| 1 |
use std::collections::{HashMap, HashSet}; |
| 2 |
|
| 3 |
use bevy::prelude::*; |
| 4 |
|
| 5 |
use crate::{ |
| 6 |
building::{Blueprints, BuildKind, enclosed_room}, |
| 7 |
colonist::{Colonist, ColonistAssets, NAMES, spawn_colonist}, |
| 8 |
economy::in_colony, |
| 9 |
items::{Item, ItemAssets}, |
| 10 |
pathfinding::nearest_tile, |
| 11 |
population::{ColonyLog, MAX_COLONISTS, food_in_store}, |
| 12 |
rng::SimRng, |
| 13 |
sim::{SimSystems, SimTick, TICKS_PER_HOUR}, |
| 14 |
structures::{Structure, StructureKind}, |
| 15 |
world::{TilePos, WorldMap}, |
| 16 |
worldgen::WorldGenerated, |
| 17 |
zones::{Zones, can_zone}, |
| 18 |
}; |
| 19 |
|
| 20 |
pub struct FamilyPlugin; |
| 21 |
|
| 22 |
impl Plugin for FamilyPlugin { |
| 23 |
fn build(&self, app: &mut App) { |
| 24 |
app.init_resource::<Homes>() |
| 25 |
.init_resource::<Affinity>() |
| 26 |
.add_systems(Update, clear_families.run_if(on_message::<WorldGenerated>)) |
| 27 |
.add_systems( |
| 28 |
FixedUpdate, |
| 29 |
( |
| 30 |
plan_homes.in_set(SimSystems::Decide), |
| 31 |
(bond, births, grow_up).chain().in_set(SimSystems::Act), |
| 32 |
), |
| 33 |
); |
| 34 |
} |
| 35 |
} |
| 36 |
|
| 37 |
pub const HOME_INTERIOR: UVec2 = UVec2::new(4, 3); |
| 38 |
pub const HOME_MIN_DISTANCE: i32 = 6; |
| 39 |
pub const BOND_RANGE: i32 = 4; |
| 40 |
pub const BOND_HOURS: u32 = 16; |
| 41 |
pub const BOND_CHANCE: f32 = 0.2; |
| 42 |
pub const MAX_CHILDREN: usize = 2; |
| 43 |
pub const BIRTH_CHANCE: f32 = 0.35; |
| 44 |
pub const CHILDHOOD_TICKS: u64 = 4 * 24 * TICKS_PER_HOUR; |
| 45 |
pub const CHILD_SCALE: f32 = 0.6; |
| 46 |
const BIRTH_HOUR_TICK: u64 = 20 * TICKS_PER_HOUR; |
| 47 |
const DAY_TICKS: u64 = 24 * TICKS_PER_HOUR; |
| 48 |
const HOME_PLAN_INTERVAL_TICKS: u64 = 300; |
| 49 |
const HOME_SEARCH_TILES: usize = 6000; |
| 50 |
const HOME_CLEARANCE: i32 = 1; |
| 51 |
|
| 52 |
#[derive(Component, Clone, Copy, Debug, PartialEq, Eq, Hash)] |
| 53 |
pub struct Family(pub u32); |
| 54 |
|
| 55 |
#[derive(Component, Clone, Copy, Debug, PartialEq, Eq)] |
| 56 |
pub struct Partner(pub Entity); |
| 57 |
|
| 58 |
#[derive(Component, Clone, Copy, Debug, PartialEq, Eq)] |
| 59 |
pub struct Child { |
| 60 |
pub born: u64, |
| 61 |
} |
| 62 |
|
| 63 |
impl Child { |
| 64 |
pub fn days_left(&self, tick: SimTick) -> u64 { |
| 65 |
(self.born + CHILDHOOD_TICKS) |
| 66 |
.saturating_sub(tick.0) |
| 67 |
.div_ceil(DAY_TICKS) |
| 68 |
} |
| 69 |
} |
| 70 |
|
| 71 |
#[derive(Clone, Copy, Debug, PartialEq, Eq)] |
| 72 |
pub struct Home { |
| 73 |
pub lo: UVec2, |
| 74 |
pub hi: UVec2, |
| 75 |
} |
| 76 |
|
| 77 |
impl Home { |
| 78 |
pub fn at(lo: UVec2) -> Self { |
| 79 |
Self { |
| 80 |
lo, |
| 81 |
hi: lo + HOME_INTERIOR + UVec2::ONE, |
| 82 |
} |
| 83 |
