| 1 |
use bevy::prelude::*; |
| 2 |
|
| 3 |
use crate::{ |
| 4 |
colonist::{Colonist, Path}, |
| 5 |
items::{Item, ItemKind}, |
| 6 |
jobs::{CurrentJob, Reservations, Target}, |
| 7 |
needs::is_sleeping, |
| 8 |
pathfinding::nearest_tile, |
| 9 |
sim::{SimSystems, TICKS_PER_HOUR}, |
| 10 |
world::{TilePos, WorldMap}, |
| 11 |
}; |
| 12 |
|
| 13 |
pub struct FoodPlugin; |
| 14 |
|
| 15 |
impl Plugin for FoodPlugin { |
| 16 |
fn build(&self, app: &mut App) { |
| 17 |
app.add_systems(FixedUpdate, update_hunger.in_set(SimSystems::Act)); |
| 18 |
} |
| 19 |
} |
| 20 |
|
| 21 |
pub const HUNGER_PER_TICK: f32 = 1.0 / (24.0 * TICKS_PER_HOUR as f32); |
| 22 |
pub const SLEEPING_HUNGER_FACTOR: f32 = 0.5; |
| 23 |
pub const HUNGRY: f32 = 0.35; |
| 24 |
pub const STARVING: f32 = 0.05; |
| 25 |
pub const EAT_TICKS: u32 = 90; |
| 26 |
const FOOD_SEARCH_TILES: usize = 15000; |
| 27 |
|
| 28 |
#[derive(Component, Debug, Clone, Copy, PartialEq)] |
| 29 |
pub struct Hunger(pub f32); |
| 30 |
|
| 31 |
impl Default for Hunger { |
| 32 |
fn default() -> Self { |
| 33 |
Self(1.0) |
| 34 |
} |
| 35 |
} |
| 36 |
|
| 37 |
pub fn wants_food(fed: f32) -> bool { |
| 38 |
fed < HUNGRY |
| 39 |
} |
| 40 |
|
| 41 |
pub fn portion(kind: ItemKind, fed: f32) -> u32 { |
| 42 |
((1.0 - fed) / kind.nutrition()).ceil().max(1.0) as u32 |
| 43 |
} |
| 44 |
|
| 45 |
pub fn find_food( |
| 46 |
map: &WorldMap, |
| 47 |
reservations: &Reservations, |
| 48 |
items: &[(Item, TilePos)], |
| 49 |
from: UVec2, |
| 50 |
) -> Option<UVec2> { |
| 51 |
let has = |p: UVec2, accept: fn(ItemKind) -> bool| { |
| 52 |
reservations.is_free(Target::Pickup(p)) |
| 53 |
&& items |
| 54 |
.iter() |
| 55 |
.any(|(item, pos)| pos.0 == p && accept(item.kind)) |
| 56 |
}; |
| 57 |
nearest_tile(map, from, FOOD_SEARCH_TILES, |p| { |
| 58 |
has(p, |k| k == ItemKind::Meal) |
| 59 |
}) |
| 60 |
.or_else(|| { |
| 61 |
nearest_tile(map, from, FOOD_SEARCH_TILES, |p| { |
| 62 |
has(p, ItemKind::is_raw_food) |
| 63 |
}) |
| 64 |
}) |
| 65 |
} |
| 66 |
|
| 67 |
pub fn update_hunger( |
| 68 |
mut colonists: Query<(&mut Hunger, &CurrentJob, &TilePos, &Path), With<Colonist>>, |
| 69 |
) { |
| 70 |
for (mut hunger, job, tile, path) in &mut colonists { |
| 71 |
let rate = if is_sleeping(job, tile, path) { |
| 72 |
HUNGER_PER_TICK * SLEEPING_HUNGER_FACTOR |
| 73 |
} else { |
| 74 |
HUNGER_PER_TICK |
| 75 |
}; |
| 76 |
hunger.0 = (hunger.0 - rate).max(0.0); |
| 77 |
} |
| 78 |
} |
| 79 |
|
| 80 |
#[cfg(test)] |
| 81 |
mod tests { |
| 82 |
use super::*; |
| 83 |
use crate::world::Terrain; |
| 84 |
|
| 85 |
#[test] |
| 86 |
fn portions_fill_a_colonist_up() { |
| 87 |
assert_eq!(portion(ItemKind::Meal, 0.2), 1); |
| 88 |
assert_eq!(portion(ItemKind::Berries, 0.3), 7); |
| 89 |
assert_eq!(portion(ItemKind::Berries, 0.99), 1); |
| 90 |
} |
| 91 |
|
| 92 |
#[test] |
| 93 |
fn colonists_prefer_meals_over_raw_food() { |
| 94 |
let map = WorldMap::filled(UVec2::splat(20), Terrain::Grass); |
| 95 |
let reservations = Reservations::default(); |
| 96 |
let food = |kind, x| (Item { kind, count: 5 }, TilePos(UVec2::new(x, 0))); |
| 97 |
let items = [ |
| 98 |
food(ItemKind::Berries, 1), |
| 99 |
food(ItemKind::Meal, 15), |
| 100 |
food(ItemKind::Wood, 0), |
| 101 |
]; |
| 102 |
assert_eq!( |
| 103 |
find_food(&map, &reservations, &items, UVec2::ZERO), |
| 104 |
Some(UVec2::new(15, 0)) |
| 105 |
); |
| 106 |
assert_eq!( |
| 107 |
find_food(&map, &reservations, &items[..1], UVec2::ZERO), |
| 108 |
Some(UVec2::new(1, 0)) |
| 109 |
); |
| 110 |
assert_eq!( |
| 111 |
find_food(&map, &reservations, &items[2..], UVec2::ZERO), |
| 112 |
None |
| 113 |
); |
| 114 |
} |
| 115 |
} |