItemAssets>, |
| 1310 |
tick: Res<SimTick>, |
| 1311 |
blueprints: Res<Blueprints>, |
| 1312 |
mut rng: ResMut<SimRng>, |
| 1313 |
mut reservations: ResMut<Reservations>, |
| 1314 |
mut items: ItemQuery, |
| 1315 |
structures: Query<(&TilePos, &Structure, Option<&Fuel>), Without<Colonist>>, |
| 1316 |
animals: Query<(Entity, &TilePos, &Animal, Has<Tame>), Without<Colonist>>, |
| 1317 |
mut colonists: Query< |
| 1318 |
( |
| 1319 |
Entity, |
| 1320 |
&TilePos, |
| 1321 |
&mut Path, |
| 1322 |
&mut CurrentJob, |
| 1323 |
&mut IdleTimer, |
| 1324 |
&mut Carrying, |
| 1325 |
&Rest, |
| 1326 |
&Hunger, |
| 1327 |
Option<&Family>, |
| 1328 |
Has<Child>, |
| 1329 |
&WorkPriorities, |
| 1330 |
&Warmth, |
| 1331 |
Has<Tool>, |
| 1332 |
&Skills, |
| 1333 |
&Health, |
| 1334 |
), |
| 1335 |
With<Colonist>, |
| 1336 |
>, |
| 1337 |
plans: ( |
| 1338 |
Res<Homes>, |
| 1339 |
Res<Designations>, |
| 1340 |
Res<ColonyReach>, |
| 1341 |
Query<(Entity, &TilePos, &Health, Option<&Tended>), With<Colonist>>, |
| 1342 |
), |
| 1343 |
mut gather_memo: Local<GatherMemo>, |
| 1344 |
) { |
| 1345 |
let (homes, designations, reach, patient_query) = plans; |
| 1346 |
let patients: Vec<(Entity, UVec2)> = patient_query |
| 1347 |
.iter() |
| 1348 |
.filter(|(_, _, health, tended)| needs_tending(health.0, *tended, tick.0)) |
| 1349 |
.map(|(entity, pos, ..)| (entity, pos.0)) |
| 1350 |
.collect(); |
| 1351 |
if zones.is_changed() { |
| 1352 |
gather_memo.haul = Memo::default(); |
| 1353 |
} |
| 1354 |
if blueprints.is_changed() { |
| 1355 |
gather_memo.build = Memo::default(); |
| 1356 |
} |
| 1357 |
gather_memo.food.retain(|_, until| tick.0 < *until); |
| 1358 |
let wolves: Vec<(Entity, UVec2)> = animals |
| 1359 |
.iter() |
| 1360 |
.filter(|(_, _, animal, _)| animal.kind.is_predator()) |
| 1361 |
.map(|(entity, pos, ..)| (entity, pos.0)) |
| 1362 |
.collect(); |
| 1363 |
let nearest_wolf = |tile: UVec2, range: i32| { |
| 1364 |
wolves |
| 1365 |
.iter() |
| 1366 |
.map(|&(entity, pos)| (entity, pos, chebyshev(pos, tile))) |
| 1367 |
.filter(|&(.., d)| d <= range) |
| 1368 |
.min_by_key(|&(_, pos, d)| (d, pos.y, pos.x)) |
| 1369 |
}; |
| 1370 |
let mut anyone_ready = false; |
| 1371 |
for (_, tile, path, job, mut idle, _, rest, hunger, ..) in &mut colonists { |
| 1372 |
let idle_now = job.0.is_none() && path.0.is_empty(); |
| 1373 |
if idle_now { |
| 1374 |
idle.0.tick(time.delta()); |
| 1375 |
} |
| 1376 |
anyone_ready |= (idle_now && idle.0.is_finished()) |
| 1377 |
|| rest.0 < EXHAUSTED_REST |
| 1378 |
|| hunger.0 < STARVING |
| 1379 |
|| nearest_wolf(tile.0, DANGER_RANGE).is_some(); |
| 1380 |
} |
| 1381 |
if !anyone_ready { |
| 1382 |
return; |
| 1383 |
} |
| 1384 |
let wildlife: Vec<Wildlife> = animals |
| 1385 |
.iter() |
| 1386 |
.map(|(e, pos, a, tame)| (e, pos.0, a.kind, tame)) |
| 1387 |
.collect(); |
| 1388 |
let adults = colonists.iter().filter(|c| !c.9).count(); |
| 1389 |
let structures_list: Vec<(UVec2, StructureKind, u32)> = structures |
| 1390 |
.iter() |
| 1391 |
.map(|(pos, s, fuel)| (pos.0, s.kind, fuel.map_or(u32::MAX, |f| f.0))) |
| 1392 |
.collect(); |
| 1393 |
let mut planned: Vec<(UVec2, StructureKind)> = colonists |
| 1394 |
.iter() |
| 1395 |
.filter_map(|c| match c.3.0?.task { |
| 1396 |
Task::Build { |
| 1397 |
site, |
| 1398 |
kind: BuildKind::Structure(kind), |
| 1399 |
.. |
| 1400 |
} => Some((site, kind)), |
| 1401 |
_ => None, |
| 1402 |
}) |
| 1403 |
.collect(); |
| 1404 |
let dark = dark_soon(*tick); |
| 1405 |
let chilly = chilly_soon(*tick); |
| 1406 |
let outdoor = outdoor_temperature(*tick); |
| 1407 |
let sowing = sowing_season(*tick); |
| 1408 |
let carried: Vec<Item> = colonists.iter().filter_map(|c| c.5.0).collect(); |
| 1409 |
let home = zones.home(map.size / 2); |
| 1410 |
let mut stocks: HashMap<ItemKind, u32> = ItemKind::ALL.iter().map(|&k| (k, 0)).collect(); |
| 1411 |
let in_store = items |
| 1412 |
.iter() |
| 1413 |
.filter(|(_, _, pos)| in_colony(home, pos.0)) |
| 1414 |
.map(|(_, item, _)| item) |
| 1415 |
.chain(carried.iter()); |
| 1416 |
for item in in_store { |
| 1417 |
*stocks.entry(item.kind).or_insert(0) += item.count; |
| 1418 |
} |
| 1419 |
let mut pending = on_the_way(&map, colonists.iter().map(|c| c.3.0)); |
| 1420 |
for job in colonists.iter().filter_map(|c| c.3.0) { |
| 1421 |
match job.task { |
| 1422 |
Task::Hunt { kind, .. } => *pending.entry(ItemKind::Meat).or_insert(0) += kind.meat(), |
| 1423 |
Task::Craft { recipe, .. } => *pending.entry(recipe.output()).or_insert(0) += 1, |
| 1424 |
_ => {} |
| 1425 |
} |
| 1426 |
} |
| 1427 |
let mut food_tiles: Option<HashSet<UVec2>> = None; |
| 1428 |
let hour = hour_of_day(*tick); |
| 1429 |
let mut occupied: Option<HashSet<UVec2>> = None; |
| 1430 |
for ( |
| 1431 |
entity, |
| 1432 |
tile, |
| 1433 |
mut path, |
| 1434 |
mut job, |
| 1435 |
mut idle, |
| 1436 |
mut carrying, |
| 1437 |
rest, |
| 1438 |
hunger, |
| 1439 |
family, |
| 1440 |
child, |
| 1441 |
priorities, |
| 1442 |
warmth, |
| 1443 |
has_tool, |
| 1444 |
skills, |
| 1445 |
health, |
| 1446 |
) in &mut colonists |
| 1447 |
{ |
| 1448 |
let exhausted = rest.0 < EXHAUSTED_REST; |
| 1449 |
let skip_food = gather_memo |
| 1450 |
.food |
| 1451 |
.get(&entity) |
| 1452 |
.is_some_and(|&until| tick.0 < until); |
| 1453 |
let starving = hunger.0 < STARVING && !skip_food && { |
| 1454 |
let tiles = food_tiles.get_or_insert_with(|| { |
| 1455 |
items |
| 1456 |
.iter() |
| 1457 |
.filter(|(_, item, _)| item.kind.is_food()) |
