| 1 |
use std::collections::VecDeque; |
| 2 |
|
| 3 |
use bevy::prelude::*; |
| 4 |
|
| 5 |
use crate::{ |
| 6 |
food::Hunger, |
| 7 |
items::{Carrying, ItemAssets}, |
| 8 |
jobs::{CurrentJob, IdleTimer}, |
| 9 |
needs::{Rest, sleep_marker}, |
| 10 |
pathfinding::find_path, |
| 11 |
population::Starvation, |
| 12 |
sim::{SimPos, SimSystems, sim_pos}, |
| 13 |
world::{TILE_SIZE, TilePos, WorldMap}, |
| 14 |
worldgen::{WorldGenerated, spawn_tiles}, |
| 15 |
}; |
| 16 |
|
| 17 |
pub struct ColonistPlugin; |
| 18 |
|
| 19 |
impl Plugin for ColonistPlugin { |
| 20 |
fn build(&self, app: &mut App) { |
| 21 |
app.add_systems(Startup, create_colonist_assets) |
| 22 |
.add_systems(Update, spawn_colonists.run_if(on_message::<WorldGenerated>)) |
| 23 |
.add_systems(FixedUpdate, follow_path.in_set(SimSystems::Move)); |
| 24 |
} |
| 25 |
} |
| 26 |
|
| 27 |
const TILES_PER_SECOND: f32 = 4.0; |
| 28 |
|
| 29 |
pub const NAMES: [&str; 16] = [ |
| 30 |
"Ada", "Bram", "Cleo", "Dana", "Emil", "Fenna", "Gijs", "Hanna", "Ivo", "Juul", "Kees", |
| 31 |
"Lotte", "Milan", "Noor", "Otto", "Pien", |
| 32 |
]; |
| 33 |
|
| 34 |
const COLORS: [Color; 8] = [ |
| 35 |
Color::srgb(0.9, 0.3, 0.3), |
| 36 |
Color::srgb(0.3, 0.5, 0.95), |
| 37 |
Color::srgb(0.95, 0.75, 0.3), |
| 38 |
Color::srgb(0.6, 0.35, 0.85), |
| 39 |
Color::srgb(0.3, 0.8, 0.75), |
| 40 |
Color::srgb(0.95, 0.5, 0.75), |
| 41 |
Color::srgb(0.55, 0.8, 0.3), |
| 42 |
Color::srgb(0.95, 0.95, 0.95), |
| 43 |
]; |
| 44 |
|
| 45 |
const STARTING_COLONISTS: usize = 3; |
| 46 |
|
| 47 |
#[derive(Resource, Default)] |
| 48 |
pub struct ColonistAssets { |
| 49 |
mesh: Handle<Mesh>, |
| 50 |
} |
| 51 |
|
| 52 |
fn create_colonist_assets(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>) { |
| 53 |
commands.insert_resource(ColonistAssets { |
| 54 |
mesh: meshes.add(Circle::new(TILE_SIZE * 0.35)), |
| 55 |
}); |
| 56 |
} |
| 57 |
|
| 58 |
pub fn spawn_colonist( |
| 59 |
commands: &mut Commands, |
| 60 |
assets: &ColonistAssets, |
| 61 |
item_assets: &ItemAssets, |
| 62 |
materials: &mut Assets<ColorMaterial>, |
| 63 |
index: usize, |
| 64 |
tile: UVec2, |
| 65 |
) -> Entity { |
| 66 |
let name = NAMES[index % NAMES.len()]; |
| 67 |
commands |
| 68 |
.spawn(( |
| 69 |
Name::new(name), |
| 70 |
Colonist { name: name.into() }, |
| 71 |
TilePos(tile), |
| 72 |
Mesh2d(assets.mesh.clone()), |
| 73 |
MeshMaterial2d(materials.add(COLORS[index % COLORS.len()])), |
| 74 |
sim_pos(WorldMap::tile_center(tile)), |
| 75 |
Transform::from_translation(WorldMap::tile_center(tile).extend(1.0)), |
| 76 |
children![item_assets.carried_visual(), sleep_marker()], |
| 77 |
)) |
| 78 |
.id() |
| 79 |
