| 1 |
use std::{ |
| 2 |
collections::{HashMap, HashSet}, |
| 3 |
ops::Range, |
| 4 |
time::Duration, |
| 5 |
}; |
| 6 |
|
| 7 |
use bevy::prelude::*; |
| 8 |
|
| 9 |
use crate::{ |
| 10 |
animals::{Animal, AnimalKind}, |
| 11 |
building::{Blueprints, BuildKind}, |
| 12 |
colonist::{Colonist, Path, repath}, |
| 13 |
food::{EAT_TICKS, Hunger, STARVING, find_food, portion, wants_food}, |
| 14 |
items::{ |
| 15 |
CARRY_CAPACITY, Carrying, Item, ItemAssets, ItemKind, ItemQuery, drop_items, room_for, |
| 16 |
stock, take_items, |
| 17 |
}, |
| 18 |
light::{LIT_BRIGHTNESS, LightMap, brightness, dark_soon, light_from}, |
| 19 |
needs::{EXHAUSTED_REST, Rest, SleepContext, done_sleeping, wants_sleep}, |
| 20 |
pathfinding::{find_path, find_path_adjacent, is_adjacent, nearest_tile}, |
| 21 |
rng::SimRng, |
| 22 |
sim::{SimSystems, SimTick, hour_of_day}, |
| 23 |
structures::{Fuel, Structure, StructureAssets, StructureKind, spawn_structure}, |
| 24 |
world::{Plant, Terrain, TileChanged, TilePos, WorldMap}, |
| 25 |
worldgen::WorldGenerated, |
| 26 |
zones::{Zones, can_zone, find_stockpile_site, new_stockpile_tiles, plan_expansion}, |
| 27 |
}; |
| 28 |
|
| 29 |
pub struct JobsPlugin; |
| 30 |
|
| 31 |
impl Plugin for JobsPlugin { |
| 32 |
fn build(&self, app: &mut App) { |
| 33 |
app.insert_resource(SimRng::new(0x5EED)) |
| 34 |
.init_resource::<Reservations>() |
| 35 |
.init_resource::<ColonyGoals>() |
| 36 |
.add_message::<Order>() |
| 37 |
.add_message::<TileChanged>() |
| 38 |
.add_systems( |
| 39 |
Update, |
| 40 |
( |
| 41 |
clear_reservations.run_if(on_message::<WorldGenerated>), |
| 42 |
handle_orders, |
| 43 |
), |
| 44 |
) |
| 45 |
.add_systems(FixedUpdate, choose_jobs.in_set(SimSystems::Decide)) |
| 46 |
.add_systems(FixedUpdate, run_jobs.in_set(SimSystems::Act)); |
| 47 |
} |
| 48 |
} |
| 49 |
|
| 50 |
pub const EXPAND_WORK: u32 = 240; |
| 51 |
pub const CAMPFIRE_MIN_FUEL: u32 = 3 * crate::sim::TICKS_PER_HOUR as u32; |
| 52 |
pub const HOME_RADIUS: f32 = 10.0; |
| 53 |
pub const BED_STOCKPILE_CLEARANCE: i32 = 3; |
| 54 |
const LIT_WORK_RATE: u32 = 2; |
| 55 |
const DARK_WORK_RATE: u32 = 1; |
| 56 |
pub const EXPANSION_TILES: usize = 8; |
| 57 |
pub const MIN_EMPTY_STOCKPILE_TILES: usize = 3; |
| 58 |
const SEARCH_TILES: usize = 15000; |
| 59 |
const WANDER_RADIUS: i32 = 8; |
| 60 |
const IDLE_SECS: Range<f32> = 1.0..4.0; |
| 61 |
const IDLE_AFTER_ORDER_SECS: f32 = 10.0; |
| 62 |
const WORK_PAUSE_SECS: Range<f32> = 0.2..0.8; |
| 63 |
const NEIGHBORS: [IVec2; 8] = [ |
| 64 |
IVec2::new(1, 0), |
| 65 |
IVec2::new(-1, 0), |
| 66 |
IVec2::new(0, 1), |
| 67 |
IVec2::new(0, -1), |
| 68 |
IVec2::new(1, 1), |
| 69 |
IVec2::new(1, -1), |
| 70 |
IVec2::new(-1, 1), |
| 71 |
IVec2::new(-1, -1), |
| 72 |
]; |
| 73 |
|
| 74 |
#[derive(Component, Default, Debug, Clone, PartialEq)] |
| 75 |
pub struct CurrentJob(pub Option<Job>); |
| 76 |
|
| 77 |
#[derive(Debug, Clone, Copy, PartialEq)] |
| 78 |
pub struct Job { |
| 79 |
pub task: Task, |
| 80 |
pub ordered: bool, |
| 81 |
} |
| 82 |
|
| 83 |
#[derive(Debug, Clone, Copy, PartialEq)] |
| 84 |
pub enum Task { |
| 85 |
MoveTo(UVec2), |
| 86 |
Work { |
| 87 |
site: UVec2, |
| 88 |
kind: WorkKind, |
| 89 |
progress: u32, |
| 90 |
}, |
| 91 |
Haul { |
| 92 |
pickup: Option<UVec2>, |
| 93 |
to: UVec2, |
| 94 |
}, |
| 95 |
ExpandStockpile { |
| 96 |
site: UVec2, |
| 97 |
progress: u32, |
| 98 |
}, |
| 99 |
Build { |
| 100 |
site: UVec2, |
| 101 |
kind: BuildKind, |
| 102 |
pickup: Option<UVec2>, |
| 103 |
progress: u32, |
| 104 |
}, |
| 105 |
Sleep { |
| 106 |
spot: UVec2, |
| 107 |
}, |
| 108 |
Eat { |
| 109 |
pickup: Option<UVec2>, |
| 110 |
progress: u32, |
| 111 |
}, |
| 112 |
Hunt { |
| 113 |
animal: Entity, |
| 114 |
kind: AnimalKind, |
| 115 |
progress: u32, |
| 116 |
}, |
| 117 |
Cook { |
| 118 |
pickup: Option<UVec2>, |
| 119 |
station: UVec2, |
| 120 |
progress: u32, |
| 121 |
}, |
| 122 |
} |
| 123 |
|
| 124 |
pub fn work_rate(light: &LightMap, tile: UVec2) -> u32 { |
| 125 |
if light.is_lit(tile) { |
| 126 |
LIT_WORK_RATE |
| 127 |
} else { |
| 128 |
DARK_WORK_RATE |
| 129 |
} |
| 130 |
} |
| 131 |
|
| 132 |
#[derive(Debug, Clone, Copy, PartialEq, Eq)] |
| 133 |
pub enum WorkKind { |
| 134 |
Chop, |
| 135 |
Mine, |
| 136 |
Harvest, |
| 137 |
Sow, |
| 138 |
} |
| 139 |
|
| 140 |
impl WorkKind { |
| 141 |
pub fn work(self) -> u32 { |
| 142 |
match self { |
| 143 |
WorkKind::Chop => 480, |
| 144 |
WorkKind::Mine => 720, |
| 145 |
WorkKind::Harvest => 240, |
| 146 |
WorkKind::Sow => 160, |
| 147 |
} |
| 148 |
} |
| 149 |
|
| 150 |
fn complete(self, map: &mut WorldMap, site: UVec2) { |
| 151 |
match self { |
| 152 |
WorkKind::Chop => map.set_plant(site, None), |
| 153 |
WorkKind::Mine => map.set(site, Terrain::Gravel), |
| 154 |
WorkKind::Harvest => { |
| 155 |
if map.plant(site.as_ivec2()) == Some(Plant::Crop) { |
| 156 |
map.set_plant(site, None); |
| 157 |
} |
| 158 |
map.set_growth(site, 0.0); |
| 159 |
} |
| 160 |
WorkKind::Sow => { |
| 161 |
map.set_plant(site, Some(Plant::Crop)); |
| 162 |
map.set_growth(site, 0.0); |
| 163 |
} |
| 164 |
} |
| 165 |
} |
| 166 |
} |
| 167 |
|
| 168 |
pub struct SiteWork { |
| 169 |
pub kind: WorkKind, |
| 170 |
pub item: ItemKind, |
| 171 |
pub count: u32, |
| 172 |
} |
| 173 |
|
| 174 |
pub fn site_work(map: &WorldMap, site: UVec2) -> Option<SiteWork> { |
| 175 |
let p = site.as_ivec2(); |
| 176 |
let harvest = |item, count| SiteWork { |
| 177 |
kind: WorkKind::Harvest, |
| 178 |
item, |
| 179 |
count, |
| 180 |
}; |
| 181 |
match map.plant(p) { |
| 182 |
Some(Plant::Tree) => { |
| 183 |
return Some(SiteWork { |
| 184 |
kind: WorkKind::Chop, |
| 185 |
item: ItemKind::Wood, |
| 186 |
count: 10, |
| 187 |
}); |
| 188 |
} |
| 189 |
Some(Plant::BerryBush) if map.ripe_plant(p).is_some() => { |
| 190 |
return Some(harvest(ItemKind::Berries, 8)); |
| 191 |
} |
| 192 |
Some(Plant::Crop) if map.ripe_plant(p).is_some() => { |
| 193 |
return Some(harvest(ItemKind::Vegetables, 10)); |
