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use bevy::prelude::*; |
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|
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use crate::{ |
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world::{TILE_SIZE, TilePos, WorldMap}, |
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worldgen::WorldGenerated, |
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}; |
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|
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pub struct ItemsPlugin; |
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|
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impl Plugin for ItemsPlugin { |
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fn build(&self, app: &mut App) { |
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app.add_systems(Startup, create_item_assets).add_systems( |
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Update, |
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( |
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clear_items.run_if(on_message::<WorldGenerated>), |
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show_carried, |
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), |
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); |
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} |
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} |
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|
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] |
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pub enum ItemKind { |
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Wood, |
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Stone, |
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Iron, |
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Gold, |
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Berries, |
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Meat, |
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Vegetables, |
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Meal, |
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Carcass, |
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} |
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|
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impl ItemKind { |
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pub const ALL: [ItemKind; 9] = [ |
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ItemKind::Wood, |
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ItemKind::Stone, |
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ItemKind::Iron, |
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ItemKind::Gold, |
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ItemKind::Berries, |
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ItemKind::Meat, |
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ItemKind::Vegetables, |
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ItemKind::Meal, |
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ItemKind::Carcass, |
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]; |
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|
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pub fn nutrition(self) -> f32 { |
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match self { |
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ItemKind::Berries | ItemKind::Meat | ItemKind::Vegetables => 0.1, |
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ItemKind::Meal => 0.9, |
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_ => 0.0, |
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} |
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} |
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|
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pub fn is_food(self) -> bool { |
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self.nutrition() > 0.0 |
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} |
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|
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pub fn is_raw_food(self) -> bool { |
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self.is_food() && self != ItemKind::Meal |
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} |
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|
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fn color(self) -> Color { |
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match self { |
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ItemKind::Wood => Color::srgb_u8(150, 104, 62), |
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ItemKind::Stone => Color::srgb_u8(170, 170, 176), |
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ItemKind::Iron => Color::srgb_u8(178, 104, 72), |
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ItemKind::Gold => Color::srgb_u8(236, 196, 60), |
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ItemKind::Berries => Color::srgb_u8(170, 40, 90), |
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ItemKind::Meat => Color::srgb_u8(200, 80, 70), |
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ItemKind::Vegetables => Color::srgb_u8(120, 170, 60), |
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ItemKind::Meal => Color::srgb_u8(240, 210, 150), |
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ItemKind::Carcass => Color::srgb_u8(120, 60, 50), |
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} |
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} |
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} |
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|
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#[derive(Component, Debug, Clone, Copy, PartialEq)] |
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#[require(Transform)] |
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pub struct Item { |
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pub kind: ItemKind, |
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pub count: u32, |
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pub spoil: f32, |
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} |
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|
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impl Item { |
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pub fn new(kind: ItemKind, count: u32) -> Self { |
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Self { |
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kind, |
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count, |
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spoil: 0.0, |
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} |
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} |
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|
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pub fn merge(&mut self, other: Item) { |
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let total = (self.count + other.count).max(1) as f32; |
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self.spoil = (self.spoil * self.count as f32 + other.spoil * other.count as f32) / total; |
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self.count += other.count; |
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} |
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|
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pub fn with_count(self, count: u32) -> Self { |
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Self { count, ..self } |
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} |
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} |
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|
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#[derive(Component, Default, Debug, Clone, Copy, PartialEq)] |
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pub struct Carrying(pub Option<Item>); |
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|
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#[derive(Component)] |
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#[require(Transform, Visibility)] |
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pub struct CarriedVisual; |
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|
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#[derive(Resource, Default)] |
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pub struct ItemAssets { |
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mesh: Handle<Mesh>, |
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materials: Vec<(ItemKind, Handle<ColorMaterial>)>, |
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} |
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|
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impl ItemAssets { |
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pub fn carried_visual(&self) -> impl Bundle { |
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( |
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CarriedVisual, |
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Mesh2d(self.mesh.clone()), |
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MeshMaterial2d(self.material(ItemKind::Wood)), |
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Transform::from_xyz(0.0, TILE_SIZE * 0.3, 0.1).with_scale(Vec3::splat(0.7)), |
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Visibility::Hidden, |
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) |
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} |
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|
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fn material(&self, kind: ItemKind) -> Handle<ColorMaterial> { |
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self.materials |
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.iter() |
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.find(|(k, _)| *k == kind) |
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.map(|(_, m)| m.clone()) |
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.unwrap_or_default() |
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} |
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} |
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|
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fn create_item_assets( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<ColorMaterial>>, |
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) { |
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commands.insert_resource(ItemAssets { |
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mesh: meshes.add(Rectangle::new(TILE_SIZE * 0.7, TILE_SIZE * 0.4)), |
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materials: ItemKind::ALL |
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.iter() |
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.map(|&kind| (kind, materials.add(kind.color()))) |
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.collect(), |
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}); |
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} |
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|
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fn show_carried( |
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assets: Res<ItemAssets>, |
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colonists: Query<(&Carrying, &Children), Changed<Carrying>>, |
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mut visuals: Query<(&mut Visibility, &mut MeshMaterial2d<ColorMaterial>), With<CarriedVisual>>, |
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) { |
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for (carrying, children) in &colonists { |
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for &child in children { |