} |
| 84 |
|
| 85 |
pub fn contains(&self, tile: UVec2) -> bool { |
| 86 |
tile.cmpge(self.lo).all() && tile.cmple(self.hi).all() |
| 87 |
} |
| 88 |
|
| 89 |
pub fn interior(&self) -> impl Iterator<Item = UVec2> + use<> { |
| 90 |
let (lo, hi) = (self.lo + UVec2::ONE, self.hi - UVec2::ONE); |
| 91 |
(lo.y..=hi.y).flat_map(move |y| (lo.x..=hi.x).map(move |x| UVec2::new(x, y))) |
| 92 |
} |
| 93 |
|
| 94 |
pub fn ring(&self) -> impl Iterator<Item = UVec2> + use<> { |
| 95 |
let (lo, hi) = (self.lo, self.hi); |
| 96 |
(lo.y..=hi.y) |
| 97 |
.flat_map(move |y| (lo.x..=hi.x).map(move |x| UVec2::new(x, y))) |
| 98 |
.filter(move |t| t.x == lo.x || t.x == hi.x || t.y == lo.y || t.y == hi.y) |
| 99 |
} |
| 100 |
|
| 101 |
pub fn bed_tiles(&self) -> [UVec2; 2] { |
| 102 |
let corner = UVec2::new(self.lo.x + 1, self.hi.y - 1); |
| 103 |
[corner, corner + UVec2::X] |
| 104 |
} |
| 105 |
|
| 106 |
pub fn blueprints(&self, toward: UVec2) -> HashMap<UVec2, BuildKind> { |
| 107 |
let corner = |t: &UVec2| { |
| 108 |
(t.x == self.lo.x || t.x == self.hi.x) && (t.y == self.lo.y || t.y == self.hi.y) |
| 109 |
}; |
| 110 |
let door = self |
| 111 |
.ring() |
| 112 |
.filter(|t| !corner(t)) |
| 113 |
.min_by(|a, b| { |
| 114 |
a.as_vec2() |
| 115 |
.distance_squared(toward.as_vec2()) |
| 116 |
.total_cmp(&b.as_vec2().distance_squared(toward.as_vec2())) |
| 117 |
.then((a.y, a.x).cmp(&(b.y, b.x))) |
| 118 |
}) |
| 119 |
.unwrap_or(self.lo); |
| 120 |
let mut plan: HashMap<UVec2, BuildKind> = self |
| 121 |
.ring() |
| 122 |
.map(|t| (t, BuildKind::Structure(StructureKind::Wall))) |
| 123 |
.collect(); |
| 124 |
plan.insert(door, BuildKind::Structure(StructureKind::Door)); |
| 125 |
for bed in self.bed_tiles() { |
| 126 |
plan.insert(bed, BuildKind::Structure(StructureKind::Bed)); |
| 127 |
} |
| 128 |
plan |
| 129 |
} |
| 130 |
} |
| 131 |
|
| 132 |
#[derive(Resource, Default, Debug)] |
| 133 |
pub struct Homes { |
| 134 |
pub by_family: HashMap<u32, Home>, |
| 135 |
next_family: u32, |
| 136 |
} |
| 137 |
|
| 138 |
impl Homes { |
| 139 |
pub fn new_family(&mut self) -> Family { |
| 140 |
self.next_family += 1; |
| 141 |
Family(self.next_family) |
| 142 |
} |
| 143 |
|
| 144 |
pub fn owner(&self, tile: UVec2) -> Option<u32> { |
| 145 |
self.by_family |
| 146 |
.iter() |
| 147 |
.find(|(_, home)| home.contains(tile)) |
| 148 |
.map(|(family, _)| *family) |
| 149 |
} |
| 150 |
|
| 151 |
pub fn of(&self, family: Option<Family>) -> Option<&Home> { |
| 152 |
self.by_family.get(&family?.0) |
| 153 |
} |
| 154 |
} |
| 155 |
|
| 156 |
#[derive(Resource, Default, Debug)] |
| 157 |
pub struct Affinity(pub HashMap<(Entity, Entity), u32>); |
| 158 |
|
| 159 |
fn clear_families(mut homes: ResMut<Homes>, mut affinity: ResMut<Affinity>) { |
