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use std::collections::HashSet; |
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|
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use bevy::prelude::*; |
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|
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use crate::{ |
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climate::{Warmth, outdoor_temperature, spoil_factor}, |
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colonist::{Colonist, Path}, |
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items::{Carrying, Item, ItemKind}, |
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jobs::{CurrentJob, Reservations, Target}, |
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needs::is_sleeping, |
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pathfinding::nearest_of, |
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sim::{SimSystems, SimTick, TICKS_PER_HOUR}, |
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world::{TilePos, WorldMap}, |
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}; |
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|
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pub struct FoodPlugin; |
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|
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impl Plugin for FoodPlugin { |
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fn build(&self, app: &mut App) { |
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app.add_systems( |
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FixedUpdate, |
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(update_hunger, spoil_food).in_set(SimSystems::Act), |
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); |
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} |
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} |
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|
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pub const HUNGER_PER_TICK: f32 = 1.0 / (24.0 * TICKS_PER_HOUR as f32); |
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pub const SLEEPING_HUNGER_FACTOR: f32 = 0.5; |
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pub const HUNGRY: f32 = 0.35; |
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pub const COLD_HUNGER_FACTOR: f32 = 1.5; |
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pub const STARVING: f32 = 0.05; |
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pub const EAT_TICKS: u32 = 90; |
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pub const ROOFED_SPOIL_FACTOR: f32 = 0.5; |
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const SPOIL_INTERVAL_TICKS: u64 = 60; |
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|
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pub fn shelf_life_hours(kind: ItemKind) -> Option<f32> { |
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match kind { |
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ItemKind::Meat | ItemKind::Carcass => Some(48.0), |
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ItemKind::Berries => Some(72.0), |
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ItemKind::Meal => Some(96.0), |
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ItemKind::Vegetables => Some(120.0), |
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_ => None, |
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} |
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} |
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|
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pub fn spoilage(kind: ItemKind, roofed: bool, ticks: f32) -> f32 { |
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let Some(hours) = shelf_life_hours(kind) else { |
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return 0.0; |
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}; |
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let rate = ticks / (hours * TICKS_PER_HOUR as f32); |
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if roofed { |
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rate * ROOFED_SPOIL_FACTOR |
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} else { |
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rate |
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} |
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} |
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const FOOD_SEARCH_TILES: usize = 15000; |
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|
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#[derive(Component, Debug, Clone, Copy, PartialEq)] |
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pub struct Hunger(pub f32); |
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|
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impl Default for Hunger { |
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fn default() -> Self { |
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Self(1.0) |
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} |
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} |
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|
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pub fn wants_food(fed: f32) -> bool { |
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fed < HUNGRY |
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} |
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|
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pub fn portion(kind: ItemKind, fed: f32) -> u32 { |
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((1.0 - fed) / kind.nutrition()).ceil().max(1.0) as u32 |
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} |
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|
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pub fn find_food( |
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map: &WorldMap, |
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reservations: &Reservations, |
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items: &[(Item, TilePos)], |
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from: UVec2, |
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) -> Option<UVec2> { |
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let tiles = |accept: fn(ItemKind) -> bool| -> HashSet<UVec2> { |
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items |
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.iter() |
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.filter(|(item, pos)| accept(item.kind) && reservations.is_free(Target::Pickup(pos.0))) |
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.map(|(_, pos)| pos.0) |
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.collect() |
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}; |
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let search = |tiles: HashSet<UVec2>| nearest_of(map, from, FOOD_SEARCH_TILES, &tiles); |
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search(tiles(|k| k == ItemKind::Meal)).or_else(|| search(tiles(ItemKind::is_raw_food))) |
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} |
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|
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pub fn spoil_food( |
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mut commands: Commands, |
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tick: Res<SimTick>, |
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map: Res<WorldMap>, |
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mut items: Query<(Entity, &mut Item, &TilePos)>, |
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mut carried: Query<&mut Carrying>, |
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) { |
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if !tick.0.is_multiple_of(SPOIL_INTERVAL_TICKS) { |
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return; |
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} |
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let ticks = SPOIL_INTERVAL_TICKS as f32 * spoil_factor(outdoor_temperature(*tick)); |
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for (entity, mut item, pos) in &mut items { |
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item.spoil += spoilage(item.kind, map.is_roofed(pos.0.as_ivec2()), ticks); |
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if item.spoil >= 1.0 { |
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commands.entity(entity).despawn(); |
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} |
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} |
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for mut carrying in &mut carried { |
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if let Some(load) = &mut carrying.0 { |
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load.spoil += spoilage(load.kind, false, ticks); |
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if load.spoil >= 1.0 { |
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carrying.0 = None; |