| 1458 |
.map(|(_, _, pos)| pos.0) |
| 1459 |
.collect() |
| 1460 |
}); |
| 1461 |
food_to_fetch(&reservations, tiles) |
| 1462 |
}; |
| 1463 |
let danger = nearest_wolf(tile.0, DANGER_RANGE); |
| 1464 |
let urgent = exhausted || starving || danger.is_some(); |
| 1465 |
let fighting_wolf = |task: Task| { |
| 1466 |
matches!(task, Task::Hunt { kind, .. } if kind.is_predator()) |
| 1467 |
|| matches!(task, Task::MoveTo(_)) |
| 1468 |
}; |
| 1469 |
let interrupt = |j: Job| { |
| 1470 |
!j.ordered |
| 1471 |
&& if danger.is_some() { |
| 1472 |
!fighting_wolf(j.task) |
| 1473 |
} else { |
| 1474 |
!matches!(j.task, Task::Sleep { .. } | Task::Eat { .. }) |
| 1475 |
} |
| 1476 |
}; |
| 1477 |
if urgent && job.0.is_some_and(interrupt) { |
| 1478 |
reservations.release_all(entity); |
| 1479 |
job.0 = None; |
| 1480 |
path.0.truncate(1); |
| 1481 |
} |
| 1482 |
let rested = idle.0.is_finished(); |
| 1483 |
if job.0.is_some() || !path.0.is_empty() || !(rested || urgent) { |
| 1484 |
continue; |
| 1485 |
} |
| 1486 |
let snapshot: Vec<(Item, TilePos)> = |
| 1487 |
items.iter().map(|(_, item, pos)| (*item, *pos)).collect(); |
| 1488 |
let refs = snapshot.iter().map(|(i, p)| (i, p)); |
| 1489 |
let wanted_kinds = ItemKind::ALL.map(|kind| goals.wanted(kind, &stocks, &pending)); |
| 1490 |
let wanted = |kind: ItemKind| wanted_kinds[kind.index()]; |
| 1491 |
let sleep = SleepContext { |
| 1492 |
map: &map, |
| 1493 |
zones: &zones, |
| 1494 |
reservations: &reservations, |
| 1495 |
items: &snapshot, |
| 1496 |
structures: &structures_list, |
| 1497 |
blueprints: &blueprints, |
| 1498 |
homes: &homes, |
| 1499 |
family: family.copied(), |
| 1500 |
child, |
| 1501 |
}; |
| 1502 |
let food = (wants_food(hunger.0) && !skip_food) |
| 1503 |
.then(|| find_food(&map, &reservations, &reach, &snapshot, tile.0)) |
| 1504 |
.flatten(); |
| 1505 |
if wants_food(hunger.0) && !skip_food && food.is_none() { |
| 1506 |
gather_memo.food.insert(entity, tick.0 + FOOD_RETRY_TICKS); |
| 1507 |
} |
| 1508 |
let fighter = !child && health.0 >= INJURED && priorities.allows(WorkType::Food); |
| 1509 |
let free_to_fight = fighter && !exhausted && !wants_food(hunger.0); |
| 1510 |
let defend = |
| 1511 |
danger |
| 1512 |
.or_else(|| nearest_wolf(home, DEFEND_RANGE)) |
| 1513 |
.filter(|&(wolf, pos, _)| { |
| 1514 |
free_to_fight |
| 1515 |
&& reach.allows_near(pos) |
| 1516 |
&& reservations.is_free(Target::Animal(wolf)) |
| 1517 |
}); |
| 1518 |
let flee = danger |
| 1519 |
.filter(|_| !fighter) |
| 1520 |
.and_then(|(_, wolf, _)| flee_from(&map, tile.0, wolf)); |
| 1521 |
let task = if let Some(route) = flee { |
| 1522 |
let goal = route.last().copied().unwrap_or(tile.0); |
| 1523 |
path.0 = route.into(); |
| 1524 |
Some(Task::MoveTo(goal)) |
| 1525 |
} else if let Some((wolf, ..)) = defend { |
| 1526 |
Some(Task::Hunt { |
| 1527 |
animal: wolf, |
| 1528 |
kind: AnimalKind::Wolf, |
| 1529 |
progress: 0, |
| 1530 |
}) |
| 1531 |
} else if exhausted { |
| 1532 |
Some(Task::Sleep { |
| 1533 |
spot: sleep.spot(tile.0), |
| 1534 |
}) |
| 1535 |
} else if let Some(pickup) = food { |
| 1536 |
if let Some(load) = carrying.0.take() { |
| 1537 |
drop_items(&mut commands, &mut items, &item_assets, tile.0, load); |
| 1538 |
} |
| 1539 |
Some(Task::Eat { |
| 1540 |
pickup: Some(pickup), |
| 1541 |
progress: 0, |
| 1542 |
}) |
| 1543 |
} else if wants_sleep(rest.0, hour) || health.0 < INJURED { |
| 1544 |
Some(Task::Sleep { |
| 1545 |
spot: sleep.spot(tile.0), |
| 1546 |
}) |
| 1547 |
} else if let Some(spot) = warmth |
| 1548 |
.cold() |
| 1549 |
.then(|| { |
| 1550 |
let hour = tick.0 / crate::sim::TICKS_PER_HOUR; |
| 1551 |
if gather_memo.warm.as_ref().is_none_or(|(at, _)| *at != hour) { |
| 1552 |
gather_memo.warm = Some((hour, warm_tiles(&map, &structures_list, outdoor))); |
| 1553 |
} |
| 1554 |
let warm = &gather_memo.warm.as_ref().expect("computed above").1; |
| 1555 |
reach.nearest(&map, tile.0, SEARCH_TILES, warm) |
| 1556 |
}) |
| 1557 |
.flatten() |
| 1558 |
.filter(|&spot| spot != tile.0) |
| 1559 |
{ |
| 1560 |
find_path(&map, tile.0, spot).map(|route| { |
| 1561 |
path.0 = route.into(); |
| 1562 |
Task::MoveTo(spot) |
| 1563 |
}) |
| 1564 |
} else if child { |
| 1565 |
None |
| 1566 |
} else if let Some(load) = carrying.0 { |
| 1567 |
let storage = |
| 1568 |
find_storage(&map, &zones, &reservations, &reach, refs, tile.0, load.kind); |
| 1569 |
if storage.is_none() { |
| 1570 |
drop_items(&mut commands, &mut items, &item_assets, tile.0, load); |
| 1571 |
carrying.0 = None; |
| 1572 |
} |
| 1573 |
storage.map(|to| Task::Haul { pickup: None, to }) |
| 1574 |
} else if let Some(pickup) = (!has_tool) |
| 1575 |
.then(|| tool_source(&map, &reservations, &snapshot, tile.0)) |
| 1576 |
.flatten() |
| 1577 |
{ |
| 1578 |
Some(Task::Equip { pickup }) |
| 1579 |
} else { |
| 1580 |
let occupied = occupied.get_or_insert_with(|| { |
| 1581 |
structures_list |
| 1582 |
.iter() |
| 1583 |
.map(|(pos, ..)| *pos) |
| 1584 |
.chain(items.iter().map(|(_, _, pos)| pos.0)) |
| 1585 |
.collect() |
| 1586 |
}); |
| 1587 |
occupied.extend(planned.iter().map(|(pos, _)| *pos)); |
| 1588 |
let build = BuildContext { |
| 1589 |
reach: &reach, |
| 1590 |
map: &map, |
| 1591 |
zones: &zones, |
| 1592 |
reservations: &reservations, |
| 1593 |
items: &snapshot, |
| 1594 |
structures: &structures_list, |
| 1595 |
planned: &planned, |
| 1596 |
blueprints: &blueprints, |
| 1597 |
occupied, |
| 1598 |
}; |