| 160 |
homes.by_family.clear(); |
| 161 |
affinity.0.clear(); |
| 162 |
} |
| 163 |
|
| 164 |
#[derive(Clone, Copy)] |
| 165 |
pub struct Single { |
| 166 |
pub entity: Entity, |
| 167 |
pub tile: UVec2, |
| 168 |
pub family: Option<Family>, |
| 169 |
} |
| 170 |
|
| 171 |
pub fn bond_hour( |
| 172 |
affinity: &mut Affinity, |
| 173 |
singles: &[Single], |
| 174 |
rng: &mut SimRng, |
| 175 |
) -> Vec<(Entity, Entity)> { |
| 176 |
let mut bonded: Vec<(Entity, Entity)> = Vec::new(); |
| 177 |
let taken = |
| 178 |
|bonded: &[(Entity, Entity)], e: Entity| bonded.iter().any(|&(a, b)| a == e || b == e); |
| 179 |
for (i, a) in singles.iter().enumerate() { |
| 180 |
for b in &singles[i + 1..] { |
| 181 |
let near = (a.tile.as_ivec2() - b.tile.as_ivec2()).abs().max_element() <= BOND_RANGE; |
| 182 |
let kin = a.family.is_some() && a.family == b.family; |
| 183 |
if !near || kin { |
| 184 |
continue; |
| 185 |
} |
| 186 |
let key = (a.entity.min(b.entity), a.entity.max(b.entity)); |
| 187 |
let hours = affinity.0.entry(key).or_insert(0); |
| 188 |
*hours += 1; |
| 189 |
if *hours >= BOND_HOURS |
| 190 |
&& !taken(&bonded, a.entity) |
| 191 |
&& !taken(&bonded, b.entity) |
| 192 |
&& rng.range_f32(0.0..1.0) < BOND_CHANCE |
| 193 |
{ |
| 194 |
bonded.push(key); |
| 195 |
} |
| 196 |
} |
| 197 |
} |
| 198 |
for pair in &bonded { |
| 199 |
affinity |
| 200 |
.0 |
| 201 |
.retain(|&(a, b), _| ![a, b].iter().any(|e| *e == pair.0 || *e == pair.1)); |
| 202 |
} |
| 203 |
bonded |
| 204 |
} |
| 205 |
|
| 206 |
#[allow(clippy::type_complexity)] |
| 207 |
fn bond( |
| 208 |
mut commands: Commands, |
| 209 |
tick: Res<SimTick>, |
| 210 |
mut rng: ResMut<SimRng>, |
| 211 |
mut homes: ResMut<Homes>, |
| 212 |
mut affinity: ResMut<Affinity>, |
| 213 |
mut log: ResMut<ColonyLog>, |
| 214 |
colonists: Query<( |
| 215 |
Entity, |
| 216 |
&Colonist, |
| 217 |
&TilePos, |
| 218 |
Option<&Family>, |
| 219 |
Option<&Partner>, |
| 220 |
Has<Child>, |
| 221 |
)>, |
| 222 |
) { |
| 223 |
if !tick.0.is_multiple_of(TICKS_PER_HOUR) { |
| 224 |
return; |
| 225 |
} |
| 226 |
for (entity, _, _, _, partner, _) in &colonists { |
| 227 |
if let Some(partner) = partner |
| 228 |
&& !colonists.contains(partner.0) |
| 229 |
{ |
| 230 |
commands.entity(entity).remove::<Partner>(); |
| 231 |
} |
| 232 |
} |
| 233 |
let singles: Vec<Single> = colonists |
| 234 |
.iter() |
| 235 |
.filter(|(.., partner, child)| partner.is_none() && !child) |
| 236 |
.map(|(entity, _, tile, family, ..)| Single { |
| 237 |
entity, |
| 238 |
tile: tile.0, |
| 239 |
family: family.copied(), |
| 240 |
}) |
| 241 |
.collect(); |
| 242 |
for (a, b) in bond_hour(&mut affinity, &singles, &mut rng) { |
| 243 |
let family = homes.new_family(); |
| 244 |
