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use bevy::{ |
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input::mouse::{AccumulatedMouseScroll, MouseScrollPixelsPerLine}, |
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prelude::*, |
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window::PrimaryWindow, |
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}; |
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|
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use crate::world::WorldMap; |
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|
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pub struct CameraPlugin; |
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|
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const DRAG_BUTTONS: [MouseButton; 2] = [MouseButton::Middle, MouseButton::Right]; |
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|
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impl Plugin for CameraPlugin { |
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fn build(&self, app: &mut App) { |
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app.add_systems(Startup, spawn_camera).add_systems( |
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Update, |
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(keyboard_pan, drag_pan, scroll_zoom, clamp_to_world).chain(), |
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); |
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} |
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} |
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|
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#[derive(Component, Clone, Debug)] |
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pub struct CameraController { |
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pub pan_speed: f32, |
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pub fast_multiplier: f32, |
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pub zoom_per_line: f32, |
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pub min_scale: f32, |
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pub max_scale: f32, |
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} |
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|
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impl Default for CameraController { |
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fn default() -> Self { |
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Self { |
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pan_speed: 600.0, |
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fast_multiplier: 3.0, |
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zoom_per_line: 0.15, |
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min_scale: 0.2, |
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max_scale: 4.0, |
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} |
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} |
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} |
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|
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fn spawn_camera(mut commands: Commands, map: Res<WorldMap>) { |
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commands.spawn(( |
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Camera2d, |
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CameraController::default(), |
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Transform::from_translation((map.world_size() / 2.0).extend(0.0)), |
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)); |
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} |
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|
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fn ortho(projection: &mut Projection) -> &mut OrthographicProjection { |
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match projection { |
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Projection::Orthographic(o) => o, |
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_ => panic!("camera must use an orthographic projection"), |
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} |
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} |
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|
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fn keyboard_pan( |
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keys: Res<ButtonInput<KeyCode>>, |
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time: Res<Time>, |
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camera: Single<(&mut Transform, &mut Projection, &CameraController)>, |
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) { |
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let (mut transform, mut projection, controller) = camera.into_inner(); |
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let mut dir = Vec2::ZERO; |
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for (key, d) in [ |
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(KeyCode::KeyW, Vec2::Y), |
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(KeyCode::ArrowUp, Vec2::Y), |
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(KeyCode::KeyS, Vec2::NEG_Y), |
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(KeyCode::ArrowDown, Vec2::NEG_Y), |
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(KeyCode::KeyA, Vec2::NEG_X), |
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(KeyCode::ArrowLeft, Vec2::NEG_X), |
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(KeyCode::KeyD, Vec2::X), |
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(KeyCode::ArrowRight, Vec2::X), |
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] { |
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if keys.pressed(key) { |
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dir += d; |
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} |
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} |
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if dir == Vec2::ZERO { |
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return; |
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} |
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let fast = keys.any_pressed([KeyCode::ShiftLeft, KeyCode::ShiftRight]); |
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let speed = controller.pan_speed * if fast { controller.fast_multiplier } else { 1.0 }; |
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let scale = ortho(&mut projection).scale; |
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transform.translation += (dir.normalize() * speed * scale * time.delta_secs()).extend(0.0); |
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} |
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|
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fn drag_pan( |
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buttons: Res<ButtonInput<MouseButton>>, |
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window: Single<&Window, With<PrimaryWindow>>, |
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camera: Single<(&mut Transform, &mut Projection), With<CameraController>>, |
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mut last_cursor: Local<Option<Vec2>>, |
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) { |
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let cursor = window.cursor_position(); |
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let previous = std::mem::replace(&mut *last_cursor, cursor); |
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if !buttons.any_pressed(DRAG_BUTTONS) { |
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return; |
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} |
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let (Some(cursor), Some(previous)) = (cursor, previous) else { |