| 194 |
} |
| 195 |
_ => {} |
| 196 |
} |
| 197 |
let (item, count) = match map.get(p)? { |
| 198 |
Terrain::Stone => (ItemKind::Stone, 10), |
| 199 |
Terrain::IronOre => (ItemKind::Iron, 10), |
| 200 |
Terrain::GoldOre => (ItemKind::Gold, 5), |
| 201 |
_ => return None, |
| 202 |
}; |
| 203 |
Some(SiteWork { |
| 204 |
kind: WorkKind::Mine, |
| 205 |
item, |
| 206 |
count, |
| 207 |
}) |
| 208 |
} |
| 209 |
|
| 210 |
#[derive(Component, Debug)] |
| 211 |
pub struct IdleTimer(Timer); |
| 212 |
|
| 213 |
impl Default for IdleTimer { |
| 214 |
fn default() -> Self { |
| 215 |
Self(Timer::from_seconds(IDLE_SECS.start, TimerMode::Once)) |
| 216 |
} |
| 217 |
} |
| 218 |
|
| 219 |
impl IdleTimer { |
| 220 |
fn restart(&mut self, secs: f32) { |
| 221 |
self.0.set_duration(Duration::from_secs_f32(secs)); |
| 222 |
self.0.reset(); |
| 223 |
} |
| 224 |
} |
| 225 |
|
| 226 |
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] |
| 227 |
pub enum Target { |
| 228 |
Site(UVec2), |
| 229 |
Pickup(UVec2), |
| 230 |
Storage(UVec2), |
| 231 |
StockpileExpansion, |
| 232 |
SleepSpot(UVec2), |
| 233 |
Animal(Entity), |
| 234 |
Station(UVec2), |
| 235 |
} |
| 236 |
|
| 237 |
#[derive(Resource, Default, Debug)] |
| 238 |
pub struct Reservations(HashMap<Target, Entity>); |
| 239 |
|
| 240 |
impl Reservations { |
| 241 |
pub fn reserve(&mut self, target: Target, by: Entity) { |
| 242 |
self.0.insert(target, by); |
| 243 |
} |
| 244 |
|
| 245 |
pub fn holder(&self, target: Target) -> Option<Entity> { |
| 246 |
self.0.get(&target).copied() |
| 247 |
} |
| 248 |
|
| 249 |
pub fn is_free(&self, target: Target) -> bool { |
| 250 |
self.holder(target).is_none() |
| 251 |
} |
| 252 |
|
| 253 |
pub fn release(&mut self, target: Target) { |
| 254 |
self.0.remove(&target); |
| 255 |
} |
| 256 |
|
| 257 |
pub fn release_all(&mut self, by: Entity) { |
| 258 |
self.0.retain(|_, holder| *holder != by); |
| 259 |
} |
| 260 |
} |
| 261 |
|
| 262 |
#[derive(Resource, Debug, Clone)] |
| 263 |
pub struct ColonyGoals(pub HashMap<ItemKind, u32>); |
| 264 |
|
| 265 |
impl Default for ColonyGoals { |
| 266 |
fn default() -> Self { |
| 267 |
Self(HashMap::from([ |
| 268 |
(ItemKind::Wood, 50), |
| 269 |
(ItemKind::Stone, 40), |
| 270 |
(ItemKind::Iron, 20), |
| 271 |
(ItemKind::Gold, 10), |
| 272 |
(ItemKind::Berries, 30), |
| 273 |
(ItemKind::Meat, 30), |
| 274 |
(ItemKind::Vegetables, 30), |
| 275 |
(ItemKind::Meal, 10), |
| 276 |
])) |
| 277 |
} |
| 278 |
} |
| 279 |
|
| 280 |
impl ColonyGoals { |
| 281 |
pub fn goal(&self, kind: ItemKind) -> u32 { |
| 282 |
self.0.get(&kind).copied().unwrap_or(0) |
| 283 |
} |
| 284 |
|
| 285 |
pub fn wanted(&self, kind: ItemKind, in_stock: u32, on_the_way: u32) -> bool { |
| 286 |
in_stock + on_the_way < self.goal(kind) |
| 287 |
} |
| 288 |
} |
| 289 |
|
| 290 |
#[derive(Message, Debug, Clone, Copy)] |
| 291 |
pub struct Order { |
| 292 |
pub colonist: Entity, |
| 293 |
pub tile: UVec2, |
| 294 |
} |
| 295 |
|
| 296 |
fn clear_reservations(mut reservations: ResMut<Reservations>) { |
| 297 |
reservations.0.clear(); |
| 298 |
} |
| 299 |
|
| 300 |
fn handle_orders( |
| 301 |
mut orders: MessageReader<Order>, |
| 302 |
map: Res<WorldMap>, |
| 303 |
zones: Res<Zones>, |
| 304 |
items: Query<(&Item, &TilePos)>, |
| 305 |
animals: Query<(Entity, &TilePos, &Animal), Without<Colonist>>, |
| 306 |
mut reservations: ResMut<Reservations>, |
| 307 |
mut colonists: Query<(&TilePos, &mut Path, &mut CurrentJob), With<Colonist>>, |
| 308 |
) { |
| 309 |
for order in orders.read() { |
| 310 |
let Ok((tile, mut path, mut job)) = colonists.get_mut(order.colonist) else { |
| 311 |
continue; |
| 312 |
}; |
| 313 |
let loose_item = items |
| 314 |
.iter() |
| 315 |
.find(|(_, pos)| pos.0 == order.tile && !zones.is_stockpile(pos.0)); |
| 316 |
let animal = animals.iter().find(|(_, pos, _)| pos.0 == order.tile); |
| 317 |
let task = if let Some((animal, _, a)) = animal { |
| 318 |
Some(Task::Hunt { |
| 319 |
animal, |
| 320 |
kind: a.kind, |
| 321 |
progress: 0, |
| 322 |
}) |
| 323 |
} else if let Some(work) = site_work(&map, order.tile) { |
| 324 |
Some(Task::Work { |
| 325 |
site: order.tile, |
| 326 |
kind: work.kind, |
| 327 |
progress: 0, |
| 328 |
}) |
| 329 |
} else if let Some((item, _)) = loose_item { |
| 330 |
find_storage(&map, &zones, &reservations, &items, order.tile, item.kind).map(|to| { |
| 331 |
Task::Haul { |
| 332 |
pickup: Some(order.tile), |
| 333 |
to, |
| 334 |
} |
| 335 |
}) |
| 336 |
} else { |
| 337 |
None |
| 338 |
}; |
| 339 |
if let Some(task) = task { |
| 340 |
reservations.release_all(order.colonist); |
| 341 |
reserve_task(&mut reservations, task, order.colonist); |
| 342 |
path.0.truncate(1); |
| 343 |
job.0 = Some(Job { |
| 344 |
task, |
| 345 |
ordered: true, |
| 346 |
}); |
| 347 |
} else if let Some(new_path) = repath(&map, tile.0, &path.0, order.tile) { |
| 348 |
reservations.release_all(order.colonist); |
| 349 |
path.0 = new_path; |
| 350 |
job.0 = Some(Job { |
| 351 |
task: Task::MoveTo(order.tile), |
| 352 |
ordered: true, |
| 353 |
}); |
| 354 |
} |
| 355 |
} |
| 356 |
} |
| 357 |
|
| 358 |
fn reserve_task(reservations: &mut Reservations, task: Task, by: Entity) { |
| 359 |
match task { |
| 360 |
Task::MoveTo(_) => {} |
| 361 |
Task::Work { site, .. } => reservations.reserve(Target::Site(site), by), |
| 362 |
Task::Haul { pickup, to } => { |
| 363 |
if let Some(pickup) = pickup { |
| 364 |
reservations.reserve(Target::Pickup(pickup), by); |
| 365 |
} |
| 366 |
reservations.reserve(Target::Storage(to), by); |
| 367 |
} |
| 368 |
Task::ExpandStockpile { .. } => reservations.reserve(Target::StockpileExpansion, by), |
| 369 |
Task::Sleep { spot } => reservations.reserve(Target::SleepSpot(spot), by), |
| 370 |
Task::Eat { pickup, .. } => { |
| 371 |
if let Some(pickup) = pickup { |
| 372 |
reservations.reserve(Target::Pickup(pickup), by); |
| 373 |
} |
| 374 |
} |
| 375 |
Task::Hunt { animal, .. } => reservations.reserve(Target::Animal(animal), by), |