| 1599 |
let has_input = |recipe| input_source(&build, tile.0, recipe).is_some(); |
| 1600 |
let own_home = homes.of(family.copied()); |
| 1601 |
let cooking = || { |
| 1602 |
if !wanted(ItemKind::Meal) { |
| 1603 |
return None; |
| 1604 |
} |
| 1605 |
find_crafting(&build, tile.0, Recipe::Meal, own_home).or_else(|| { |
| 1606 |
(build.campfire_needed(zones.home(tile.0)) && has_input(Recipe::Meal)) |
| 1607 |
.then(|| find_campfire(&build, tile.0)) |
| 1608 |
.flatten() |
| 1609 |
}) |
| 1610 |
}; |
| 1611 |
let toolmaking = || { |
| 1612 |
if !wanted(ItemKind::Tools) { |
| 1613 |
return None; |
| 1614 |
} |
| 1615 |
find_crafting(&build, tile.0, Recipe::Tools, None).or_else(|| { |
| 1616 |
(build.count(StructureKind::Workbench) == 0 && has_input(Recipe::Tools)) |
| 1617 |
.then(|| find_workbench(&build, tile.0)) |
| 1618 |
.flatten() |
| 1619 |
}) |
| 1620 |
}; |
| 1621 |
let designated = || { |
| 1622 |
(!designations.0.is_empty()) |
| 1623 |
.then(|| { |
| 1624 |
find_work(&map, &reservations, tile.0, |site, _| { |
| 1625 |
designations.0.contains(&site) |
| 1626 |
}) |
| 1627 |
}) |
| 1628 |
.flatten() |
| 1629 |
}; |
| 1630 |
let gather_mask = ItemKind::ALL |
| 1631 |
.iter() |
| 1632 |
.filter(|&&k| wanted(k)) |
| 1633 |
.fold(0u32, |mask, k| mask | 1 << k.index()); |
| 1634 |
let food_mask = gather_mask |
| 1635 |
& ItemKind::ALL |
| 1636 |
.iter() |
| 1637 |
.filter(|k| k.is_food()) |
| 1638 |
.fold(0u32, |mask, k| mask | 1 << k.index()); |
| 1639 |
let skip_gather = gather_memo.gather.skips(gather_mask, tick.0); |
| 1640 |
let skip_forage = gather_memo.forage.skips(food_mask, tick.0); |
| 1641 |
let skip_haul = gather_memo.haul.skips(0, tick.0); |
| 1642 |
let skip_build = gather_memo.build.skips(0, tick.0); |
| 1643 |
let build_failed = std::cell::Cell::new(false); |
| 1644 |
let gather_failed = std::cell::Cell::new(false); |
| 1645 |
let forage_failed = std::cell::Cell::new(false); |
| 1646 |
let haul_failed = std::cell::Cell::new(false); |
| 1647 |
let candidates: [(WorkType, Option<Skill>, &dyn Fn() -> Option<Task>); 17] = [ |
| 1648 |
(WorkType::Haul, None, &|| { |
| 1649 |
find_expansion(&map, &zones, &reservations, &snapshot, &blueprints) |
| 1650 |
}), |
| 1651 |
(WorkType::Build, None, &|| find_refuel(&build, tile.0)), |
| 1652 |
(WorkType::Doctor, Some(Skill::Medicine), &|| { |
| 1653 |
find_tending( |
| 1654 |
&map, |
| 1655 |
&patients, |
| 1656 |
&reservations, |
| 1657 |
&reach, |
| 1658 |
&snapshot, |
| 1659 |
entity, |
| 1660 |
tile.0, |
| 1661 |
) |
| 1662 |
}), |
| 1663 |
(WorkType::Build, None, &|| { |
| 1664 |
(dark || chilly) |
| 1665 |
.then(|| find_lighting(&build, tile.0, dark)) |
| 1666 |
.flatten() |
| 1667 |
}), |
| 1668 |
(WorkType::Food, Some(Skill::Cooking), &cooking), |
| 1669 |
(WorkType::Food, None, &|| { |
| 1670 |
find_butchering(&map, &reservations, &snapshot, tile.0) |
| 1671 |
}), |
| 1672 |
(WorkType::Food, None, &|| { |
| 1673 |
if food_mask == 0 || skip_forage { |
| 1674 |
return None; |
| 1675 |
} |
| 1676 |
let food = |_, k: ItemKind| k.is_food() && wanted(k); |
| 1677 |
let work = |
| 1678 |
find_work_within(&map, &reservations, tile.0, FORAGE_SEARCH_TILES, food); |
| 1679 |
forage_failed.set(work.is_none()); |
| 1680 |
work |
| 1681 |
}), |
| 1682 |
(WorkType::Gather, None, &designated), |
| 1683 |
(WorkType::Food, None, &|| { |
| 1684 |
(sowing && wanted(ItemKind::Vegetables)) |
| 1685 |
.then(|| find_sowing(&map, &zones, &reservations, tile.0)) |
| 1686 |
.flatten() |
| 1687 |
}), |
| 1688 |
(WorkType::Build, Some(Skill::Construction), &|| { |
| 1689 |
find_bed_site(&build, adults, tile.0) |
| 1690 |
}), |
| 1691 |
(WorkType::Craft, Some(Skill::Crafting), &toolmaking), |
| 1692 |
(WorkType::Build, Some(Skill::Construction), &|| { |
| 1693 |
if skip_build { |
| 1694 |
return None; |
| 1695 |
} |
| 1696 |
let work = find_blueprint_work(&build, tile.0); |
| 1697 |
build_failed.set(work.is_none()); |
| 1698 |
work |
| 1699 |
}), |
| 1700 |
(WorkType::Gather, None, &|| { |
| 1701 |
if gather_mask == 0 || skip_gather { |
| 1702 |
return None; |
| 1703 |
} |
| 1704 |
let work = find_work(&map, &reservations, tile.0, |_, k| wanted(k)); |
| 1705 |
gather_failed.set(work.is_none()); |
| 1706 |
work |
| 1707 |
}), |
| 1708 |
(WorkType::Food, Some(Skill::Hunting), &|| { |
| 1709 |
wanted(ItemKind::Meat) |
| 1710 |
.then(|| find_hunt(&map, &reservations, &wildlife, tile.0)) |
| 1711 |
.flatten() |
| 1712 |
}), |
| 1713 |
(WorkType::Food, Some(Skill::Farming), &|| { |
| 1714 |
sowing |
| 1715 |
.then(|| find_sowing(&map, &zones, &reservations, tile.0)) |
| 1716 |
.flatten() |
| 1717 |
}), |
| 1718 |
(WorkType::Tame, Some(Skill::Taming), &|| { |
| 1719 |
(!wanted(ItemKind::Meat)) |
| 1720 |
.then(|| find_taming(&map, &reservations, &wildlife, tile.0)) |
| 1721 |
.flatten() |
| 1722 |
}), |
| 1723 |
(WorkType::Haul, None, &|| { |
| 1724 |
if skip_haul { |
| 1725 |
return None; |
| 1726 |
} |
| 1727 |
let haul = find_haul( |
| 1728 |
&map, |
| 1729 |
&zones, |
| 1730 |
&reservations, |
| 1731 |
&reach, |
| 1732 |
&homes, |
| 1733 |
&snapshot, |
| 1734 |
tile.0, |
| 1735 |
); |
| 1736 |
haul_failed.set(haul.is_none()); |
| 1737 |
haul |
| 1738 |
}), |
| 1739 |
]; |
| 1740 |
let poor = |skill: &Option<Skill>| skill.is_some_and(|s| skills.level(s) < POOR_LEVEL); |
| 1741 |
let allowed = candidates |
| 1742 |
.iter() |
| 1743 |
.filter(|(work, ..)| priorities.allows(*work)); |
| 1744 |
let task = allowed |
| 1745 |