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} |
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} |
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} |
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} |
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|
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pub fn update_hunger( |
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mut colonists: Query<(&mut Hunger, &CurrentJob, &TilePos, &Path, &Warmth), With<Colonist>>, |
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) { |
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for (mut hunger, job, tile, path, warmth) in &mut colonists { |
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let rate = if is_sleeping(job, tile, path) { |
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HUNGER_PER_TICK * SLEEPING_HUNGER_FACTOR |
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} else { |
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HUNGER_PER_TICK |
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}; |
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let rate = if warmth.cold() { |
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rate * COLD_HUNGER_FACTOR |
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} else { |
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rate |
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}; |
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hunger.0 = (hunger.0 - rate).max(0.0); |
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} |
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} |
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|
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#[cfg(test)] |
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mod tests { |
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use super::*; |
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use crate::world::Terrain; |
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|
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#[test] |
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fn food_spoils_slower_under_a_roof_and_materials_never() { |
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let day = 24.0 * TICKS_PER_HOUR as f32; |
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assert_eq!(spoilage(ItemKind::Meat, false, 2.0 * day), 1.0); |
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assert_eq!(spoilage(ItemKind::Meat, true, 2.0 * day), 0.5); |
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assert!( |
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spoilage(ItemKind::Berries, false, day) > spoilage(ItemKind::Vegetables, false, day) |
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); |
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assert_eq!(spoilage(ItemKind::Wood, false, 100.0 * day), 0.0); |
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} |
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|
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#[test] |
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fn rotten_food_disappears() { |
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let mut map = WorldMap::filled(UVec2::splat(4), Terrain::Grass); |
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map.set_roof(UVec2::ONE, true); |
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let mut app = App::new(); |
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app.insert_resource(map) |
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.init_resource::<SimTick>() |
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.add_systems(Update, spoil_food); |
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let nearly_rotten = Item { |
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spoil: 0.9999, |
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..Item::new(ItemKind::Meat, 5) |
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}; |
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let outside = app |
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.world_mut() |
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.spawn((nearly_rotten, TilePos(UVec2::ZERO))) |
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.id(); |
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let fresh = app |
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.world_mut() |
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.spawn((Item::new(ItemKind::Meat, 5), TilePos(UVec2::ONE))) |
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.id(); |
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let wood = app |
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.world_mut() |
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.spawn(( |
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Item { |
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spoil: 0.9999, |
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..Item::new(ItemKind::Wood, 5) |
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}, |
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TilePos(UVec2::ZERO), |
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)) |
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.id(); |
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app.update(); |
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assert!(app.world().get_entity(outside).is_err()); |
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assert!(app.world().get_entity(fresh).is_ok()); |
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assert!(app.world().get_entity(wood).is_ok()); |
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} |
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|
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#[test] |
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fn merged_stacks_average_their_freshness() { |
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let mut stack = Item { |
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spoil: 0.5, |
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..Item::new(ItemKind::Berries, 10) |
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}; |
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stack.merge(Item::new(ItemKind::Berries, 10)); |
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assert_eq!(stack.count, 20); |
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assert_eq!(stack.spoil, 0.25); |
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} |
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|
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#[test] |
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fn portions_fill_a_colonist_up() { |
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assert_eq!(portion(ItemKind::Meal, 0.2), 1); |
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assert_eq!(portion(ItemKind::Berries, 0.3), 7); |
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assert_eq!(portion(ItemKind::Berries, 0.99), 1); |
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} |
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|
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#[test] |
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fn colonists_prefer_meals_over_raw_food() { |
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let map = WorldMap::filled(UVec2::splat(20), Terrain::Grass); |
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let reservations = Reservations::default(); |
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let food = |kind, x| (Item::new(kind, 5), TilePos(UVec2::new(x, 0))); |
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let items = [ |
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food(ItemKind::Berries, 1), |
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food(ItemKind::Meal, 15), |
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food(ItemKind::Wood, 0), |
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]; |
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assert_eq!( |
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find_food(&map, &reservations, &items, UVec2::ZERO), |
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Some(UVec2::new(15, 0)) |
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); |
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assert_eq!( |
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find_food(&map, &reservations, &items[..1], UVec2::ZERO), |
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Some(UVec2::new(1, 0)) |
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); |
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assert_eq!( |
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find_food(&map, &reservations, &items[2..], UVec2::ZERO), |
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None |
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); |
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} |
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} |