| 376 |
Task::Cook { |
| 377 |
pickup, station, .. |
| 378 |
} => { |
| 379 |
reservations.reserve(Target::Station(station), by); |
| 380 |
if let Some(pickup) = pickup { |
| 381 |
reservations.reserve(Target::Pickup(pickup), by); |
| 382 |
} |
| 383 |
} |
| 384 |
Task::Build { site, pickup, .. } => { |
| 385 |
reservations.reserve(Target::Site(site), by); |
| 386 |
if let Some(pickup) = pickup { |
| 387 |
reservations.reserve(Target::Pickup(pickup), by); |
| 388 |
} |
| 389 |
} |
| 390 |
} |
| 391 |
} |
| 392 |
|
| 393 |
pub fn find_work( |
| 394 |
map: &WorldMap, |
| 395 |
reservations: &Reservations, |
| 396 |
from: UVec2, |
| 397 |
wanted: impl Fn(ItemKind) -> bool, |
| 398 |
) -> Option<Task> { |
| 399 |
let mut found = None; |
| 400 |
nearest_tile(map, from, SEARCH_TILES, |stand| { |
| 401 |
found = NEIGHBORS.iter().find_map(|&d| { |
| 402 |
let site = stand.as_ivec2() + d; |
| 403 |
if site.x < 0 || site.y < 0 { |
| 404 |
return None; |
| 405 |
} |
| 406 |
let site = site.as_uvec2(); |
| 407 |
let work = site_work(map, site)?; |
| 408 |
(wanted(work.item) && reservations.is_free(Target::Site(site))).then_some(Task::Work { |
| 409 |
site, |
| 410 |
kind: work.kind, |
| 411 |
progress: 0, |
| 412 |
}) |
| 413 |
}); |
| 414 |
found.is_some() |
| 415 |
})?; |
| 416 |
found |
| 417 |
} |
| 418 |
|
| 419 |
pub fn find_storage<'a>( |
| 420 |
map: &WorldMap, |
| 421 |
zones: &Zones, |
| 422 |
reservations: &Reservations, |
| 423 |
items: impl IntoIterator<Item = (&'a Item, &'a TilePos)> + Clone, |
| 424 |
from: UVec2, |
| 425 |
kind: ItemKind, |
| 426 |
) -> Option<UVec2> { |
| 427 |
nearest_tile(map, from, SEARCH_TILES, |p| { |
| 428 |
zones.is_stockpile(p) |
| 429 |
&& reservations.is_free(Target::Storage(p)) |
| 430 |
&& room_for(items.clone().into_iter(), p, kind) > 0 |
| 431 |
}) |
| 432 |
} |
| 433 |
|
| 434 |
pub fn find_haul( |
| 435 |
map: &WorldMap, |
| 436 |
zones: &Zones, |
| 437 |
reservations: &Reservations, |
| 438 |
items: &[(Item, TilePos)], |
| 439 |
from: UVec2, |
| 440 |
) -> Option<Task> { |
| 441 |
let loose: HashSet<UVec2> = items |
| 442 |
.iter() |
| 443 |
.map(|(_, pos)| pos.0) |
| 444 |
.filter(|&p| !zones.is_stockpile(p) && reservations.is_free(Target::Pickup(p))) |
| 445 |
.collect(); |
| 446 |
if loose.is_empty() { |
| 447 |
return None; |
| 448 |
} |
| 449 |
let pickup = nearest_tile(map, from, SEARCH_TILES, |p| loose.contains(&p))?; |
| 450 |
let (item, _) = items.iter().find(|(_, pos)| pos.0 == pickup)?; |
| 451 |
let refs = items.iter().map(|(i, p)| (i, p)); |
| 452 |
let to = find_storage(map, zones, reservations, refs, pickup, item.kind)?; |
| 453 |
Some(Task::Haul { |
| 454 |
pickup: Some(pickup), |
| 455 |
to, |
| 456 |
}) |
| 457 |
} |
| 458 |
|
| 459 |
pub fn sowable(map: &WorldMap, zones: &Zones, site: UVec2) -> bool { |
| 460 |
zones.is_farm(site) && map.plant(site.as_ivec2()).is_none() |
| 461 |
} |
| 462 |
|
| 463 |
pub fn find_sowing( |
| 464 |
map: &WorldMap, |
| 465 |
zones: &Zones, |
| 466 |
reservations: &Reservations, |
| 467 |
from: UVec2, |
| 468 |
) -> Option<Task> { |
| 469 |
if !zones.has_farm() { |
| 470 |
return None; |
| 471 |
} |
| 472 |
let site = nearest_tile(map, from, SEARCH_TILES, |p| { |
| 473 |
sowable(map, zones, p) && reservations.is_free(Target::Site(p)) |
| 474 |
})?; |
| 475 |
Some(Task::Work { |
| 476 |
site, |
| 477 |
kind: WorkKind::Sow, |
| 478 |
progress: 0, |
| 479 |
}) |
| 480 |
} |
| 481 |
|
| 482 |
pub const HUNT_RADIUS: f32 = 60.0; |
| 483 |
|
| 484 |
pub fn find_hunt( |
| 485 |
map: &WorldMap, |
| 486 |
reservations: &Reservations, |
| 487 |
animals: &[(Entity, UVec2, AnimalKind)], |
| 488 |
from: UVec2, |
| 489 |
) -> Option<Task> { |
| 490 |
let mut prey: Vec<_> = animals |
| 491 |
.iter() |
| 492 |
.filter(|(e, pos, _)| { |
| 493 |
reservations.is_free(Target::Animal(*e)) |
| 494 |
&& pos.as_vec2().distance(from.as_vec2()) <= HUNT_RADIUS |
| 495 |
}) |
| 496 |
.collect(); |
| 497 |
prey.sort_by(|a, b| { |
| 498 |
a.1.as_vec2() |
| 499 |
.distance_squared(from.as_vec2()) |
| 500 |
.total_cmp(&b.1.as_vec2().distance_squared(from.as_vec2())) |
| 501 |
}); |
| 502 |
prey.into_iter() |
| 503 |
.find(|(_, pos, _)| find_path_adjacent(map, from, *pos).is_some()) |
| 504 |
.map(|&(animal, _, kind)| Task::Hunt { |
| 505 |
animal, |
| 506 |
kind, |
| 507 |
progress: 0, |
| 508 |
}) |
| 509 |
} |
| 510 |
|
| 511 |
pub fn stockpile_too_full(zones: &Zones, items: &[(Item, TilePos)]) -> bool { |
| 512 |
let occupied: HashSet<UVec2> = items.iter().map(|(_, pos)| pos.0).collect(); |
| 513 |
zones.has_stockpile() && zones.empty_stockpile_tiles(&occupied) < MIN_EMPTY_STOCKPILE_TILES |
| 514 |
} |
| 515 |
|
| 516 |
pub fn find_expansion( |
| 517 |
map: &WorldMap, |
| 518 |
zones: &Zones, |
| 519 |
reservations: &Reservations, |
| 520 |
items: &[(Item, TilePos)], |
| 521 |
blueprints: &Blueprints, |
| 522 |
) -> Option<Task> { |
| 523 |
if !reservations.is_free(Target::StockpileExpansion) { |
| 524 |
return None; |
| 525 |
} |
| 526 |
let site = if zones.has_stockpile() { |
| 527 |
if !stockpile_too_full(zones, items) { |
| 528 |
return None; |
| 529 |
} |
| 530 |
*plan_expansion(map, zones, &blueprints.tiles(), EXPANSION_TILES).first()? |
| 531 |
} else { |
| 532 |
find_stockpile_site(map, central_item_tile(items)?)? |
| 533 |
}; |
| 534 |
Some(Task::ExpandStockpile { site, progress: 0 }) |
| 535 |
} |
| 536 |
|
| 537 |
fn central_item_tile(items: &[(Item, TilePos)]) -> Option<UVec2> { |
| 538 |
let tiles: Vec<Vec2> = items.iter().map(|(_, pos)| pos.0.as_vec2()).collect(); |
| 539 |
let centroid = tiles.iter().sum::<Vec2>() / tiles.len().max(1) as f32; |
| 540 |
items.iter().map(|(_, pos)| pos.0).min_by(|a, b| { |
| 541 |
a.as_vec2() |
| 542 |
.distance_squared(centroid) |
| 543 |
.total_cmp(&b.as_vec2().distance_squared(centroid)) |
| 544 |
}) |
| 545 |
} |
| 546 |
|
| 547 |
pub struct BuildContext<'a> { |
| 548 |
pub map: &'a WorldMap, |
| 549 |
pub zones: &'a Zones, |
| 550 |