} |
| 80 |
|
| 81 |
#[derive(Component, Debug)] |
| 82 |
#[require( |
| 83 |
Transform, SimPos, TilePos, Path, CurrentJob, IdleTimer, Carrying, Rest, Hunger, Starvation |
| 84 |
)] |
| 85 |
pub struct Colonist { |
| 86 |
pub name: String, |
| 87 |
} |
| 88 |
|
| 89 |
#[derive(Component, Default, Debug)] |
| 90 |
pub struct Path(pub VecDeque<UVec2>); |
| 91 |
|
| 92 |
fn spawn_colonists( |
| 93 |
mut commands: Commands, |
| 94 |
map: Res<WorldMap>, |
| 95 |
existing: Query<Entity, With<Colonist>>, |
| 96 |
assets: Res<ColonistAssets>, |
| 97 |
item_assets: Res<ItemAssets>, |
| 98 |
mut materials: ResMut<Assets<ColorMaterial>>, |
| 99 |
) { |
| 100 |
for entity in &existing { |
| 101 |
commands.entity(entity).despawn(); |
| 102 |
} |
| 103 |
let tiles = spawn_tiles(&map, STARTING_COLONISTS); |
| 104 |
for (index, tile) in tiles.into_iter().enumerate() { |
| 105 |
spawn_colonist( |
| 106 |
&mut commands, |
| 107 |
&assets, |
| 108 |
&item_assets, |
| 109 |
&mut materials, |
| 110 |
index, |
| 111 |
tile, |
| 112 |
); |
| 113 |
} |
| 114 |
} |
| 115 |
|
| 116 |
pub fn repath( |
| 117 |
map: &WorldMap, |
| 118 |
tile: UVec2, |
| 119 |
current: &VecDeque<UVec2>, |
| 120 |
goal: UVec2, |
| 121 |
) -> Option<VecDeque<UVec2>> { |
| 122 |
match current.front() { |
| 123 |
Some(&next) => { |
| 124 |
let mut path: VecDeque<_> = find_path(map, next, goal)?.into(); |
| 125 |
path.push_front(next); |
| 126 |
Some(path) |
| 127 |
} |
| 128 |
None => find_path(map, tile, goal).map(VecDeque::from), |
| 129 |
} |
| 130 |
} |
| 131 |
|
| 132 |
#[derive(Component, Debug, Clone, Copy, PartialEq)] |
| 133 |
pub struct MoveSpeed(pub f32); |
| 134 |
|
| 135 |
pub fn follow_path( |
| 136 |
time: Res<Time>, |
| 137 |
mut map: ResMut<WorldMap>, |
| 138 |
mut movers: Query<( |
| 139 |
&mut TilePos, |
| 140 |
&mut Path, |
| 141 |
&mut SimPos, |
| 142 |
Option<&MoveSpeed>, |
| 143 |
Has<Colonist>, |
| 144 |
)>, |
| 145 |
) { |
| 146 |
for (mut tile, mut path, mut pos, speed, is_colonist) in &mut movers { |
| 147 |
let Some(&next) = path.0.front() else { |
| 148 |
continue; |
| 149 |
}; |
| 150 |
if map.move_cost(next.as_ivec2()).is_none() { |
| 151 |
path.0.clear(); |
| 152 |
continue; |
| 153 |
} |
| 154 |
let cost = map |
| 155 |
.step_cost(tile.0.as_ivec2(), next.as_ivec2()) |
| 156 |
.unwrap_or(100) as f32 |
| 157 |
/ 100.0; |
| 158 |
let tiles_per_second = speed.map_or(TILES_PER_SECOND, |s| s.0); |
| 159 |
let max_distance = tiles_per_second * TILE_SIZE / cost * time.delta_secs(); |
| 160 |
let target = WorldMap::tile_center(next); |
| 161 |
let arrived; |
| 162 |
(pos.0, arrived) = step_towards(pos.0, target, max_distance); |