.clone() |
| 1746 |
.filter(|(_, skill, _)| !poor(skill)) |
| 1747 |
.chain(allowed.filter(|(_, skill, _)| poor(skill))) |
| 1748 |
.find_map(|(.., find)| find()); |
| 1749 |
let retry = |mask, ticks| Memo { |
| 1750 |
mask, |
| 1751 |
until: tick.0 + ticks, |
| 1752 |
}; |
| 1753 |
if gather_failed.get() { |
| 1754 |
gather_memo.gather = retry(gather_mask, GATHER_RETRY_TICKS); |
| 1755 |
} |
| 1756 |
if forage_failed.get() { |
| 1757 |
gather_memo.forage = retry(food_mask, GATHER_RETRY_TICKS); |
| 1758 |
} |
| 1759 |
if haul_failed.get() { |
| 1760 |
gather_memo.haul = retry(0, HAUL_RETRY_TICKS); |
| 1761 |
} |
| 1762 |
if build_failed.get() { |
| 1763 |
gather_memo.build = retry(0, HAUL_RETRY_TICKS); |
| 1764 |
} |
| 1765 |
task |
| 1766 |
}; |
| 1767 |
if let Some(task) = task { |
| 1768 |
if let Task::Work { site, .. } = task |
| 1769 |
&& let Some(work) = site_work(&map, site) |
| 1770 |
{ |
| 1771 |
*pending.entry(work.item).or_insert(0) += work.count; |
| 1772 |
} |
| 1773 |
match task { |
| 1774 |
Task::Hunt { kind, .. } => { |
| 1775 |
*pending.entry(ItemKind::Meat).or_insert(0) += kind.meat() |
| 1776 |
} |
| 1777 |
Task::Craft { recipe, .. } => *pending.entry(recipe.output()).or_insert(0) += 1, |
| 1778 |
_ => {} |
| 1779 |
} |
| 1780 |
if let Task::Build { |
| 1781 |
site, |
| 1782 |
kind: BuildKind::Structure(kind), |
| 1783 |
.. |
| 1784 |
} = task |
| 1785 |
{ |
| 1786 |
planned.push((site, kind)); |
| 1787 |
} |
| 1788 |
reserve_task(&mut reservations, task, entity); |
| 1789 |
job.0 = Some(Job { |
| 1790 |
task, |
| 1791 |
ordered: false, |
| 1792 |
}); |
| 1793 |
continue; |
| 1794 |
} |
| 1795 |
let goal = tile.0.as_ivec2() |
| 1796 |
+ IVec2::new( |
| 1797 |
rng.range_i32(-WANDER_RADIUS..WANDER_RADIUS + 1), |
| 1798 |
rng.range_i32(-WANDER_RADIUS..WANDER_RADIUS + 1), |
| 1799 |
); |
| 1800 |
if map.in_bounds(goal) |
| 1801 |
&& let Some(wander_path) = |
| 1802 |
find_nearby_path(&map, tile.0, goal.as_uvec2(), WANDER_SEARCH) |
| 1803 |
{ |
| 1804 |
path.0 = wander_path.into(); |
| 1805 |
} |
| 1806 |
idle.restart(rng.range_f32(IDLE_SECS)); |
| 1807 |
} |
| 1808 |
} |
| 1809 |
|
| 1810 |
enum Step { |
| 1811 |
Continue, |
| 1812 |
Done, |
| 1813 |
} |
| 1814 |
|
| 1815 |
pub const DETOUR_MIN_TILES: usize = 24; |
| 1816 |
const DETOUR_SEARCH: usize = 4000; |
| 1817 |
|
| 1818 |
pub fn note_detour(map: &mut WorldMap, from: UVec2, to: UVec2, route: Option<&[UVec2]>) { |
| 1819 |
let straight = (to.as_ivec2() - from.as_ivec2()).abs().max_element() as usize; |
| 1820 |
if route.is_some_and(|r| r.len() < DETOUR_MIN_TILES || r.len() * 2 < straight * 3) { |
| 1821 |
return; |
| 1822 |
} |
| 1823 |
let Some(bridged) = find_bridged_path(map, from, to, DETOUR_SEARCH) else { |
| 1824 |
return; |
| 1825 |
}; |
| 1826 |
let shorter = route.is_none_or(|r| bridged.len() * 3 / 2 < r.len()); |
| 1827 |
if !shorter { |
| 1828 |
return; |
| 1829 |
} |
| 1830 |
for tile in bridged { |
| 1831 |
let p = tile.as_ivec2(); |
| 1832 |
if map.get(p).is_some_and(|t| t.is_water()) { |
| 1833 |
map.set_wear(tile, map.wear(p) + 1.0); |
| 1834 |
} |
| 1835 |
} |
| 1836 |
} |
| 1837 |
|
| 1838 |
fn walk_to(map: &mut WorldMap, from: UVec2, to: UVec2, path: &mut Path) -> Step { |
| 1839 |
let route = find_path(map, from, to); |
| 1840 |
note_detour(map, from, to, route.as_deref()); |
| 1841 |
match route { |
| 1842 |
Some(p) if !p.is_empty() => { |
| 1843 |
path.0 = p.into(); |
| 1844 |
Step::Continue |
| 1845 |
} |
| 1846 |
_ => Step::Done, |
| 1847 |
} |
| 1848 |
} |
| 1849 |
|
| 1850 |
#[allow(clippy::too_many_arguments)] |
| 1851 |
fn run_jobs( |
| 1852 |
mut commands: Commands, |
| 1853 |
mut map: ResMut<WorldMap>, |
| 1854 |
mut zones: ResMut<Zones>, |
| 1855 |
mut reservations: ResMut<Reservations>, |
| 1856 |
mut rng: ResMut<SimRng>, |
| 1857 |
item_assets: Res<ItemAssets>, |
| 1858 |
structure_assets: Res<StructureAssets>, |
| 1859 |
light: Res<LightMap>, |
| 1860 |
tick: Res<SimTick>, |
| 1861 |
mut blueprints: ResMut<Blueprints>, |
| 1862 |
mut goals: ResMut<ColonyGoals>, |
| 1863 |
mut items: ItemQuery, |
| 1864 |
mut structures: Query<(Entity, &TilePos, &Structure, Option<&mut Fuel>), Without<Colonist>>, |
| 1865 |
animals: Query<(&TilePos, &Path), (With<Animal>, Without<Colonist>)>, |
| 1866 |
messages: (MessageWriter<TileChanged>, MessageWriter<Ate>), |
| 1867 |
mut colonists: Query< |
| 1868 |
( |
| 1869 |
Entity, |
| 1870 |
&TilePos, |
| 1871 |
&mut Path, |
| 1872 |
&mut CurrentJob, |
| 1873 |
&mut IdleTimer, |
| 1874 |
&mut Carrying, |
| 1875 |
&Rest, |
| 1876 |
&mut Hunger, |
| 1877 |
Has<Sick>, |
| 1878 |
Option<&mut Tool>, |
| 1879 |
(&mut Skills, &mut WorkCarry, &Health), |
| 1880 |
), |
| 1881 |
With<Colonist>, |
| 1882 |
>, |
| 1883 |
) { |
| 1884 |
let (mut changed, mut ate) = messages; |
| 1885 |
let hour = hour_of_day(*tick); |
| 1886 |
let tending = colonists |
| 1887 |
.iter() |
| 1888 |
.any(|c| c.3.0.is_some_and(|j| matches!(j.task, Task::Tend { .. }))); |
| 1889 |
let positions: HashMap<Entity, UVec2> = colonists |
| 1890 |
.iter() |
| 1891 |
.filter(|_| tending) |
| 1892 |
.map(|c| (c.0, c.1.0)) |
| 1893 |
.collect(); |
| 1894 |
let walling = colonists.iter().any(|c| { |
| 1895 |
c.3.0 |
| 1896 |
.is_some_and(|j| matches!(j.task, Task::Build { kind, .. } if kind.blocks_tile())) |
| 1897 |
}); |
| 1898 |
let occupied: Vec<UVec2> = colonists |
| 1899 |
.iter() |
| 1900 |
.filter(|_| walling) |
| 1901 |
.flat_map(|c| [Some(c.1.0), c.2.0.front().copied()]) |