pub reservations: &'a Reservations, |
| 551 |
pub items: &'a [(Item, TilePos)], |
| 552 |
pub structures: &'a [(UVec2, StructureKind, u32)], |
| 553 |
pub planned: &'a [(UVec2, StructureKind)], |
| 554 |
pub blueprints: &'a Blueprints, |
| 555 |
} |
| 556 |
|
| 557 |
impl BuildContext<'_> { |
| 558 |
fn buildable(&self, tile: UVec2) -> bool { |
| 559 |
can_zone(self.map, tile.as_ivec2()) |
| 560 |
&& !self.zones.is_stockpile(tile) |
| 561 |
&& !self.zones.is_farm(tile) |
| 562 |
&& self.map.plant(tile.as_ivec2()).is_none() |
| 563 |
&& !self.structures.iter().any(|(pos, ..)| *pos == tile) |
| 564 |
&& !self.planned.iter().any(|(pos, _)| *pos == tile) |
| 565 |
&& self.blueprints.get(tile).is_none() |
| 566 |
&& !self.items.iter().any(|(_, pos)| pos.0 == tile) |
| 567 |
&& self.reservations.is_free(Target::Site(tile)) |
| 568 |
} |
| 569 |
|
| 570 |
fn lights(&self) -> impl Iterator<Item = (UVec2, StructureKind)> + Clone + '_ { |
| 571 |
self.structures |
| 572 |
.iter() |
| 573 |
.map(|&(pos, kind, _)| (pos, kind)) |
| 574 |
.chain(self.planned.iter().copied()) |
| 575 |
} |
| 576 |
|
| 577 |
fn campfire_needed(&self, home: UVec2) -> bool { |
| 578 |
let burning = self.structures.iter().any(|&(pos, kind, fuel)| { |
| 579 |
kind == StructureKind::Campfire |
| 580 |
&& fuel >= CAMPFIRE_MIN_FUEL |
| 581 |
&& pos.as_vec2().distance(home.as_vec2()) <= HOME_RADIUS |
| 582 |
}); |
| 583 |
let planned = self |
| 584 |
.planned |
| 585 |
.iter() |
| 586 |
.any(|(_, kind)| *kind == StructureKind::Campfire); |
| 587 |
!burning && !planned |
| 588 |
} |
| 589 |
|
| 590 |
fn darkest_stockpile_tile(&self, home: UVec2) -> Option<UVec2> { |
| 591 |
self.zones |
| 592 |
.stockpile_tiles() |
| 593 |
.filter(|&t| brightness(light_from(t, self.lights())) < LIT_BRIGHTNESS) |
| 594 |
.min_by(|a, b| { |
| 595 |
a.as_vec2() |
| 596 |
.distance_squared(home.as_vec2()) |
| 597 |
.total_cmp(&b.as_vec2().distance_squared(home.as_vec2())) |
| 598 |
.then((a.y, a.x).cmp(&(b.y, b.x))) |
| 599 |
}) |
| 600 |
} |
| 601 |
|
| 602 |
fn site_near(&self, target: UVec2, max_distance: f32) -> Option<UVec2> { |
| 603 |
self.site_near_where(target, max_distance, |_| true) |
| 604 |
} |
| 605 |
|
| 606 |
fn site_near_where( |
| 607 |
&self, |
| 608 |
target: UVec2, |
| 609 |
max_distance: f32, |
| 610 |
extra: impl Fn(UVec2) -> bool, |
| 611 |
) -> Option<UVec2> { |
| 612 |
nearest_tile(self.map, target, SEARCH_TILES, |p| { |
| 613 |
self.buildable(p) && extra(p) |
| 614 |
}) |
| 615 |
.filter(|site| site.as_vec2().distance(target.as_vec2()) <= max_distance) |
| 616 |
} |
| 617 |
|
| 618 |
fn clear_of_stockpile(&self, tile: UVec2) -> bool { |
| 619 |
self.zones |
| 620 |
.stockpile_tiles() |
| 621 |
.chain(self.zones.farm_tiles()) |
| 622 |
.all(|s| { |
| 623 |
(s.as_ivec2() - tile.as_ivec2()).abs().max_element() >= BED_STOCKPILE_CLEARANCE |
| 624 |
}) |
| 625 |
} |
| 626 |
|
| 627 |
fn count(&self, kind: StructureKind) -> usize { |
| 628 |
let built = self.structures.iter().filter(|s| s.1 == kind).count(); |
| 629 |
built + self.planned.iter().filter(|p| p.1 == kind).count() |
| 630 |
} |
| 631 |
|
| 632 |
fn bed_anchor(&self, home: UVec2) -> UVec2 { |
| 633 |
let positions = |kind: StructureKind| { |
| 634 |
let built = self.structures.iter().map(|s| (s.0, s.1)); |
| 635 |
built |
| 636 |
.chain(self.planned.iter().copied()) |
| 637 |
.filter(move |s| s.1 == kind) |
| 638 |
.map(|s| s.0) |
| 639 |
}; |
| 640 |
let nearest = |kind: StructureKind| { |
| 641 |
positions(kind).min_by(|a, b| { |
| 642 |
a.as_vec2() |
| 643 |
.distance_squared(home.as_vec2()) |
| 644 |
.total_cmp(&b.as_vec2().distance_squared(home.as_vec2())) |
| 645 |
}) |
| 646 |
}; |
| 647 |
nearest(StructureKind::Bed) |
| 648 |
.or_else(|| nearest(StructureKind::Campfire)) |
| 649 |
.unwrap_or(home) |
| 650 |
} |
| 651 |
|
| 652 |
fn material_source(&self, from: UVec2, (kind, amount): (ItemKind, u32)) -> Option<UVec2> { |
| 653 |
nearest_tile(self.map, from, SEARCH_TILES, |p| { |
| 654 |
self.reservations.is_free(Target::Pickup(p)) |
| 655 |
&& self |
| 656 |
.items |
| 657 |
.iter() |
| 658 |
.any(|(item, pos)| pos.0 == p && item.kind == kind && item.count >= amount) |
| 659 |
}) |
| 660 |
} |
| 661 |
|
| 662 |
fn build_task(&self, from: UVec2, site: UVec2, kind: BuildKind) -> Option<Task> { |
| 663 |
let pickup = self.material_source(from, kind.cost())?; |
| 664 |
Some(Task::Build { |
| 665 |
site, |
| 666 |
kind, |
| 667 |
pickup: Some(pickup), |
| 668 |
progress: 0, |
| 669 |
}) |
| 670 |
} |
| 671 |
} |
| 672 |
|
| 673 |
pub const COOK_INPUT: u32 = 6; |
| 674 |
pub const COOK_WORK: u32 = 300; |
| 675 |
pub const COOK_MIN_FUEL: u32 = crate::sim::TICKS_PER_HOUR as u32; |
| 676 |
|
| 677 |
pub fn find_campfire(ctx: &BuildContext, from: UVec2) -> Option<Task> { |
| 678 |
let home = ctx.zones.home(from); |
| 679 |
if !ctx.campfire_needed(home) { |
| 680 |
return None; |
| 681 |
} |
| 682 |
let site = ctx.site_near(home, HOME_RADIUS)?; |
| 683 |
ctx.build_task(from, site, BuildKind::Structure(StructureKind::Campfire)) |
| 684 |
} |
| 685 |
|
| 686 |
pub fn raw_food_source(ctx: &BuildContext, from: UVec2) -> Option<UVec2> { |
| 687 |
nearest_tile(ctx.map, from, SEARCH_TILES, |p| { |
| 688 |
ctx.reservations.is_free(Target::Pickup(p)) |
| 689 |
&& ctx.items.iter().any(|(item, pos)| { |
| 690 |
pos.0 == p && item.kind.is_raw_food() && item.count >= COOK_INPUT |
| 691 |
}) |
| 692 |
}) |
| 693 |
} |
| 694 |
|
| 695 |
pub fn find_cooking(ctx: &BuildContext, from: UVec2) -> Option<Task> { |
| 696 |
let station = ctx |
| 697 |
.structures |
| 698 |
.iter() |
| 699 |
.filter(|&&(pos, kind, fuel)| { |
| 700 |
kind == StructureKind::Campfire |
| 701 |
&& fuel >= COOK_MIN_FUEL |
| 702 |
&& ctx.reservations.is_free(Target::Station(pos)) |
| 703 |
}) |
| 704 |
.map(|&(pos, ..)| pos) |
| 705 |
.min_by(|a, b| { |
| 706 |
a.as_vec2() |
| 707 |
.distance_squared(from.as_vec2()) |
| 708 |
.total_cmp(&b.as_vec2().distance_squared(from.as_vec2())) |
