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use bevy::prelude::*; |
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|
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use crate::{ |
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world::{TILE_SIZE, TilePos, WorldMap}, |
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worldgen::WorldGenerated, |
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}; |
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|
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pub struct ItemsPlugin; |
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|
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impl Plugin for ItemsPlugin { |
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fn build(&self, app: &mut App) { |
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app.add_systems(Startup, create_item_assets) |
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.add_systems(Update, clear_items.run_if(on_message::<WorldGenerated>)); |
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} |
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} |
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|
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] |
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pub enum ItemKind { |
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Wood, |
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} |
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|
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impl ItemKind { |
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pub const ALL: [ItemKind; 1] = [ItemKind::Wood]; |
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|
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fn color(self) -> Color { |
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match self { |
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ItemKind::Wood => Color::srgb_u8(150, 104, 62), |
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} |
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} |
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} |
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|
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#[derive(Component, Debug, Clone, Copy, PartialEq)] |
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#[require(Transform)] |
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pub struct Item { |
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pub kind: ItemKind, |
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pub count: u32, |
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} |
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|
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#[derive(Resource, Default)] |
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pub struct ItemAssets { |
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mesh: Handle<Mesh>, |
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materials: Vec<(ItemKind, Handle<ColorMaterial>)>, |
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} |
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|
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impl ItemAssets { |
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fn material(&self, kind: ItemKind) -> Handle<ColorMaterial> { |
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self.materials |
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.iter() |
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.find(|(k, _)| *k == kind) |
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.map(|(_, m)| m.clone()) |
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.unwrap_or_default() |
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} |
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} |
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|
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fn create_item_assets( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<ColorMaterial>>, |
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) { |
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commands.insert_resource(ItemAssets { |
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mesh: meshes.add(Rectangle::new(TILE_SIZE * 0.7, TILE_SIZE * 0.4)), |
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materials: ItemKind::ALL |
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.iter() |
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.map(|&kind| (kind, materials.add(kind.color()))) |
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.collect(), |
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}); |
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} |
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|
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fn clear_items(mut commands: Commands, items: Query<Entity, With<Item>>) { |
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for entity in &items { |
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commands.entity(entity).despawn(); |
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} |
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} |
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|
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pub fn drop_items( |
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commands: &mut Commands, |
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items: &mut Query<(&mut Item, &TilePos)>, |
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assets: &ItemAssets, |
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tile: UVec2, |
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kind: ItemKind, |
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count: u32, |
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) { |
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if let Some((mut item, _)) = items |
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.iter_mut() |
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.find(|(item, pos)| pos.0 == tile && item.kind == kind) |
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{ |
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item.count += count; |
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return; |
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} |
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commands.spawn(( |
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Name::new(format!("{kind:?}")), |
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Item { kind, count }, |
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TilePos(tile), |
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Mesh2d(assets.mesh.clone()), |
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MeshMaterial2d(assets.material(kind)), |
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Transform::from_translation(WorldMap::tile_center(tile).extend(0.7)), |
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)); |
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} |
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|
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pub fn stock<'a>(items: impl Iterator<Item = &'a Item>, kind: ItemKind) -> u32 { |
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items.filter(|i| i.kind == kind).map(|i| i.count).sum() |
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} |
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|
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#[cfg(test)] |
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mod tests { |
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use super::*; |
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|
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fn drop_system(mut commands: Commands, mut items: Query<(&mut Item, &TilePos)>) { |
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let assets = ItemAssets::default(); |
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drop_items( |
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&mut commands, |
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&mut items, |
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&assets, |
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UVec2::ONE, |
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ItemKind::Wood, |
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5, |
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); |
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} |
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|
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#[test] |
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fn dropping_on_a_tile_with_the_same_item_stacks() { |
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let mut app = App::new(); |
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app.add_systems(Update, drop_system); |
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app.update(); |
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app.update(); |
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let items: Vec<Item> = app |
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.world_mut() |
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.query::<&Item>() |
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.iter(app.world()) |
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.copied() |
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.collect(); |
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assert_eq!( |
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items, |
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vec![Item { |
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kind: ItemKind::Wood, |
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count: 10 |
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}] |
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); |
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} |
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|
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#[test] |
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fn stock_sums_counts_of_one_kind() { |
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let items = [ |
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Item { |
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kind: ItemKind::Wood, |
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count: 3, |
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}, |
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Item { |
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kind: ItemKind::Wood, |
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count: 4, |
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}, |
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]; |
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assert_eq!(stock(items.iter(), ItemKind::Wood), 7); |
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} |
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} |