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let Ok((mut visibility, mut material)) = visuals.get_mut(child) else { |
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continue; |
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}; |
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match carrying.0 { |
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Some(item) => { |
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*visibility = Visibility::Inherited; |
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material.0 = assets.material(item.kind); |
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} |
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None => *visibility = Visibility::Hidden, |
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} |
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} |
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} |
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} |
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|
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fn clear_items(mut commands: Commands, items: Query<Entity, With<Item>>) { |
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for entity in &items { |
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commands.entity(entity).despawn(); |
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} |
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} |
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|
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pub const STACK_LIMIT: u32 = 50; |
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pub const CARRY_CAPACITY: u32 = 25; |
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|
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pub type ItemQuery<'w, 's> = Query<'w, 's, (Entity, &'static mut Item, &'static TilePos)>; |
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|
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pub fn drop_items( |
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commands: &mut Commands, |
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items: &mut ItemQuery, |
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assets: &ItemAssets, |
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tile: UVec2, |
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dropped: Item, |
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) { |
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let kind = dropped.kind; |
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if let Some((_, mut item, _)) = items |
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.iter_mut() |
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.find(|(_, item, pos)| pos.0 == tile && item.kind == kind) |
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{ |
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item.merge(dropped); |
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return; |
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} |
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commands.spawn(( |
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Name::new(format!("{kind:?}")), |
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dropped, |
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TilePos(tile), |
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Mesh2d(assets.mesh.clone()), |
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MeshMaterial2d(assets.material(kind)), |
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Transform::from_translation(WorldMap::tile_center(tile).extend(0.7)), |
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)); |
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} |
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|
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pub fn take_items( |
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commands: &mut Commands, |
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items: &mut ItemQuery, |
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tile: UVec2, |
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max: u32, |
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) -> Option<Item> { |
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let (entity, mut item, _) = items.iter_mut().find(|(_, _, pos)| pos.0 == tile)?; |
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let taken = item.count.min(max); |
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item.count -= taken; |
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if item.count == 0 { |
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commands.entity(entity).despawn(); |
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} |
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Some(item.with_count(taken)) |
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} |
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|
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pub fn room_for<'a>( |
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items: impl Iterator<Item = (&'a Item, &'a TilePos)>, |
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tile: UVec2, |
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kind: ItemKind, |
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) -> u32 { |
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let mut room = STACK_LIMIT; |
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for (item, _) in items.filter(|(_, pos)| pos.0 == tile) { |
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if item.kind != kind { |
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return 0; |
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} |
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room = room.saturating_sub(item.count); |
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} |
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room |
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} |
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|
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pub fn stock<'a>(items: impl Iterator<Item = &'a Item>, kind: ItemKind) -> u32 { |
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items.filter(|i| i.kind == kind).map(|i| i.count).sum() |
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} |
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|
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#[cfg(test)] |
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mod tests { |
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use super::*; |
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|
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fn drop_system(mut commands: Commands, mut items: ItemQuery) { |
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let assets = ItemAssets::default(); |
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drop_items( |
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&mut commands, |
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&mut items, |
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&assets, |
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UVec2::ONE, |
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Item::new(ItemKind::Wood, 5), |
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); |
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} |
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|
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#[test] |
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fn dropping_on_a_tile_with_the_same_item_stacks() { |
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let mut app = App::new(); |
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app.add_systems(Update, drop_system); |
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app.update(); |
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app.update(); |
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let items: Vec<Item> = app |
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.world_mut() |
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.query::<&Item>() |
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.iter(app.world()) |
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.copied() |
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.collect(); |
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assert_eq!(items, vec![Item::new(ItemKind::Wood, 10)]); |
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} |
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|
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fn take_system(mut commands: Commands, mut items: ItemQuery) { |
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take_items(&mut commands, &mut items, UVec2::ONE, 4); |
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} |
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|
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fn wood(count: u32) -> Item { |
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Item::new(ItemKind::Wood, count) |
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} |
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|
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#[test] |
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fn taking_removes_up_to_max_and_despawns_empty_stacks() { |
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let mut app = App::new(); |
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let stack = app.world_mut().spawn((wood(6), TilePos(UVec2::ONE))).id(); |
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app.add_systems(Update, take_system); |
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app.update(); |
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assert_eq!(app.world().get::<Item>(stack), Some(&wood(2))); |
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app.update(); |
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assert!(app.world().get_entity(stack).is_err()); |
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} |
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|
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#[test] |
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fn room_for_respects_stack_limit_and_other_kinds() { |
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let tile = UVec2::ONE; |
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let pos = TilePos(tile); |
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assert_eq!( |
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room_for(std::iter::empty(), tile, ItemKind::Wood), |
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STACK_LIMIT |
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); |
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let partial = [(wood(STACK_LIMIT - 5), pos)]; |
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assert_eq!( |
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room_for(partial.iter().map(|(i, p)| (i, p)), tile, ItemKind::Wood), |
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5 |
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); |
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} |
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|
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#[test] |
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fn stock_sums_counts_of_one_kind() { |
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let items = [Item::new(ItemKind::Wood, 3), Item::new(ItemKind::Wood, 4)]; |
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assert_eq!(stock(items.iter(), ItemKind::Wood), 7); |
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} |
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} |