| 709 |
})?; |
| 710 |
let pickup = raw_food_source(ctx, from)?; |
| 711 |
Some(Task::Cook { |
| 712 |
pickup: Some(pickup), |
| 713 |
station, |
| 714 |
progress: 0, |
| 715 |
}) |
| 716 |
} |
| 717 |
|
| 718 |
pub fn find_lighting(ctx: &BuildContext, from: UVec2) -> Option<Task> { |
| 719 |
let home = ctx.zones.home(from); |
| 720 |
let (kind, site) = if ctx.campfire_needed(home) { |
| 721 |
(StructureKind::Campfire, ctx.site_near(home, HOME_RADIUS)?) |
| 722 |
} else { |
| 723 |
let dark = ctx.darkest_stockpile_tile(home)?; |
| 724 |
let reach = StructureKind::Torch.radius() * 0.6; |
| 725 |
(StructureKind::Torch, ctx.site_near(dark, reach)?) |
| 726 |
}; |
| 727 |
ctx.build_task(from, site, BuildKind::Structure(kind)) |
| 728 |
} |
| 729 |
|
| 730 |
pub fn find_bed_site(ctx: &BuildContext, colonists: usize, from: UVec2) -> Option<Task> { |
| 731 |
if ctx.count(StructureKind::Bed) >= colonists { |
| 732 |
return None; |
| 733 |
} |
| 734 |
let anchor = ctx.bed_anchor(ctx.zones.home(from)); |
| 735 |
let site = ctx.site_near_where(anchor, HOME_RADIUS * 1.5, |p| ctx.clear_of_stockpile(p))?; |
| 736 |
ctx.build_task(from, site, BuildKind::Structure(StructureKind::Bed)) |
| 737 |
} |
| 738 |
|
| 739 |
pub fn find_blueprint_work(ctx: &BuildContext, from: UVec2) -> Option<Task> { |
| 740 |
let mut found = None; |
| 741 |
nearest_tile(ctx.map, from, SEARCH_TILES, |p| { |
| 742 |
let Some(kind) = ctx.blueprints.get(p) else { |
| 743 |
return false; |
| 744 |
}; |
| 745 |
if !ctx.reservations.is_free(Target::Site(p)) { |
| 746 |
return false; |
| 747 |
} |
| 748 |
found = ctx.build_task(from, p, kind); |
| 749 |
found.is_some() |
| 750 |
})?; |
| 751 |
found |
| 752 |
} |
| 753 |
|
| 754 |
fn on_the_way(map: &WorldMap, jobs: impl Iterator<Item = Option<Job>>) -> HashMap<ItemKind, u32> { |
| 755 |
let mut totals = HashMap::new(); |
| 756 |
for job in jobs.flatten() { |
| 757 |
if let Task::Work { site, .. } = job.task |
| 758 |
&& let Some(work) = site_work(map, site) |
| 759 |
{ |
| 760 |
*totals.entry(work.item).or_insert(0) += work.count; |
| 761 |
} |
| 762 |
} |
| 763 |
totals |
| 764 |
} |
| 765 |
|
| 766 |
#[allow(clippy::too_many_arguments)] |
| 767 |
fn choose_jobs( |
| 768 |
mut commands: Commands, |
| 769 |
time: Res<Time>, |
| 770 |
map: Res<WorldMap>, |
| 771 |
zones: Res<Zones>, |
| 772 |
goals: Res<ColonyGoals>, |
| 773 |
item_assets: Res<ItemAssets>, |
| 774 |
tick: Res<SimTick>, |
| 775 |
blueprints: Res<Blueprints>, |
| 776 |
mut rng: ResMut<SimRng>, |
| 777 |
mut reservations: ResMut<Reservations>, |
| 778 |
mut items: ItemQuery, |
| 779 |
structures: Query<(&TilePos, &Structure, Option<&Fuel>), Without<Colonist>>, |
| 780 |
animals: Query<(Entity, &TilePos, &Animal), Without<Colonist>>, |
| 781 |
mut colonists: Query< |
| 782 |
( |
| 783 |
Entity, |
| 784 |
&TilePos, |
| 785 |
&mut Path, |
| 786 |
&mut CurrentJob, |
| 787 |
&mut IdleTimer, |
| 788 |
&mut Carrying, |
| 789 |
&Rest, |
| 790 |
&Hunger, |
| 791 |
), |
| 792 |
With<Colonist>, |
| 793 |
>, |
| 794 |
) { |
| 795 |
let wildlife: Vec<(Entity, UVec2, AnimalKind)> = animals |
| 796 |
.iter() |
| 797 |
.map(|(e, pos, a)| (e, pos.0, a.kind)) |
| 798 |
.collect(); |
| 799 |
let colonist_count = colonists.iter().count(); |
| 800 |
let structures_list: Vec<(UVec2, StructureKind, u32)> = structures |
| 801 |
.iter() |
| 802 |
.map(|(pos, s, fuel)| (pos.0, s.kind, fuel.map_or(u32::MAX, |f| f.0))) |
| 803 |
.collect(); |
| 804 |
let mut planned: Vec<(UVec2, StructureKind)> = colonists |
| 805 |
.iter() |
| 806 |
.filter_map(|c| match c.3.0?.task { |
| 807 |
Task::Build { |
| 808 |
site, |
| 809 |
kind: BuildKind::Structure(kind), |
| 810 |
.. |
| 811 |
} => Some((site, kind)), |
| 812 |
_ => None, |
| 813 |
}) |
| 814 |
.collect(); |
| 815 |
let dark = dark_soon(*tick); |
| 816 |
let carried: Vec<Item> = colonists.iter().filter_map(|c| c.5.0).collect(); |
| 817 |
let stocks: HashMap<ItemKind, u32> = ItemKind::ALL |
| 818 |
.iter() |
| 819 |
.map(|&kind| { |
| 820 |
let all = items.iter().map(|(_, item, _)| item).chain(carried.iter()); |
| 821 |
(kind, stock(all, kind)) |
| 822 |
}) |
| 823 |
.collect(); |
| 824 |
let mut pending = on_the_way(&map, colonists.iter().map(|c| c.3.0)); |
| 825 |
for job in colonists.iter().filter_map(|c| c.3.0) { |
| 826 |
match job.task { |
| 827 |
Task::Hunt { kind, .. } => *pending.entry(ItemKind::Meat).or_insert(0) += kind.meat(), |
| 828 |
Task::Cook { .. } => *pending.entry(ItemKind::Meal).or_insert(0) += 1, |
| 829 |
_ => {} |
| 830 |
} |
| 831 |
} |
| 832 |
let hour = hour_of_day(*tick); |
| 833 |
for (entity, tile, mut path, mut job, mut idle, mut carrying, rest, hunger) in &mut colonists { |
| 834 |
let exhausted = rest.0 < EXHAUSTED_REST; |
| 835 |
let starving = hunger.0 < STARVING; |
| 836 |
let urgent = exhausted || starving; |
| 837 |
if urgent |
| 838 |
&& job.0.is_some_and(|j| { |
| 839 |
!j.ordered && !matches!(j.task, Task::Sleep { .. } | Task::Eat { .. }) |
| 840 |
}) |
| 841 |
{ |
| 842 |
reservations.release_all(entity); |
| 843 |
job.0 = None; |
| 844 |
path.0.truncate(1); |
| 845 |
} |
| 846 |
let rested = idle.0.tick(time.delta()).is_finished(); |
| 847 |
if job.0.is_some() || !path.0.is_empty() || !(rested || urgent) { |
| 848 |
continue; |
| 849 |
} |
| 850 |
let snapshot: Vec<(Item, TilePos)> = |
| 851 |
items.iter().map(|(_, item, pos)| (*item, *pos)).collect(); |
| 852 |
let refs = snapshot.iter().map(|(i, p)| (i, p)); |
| 853 |
let wanted = |kind: ItemKind| { |
| 854 |
goals.wanted( |
| 855 |
kind, |
| 856 |
stocks[&kind], |
| 857 |
pending.get(&kind).copied().unwrap_or(0), |
| 858 |
) |
| 859 |
}; |
| 860 |
let sleep = SleepContext { |
| 861 |
map: &map, |
| 862 |
zones: &zones, |
| 863 |
reservations: &reservations, |
| 864 |
items: &snapshot, |
| 865 |
structures: &structures_list, |
| 866 |
blueprints: &blueprints, |
| 867 |
}; |
| 868 |
let food = wants_food(hunger.0) |
| 869 |
.then(|| find_food(&map, &reservations, &snapshot, tile.0)) |
