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use bevy::prelude::*; |
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|
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use crate::{ |
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building::Blueprints, |
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colonist::Colonist, |
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items::Item, |
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pathfinding::nearest_tile, |
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plants::fertility, |
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sim::{SimSystems, SimTick}, |
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structures::Structure, |
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world::{Terrain, TilePos, WorldMap}, |
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zones::{Zones, can_farm}, |
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}; |
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|
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pub struct FarmingPlugin; |
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|
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impl Plugin for FarmingPlugin { |
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fn build(&self, app: &mut App) { |
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app.add_systems(FixedUpdate, plan_farm.in_set(SimSystems::Decide)); |
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} |
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} |
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|
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pub const FARM_SIZE: u32 = 5; |
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pub const FARM_CLEARANCE: i32 = 2; |
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const PLAN_INTERVAL_TICKS: u64 = 600; |
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const FARM_SEARCH_TILES: usize = 3000; |
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const SOIL_WEIGHT: f32 = 4.0; |
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|
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pub struct FarmContext<'a> { |
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pub map: &'a WorldMap, |
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pub zones: &'a Zones, |
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pub blueprints: &'a Blueprints, |
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pub occupied: &'a [UVec2], |
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} |
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|
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impl FarmContext<'_> { |
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fn square(corner: UVec2) -> impl Iterator<Item = UVec2> { |
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(0..FARM_SIZE).flat_map(move |y| (0..FARM_SIZE).map(move |x| corner + UVec2::new(x, y))) |
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} |
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|
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fn clear(&self, tile: UVec2) -> bool { |
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let near = |other: UVec2| { |
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(other.as_ivec2() - tile.as_ivec2()).abs().max_element() <= FARM_CLEARANCE |
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}; |
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can_farm(self.map, tile.as_ivec2()) |
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&& self.map.plant(tile.as_ivec2()).is_none() |
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&& !self.zones.stockpile_tiles().any(near) |
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&& !self.blueprints.0.keys().copied().any(near) |
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&& !self.occupied.iter().copied().any(near) |
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} |
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|
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fn score(&self, corner: UVec2, home: UVec2) -> Option<f32> { |
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let mut soil = 0.0; |
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for tile in Self::square(corner) { |
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if !self.clear(tile) { |
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return None; |
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} |
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soil += fertility(self.map.get(tile.as_ivec2()).unwrap_or(Terrain::Sand)); |
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} |
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Some(soil * SOIL_WEIGHT - corner.as_vec2().distance(home.as_vec2())) |
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} |
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|
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pub fn plan(&self, home: UVec2) -> Option<Vec<UVec2>> { |
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let mut best: Option<(f32, UVec2)> = None; |
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nearest_tile(self.map, home, FARM_SEARCH_TILES, |corner| { |
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if let Some(score) = self.score(corner, home) |
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&& best.is_none_or(|(b, _)| score > b) |
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{ |
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best = Some((score, corner)); |
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} |
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false |
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}); |
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best.map(|(_, corner)| Self::square(corner).collect()) |
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} |
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} |
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|
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fn plan_farm( |
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tick: Res<SimTick>, |
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map: Res<WorldMap>, |
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mut zones: ResMut<Zones>, |
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blueprints: Res<Blueprints>, |
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structures: Query<&TilePos, (With<Structure>, Without<Colonist>)>, |
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items: Query<&TilePos, With<Item>>, |
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) { |
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if !tick.0.is_multiple_of(PLAN_INTERVAL_TICKS) || zones.has_farm() || !zones.has_stockpile() { |
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return; |
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} |
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let occupied: Vec<UVec2> = structures.iter().chain(items.iter()).map(|p| p.0).collect(); |
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let home = zones.home(map.size / 2); |
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let ctx = FarmContext { |
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map: &map, |
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zones: &zones, |
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blueprints: &blueprints, |
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occupied: &occupied, |
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}; |
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if let Some(tiles) = ctx.plan(home) { |
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zones.add_farm_tiles(&map, tiles); |
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} |
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} |
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|
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#[cfg(test)] |
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mod tests { |
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use super::*; |
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|
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fn plan(map: &WorldMap, zones: &Zones, occupied: &[UVec2]) -> Vec<UVec2> { |
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FarmContext { |
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map, |
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zones, |
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blueprints: &Blueprints::default(), |
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occupied, |
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} |
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.plan(UVec2::new(20, 20)) |
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.unwrap() |
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} |
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|
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#[test] |
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fn farms_go_on_the_most_fertile_ground_nearby() { |
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let mut map = WorldMap::filled(UVec2::splat(40), Terrain::Sand); |
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for y in 26..34 { |
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for x in 10..18 { |
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map.set(UVec2::new(x, y), Terrain::Soil); |
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} |
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} |
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let farm = plan(&map, &Zones::default(), &[]); |
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assert_eq!(farm.len(), (FARM_SIZE * FARM_SIZE) as usize); |
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assert!( |
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farm.iter() |
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.all(|t| map.get(t.as_ivec2()) == Some(Terrain::Soil)) |
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); |
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} |
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|
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|
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|
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#[test] |
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fn farms_keep_their_distance_from_the_colony() { |
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let map = WorldMap::filled(UVec2::splat(40), Terrain::Soil); |
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let mut zones = Zones::default(); |
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zones.add_tiles(&map, [UVec2::new(20, 20)]); |
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let bed = UVec2::new(24, 20); |
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let farm = plan(&map, &zones, &[bed]); |
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for tile in farm { |
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for other in [UVec2::new(20, 20), bed] { |
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assert!((tile.as_ivec2() - other.as_ivec2()).abs().max_element() > FARM_CLEARANCE); |
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} |
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} |
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} |
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} |