commands.entity(a).insert((Partner(b), family)); |
| 245 |
commands.entity(b).insert((Partner(a), family)); |
| 246 |
let name = |e: Entity| { |
| 247 |
colonists |
| 248 |
.get(e) |
| 249 |
.map(|c| c.1.name.clone()) |
| 250 |
.unwrap_or_default() |
| 251 |
}; |
| 252 |
log.push( |
| 253 |
*tick, |
| 254 |
format!("{} and {} became partners", name(a), name(b)), |
| 255 |
); |
| 256 |
} |
| 257 |
} |
| 258 |
|
| 259 |
pub struct HomeContext<'a> { |
| 260 |
pub map: &'a WorldMap, |
| 261 |
pub zones: &'a Zones, |
| 262 |
pub blueprints: &'a Blueprints, |
| 263 |
pub homes: &'a Homes, |
| 264 |
pub occupied: &'a HashSet<UVec2>, |
| 265 |
} |
| 266 |
|
| 267 |
impl HomeContext<'_> { |
| 268 |
fn claimed(&self, tile: UVec2) -> bool { |
| 269 |
self.zones.is_stockpile(tile) |
| 270 |
|| self.zones.is_farm(tile) |
| 271 |
|| self.blueprints.get(tile).is_some() |
| 272 |
|| self.homes.owner(tile).is_some() |
| 273 |
} |
| 274 |
|
| 275 |
fn open(&self, tile: IVec2) -> bool { |
| 276 |
self.map.in_bounds(tile) |
| 277 |
&& can_zone(self.map, tile) |
| 278 |
&& self.map.plant(tile).is_none() |
| 279 |
&& !self.map.is_wall(tile) |
| 280 |
&& !self.occupied.contains(&tile.as_uvec2()) |
| 281 |
&& !self.claimed(tile.as_uvec2()) |
| 282 |
} |
| 283 |
|
| 284 |
fn fits(&self, home: Home) -> bool { |
| 285 |
let (lo, hi) = (home.lo.as_ivec2(), home.hi.as_ivec2()); |
| 286 |
let (outer_lo, outer_hi) = (lo - HOME_CLEARANCE, hi + HOME_CLEARANCE); |
| 287 |
(outer_lo.y..=outer_hi.y).all(|y| { |
| 288 |
(outer_lo.x..=outer_hi.x).all(|x| { |
| 289 |
let tile = IVec2::new(x, y); |
| 290 |
let core = tile.cmpge(lo).all() && tile.cmple(hi).all(); |
| 291 |
if core { |
| 292 |
self.open(tile) |
| 293 |
} else { |
| 294 |
!self.map.in_bounds(tile) || !self.claimed(tile.as_uvec2()) |
| 295 |
} |
| 296 |
}) |
| 297 |
}) |
| 298 |
} |
| 299 |
|
| 300 |
pub fn plan(&self, colony_home: UVec2) -> Option<Home> { |
| 301 |
let center = (HOME_INTERIOR / 2 + UVec2::ONE).as_ivec2(); |
| 302 |
let mut found = None; |
| 303 |
nearest_tile(self.map, colony_home, HOME_SEARCH_TILES, |p| { |
| 304 |
let lo = p.as_ivec2() - center; |
| 305 |
if lo.min_element() < 0 { |
| 306 |
return false; |
| 307 |
} |
| 308 |
let home = Home::at(lo.as_uvec2()); |
| 309 |
let middle = (home.lo + home.hi).as_ivec2() / 2; |
| 310 |
if (middle - colony_home.as_ivec2()).abs().max_element() < HOME_MIN_DISTANCE { |
| 311 |
return false; |
| 312 |
} |
| 313 |
found = self.fits(home).then_some(home); |
| 314 |
found.is_some() |
| 315 |
})?; |
| 316 |
found |
| 317 |
} |
| 318 |
} |
| 319 |
|
| 320 |
pub fn roofs_needed(map: &WorldMap, doors: &HashSet<UVec2>, home: &Home) -> Vec<UVec2> { |
| 321 |
let interior: Vec<UVec2> = home.interior().collect(); |
| 322 |