| 870 |
.flatten(); |
| 871 |
let task = if exhausted { |
| 872 |
Some(Task::Sleep { |
| 873 |
spot: sleep.spot(tile.0), |
| 874 |
}) |
| 875 |
} else if let Some(pickup) = food { |
| 876 |
if let Some(load) = carrying.0.take() { |
| 877 |
drop_items( |
| 878 |
&mut commands, |
| 879 |
&mut items, |
| 880 |
&item_assets, |
| 881 |
tile.0, |
| 882 |
load.kind, |
| 883 |
load.count, |
| 884 |
); |
| 885 |
} |
| 886 |
Some(Task::Eat { |
| 887 |
pickup: Some(pickup), |
| 888 |
progress: 0, |
| 889 |
}) |
| 890 |
} else if wants_sleep(rest.0, hour) { |
| 891 |
Some(Task::Sleep { |
| 892 |
spot: sleep.spot(tile.0), |
| 893 |
}) |
| 894 |
} else if let Some(load) = carrying.0 { |
| 895 |
let storage = find_storage(&map, &zones, &reservations, refs, tile.0, load.kind); |
| 896 |
if storage.is_none() { |
| 897 |
drop_items( |
| 898 |
&mut commands, |
| 899 |
&mut items, |
| 900 |
&item_assets, |
| 901 |
tile.0, |
| 902 |
load.kind, |
| 903 |
load.count, |
| 904 |
); |
| 905 |
carrying.0 = None; |
| 906 |
} |
| 907 |
storage.map(|to| Task::Haul { pickup: None, to }) |
| 908 |
} else { |
| 909 |
let build = BuildContext { |
| 910 |
map: &map, |
| 911 |
zones: &zones, |
| 912 |
reservations: &reservations, |
| 913 |
items: &snapshot, |
| 914 |
structures: &structures_list, |
| 915 |
planned: &planned, |
| 916 |
blueprints: &blueprints, |
| 917 |
}; |
| 918 |
find_expansion(&map, &zones, &reservations, &snapshot, &blueprints) |
| 919 |
.or_else(|| dark.then(|| find_lighting(&build, tile.0)).flatten()) |
| 920 |
.or_else(|| { |
| 921 |
let cooking = |
| 922 |
wanted(ItemKind::Meal) && raw_food_source(&build, tile.0).is_some(); |
| 923 |
cooking |
| 924 |
.then(|| { |
| 925 |
find_cooking(&build, tile.0).or_else(|| find_campfire(&build, tile.0)) |
| 926 |
}) |
| 927 |
.flatten() |
| 928 |
}) |
| 929 |
.or_else(|| find_work(&map, &reservations, tile.0, wanted)) |
| 930 |
.or_else(|| { |
| 931 |
wanted(ItemKind::Meat) |
| 932 |
.then(|| find_hunt(&map, &reservations, &wildlife, tile.0)) |
| 933 |
.flatten() |
| 934 |
}) |
| 935 |
.or_else(|| find_sowing(&map, &zones, &reservations, tile.0)) |
| 936 |
.or_else(|| find_haul(&map, &zones, &reservations, &snapshot, tile.0)) |
| 937 |
.or_else(|| find_bed_site(&build, colonist_count, tile.0)) |
| 938 |
.or_else(|| find_blueprint_work(&build, tile.0)) |
| 939 |
}; |
| 940 |
if let Some(task) = task { |
| 941 |
if let Task::Work { site, .. } = task |
| 942 |
&& let Some(work) = site_work(&map, site) |
| 943 |
{ |
| 944 |
*pending.entry(work.item).or_insert(0) += work.count; |
| 945 |
} |
| 946 |
match task { |
| 947 |
Task::Hunt { kind, .. } => { |
| 948 |
*pending.entry(ItemKind::Meat).or_insert(0) += kind.meat() |
| 949 |
} |
| 950 |
Task::Cook { .. } => *pending.entry(ItemKind::Meal).or_insert(0) += 1, |
| 951 |
_ => {} |
| 952 |
} |
| 953 |
if let Task::Build { |
| 954 |
site, |
| 955 |
kind: BuildKind::Structure(kind), |
| 956 |
.. |
| 957 |
} = task |
| 958 |
{ |
| 959 |
planned.push((site, kind)); |
| 960 |
} |
| 961 |
reserve_task(&mut reservations, task, entity); |
| 962 |
job.0 = Some(Job { |
| 963 |
task, |
| 964 |
ordered: false, |
| 965 |
}); |
| 966 |
continue; |
| 967 |
} |
| 968 |
let goal = tile.0.as_ivec2() |
| 969 |
+ IVec2::new( |
| 970 |
rng.range_i32(-WANDER_RADIUS..WANDER_RADIUS + 1), |
| 971 |
rng.range_i32(-WANDER_RADIUS..WANDER_RADIUS + 1), |
| 972 |
); |
| 973 |
if map.in_bounds(goal) |
| 974 |
&& let Some(wander_path) = find_path(&map, tile.0, goal.as_uvec2()) |
| 975 |
{ |
| 976 |
path.0 = wander_path.into(); |
| 977 |
idle.restart(rng.range_f32(IDLE_SECS)); |
| 978 |
} |
| 979 |
} |
| 980 |
} |
| 981 |
|
| 982 |
enum Step { |
| 983 |
Continue, |
| 984 |
Done, |
| 985 |
} |
| 986 |
|
| 987 |
fn walk_to(map: &WorldMap, from: UVec2, to: UVec2, path: &mut Path) -> Step { |
| 988 |
match find_path(map, from, to) { |
| 989 |
Some(p) if !p.is_empty() => { |
| 990 |
path.0 = p.into(); |
| 991 |
Step::Continue |
| 992 |
} |
| 993 |
_ => Step::Done, |
| 994 |
} |
| 995 |
} |
| 996 |
|
| 997 |
#[allow(clippy::too_many_arguments)] |
| 998 |
fn run_jobs( |
| 999 |
mut commands: Commands, |
| 1000 |
mut map: ResMut<WorldMap>, |
| 1001 |
mut zones: ResMut<Zones>, |
| 1002 |
mut reservations: ResMut<Reservations>, |
| 1003 |
mut rng: ResMut<SimRng>, |
| 1004 |
item_assets: Res<ItemAssets>, |
| 1005 |
structure_assets: Res<StructureAssets>, |
| 1006 |
light: Res<LightMap>, |
| 1007 |
tick: Res<SimTick>, |
| 1008 |
mut blueprints: ResMut<Blueprints>, |
| 1009 |
mut items: ItemQuery, |
| 1010 |
structures: Query<(&TilePos, &Structure), Without<Colonist>>, |
| 1011 |
animals: Query<&TilePos, (With<Animal>, Without<Colonist>)>, |
| 1012 |
mut changed: MessageWriter<TileChanged>, |
| 1013 |
mut colonists: Query< |
| 1014 |
( |
| 1015 |
Entity, |
| 1016 |
&TilePos, |
| 1017 |
&mut Path, |
| 1018 |
&mut CurrentJob, |
| 1019 |
&mut IdleTimer, |
| 1020 |
&mut Carrying, |
| 1021 |
&Rest, |
| 1022 |
&mut Hunger, |
| 1023 |
), |
| 1024 |
With<Colonist>, |
| 1025 |
>, |
| 1026 |
) { |
| 1027 |
let hour = hour_of_day(*tick); |
| 1028 |
let occupied: Vec<UVec2> = colonists.iter().map(|c| c.1.0).collect(); |
| 1029 |
for (entity, tile, mut path, mut current, mut idle, mut carrying, rest, mut hunger) in |
| 1030 |
&mut colonists |
| 1031 |
{ |
| 1032 |
let Some(mut job) = current.0 else { |
| 1033 |
continue; |
| 1034 |
}; |
| 1035 |
if !path.0.is_empty() { |
| 1036 |
continue; |
| 1037 |
} |
| 1038 |
let step = match &mut job.task { |
| 1039 |
Task::MoveTo(_) => Step::Done, |
| 1040 |
Task::Cook { |
| 1041 |
pickup, |
| 1042 |
station, |
| 1043 |
progress, |
| 1044 |
} => { |
| 1045 |
let station = *station; |
| 1046 |
let fire = structures |
| 1047 |
.iter() |
| 1048 |
.any(|(pos, s)| pos.0 == station && s.kind == StructureKind::Campfire); |
| 1049 |
let ours = reservations.holder(Target::Station(station)) == Some(entity); |
| 1050 |
if !fire || !ours { |
| 1051 |
Step::Done |
| 1052 |