| 163 |
if arrived { |
| 164 |
tile.0 = next; |
| 165 |
path.0.pop_front(); |
| 166 |
if is_colonist { |
| 167 |
let wear = map.wear(next.as_ivec2()); |
| 168 |
map.set_wear(next, wear + 1.0); |
| 169 |
} |
| 170 |
} |
| 171 |
} |
| 172 |
} |
| 173 |
|
| 174 |
pub fn step_towards(pos: Vec2, target: Vec2, max_distance: f32) -> (Vec2, bool) { |
| 175 |
let delta = target - pos; |
| 176 |
if delta.length() <= max_distance { |
| 177 |
(target, true) |
| 178 |
} else { |
| 179 |
(pos + delta.normalize() * max_distance, false) |
| 180 |
} |
| 181 |
} |
| 182 |
|
| 183 |
#[cfg(test)] |
| 184 |
mod tests { |
| 185 |
use super::*; |
| 186 |
use crate::world::Terrain; |
| 187 |
use std::time::Duration; |
| 188 |
|
| 189 |
#[test] |
| 190 |
fn step_towards_stops_exactly_on_target() { |
| 191 |
assert_eq!( |
| 192 |
step_towards(Vec2::ZERO, Vec2::new(3.0, 4.0), 10.0), |
| 193 |
(Vec2::new(3.0, 4.0), true) |
| 194 |
); |
| 195 |
let (pos, arrived) = step_towards(Vec2::ZERO, Vec2::new(3.0, 4.0), 2.5); |
| 196 |
assert!(!arrived); |
| 197 |
assert!(pos.abs_diff_eq(Vec2::new(1.5, 2.0), 1e-5)); |
| 198 |
} |
| 199 |
|
| 200 |
|
| 201 |
|
| 202 |
#[test] |
| 203 |
fn repath_while_moving_keeps_the_tile_being_entered() { |
| 204 |
let map = WorldMap::filled(UVec2::new(10, 10), Terrain::Grass); |
| 205 |
let current = VecDeque::from([UVec2::new(3, 2), UVec2::new(4, 2)]); |
| 206 |
let path = repath(&map, UVec2::new(2, 2), ¤t, UVec2::new(3, 5)).unwrap(); |
| 207 |
assert_eq!(path.front(), Some(&UVec2::new(3, 2))); |
| 208 |
assert_eq!(path.back(), Some(&UVec2::new(3, 5))); |
| 209 |
} |
| 210 |
|
| 211 |
#[test] |
| 212 |
fn repath_when_idle_starts_from_current_tile() { |
| 213 |
let map = WorldMap::filled(UVec2::new(10, 10), Terrain::Grass); |
| 214 |
let path = repath(&map, UVec2::new(2, 2), &VecDeque::new(), UVec2::new(4, 2)).unwrap(); |
| 215 |
assert_eq!(path, VecDeque::from([UVec2::new(3, 2), UVec2::new(4, 2)])); |
| 216 |
} |
| 217 |
|
| 218 |
#[test] |
| 219 |
fn movers_stop_instead_of_walking_into_a_new_wall() { |
| 220 |
let mut map = WorldMap::filled(UVec2::new(10, 10), Terrain::Grass); |
| 221 |
map.set_wall(UVec2::new(3, 1), true); |
| 222 |
let mut app = App::new(); |
| 223 |
app.insert_resource(map) |
| 224 |
.init_resource::<Time>() |
| 225 |
.add_systems(Update, follow_path); |
| 226 |
let mover = app |
| 227 |
.world_mut() |
| 228 |
.spawn(( |
| 229 |
TilePos(UVec2::new(1, 1)), |
| 230 |
Path(VecDeque::from([ |
| 231 |
UVec2::new(2, 1), |
| 232 |
UVec2::new(3, 1), |
| 233 |
UVec2::new(4, 1), |
| 234 |
])), |
| 235 |
sim_pos(WorldMap::tile_center(UVec2::new(1, 1))), |
| 236 |
)) |
| 237 |
.id(); |
| 238 |