| 1902 |
.chain( |
| 1903 |
animals |
| 1904 |
.iter() |
| 1905 |
.filter(|_| walling) |
| 1906 |
.flat_map(|(t, p)| [Some(t.0), p.0.front().copied()]), |
| 1907 |
) |
| 1908 |
.flatten() |
| 1909 |
.collect(); |
| 1910 |
for ( |
| 1911 |
entity, |
| 1912 |
tile, |
| 1913 |
mut path, |
| 1914 |
mut current, |
| 1915 |
mut idle, |
| 1916 |
mut carrying, |
| 1917 |
rest, |
| 1918 |
mut hunger, |
| 1919 |
sick, |
| 1920 |
mut tool, |
| 1921 |
(mut skills, mut carry, health), |
| 1922 |
) in &mut colonists |
| 1923 |
{ |
| 1924 |
let Some(mut job) = current.0 else { |
| 1925 |
continue; |
| 1926 |
}; |
| 1927 |
let rate = match work_rate(&light, tile.0) { |
| 1928 |
rate if sick => rate.div_ceil(2), |
| 1929 |
rate => rate, |
| 1930 |
}; |
| 1931 |
let rate = tool_rate(rate, tool.is_some()); |
| 1932 |
if !path.0.is_empty() { |
| 1933 |
continue; |
| 1934 |
} |
| 1935 |
let skill = Skill::of(&job.task); |
| 1936 |
let rate = carry.apply(rate, skill.map_or(1.0, |s| speed(skills.level(s)))); |
| 1937 |
let progress_before = job.task.progress(); |
| 1938 |
if let Some(tool) = tool.as_mut() |
| 1939 |
&& !matches!( |
| 1940 |
job.task, |
| 1941 |
Task::MoveTo(_) | Task::Sleep { .. } | Task::Eat { .. } | Task::Equip { .. } |
| 1942 |
) |
| 1943 |
{ |
| 1944 |
tool.wear += 1; |
| 1945 |
if tool.wear >= TOOL_LIFE_TICKS { |
| 1946 |
commands.entity(entity).remove::<Tool>(); |
| 1947 |
} |
| 1948 |
} |
| 1949 |
let step = match &mut job.task { |
| 1950 |
Task::MoveTo(_) => Step::Done, |
| 1951 |
Task::Tend { |
| 1952 |
patient, |
| 1953 |
pickup, |
| 1954 |
progress, |
| 1955 |
} => { |
| 1956 |
let patient = *patient; |
| 1957 |
let ours = reservations.holder(Target::Patient(patient)) == Some(entity); |
| 1958 |
match positions.get(&patient) { |
| 1959 |
_ if !ours => Step::Done, |
| 1960 |
None => Step::Done, |
| 1961 |
Some(_) if pickup.is_some() => { |
| 1962 |
let from = pickup.expect("checked above"); |
| 1963 |
if tile.0 != from { |
| 1964 |
walk_to(&mut map, tile.0, from, &mut path) |
| 1965 |
} else { |
| 1966 |
reservations.release(Target::Pickup(from)); |
| 1967 |
carrying.0 = take_items(&mut commands, &mut items, from, 1) |
| 1968 |
.filter(|load| load.kind == ItemKind::Herbs && load.count > 0); |
| 1969 |
*pickup = None; |
| 1970 |
Step::Continue |
| 1971 |
} |
| 1972 |
} |
| 1973 |
Some(&at) if at != tile.0 && !is_adjacent(tile.0.as_ivec2(), at.as_ivec2()) => { |
| 1974 |
match find_path_adjacent(&map, tile.0, at) { |
| 1975 |
Some(p) if !p.is_empty() => { |
| 1976 |
path.0 = p.into(); |
| 1977 |
Step::Continue |
| 1978 |
} |
| 1979 |
_ => Step::Done, |
| 1980 |
} |
| 1981 |
} |
| 1982 |
Some(_) => { |
| 1983 |
*progress += rate; |
| 1984 |
if *progress < TEND_WORK { |
| 1985 |
Step::Continue |
| 1986 |
} else { |
| 1987 |
let herb = carrying.0.is_some_and(|l| l.kind == ItemKind::Herbs); |
| 1988 |
if herb { |
| 1989 |
goals.record_use(ItemKind::Herbs, 1); |
| 1990 |
carrying.0 = None; |
| 1991 |
} |
| 1992 |
let speed = speed(skills.level(Skill::Medicine)); |
| 1993 |
commands.entity(patient).insert(Tended { |
| 1994 |
until: tick.0 + TENDED_TICKS, |
| 1995 |
quality: tend_quality(speed, herb), |
| 1996 |
}); |
| 1997 |
Step::Done |
| 1998 |
} |
| 1999 |
} |
| 2000 |
} |
| 2001 |
} |
| 2002 |
Task::Equip { pickup } => { |
| 2003 |
let from = *pickup; |
| 2004 |
if reservations.holder(Target::Pickup(from)) != Some(entity) { |
| 2005 |
Step::Done |
| 2006 |
} else if tile.0 != from { |
| 2007 |
walk_to(&mut map, tile.0, from, &mut path) |
| 2008 |
} else { |
| 2009 |
reservations.release(Target::Pickup(from)); |
| 2010 |
let stack = items |
| 2011 |
.iter() |
| 2012 |
.any(|(_, item, pos)| pos.0 == from && item.kind == ItemKind::Tools); |
| 2013 |
if stack && take_items(&mut commands, &mut items, from, 1).is_some() { |
| 2014 |
goals.record_use(ItemKind::Tools, 1); |
| 2015 |
commands.entity(entity).insert(Tool::default()); |
| 2016 |
} |
| 2017 |
Step::Done |
| 2018 |
} |
| 2019 |
} |
| 2020 |
Task::Craft { |
| 2021 |
recipe, |
| 2022 |
pickup, |
| 2023 |
station, |
| 2024 |
progress, |
| 2025 |
} => { |
| 2026 |
let (recipe, station) = (*recipe, *station); |
| 2027 |
let input = recipe.input(); |
| 2028 |
let fire = structures |
| 2029 |
.iter() |
| 2030 |
.any(|(_, pos, s, _)| pos.0 == station && recipe.stations().contains(&s.kind)); |
| 2031 |
let ours = reservations.holder(Target::Station(station)) == Some(entity); |
| 2032 |
if !fire || !ours { |
| 2033 |
Step::Done |
| 2034 |
} else if let Some(from) = *pickup { |
| 2035 |
if reservations.holder(Target::Pickup(from)) != Some(entity) { |
| 2036 |
Step::Done |
| 2037 |
} else if tile.0 != from { |
| 2038 |
walk_to(&mut map, tile.0, from, &mut path) |
| 2039 |
} else { |
| 2040 |
let load = take_items(&mut commands, &mut items, from, input) |
| 2041 |
.filter(|load| recipe.accepts(load.kind) && load.count > 0); |
| 2042 |
carrying.0 = load; |
| 2043 |
reservations.release(Target::Pickup(from)); |
| 2044 |
match load { |
| 2045 |
Some(load) if load.count >= input => { |
| 2046 |
*pickup = None; |
| 2047 |
Step::Continue |
| 2048 |
} |
| 2049 |
_ => Step::Done, |
| 2050 |
} |
| 2051 |
} |
| 2052 |
} else if !carrying |
| 2053 |
.0 |
| 2054 |
.is_some_and(|load| recipe.accepts(load.kind) && load.count >= input) |
| 2055 |
{ |
| 2056 |
Step::Done |
| 2057 |
} else if !is_adjacent(tile.0.as_ivec2(), station.as_ivec2()) { |
| 2058 |
match find_path_adjacent(&map, tile.0, station) { |