} else if let Some(from) = *pickup { |
| 1053 |
if reservations.holder(Target::Pickup(from)) != Some(entity) { |
| 1054 |
Step::Done |
| 1055 |
} else if tile.0 != from { |
| 1056 |
walk_to(&map, tile.0, from, &mut path) |
| 1057 |
} else { |
| 1058 |
let load = take_items(&mut commands, &mut items, from, COOK_INPUT) |
| 1059 |
.filter(|load| load.kind.is_raw_food() && load.count > 0); |
| 1060 |
carrying.0 = load; |
| 1061 |
reservations.release(Target::Pickup(from)); |
| 1062 |
match load { |
| 1063 |
Some(load) if load.count >= COOK_INPUT => { |
| 1064 |
*pickup = None; |
| 1065 |
Step::Continue |
| 1066 |
} |
| 1067 |
_ => Step::Done, |
| 1068 |
} |
| 1069 |
} |
| 1070 |
} else if !carrying |
| 1071 |
.0 |
| 1072 |
.is_some_and(|load| load.kind.is_raw_food() && load.count >= COOK_INPUT) |
| 1073 |
{ |
| 1074 |
Step::Done |
| 1075 |
} else if !is_adjacent(tile.0.as_ivec2(), station.as_ivec2()) { |
| 1076 |
match find_path_adjacent(&map, tile.0, station) { |
| 1077 |
Some(p) if !p.is_empty() => { |
| 1078 |
path.0 = p.into(); |
| 1079 |
Step::Continue |
| 1080 |
} |
| 1081 |
_ => Step::Done, |
| 1082 |
} |
| 1083 |
} else { |
| 1084 |
*progress += work_rate(&light, tile.0); |
| 1085 |
if *progress < COOK_WORK { |
| 1086 |
Step::Continue |
| 1087 |
} else { |
| 1088 |
carrying.0 = carrying.0.and_then(|load| { |
| 1089 |
(load.count > COOK_INPUT).then_some(Item { |
| 1090 |
count: load.count - COOK_INPUT, |
| 1091 |
..load |
| 1092 |
}) |
| 1093 |
}); |
| 1094 |
drop_items( |
| 1095 |
&mut commands, |
| 1096 |
&mut items, |
| 1097 |
&item_assets, |
| 1098 |
tile.0, |
| 1099 |
ItemKind::Meal, |
| 1100 |
1, |
| 1101 |
); |
| 1102 |
Step::Done |
| 1103 |
} |
| 1104 |
} |
| 1105 |
} |
| 1106 |
Task::Hunt { |
| 1107 |
animal, |
| 1108 |
kind, |
| 1109 |
progress, |
| 1110 |
} => match animals.get(*animal) { |
| 1111 |
Ok(prey) if reservations.holder(Target::Animal(*animal)) == Some(entity) => { |
| 1112 |
let prey = prey.0; |
| 1113 |
if prey != tile.0 && !is_adjacent(tile.0.as_ivec2(), prey.as_ivec2()) { |
| 1114 |
match find_path_adjacent(&map, tile.0, prey) { |
| 1115 |
Some(p) if !p.is_empty() => { |
| 1116 |
path.0 = p.into(); |
| 1117 |
Step::Continue |
| 1118 |
} |
| 1119 |
_ => Step::Done, |
| 1120 |
} |
| 1121 |
} else { |
| 1122 |
*progress += work_rate(&light, tile.0); |
| 1123 |
if *progress < kind.hunt_work() { |
| 1124 |
Step::Continue |
| 1125 |
} else { |
| 1126 |
commands.entity(*animal).despawn(); |
| 1127 |
drop_items( |
| 1128 |
&mut commands, |
| 1129 |
&mut items, |
| 1130 |
&item_assets, |
| 1131 |
prey, |
| 1132 |
ItemKind::Meat, |
| 1133 |
kind.meat(), |
| 1134 |
); |
| 1135 |
Step::Done |
| 1136 |
} |
| 1137 |
} |
| 1138 |
} |
| 1139 |
_ => Step::Done, |
| 1140 |
}, |
| 1141 |
Task::Eat { pickup, progress } => { |
| 1142 |
if let Some(from) = *pickup { |
| 1143 |
if reservations.holder(Target::Pickup(from)) != Some(entity) { |
| 1144 |
Step::Done |
| 1145 |
} else if tile.0 != from { |
| 1146 |
walk_to(&map, tile.0, from, &mut path) |
| 1147 |
} else { |
| 1148 |
let kind = items |
| 1149 |
.iter() |
| 1150 |
.find(|(_, item, pos)| pos.0 == from && item.kind.is_food()) |
| 1151 |
.map(|(_, item, _)| item.kind); |
| 1152 |
let meal = kind.and_then(|kind| { |
| 1153 |
take_items(&mut commands, &mut items, from, portion(kind, hunger.0)) |
| 1154 |
}); |
| 1155 |
reservations.release(Target::Pickup(from)); |
| 1156 |
match meal.filter(|m| m.kind.is_food()) { |
| 1157 |
Some(meal) => { |
| 1158 |
carrying.0 = Some(meal); |
| 1159 |
*pickup = None; |
| 1160 |
Step::Continue |
| 1161 |
} |
| 1162 |
None => Step::Done, |
| 1163 |
} |
| 1164 |
} |
| 1165 |
} else if let Some(meal) = carrying.0.filter(|m| m.kind.is_food()) { |
| 1166 |
*progress += 1; |
| 1167 |
if *progress < EAT_TICKS { |
| 1168 |
Step::Continue |
| 1169 |
} else { |
| 1170 |
hunger.0 = (hunger.0 + meal.count as f32 * meal.kind.nutrition()).min(1.0); |
| 1171 |
carrying.0 = None; |
| 1172 |
Step::Done |
| 1173 |
} |
| 1174 |
} else { |
| 1175 |
Step::Done |
| 1176 |
} |
| 1177 |
} |
| 1178 |
Task::Sleep { spot } => { |
| 1179 |
if reservations.holder(Target::SleepSpot(*spot)) != Some(entity) { |
| 1180 |
Step::Done |
| 1181 |
} else if tile.0 != *spot { |
| 1182 |
let step = walk_to(&map, tile.0, *spot, &mut path); |
| 1183 |
if matches!(step, Step::Done) { |
| 1184 |
reservations.release(Target::SleepSpot(*spot)); |
| 1185 |
*spot = tile.0; |
| 1186 |
reservations.reserve(Target::SleepSpot(*spot), entity); |
| 1187 |
} |
| 1188 |
Step::Continue |
| 1189 |
} else if done_sleeping(rest.0, hour) { |
| 1190 |
Step::Done |
| 1191 |
} else { |
| 1192 |
Step::Continue |
| 1193 |
} |
| 1194 |
} |
| 1195 |
Task::Work { |
| 1196 |
site, |
| 1197 |
kind, |
| 1198 |
progress, |
| 1199 |
} => { |
| 1200 |
let (site, kind) = (*site, *kind); |
| 1201 |
let work = site_work(&map, site).filter(|w| w.kind == kind); |
| 1202 |
let valid = |
| 1203 |
work.is_some() || (kind == WorkKind::Sow && sowable(&map, &zones, site)); |
| 1204 |
let ours = reservations.holder(Target::Site(site)) == Some(entity); |
| 1205 |
if !valid || !ours { |
| 1206 |
Step::Done |
| 1207 |
} else if !is_adjacent(tile.0.as_ivec2(), site.as_ivec2()) { |
| 1208 |
match find_path_adjacent(&map, tile.0, site) { |
| 1209 |
Some(p) if !p.is_empty() => { |
| 1210 |
path.0 = p.into(); |
| 1211 |
Step::Continue |
| 1212 |
} |
| 1213 |
_ => Step::Done, |
| 1214 |
} |
| 1215 |
} else { |
| 1216 |
*progress += work_rate(&light, tile.0); |
| 1217 |
if *progress < kind.work() { |
| 1218 |
Step::Continue |
| 1219 |
} else { |
| 1220 |
kind.complete(&mut map, site); |
| 1221 |
changed.write(TileChanged(site)); |
| 1222 |
if let Some(work) = work { |
| 1223 |
drop_items( |
| 1224 |
&mut commands, |
| 1225 |
&mut items, |
| 1226 |
&item_assets, |
| 1227 |
site, |
| 1228 |
work.item, |
| 1229 |
work.count, |
| 1230 |
); |
| 1231 |
} |
| 1232 |
Step::Done |
| 1233 |
} |
| 1234 |
} |
| 1235 |
} |
| 1236 |
Task::ExpandStockpile { site, progress } => { |