let Some(room) = enclosed_room(map, doors, interior[0]) else { |
| 323 |
return Vec::new(); |
| 324 |
}; |
| 325 |
if room.len() != interior.len() { |
| 326 |
return Vec::new(); |
| 327 |
} |
| 328 |
interior |
| 329 |
.into_iter() |
| 330 |
.filter(|t| !map.is_roofed(t.as_ivec2())) |
| 331 |
.collect() |
| 332 |
} |
| 333 |
|
| 334 |
#[allow(clippy::too_many_arguments)] |
| 335 |
fn plan_homes( |
| 336 |
tick: Res<SimTick>, |
| 337 |
map: Res<WorldMap>, |
| 338 |
zones: Res<Zones>, |
| 339 |
mut homes: ResMut<Homes>, |
| 340 |
mut blueprints: ResMut<Blueprints>, |
| 341 |
structures: Query<(&TilePos, &Structure), Without<Colonist>>, |
| 342 |
items: Query<&TilePos, With<Item>>, |
| 343 |
families: Query<(&Family, Has<Partner>), With<Colonist>>, |
| 344 |
) { |
| 345 |
if !tick.0.is_multiple_of(HOME_PLAN_INTERVAL_TICKS) { |
| 346 |
return; |
| 347 |
} |
| 348 |
let living: HashSet<u32> = families.iter().map(|(f, _)| f.0).collect(); |
| 349 |
homes.by_family.retain(|family, _| living.contains(family)); |
| 350 |
let doors: HashSet<UVec2> = structures |
| 351 |
.iter() |
| 352 |
.filter(|(_, s)| s.kind == StructureKind::Door) |
| 353 |
.map(|(pos, _)| pos.0) |
| 354 |
.collect(); |
| 355 |
for home in homes.by_family.values() { |
| 356 |
if blueprints.0.keys().any(|t| home.contains(*t)) { |
| 357 |
continue; |
| 358 |
} |
| 359 |
for tile in roofs_needed(&map, &doors, home) { |
| 360 |
blueprints.0.insert(tile, BuildKind::Roof); |
| 361 |
} |
| 362 |
} |
| 363 |
let Some(family) = families |
| 364 |
.iter() |
| 365 |
.filter(|(f, partnered)| *partnered && !homes.by_family.contains_key(&f.0)) |
| 366 |
.map(|(f, _)| f.0) |
| 367 |
.min() |
| 368 |
else { |
| 369 |
return; |
| 370 |
}; |
| 371 |
let occupied: HashSet<UVec2> = structures |
| 372 |
.iter() |
| 373 |
.map(|(pos, _)| pos.0) |
| 374 |
.chain(items.iter().map(|pos| pos.0)) |
| 375 |
.collect(); |
| 376 |
let colony_home = zones.home(map.size / 2); |
| 377 |
let ctx = HomeContext { |
| 378 |
map: &map, |
| 379 |
zones: &zones, |
| 380 |
blueprints: &blueprints, |
| 381 |
homes: &homes, |
| 382 |
occupied: &occupied, |
| 383 |
}; |
| 384 |
if let Some(home) = ctx.plan(colony_home) { |
| 385 |
blueprints.0.extend(home.blueprints(colony_home)); |
| 386 |
homes.by_family.insert(family, home); |
| 387 |
} |
| 388 |
} |
| 389 |
|
| 390 |
#[allow(clippy::too_many_arguments, clippy::type_complexity)] |
| 391 |
fn births( |
| 392 |
mut commands: Commands, |
| 393 |
tick: Res<SimTick>, |
| 394 |
map: Res<WorldMap>, |
| 395 |
zones: Res<Zones>, |
| 396 |
homes: Res<Homes>, |
| 397 |
assets: Res<ColonistAssets>, |
| 398 |
item_assets: Res<ItemAssets>, |
| 399 |
mut materials: ResMut<Assets<ColorMaterial>>, |
| 400 |
mut rng: ResMut<SimRng>, |
| 401 |