| 2059 |
Some(p) if !p.is_empty() => { |
| 2060 |
path.0 = p.into(); |
| 2061 |
Step::Continue |
| 2062 |
} |
| 2063 |
_ => Step::Done, |
| 2064 |
} |
| 2065 |
} else { |
| 2066 |
*progress += rate; |
| 2067 |
if *progress < recipe.work() { |
| 2068 |
Step::Continue |
| 2069 |
} else { |
| 2070 |
if let Some(load) = carrying.0 { |
| 2071 |
goals.record_use(load.kind, input); |
| 2072 |
} |
| 2073 |
carrying.0 = carrying.0.and_then(|load| { |
| 2074 |
(load.count > input).then_some(Item { |
| 2075 |
count: load.count - input, |
| 2076 |
..load |
| 2077 |
}) |
| 2078 |
}); |
| 2079 |
drop_items( |
| 2080 |
&mut commands, |
| 2081 |
&mut items, |
| 2082 |
&item_assets, |
| 2083 |
tile.0, |
| 2084 |
Item::new(recipe.output(), 1), |
| 2085 |
); |
| 2086 |
Step::Done |
| 2087 |
} |
| 2088 |
} |
| 2089 |
} |
| 2090 |
Task::Hunt { |
| 2091 |
animal, |
| 2092 |
kind, |
| 2093 |
progress, |
| 2094 |
} => match animals.get(*animal) { |
| 2095 |
Ok((prey, _)) if reservations.holder(Target::Animal(*animal)) == Some(entity) => { |
| 2096 |
let prey = prey.0; |
| 2097 |
let in_range = tile.0.as_vec2().distance(prey.as_vec2()) <= HUNT_RANGE |
| 2098 |
&& line_of_sight(&map, tile.0, prey); |
| 2099 |
let stale = path.0.back().is_none_or(|end| { |
| 2100 |
end.as_vec2().distance(prey.as_vec2()) > HUNT_RANGE / 2.0 |
| 2101 |
}); |
| 2102 |
if !in_range && !stale { |
| 2103 |
Step::Continue |
| 2104 |
} else if !in_range { |
| 2105 |
match find_path_adjacent(&map, tile.0, prey) { |
| 2106 |
Some(p) if !p.is_empty() => { |
| 2107 |
path.0 = p.into(); |
| 2108 |
Step::Continue |
| 2109 |
} |
| 2110 |
_ => Step::Done, |
| 2111 |
} |
| 2112 |
} else { |
| 2113 |
path.0.truncate(1); |
| 2114 |
*progress += rate; |
| 2115 |
if *progress < kind.hunt_work() { |
| 2116 |
Step::Continue |
| 2117 |
} else { |
| 2118 |
commands.entity(*animal).despawn(); |
| 2119 |
drop_items( |
| 2120 |
&mut commands, |
| 2121 |
&mut items, |
| 2122 |
&item_assets, |
| 2123 |
prey, |
| 2124 |
Item::new(ItemKind::Carcass, kind.meat()), |
| 2125 |
); |
| 2126 |
Step::Done |
| 2127 |
} |
| 2128 |
} |
| 2129 |
} |
| 2130 |
_ => Step::Done, |
| 2131 |
}, |
| 2132 |
Task::Tame { |
| 2133 |
animal, |
| 2134 |
kind, |
| 2135 |
progress, |
| 2136 |
} => match animals.get(*animal) { |
| 2137 |
Ok((prey, _)) if reservations.holder(Target::Animal(*animal)) == Some(entity) => { |
| 2138 |
let prey = prey.0; |
| 2139 |
if prey != tile.0 && !is_adjacent(tile.0.as_ivec2(), prey.as_ivec2()) { |
| 2140 |
if path.0.is_empty() { |
| 2141 |
match find_path_adjacent(&map, tile.0, prey) { |
| 2142 |
Some(p) if !p.is_empty() => { |
| 2143 |
path.0 = p.into(); |
| 2144 |
Step::Continue |
| 2145 |
} |
| 2146 |
_ => Step::Done, |
| 2147 |
} |
| 2148 |
} else { |
| 2149 |
Step::Continue |
| 2150 |
} |
| 2151 |
} else { |
| 2152 |
*progress += rate; |
| 2153 |
if *progress < kind.tame_work() { |
| 2154 |
Step::Continue |
| 2155 |
} else { |
| 2156 |
commands.entity(*animal).insert(Tame); |
| 2157 |
Step::Done |
| 2158 |
} |
| 2159 |
} |
| 2160 |
} |
| 2161 |
_ => Step::Done, |
| 2162 |
}, |
| 2163 |
Task::Butcher { site, progress } => { |
| 2164 |
let site = *site; |
| 2165 |
if reservations.holder(Target::Pickup(site)) != Some(entity) { |
| 2166 |
Step::Done |
| 2167 |
} else if tile.0 != site { |
| 2168 |
walk_to(&mut map, tile.0, site, &mut path) |
| 2169 |
} else { |
| 2170 |
*progress += rate; |
| 2171 |
if *progress < BUTCHER_WORK { |
| 2172 |
Step::Continue |
| 2173 |
} else { |
| 2174 |
let is_carcass = items |
| 2175 |
.iter() |
| 2176 |
.any(|(_, item, pos)| pos.0 == site && item.kind == ItemKind::Carcass); |
| 2177 |
if is_carcass |
| 2178 |
&& let Some(carcass) = |
| 2179 |
take_items(&mut commands, &mut items, site, u32::MAX) |
| 2180 |
{ |
| 2181 |
let meat = Item { |
| 2182 |
kind: ItemKind::Meat, |
| 2183 |
..carcass |
| 2184 |
}; |
| 2185 |
drop_items(&mut commands, &mut items, &item_assets, site, meat); |
| 2186 |
} |
| 2187 |
Step::Done |
| 2188 |
} |
| 2189 |
} |
| 2190 |
} |
| 2191 |
Task::Eat { pickup, progress } => { |
| 2192 |
if let Some(from) = *pickup { |
| 2193 |
if reservations.holder(Target::Pickup(from)) != Some(entity) { |
| 2194 |
Step::Done |
| 2195 |
} else if tile.0 != from { |
| 2196 |
walk_to(&mut map, tile.0, from, &mut path) |
| 2197 |
} else { |
| 2198 |
let kind = items |
| 2199 |
.iter() |
| 2200 |
.find(|(_, item, pos)| pos.0 == from && item.kind.is_food()) |
| 2201 |
.map(|(_, item, _)| item.kind); |
| 2202 |
let meal = kind.and_then(|kind| { |
| 2203 |
take_items(&mut commands, &mut items, from, portion(kind, hunger.0)) |
| 2204 |
}); |
| 2205 |
reservations.release(Target::Pickup(from)); |
| 2206 |
match meal.filter(|m| m.kind.is_food()) { |
| 2207 |
Some(meal) => { |
| 2208 |
carrying.0 = Some(meal); |
| 2209 |
*pickup = None; |
| 2210 |
Step::Continue |
| 2211 |
} |
| 2212 |
None => Step::Done, |
| 2213 |
} |
| 2214 |
} |
| 2215 |
} else if let Some(meal) = carrying.0.filter(|m| m.kind.is_food()) { |
| 2216 |
*progress += 1; |
| 2217 |
if *progress < EAT_TICKS { |
| 2218 |
Step::Continue |
| 2219 |
} else { |
| 2220 |
hunger.0 = (hunger.0 + meal.count as f32 * meal.kind.nutrition()).min(1.0); |
| 2221 |
goals.record_use(meal.kind, meal.count); |
| 2222 |
ate.write(Ate { |
| 2223 |
colonist: entity, |
| 2224 |
kind: meal.kind, |
| 2225 |
}); |
| 2226 |
carrying.0 = None; |
| 2227 |
Step::Done |
| 2228 |
} |
| 2229 |
} else { |
| 2230 |
Step::Done |
| 2231 |
} |
| 2232 |
} |
| 2233 |