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return; |
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}; |
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let (mut transform, mut projection) = camera.into_inner(); |
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let scale = ortho(&mut projection).scale; |
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transform.translation += (screen_to_world_delta(cursor - previous) * -scale).extend(0.0); |
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} |
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|
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fn scroll_zoom( |
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scroll: Res<AccumulatedMouseScroll>, |
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pixels_per_line: Res<MouseScrollPixelsPerLine>, |
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window: Single<&Window, With<PrimaryWindow>>, |
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camera: Single<( |
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&Camera, |
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&GlobalTransform, |
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&mut Transform, |
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&mut Projection, |
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&CameraController, |
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)>, |
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) { |
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let lines = scroll.to_lines(&pixels_per_line).delta.y; |
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if lines == 0.0 { |
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return; |
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} |
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let (camera, global, mut transform, mut projection, controller) = camera.into_inner(); |
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let projection = ortho(&mut projection); |
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let old_scale = projection.scale; |
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let new_scale = (old_scale * (1.0 - lines * controller.zoom_per_line)) |
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.clamp(controller.min_scale, controller.max_scale); |
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projection.scale = new_scale; |
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|
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let focus = window |
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.cursor_position() |
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.and_then(|cursor| camera.viewport_to_world_2d(global, cursor).ok()); |
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if let Some(focus) = focus { |
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let pos = zoom_towards(transform.translation.truncate(), focus, old_scale, new_scale); |
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transform.translation = pos.extend(transform.translation.z); |
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} |
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} |
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|
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fn clamp_to_world(map: Res<WorldMap>, mut camera: Single<&mut Transform, With<CameraController>>) { |
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let clamped = clamp_to_rect(camera.translation.truncate(), Vec2::ZERO, map.world_size()); |
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camera.translation = clamped.extend(camera.translation.z); |
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} |
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|
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pub fn screen_to_world_delta(screen: Vec2) -> Vec2 { |
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Vec2::new(screen.x, -screen.y) |
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} |
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|
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pub fn zoom_towards(camera: Vec2, focus: Vec2, old_scale: f32, new_scale: f32) -> Vec2 { |
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focus + (camera - focus) * (new_scale / old_scale) |
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} |
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|
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pub fn clamp_to_rect(pos: Vec2, min: Vec2, max: Vec2) -> Vec2 { |
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pos.clamp(min, max) |
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} |
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|
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#[cfg(test)] |
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mod tests { |
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use super::*; |
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|
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fn world_point_at_offset(camera: Vec2, scale: f32, screen_offset: Vec2) -> Vec2 { |
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camera + screen_offset * scale |
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} |
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|
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#[test] |
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fn zooming_keeps_the_point_under_the_cursor_fixed() { |
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let camera = Vec2::new(100.0, 50.0); |
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let cursor_offset = Vec2::new(200.0, -120.0); |
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let focus = world_point_at_offset(camera, 1.0, cursor_offset); |
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|
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let new_camera = zoom_towards(camera, focus, 1.0, 0.5); |
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|
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assert!(world_point_at_offset(new_camera, 0.5, cursor_offset).abs_diff_eq(focus, 1e-4)); |
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} |
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|
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#[test] |
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fn zooming_on_camera_center_does_not_move_camera() { |
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let camera = Vec2::new(10.0, 20.0); |
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assert_eq!(zoom_towards(camera, camera, 1.0, 3.0), camera); |
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} |
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|
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#[test] |
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fn dragging_moves_world_opposite_to_screen_y_because_screen_y_points_down() { |
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assert_eq!(screen_to_world_delta(Vec2::new(3.0, 4.0)), Vec2::new(3.0, -4.0)); |
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} |
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|
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#[test] |
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fn camera_center_cannot_leave_the_world_so_the_map_stays_on_screen() { |
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let max = Vec2::new(100.0, 50.0); |
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assert_eq!(clamp_to_rect(Vec2::new(-5.0, 60.0), Vec2::ZERO, max), Vec2::new(0.0, 50.0)); |
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assert_eq!(clamp_to_rect(Vec2::new(5.0, 6.0), Vec2::ZERO, max), Vec2::new(5.0, 6.0)); |
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} |
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} |