mut log: ResMut<ColonyLog>, |
| 402 |
items: Query<(&Item, &TilePos)>, |
| 403 |
structures: Query<(&TilePos, &Structure), Without<Colonist>>, |
| 404 |
colonists: Query<(&Colonist, Option<&Family>, Has<Partner>, Has<Child>)>, |
| 405 |
) { |
| 406 |
if tick.0 % DAY_TICKS != BIRTH_HOUR_TICK { |
| 407 |
return; |
| 408 |
} |
| 409 |
let count = colonists.iter().count(); |
| 410 |
let colony_home = zones.home(map.size / 2); |
| 411 |
let food = food_in_store( |
| 412 |
items |
| 413 |
.iter() |
| 414 |
.filter(|(_, pos)| in_colony(colony_home, pos.0)) |
| 415 |
.map(|(item, _)| item), |
| 416 |
); |
| 417 |
let mut born = 0; |
| 418 |
let mut families: Vec<(&u32, &Home)> = homes.by_family.iter().collect(); |
| 419 |
families.sort_by_key(|(family, _)| **family); |
| 420 |
for (&family, home) in families { |
| 421 |
let members = || { |
| 422 |
colonists |
| 423 |
.iter() |
| 424 |
.filter(move |c| c.1 == Some(&Family(family))) |
| 425 |
}; |
| 426 |
let parents: Vec<&str> = members() |
| 427 |
.filter(|c| c.2) |
| 428 |
.map(|c| c.0.name.as_str()) |
| 429 |
.collect(); |
| 430 |
let children = members().filter(|c| c.3).count(); |
| 431 |
let beds = structures |
| 432 |
.iter() |
| 433 |
.filter(|(pos, s)| s.kind == StructureKind::Bed && home.contains(pos.0)) |
| 434 |
.count(); |
| 435 |
let built = home.interior().all(|t| map.is_roofed(t.as_ivec2())); |
| 436 |
let room = count + born < MAX_COLONISTS && food >= (count + born) as f32; |
| 437 |
if parents.len() < 2 || children >= MAX_CHILDREN || beds < 2 || !built || !room { |
| 438 |
continue; |
| 439 |
} |
| 440 |
if rng.range_f32(0.0..1.0) >= BIRTH_CHANCE { |
| 441 |
continue; |
| 442 |
} |
| 443 |
let taken: Vec<&str> = colonists.iter().map(|c| c.0.name.as_str()).collect(); |
| 444 |
let index = (0..NAMES.len()) |
| 445 |
.find(|&i| !taken.contains(&NAMES[i])) |
| 446 |
.unwrap_or(count); |
| 447 |
let tile = home |
| 448 |
.interior() |
| 449 |
.find(|t| !home.bed_tiles().contains(t)) |
| 450 |
.unwrap_or(home.lo); |
| 451 |
let child = spawn_colonist( |
| 452 |
&mut commands, |
| 453 |
&assets, |
| 454 |
&item_assets, |
| 455 |
&mut materials, |
| 456 |
index, |
| 457 |
tile, |
| 458 |
); |
| 459 |
commands.entity(child).insert(( |
| 460 |
Child { born: tick.0 }, |
| 461 |
Family(family), |
| 462 |
Transform::from_translation(WorldMap::tile_center(tile).extend(1.0)) |
| 463 |
.with_scale(Vec3::splat(CHILD_SCALE)), |
| 464 |
)); |
| 465 |
born += 1; |
| 466 |
log.push( |
| 467 |
*tick, |
| 468 |
format!( |
| 469 |
"{} and {} had a child, {}", |
| 470 |
parents[0], |
| 471 |
parents[1], |
| 472 |
NAMES[index % NAMES.len()] |
| 473 |
), |
| 474 |
); |
| 475 |
} |
| 476 |
} |
| 477 |
|
| 478 |
fn grow_up( |
| 479 |
mut commands: Commands, |
| 480 |