| 1237 |
if tile.0 != *site { |
| 1238 |
walk_to(&map, tile.0, *site, &mut path) |
| 1239 |
} else { |
| 1240 |
*progress += work_rate(&light, tile.0); |
| 1241 |
if *progress >= EXPAND_WORK { |
| 1242 |
if zones.has_stockpile() { |
| 1243 |
let excluded = blueprints.tiles(); |
| 1244 |
let tiles = plan_expansion(&map, &zones, &excluded, EXPANSION_TILES); |
| 1245 |
zones.add_tiles(&map, tiles); |
| 1246 |
} else { |
| 1247 |
zones.add_tiles(&map, new_stockpile_tiles(*site)); |
| 1248 |
} |
| 1249 |
Step::Done |
| 1250 |
} else { |
| 1251 |
Step::Continue |
| 1252 |
} |
| 1253 |
} |
| 1254 |
} |
| 1255 |
Task::Build { |
| 1256 |
site, |
| 1257 |
kind, |
| 1258 |
pickup, |
| 1259 |
progress, |
| 1260 |
} => { |
| 1261 |
let (site, kind) = (*site, *kind); |
| 1262 |
let ours = reservations.holder(Target::Site(site)) == Some(entity); |
| 1263 |
let planned = match kind { |
| 1264 |
BuildKind::Structure( |
| 1265 |
StructureKind::Campfire | StructureKind::Torch | StructureKind::Bed, |
| 1266 |
) => true, |
| 1267 |
_ => blueprints.get(site) == Some(kind), |
| 1268 |
}; |
| 1269 |
let blocked = map.plant(site.as_ivec2()).is_some() |
| 1270 |
|| (kind != BuildKind::Roof && structures.iter().any(|(pos, _)| pos.0 == site)); |
| 1271 |
let (material, cost) = kind.cost(); |
| 1272 |
if !ours || blocked || !planned { |
| 1273 |
Step::Done |
| 1274 |
} else if let Some(from) = *pickup { |
| 1275 |
if reservations.holder(Target::Pickup(from)) != Some(entity) { |
| 1276 |
Step::Done |
| 1277 |
} else if tile.0 != from { |
| 1278 |
walk_to(&map, tile.0, from, &mut path) |
| 1279 |
} else { |
| 1280 |
let load = take_items(&mut commands, &mut items, from, cost) |
| 1281 |
.filter(|load| load.kind == material && load.count > 0); |
| 1282 |
carrying.0 = load; |
| 1283 |
match load { |
| 1284 |
Some(load) if load.count >= cost => { |
| 1285 |
reservations.release(Target::Pickup(from)); |
| 1286 |
*pickup = None; |
| 1287 |
Step::Continue |
| 1288 |
} |
| 1289 |
_ => Step::Done, |
| 1290 |
} |
| 1291 |
} |
| 1292 |
} else if !carrying |
| 1293 |
.0 |
| 1294 |
.is_some_and(|load| load.kind == material && load.count >= cost) |
| 1295 |
{ |
| 1296 |
Step::Done |
| 1297 |
} else if !is_adjacent(tile.0.as_ivec2(), site.as_ivec2()) { |
| 1298 |
match find_path_adjacent(&map, tile.0, site) { |
| 1299 |
Some(p) if !p.is_empty() => { |
| 1300 |
path.0 = p.into(); |
| 1301 |
Step::Continue |
| 1302 |
} |
| 1303 |
_ => Step::Done, |
| 1304 |
} |
| 1305 |
} else { |
| 1306 |
*progress = (*progress + work_rate(&light, tile.0)).min(kind.work()); |
| 1307 |
let someone_in_the_way = kind.blocks_tile() && occupied.contains(&site); |
| 1308 |
if *progress < kind.work() || someone_in_the_way { |
| 1309 |
Step::Continue |
| 1310 |
} else { |
| 1311 |
carrying.0 = carrying.0.and_then(|load| { |
| 1312 |
(load.count > cost).then_some(Item { |
| 1313 |
count: load.count - cost, |
| 1314 |
..load |
| 1315 |
}) |
| 1316 |
}); |
| 1317 |
match kind { |
| 1318 |
BuildKind::Structure(structure) => { |
| 1319 |
spawn_structure(&mut commands, &structure_assets, site, structure); |
| 1320 |
if kind.blocks_tile() { |
| 1321 |
map.set_wall(site, true); |
| 1322 |
changed.write(TileChanged(site)); |
| 1323 |
} |
| 1324 |
} |
| 1325 |
BuildKind::Roof => { |
| 1326 |
map.set_roof(site, true); |
| 1327 |
changed.write(TileChanged(site)); |
| 1328 |
} |
| 1329 |
} |
| 1330 |
blueprints.0.remove(&site); |
| 1331 |
Step::Done |
| 1332 |
} |
| 1333 |
} |
| 1334 |
} |
| 1335 |
Task::Haul { pickup, to } => { |
| 1336 |
let to = *to; |
| 1337 |
let destination_valid = zones.is_stockpile(to) |
| 1338 |
&& reservations.holder(Target::Storage(to)) == Some(entity); |
| 1339 |
if !destination_valid { |
| 1340 |
Step::Done |
| 1341 |
} else if let Some(from) = *pickup { |
| 1342 |
if reservations.holder(Target::Pickup(from)) != Some(entity) { |
| 1343 |
Step::Done |
| 1344 |
} else if tile.0 != from { |
| 1345 |
walk_to(&map, tile.0, from, &mut path) |
| 1346 |
} else { |
| 1347 |
let kind = items |
| 1348 |
.iter() |
| 1349 |
.find(|(_, _, pos)| pos.0 == from) |
| 1350 |
.map(|(_, item, _)| item.kind); |
| 1351 |
let room = kind.map_or(0, |kind| { |
| 1352 |
room_for(items.iter().map(|(_, i, p)| (i, p)), to, kind) |
| 1353 |
}); |
| 1354 |
match take_items(&mut commands, &mut items, from, CARRY_CAPACITY.min(room)) |
| 1355 |
.filter(|load| load.count > 0) |
| 1356 |
{ |
| 1357 |
Some(load) => { |
| 1358 |
carrying.0 = Some(load); |
| 1359 |
reservations.release(Target::Pickup(from)); |
| 1360 |
*pickup = None; |
| 1361 |
Step::Continue |
| 1362 |
} |
| 1363 |
None => Step::Done, |
| 1364 |
} |
| 1365 |
} |
| 1366 |
} else if let Some(load) = carrying.0 { |
| 1367 |
if tile.0 != to { |
| 1368 |
walk_to(&map, tile.0, to, &mut path) |
| 1369 |
} else { |
| 1370 |
let room = room_for(items.iter().map(|(_, i, p)| (i, p)), to, load.kind); |
| 1371 |
let dropped = load.count.min(room); |
| 1372 |
if dropped > 0 { |
| 1373 |
drop_items( |
| 1374 |
&mut commands, |
| 1375 |
&mut items, |
| 1376 |
&item_assets, |
| 1377 |
to, |
| 1378 |
load.kind, |
| 1379 |
dropped, |
| 1380 |
); |
| 1381 |
} |
| 1382 |
carrying.0 = (load.count > dropped).then_some(Item { |
| 1383 |
count: load.count - dropped, |
| 1384 |
..load |
| 1385 |
}); |
| 1386 |
Step::Done |
| 1387 |
} |
| 1388 |
} else { |
| 1389 |
Step::Done |
| 1390 |
} |
| 1391 |
} |
| 1392 |
}; |
| 1393 |
match step { |
| 1394 |
Step::Continue => current.0 = Some(job), |
| 1395 |
Step::Done => { |
| 1396 |
reservations.release_all(entity); |
| 1397 |
current.0 = None; |
| 1398 |
let ordered_move = matches!( |
| 1399 |
job, |
| 1400 |
Job { |
| 1401 |
task: Task::MoveTo(_), |
| 1402 |
ordered: true |
| 1403 |
} |
| 1404 |
); |
| 1405 |
idle.restart(if ordered_move { |
| 1406 |
IDLE_AFTER_ORDER_SECS |
| 1407 |
} else { |
| 1408 |
rng.range_f32(WORK_PAUSE_SECS) |
| 1409 |
}); |
| 1410 |
} |
| 1411 |
} |
| 1412 |
} |
| 1413 |
} |
| 1414 |
|
| 1415 |
#[cfg(test)] |
| 1416 |
mod tests; |