for _ in 0..40 { |
| 239 |
app.world_mut() |
| 240 |
.resource_mut::<Time>() |
| 241 |
.advance_by(Duration::from_millis(50)); |
| 242 |
app.update(); |
| 243 |
} |
| 244 |
assert_eq!( |
| 245 |
app.world().get::<TilePos>(mover), |
| 246 |
Some(&TilePos(UVec2::new(2, 1))) |
| 247 |
); |
| 248 |
assert!(app.world().get::<Path>(mover).unwrap().0.is_empty()); |
| 249 |
} |
| 250 |
|
| 251 |
#[test] |
| 252 |
fn colonists_wear_down_the_ground_they_walk_on() { |
| 253 |
let mut app = App::new(); |
| 254 |
app.insert_resource(WorldMap::filled(UVec2::new(10, 10), Terrain::Grass)) |
| 255 |
.init_resource::<Time>() |
| 256 |
.add_systems(Update, follow_path); |
| 257 |
app.world_mut().spawn(( |
| 258 |
Colonist { |
| 259 |
name: "Test".into(), |
| 260 |
}, |
| 261 |
TilePos(UVec2::new(1, 1)), |
| 262 |
Path(VecDeque::from([UVec2::new(2, 1)])), |
| 263 |
sim_pos(WorldMap::tile_center(UVec2::new(1, 1))), |
| 264 |
)); |
| 265 |
app.world_mut().spawn(( |
| 266 |
TilePos(UVec2::new(1, 3)), |
| 267 |
Path(VecDeque::from([UVec2::new(2, 3)])), |
| 268 |
sim_pos(WorldMap::tile_center(UVec2::new(1, 3))), |
| 269 |
)); |
| 270 |
for _ in 0..20 { |
| 271 |
app.world_mut() |
| 272 |
.resource_mut::<Time>() |
| 273 |
.advance_by(Duration::from_millis(50)); |
| 274 |
app.update(); |
| 275 |
} |
| 276 |
let map = app.world().resource::<WorldMap>(); |
| 277 |
assert_eq!(map.wear(IVec2::new(2, 1)), 1.0); |
| 278 |
assert_eq!(map.wear(IVec2::new(2, 3)), 0.0); |
| 279 |
} |
| 280 |
|
| 281 |
#[test] |
| 282 |
fn colonists_walk_their_path_and_update_tile_pos() { |
| 283 |
let mut app = App::new(); |
| 284 |
app.insert_resource(WorldMap::filled(UVec2::new(10, 10), Terrain::Grass)) |
| 285 |
.init_resource::<Time>() |
| 286 |
.add_systems(Update, follow_path); |
| 287 |
let colonist = app |
| 288 |
.world_mut() |
| 289 |
.spawn(( |
| 290 |
Colonist { |
| 291 |
name: "Test".into(), |
| 292 |
}, |
| 293 |
TilePos(UVec2::new(1, 1)), |
| 294 |
Path(VecDeque::from([UVec2::new(2, 1), UVec2::new(3, 1)])), |
| 295 |
sim_pos(WorldMap::tile_center(UVec2::new(1, 1))), |
| 296 |
)) |
| 297 |
.id(); |
| 298 |
for _ in 0..100 { |
| 299 |
app.world_mut() |
| 300 |
.resource_mut::<Time>() |
| 301 |
.advance_by(Duration::from_millis(50)); |
| 302 |
app.update(); |
| 303 |
} |
| 304 |
let world = app.world(); |
| 305 |
assert_eq!( |
| 306 |
world.get::<TilePos>(colonist), |
| 307 |
Some(&TilePos(UVec2::new(3, 1))) |
| 308 |
); |
| 309 |
assert!(world.get::<Path>(colonist).unwrap().0.is_empty()); |
| 310 |
assert_eq!( |
| 311 |
world.get::<SimPos>(colonist), |
| 312 |
Some(&SimPos(WorldMap::tile_center(UVec2::new(3, 1)))) |
| 313 |
); |
| 314 |
} |
| 315 |
} |