tick: Res<SimTick>, |
| 481 |
mut log: ResMut<ColonyLog>, |
| 482 |
mut children: Query<(Entity, &Colonist, &Child, &mut Transform)>, |
| 483 |
) { |
| 484 |
if !tick.0.is_multiple_of(TICKS_PER_HOUR) { |
| 485 |
return; |
| 486 |
} |
| 487 |
for (entity, colonist, child, mut transform) in &mut children { |
| 488 |
if tick.0 < child.born + CHILDHOOD_TICKS { |
| 489 |
continue; |
| 490 |
} |
| 491 |
transform.scale = Vec3::ONE; |
| 492 |
commands.entity(entity).remove::<Child>(); |
| 493 |
log.push(*tick, format!("{} has grown up", colonist.name)); |
| 494 |
} |
| 495 |
} |
| 496 |
|
| 497 |
#[cfg(test)] |
| 498 |
mod tests { |
| 499 |
use super::*; |
| 500 |
use crate::world::Terrain; |
| 501 |
|
| 502 |
fn singles(app_world: &mut World, tiles: &[UVec2]) -> Vec<Single> { |
| 503 |
tiles |
| 504 |
.iter() |
| 505 |
.map(|&tile| Single { |
| 506 |
entity: app_world.spawn_empty().id(), |
| 507 |
tile, |
| 508 |
family: None, |
| 509 |
}) |
| 510 |
.collect() |
| 511 |
} |
| 512 |
|
| 513 |
fn bond_for(hours: u32, singles: &[Single]) -> Vec<(Entity, Entity)> { |
| 514 |
let mut affinity = Affinity::default(); |
| 515 |
let mut rng = SimRng::new(3); |
| 516 |
let mut bonded: Vec<(Entity, Entity)> = Vec::new(); |
| 517 |
for _ in 0..hours { |
| 518 |
let free: Vec<Single> = singles |
| 519 |
.iter() |
| 520 |
.filter(|s| !bonded.iter().any(|&(a, b)| a == s.entity || b == s.entity)) |
| 521 |
.copied() |
| 522 |
.collect(); |
| 523 |
bonded.extend(bond_hour(&mut affinity, &free, &mut rng)); |
| 524 |
} |
| 525 |
bonded |
| 526 |
} |
| 527 |
|
| 528 |
#[test] |
| 529 |
fn colonists_who_spend_time_together_become_partners() { |
| 530 |
let mut world = World::new(); |
| 531 |
let near = singles(&mut world, &[UVec2::new(5, 5), UVec2::new(6, 7)]); |
| 532 |
assert!(bond_for(BOND_HOURS - 1, &near).is_empty()); |
| 533 |
assert_eq!(bond_for(BOND_HOURS * 4, &near).len(), 1); |
| 534 |
let apart = singles(&mut world, &[UVec2::new(5, 5), UVec2::new(15, 5)]); |
| 535 |
assert!(bond_for(BOND_HOURS * 4, &apart).is_empty()); |
| 536 |
} |
| 537 |
|
| 538 |
#[test] |
| 539 |
fn everyone_has_at_most_one_partner_and_family_never_pairs() { |
| 540 |
let mut world = World::new(); |
| 541 |
let mut trio = singles(&mut world, &[UVec2::ONE, UVec2::ONE, UVec2::ONE]); |
| 542 |
let bonded = bond_for(BOND_HOURS * 10, &trio); |
| 543 |
assert_eq!(bonded.len(), 1); |
| 544 |
for single in &mut trio { |
| 545 |
single.family = Some(Family(1)); |
| 546 |
} |
| 547 |
assert!(bond_for(BOND_HOURS * 10, &trio).is_empty()); |
| 548 |
} |
| 549 |
|
| 550 |
fn plan_on(map: &WorldMap, zones: &Zones, occupied: &HashSet<UVec2>) -> Home { |
| 551 |
HomeContext { |
| 552 |
map, |
| 553 |
zones, |
| 554 |
blueprints: &Blueprints::default(), |
| 555 |