Task::Sleep { spot } => { |
| 2234 |
if reservations.holder(Target::SleepSpot(*spot)) != Some(entity) { |
| 2235 |
Step::Done |
| 2236 |
} else if tile.0 != *spot { |
| 2237 |
let step = walk_to(&mut map, tile.0, *spot, &mut path); |
| 2238 |
if matches!(step, Step::Done) { |
| 2239 |
reservations.release(Target::SleepSpot(*spot)); |
| 2240 |
*spot = tile.0; |
| 2241 |
reservations.reserve(Target::SleepSpot(*spot), entity); |
| 2242 |
} |
| 2243 |
Step::Continue |
| 2244 |
} else if done_sleeping(rest.0, hour) && health.0 >= INJURED { |
| 2245 |
Step::Done |
| 2246 |
} else { |
| 2247 |
Step::Continue |
| 2248 |
} |
| 2249 |
} |
| 2250 |
Task::Work { |
| 2251 |
site, |
| 2252 |
kind, |
| 2253 |
progress, |
| 2254 |
} => { |
| 2255 |
let (site, kind) = (*site, *kind); |
| 2256 |
let work = site_work(&map, site).filter(|w| w.kind == kind); |
| 2257 |
let valid = |
| 2258 |
work.is_some() || (kind == WorkKind::Sow && sowable(&map, &zones, site)); |
| 2259 |
let ours = reservations.holder(Target::Site(site)) == Some(entity); |
| 2260 |
if !valid || !ours { |
| 2261 |
Step::Done |
| 2262 |
} else if !is_adjacent(tile.0.as_ivec2(), site.as_ivec2()) { |
| 2263 |
match find_path_adjacent(&map, tile.0, site) { |
| 2264 |
Some(p) if !p.is_empty() => { |
| 2265 |
path.0 = p.into(); |
| 2266 |
Step::Continue |
| 2267 |
} |
| 2268 |
_ => Step::Done, |
| 2269 |
} |
| 2270 |
} else { |
| 2271 |
*progress += rate; |
| 2272 |
if *progress < kind.work() { |
| 2273 |
Step::Continue |
| 2274 |
} else { |
| 2275 |
kind.complete(&mut map, site); |
| 2276 |
changed.write(TileChanged(site)); |
| 2277 |
let step = site.as_ivec2() - tile.0.as_ivec2(); |
| 2278 |
let drop_at = if can_step(&map, tile.0.as_ivec2(), step) { |
| 2279 |
site |
| 2280 |
} else { |
| 2281 |
tile.0 |
| 2282 |
}; |
| 2283 |
if let Some(work) = work { |
| 2284 |
drop_items( |
| 2285 |
&mut commands, |
| 2286 |
&mut items, |
| 2287 |
&item_assets, |
| 2288 |
drop_at, |
| 2289 |
Item::new(work.item, work.count), |
| 2290 |
); |
| 2291 |
} |
| 2292 |
Step::Done |
| 2293 |
} |
| 2294 |
} |
| 2295 |
} |
| 2296 |
Task::ExpandStockpile { site, progress } => { |
| 2297 |
if tile.0 != *site { |
| 2298 |
walk_to(&mut map, tile.0, *site, &mut path) |
| 2299 |
} else { |
| 2300 |
*progress += rate; |
| 2301 |
if *progress >= EXPAND_WORK { |
| 2302 |
if zones.has_stockpile() { |
| 2303 |
let excluded = blueprints.tiles(); |
| 2304 |
let tiles = plan_expansion(&map, &zones, &excluded, EXPANSION_TILES); |
| 2305 |
zones.add_tiles(&map, tiles); |
| 2306 |
} else { |
| 2307 |
zones.add_tiles(&map, new_stockpile_tiles(*site)); |
| 2308 |
} |
| 2309 |
Step::Done |
| 2310 |
} else { |
| 2311 |
Step::Continue |
| 2312 |
} |
| 2313 |
} |
| 2314 |
} |
| 2315 |
Task::Build { |
| 2316 |
site, |
| 2317 |
kind, |
| 2318 |
pickup, |
| 2319 |
progress, |
| 2320 |
} => { |
| 2321 |
let (site, kind) = (*site, *kind); |
| 2322 |
let ours = reservations.holder(Target::Site(site)) == Some(entity); |
| 2323 |
let planned = match kind { |
| 2324 |
BuildKind::Structure( |
| 2325 |
StructureKind::Campfire |
| 2326 |
| StructureKind::Torch |
| 2327 |
| StructureKind::Bed |
| 2328 |
| StructureKind::Workbench, |
| 2329 |
) |
| 2330 |
| BuildKind::Refuel(_) => true, |
| 2331 |
_ => blueprints.get(site) == Some(kind), |
| 2332 |
}; |
| 2333 |
let structure_there = structures.iter().any(|(_, pos, ..)| pos.0 == site); |
| 2334 |
let blocked = map.plant(site.as_ivec2()).is_some() |
| 2335 |
|| match kind { |
| 2336 |
BuildKind::Roof | BuildKind::Floor | BuildKind::Bridge => false, |
| 2337 |
BuildKind::Refuel(fire) => !structures |
| 2338 |
.iter() |
| 2339 |
.any(|(_, pos, s, _)| pos.0 == site && s.kind == fire), |
| 2340 |
BuildKind::Deconstruct => { |
| 2341 |
!structure_there && !map.is_roofed(site.as_ivec2()) |
| 2342 |
} |
| 2343 |
_ => structure_there, |
| 2344 |
}; |
| 2345 |
let (material, cost) = kind.cost(); |
| 2346 |
if !ours || blocked || !planned { |
| 2347 |
Step::Done |
| 2348 |
} else if let Some(from) = *pickup { |
| 2349 |
if reservations.holder(Target::Pickup(from)) != Some(entity) { |
| 2350 |
Step::Done |
| 2351 |
} else if tile.0 != from { |
| 2352 |
walk_to(&mut map, tile.0, from, &mut path) |
| 2353 |
} else if carrying.0.is_some_and(|load| load.kind != material) { |
| 2354 |
Step::Done |
| 2355 |
} else { |
| 2356 |
let have = carrying.0.map_or(0, |load| load.count); |
| 2357 |
let taken = take_items(&mut commands, &mut items, from, cost - have) |
| 2358 |
.filter(|load| load.kind == material) |
| 2359 |
.map_or(0, |load| load.count); |
| 2360 |
reservations.release(Target::Pickup(from)); |
| 2361 |
let total = have + taken; |
| 2362 |
carrying.0 = (total > 0).then_some(Item::new(material, total)); |
| 2363 |
let next = nearest_tile(&map, tile.0, SEARCH_TILES, |p| { |
| 2364 |
reservations.is_free(Target::Pickup(p)) |
| 2365 |
&& items.iter().any(|(_, item, pos)| { |
| 2366 |
pos.0 == p && item.kind == material && item.count > 0 |
| 2367 |
}) |
| 2368 |
}); |
| 2369 |
match next { |
| 2370 |
_ if total >= cost => { |
| 2371 |
*pickup = None; |
| 2372 |
Step::Continue |
| 2373 |
} |
| 2374 |
Some(next) => { |
| 2375 |
reservations.reserve(Target::Pickup(next), entity); |
| 2376 |
*pickup = Some(next); |
| 2377 |
Step::Continue |
| 2378 |
} |
| 2379 |
None => Step::Done, |
| 2380 |
} |
| 2381 |
} |
| 2382 |
} else if cost > 0 |
| 2383 |
&& !carrying |
| 2384 |
.0 |
| 2385 |
.is_some_and(|load| load.kind == material && load.count >= cost) |