homes: &Homes::default(), |
| 556 |
occupied, |
| 557 |
} |
| 558 |
.plan(UVec2::new(20, 20)) |
| 559 |
.unwrap() |
| 560 |
} |
| 561 |
|
| 562 |
#[test] |
| 563 |
fn homes_go_on_open_ground_away_from_the_colony_center() { |
| 564 |
let mut map = WorldMap::filled(UVec2::splat(40), Terrain::Grass); |
| 565 |
for x in 0..40 { |
| 566 |
map.set_plant(UVec2::new(x, 14), Some(crate::world::Plant::Tree)); |
| 567 |
} |
| 568 |
let mut zones = Zones::default(); |
| 569 |
zones.add_tiles(&map, [UVec2::new(20, 20), UVec2::new(21, 20)]); |
| 570 |
let occupied = HashSet::from([UVec2::new(20, 26)]); |
| 571 |
let home = plan_on(&map, &zones, &occupied); |
| 572 |
let center = (home.lo + home.hi).as_ivec2() / 2; |
| 573 |
assert!((center - IVec2::new(20, 20)).abs().max_element() >= HOME_MIN_DISTANCE); |
| 574 |
for y in home.lo.y - 1..=home.hi.y + 1 { |
| 575 |
for x in home.lo.x - 1..=home.hi.x + 1 { |
| 576 |
let tile = UVec2::new(x, y); |
| 577 |
assert!(!zones.is_stockpile(tile)); |
| 578 |
if home.contains(tile) { |
| 579 |
assert!(map.plant(tile.as_ivec2()).is_none()); |
| 580 |
assert!(!occupied.contains(&tile)); |
| 581 |
} |
| 582 |
} |
| 583 |
} |
| 584 |
} |
| 585 |
|
| 586 |
#[test] |
| 587 |
fn a_home_is_a_walled_room_with_a_door_and_two_beds() { |
| 588 |
let home = Home::at(UVec2::new(10, 10)); |
| 589 |
let plan = home.blueprints(UVec2::new(12, 0)); |
| 590 |
let count = |kind: StructureKind| { |
| 591 |
plan.values() |
| 592 |
.filter(|k| **k == BuildKind::Structure(kind)) |
| 593 |
.count() |
| 594 |
}; |
| 595 |
let ring = 2 * (HOME_INTERIOR.x + 2) + 2 * HOME_INTERIOR.y; |
| 596 |
assert_eq!( |
| 597 |
count(StructureKind::Wall) + count(StructureKind::Door), |
| 598 |
ring as usize |
| 599 |
); |
| 600 |
assert_eq!(count(StructureKind::Door), 1); |
| 601 |
assert_eq!(count(StructureKind::Bed), 2); |
| 602 |
let door = plan |
| 603 |
.iter() |
| 604 |
.find(|(_, k)| **k == BuildKind::Structure(StructureKind::Door)) |
| 605 |
.unwrap() |
| 606 |
.0; |
| 607 |
assert_eq!(door.y, home.lo.y); |
| 608 |
for bed in home.bed_tiles() { |
| 609 |
assert!(home.interior().any(|t| t == bed)); |
| 610 |
} |
| 611 |
} |
| 612 |
|
| 613 |
#[test] |
| 614 |
fn finished_homes_get_a_roof() { |
| 615 |
let mut map = WorldMap::filled(UVec2::splat(20), Terrain::Grass); |
| 616 |
let home = Home::at(UVec2::new(5, 5)); |
| 617 |
let door = UVec2::new(7, 5); |
| 618 |
for tile in home.ring().filter(|t| *t != door) { |
| 619 |
map.set_wall(tile, true); |
| 620 |
} |
| 621 |
assert!(roofs_needed(&map, &HashSet::new(), &home).is_empty()); |
| 622 |
let roofs = roofs_needed(&map, &HashSet::from([door]), &home); |
| 623 |
assert_eq!(roofs.len(), (HOME_INTERIOR.x * HOME_INTERIOR.y) as usize); |
| 624 |
} |
| 625 |
} |