| 2386 |
{ |
| 2387 |
Step::Done |
| 2388 |
} else if !is_adjacent(tile.0.as_ivec2(), site.as_ivec2()) { |
| 2389 |
match find_path_adjacent(&map, tile.0, site) { |
| 2390 |
Some(p) if !p.is_empty() => { |
| 2391 |
path.0 = p.into(); |
| 2392 |
Step::Continue |
| 2393 |
} |
| 2394 |
_ => Step::Done, |
| 2395 |
} |
| 2396 |
} else { |
| 2397 |
*progress = (*progress + rate).min(kind.work()); |
| 2398 |
let someone_in_the_way = kind.blocks_tile() && occupied.contains(&site); |
| 2399 |
if *progress < kind.work() || someone_in_the_way { |
| 2400 |
Step::Continue |
| 2401 |
} else { |
| 2402 |
goals.record_use(material, cost); |
| 2403 |
carrying.0 = carrying.0.and_then(|load| { |
| 2404 |
(load.count > cost).then_some(Item { |
| 2405 |
count: load.count - cost, |
| 2406 |
..load |
| 2407 |
}) |
| 2408 |
}); |
| 2409 |
match kind { |
| 2410 |
BuildKind::Structure(structure) => { |
| 2411 |
spawn_structure(&mut commands, &structure_assets, site, structure); |
| 2412 |
if kind.blocks_tile() { |
| 2413 |
map.set_wall(site, true); |
| 2414 |
changed.write(TileChanged(site)); |
| 2415 |
} |
| 2416 |
} |
| 2417 |
BuildKind::Roof => { |
| 2418 |
map.set_roof(site, true); |
| 2419 |
changed.write(TileChanged(site)); |
| 2420 |
} |
| 2421 |
BuildKind::Pave => { |
| 2422 |
map.set(site, Terrain::Paved); |
| 2423 |
changed.write(TileChanged(site)); |
| 2424 |
} |
| 2425 |
BuildKind::Floor => { |
| 2426 |
map.set(site, Terrain::WoodFloor); |
| 2427 |
changed.write(TileChanged(site)); |
| 2428 |
} |
| 2429 |
BuildKind::Bridge => { |
| 2430 |
map.set(site, Terrain::Bridge); |
| 2431 |
map.set_wear(site, 0.0); |
| 2432 |
changed.write(TileChanged(site)); |
| 2433 |
} |
| 2434 |
BuildKind::Deconstruct => { |
| 2435 |
for (entity, pos, structure, _) in &structures { |
| 2436 |
if pos.0 != site { |
| 2437 |
continue; |
| 2438 |
} |
| 2439 |
commands.entity(entity).despawn(); |
| 2440 |
let (refund, amount) = structure.kind.cost(); |
| 2441 |
if amount / 2 > 0 { |
| 2442 |
drop_items( |
| 2443 |
&mut commands, |
| 2444 |
&mut items, |
| 2445 |
&item_assets, |
| 2446 |
site, |
| 2447 |
Item::new(refund, amount / 2), |
| 2448 |
); |
| 2449 |
} |
| 2450 |
} |
| 2451 |
if map.is_wall(site.as_ivec2()) || map.is_roofed(site.as_ivec2()) { |
| 2452 |
map.set_wall(site, false); |
| 2453 |
map.set_roof(site, false); |
| 2454 |
changed.write(TileChanged(site)); |
| 2455 |
} |
| 2456 |
} |
| 2457 |
BuildKind::Refuel(fire) => { |
| 2458 |
for (_, pos, _, fuel) in &mut structures { |
| 2459 |
if pos.0 == site |
| 2460 |
&& let Some(mut fuel) = fuel |
| 2461 |
{ |
| 2462 |
fuel.0 = fire.fuel_ticks().unwrap_or(fuel.0); |
| 2463 |
} |
| 2464 |
} |
| 2465 |
} |
| 2466 |
} |
| 2467 |
blueprints.0.remove(&site); |
| 2468 |
Step::Done |
| 2469 |
} |
| 2470 |
} |
| 2471 |
} |
| 2472 |
Task::Haul { pickup, to } => { |
| 2473 |
let to = *to; |
| 2474 |
let destination_valid = zones.is_stockpile(to) |
| 2475 |
&& reservations.holder(Target::Storage(to)) == Some(entity); |
| 2476 |
if !destination_valid { |
| 2477 |
Step::Done |
| 2478 |
} else if let Some(from) = *pickup { |
| 2479 |
if reservations.holder(Target::Pickup(from)) != Some(entity) { |
| 2480 |
Step::Done |
| 2481 |
} else if tile.0 != from { |
| 2482 |
walk_to(&mut map, tile.0, from, &mut path) |
| 2483 |
} else { |
| 2484 |
let kind = items |
| 2485 |
.iter() |
| 2486 |
.find(|(_, _, pos)| pos.0 == from) |
| 2487 |
.map(|(_, item, _)| item.kind); |
| 2488 |
let room = kind.map_or(0, |kind| { |
| 2489 |
room_for(items.iter().map(|(_, i, p)| (i, p)), to, kind) |
| 2490 |
}); |
| 2491 |
match take_items(&mut commands, &mut items, from, CARRY_CAPACITY.min(room)) |
| 2492 |
.filter(|load| load.count > 0) |
| 2493 |
{ |
| 2494 |
Some(load) => { |
| 2495 |
carrying.0 = Some(load); |
| 2496 |
reservations.release(Target::Pickup(from)); |
| 2497 |
*pickup = None; |
| 2498 |
Step::Continue |
| 2499 |
} |
| 2500 |
None => Step::Done, |
| 2501 |
} |
| 2502 |
} |
| 2503 |
} else if let Some(load) = carrying.0 { |
| 2504 |
if tile.0 != to { |
| 2505 |
walk_to(&mut map, tile.0, to, &mut path) |
| 2506 |
} else { |
| 2507 |
let room = room_for(items.iter().map(|(_, i, p)| (i, p)), to, load.kind); |
| 2508 |
let dropped = load.count.min(room); |
| 2509 |
if dropped > 0 { |
| 2510 |
drop_items( |
| 2511 |
&mut commands, |
| 2512 |
&mut items, |
| 2513 |
&item_assets, |
| 2514 |
to, |
| 2515 |
load.with_count(dropped), |
| 2516 |
); |
| 2517 |
} |
| 2518 |
carrying.0 = (load.count > dropped).then_some(Item { |
| 2519 |
count: load.count - dropped, |
| 2520 |
..load |
| 2521 |
}); |
| 2522 |
Step::Done |
| 2523 |
} |
| 2524 |
} else { |
| 2525 |
Step::Done |
| 2526 |
} |
| 2527 |
} |
| 2528 |
}; |
| 2529 |
if let Some(skill) = skill |
| 2530 |
&& job.task.progress() > progress_before |
| 2531 |
{ |
| 2532 |
skills.practice(skill, 1.0); |
| 2533 |
} |
| 2534 |
match step { |
| 2535 |
Step::Continue => current.0 = Some(job), |
| 2536 |
Step::Done => { |
| 2537 |
reservations.release_all(entity); |
| 2538 |
current.0 = None; |
| 2539 |
let ordered_move = matches!( |
| 2540 |
job, |
| 2541 |
Job { |
| 2542 |
task: Task::MoveTo(_), |
| 2543 |
ordered: true |
| 2544 |
} |
| 2545 |
); |
| 2546 |
idle.restart(if ordered_move { |
| 2547 |
IDLE_AFTER_ORDER_SECS |
| 2548 |
} else { |
| 2549 |
rng.range_f32(WORK_PAUSE_SECS) |
| 2550 |
}); |
| 2551 |
} |
| 2552 |
} |
| 2553 |
} |
| 2554 |
} |
| 2555 |
|
| 2556 |
#[cfg(test)] |
| 2557 |
mod tests; |