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use std::{ops::Range, time::Duration}; |
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|
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use bevy::prelude::*; |
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|
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use crate::{ |
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colonist::{MoveSpeed, Path}, |
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jobs::{Reservations, Target}, |
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pathfinding::find_path, |
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rng::SimRng, |
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sim::{SimPos, SimSystems, SimTick, TICKS_PER_HOUR, sim_pos}, |
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world::{TILE_SIZE, TilePos, WorldMap}, |
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worldgen::{WorldGenerated, spawn_tiles}, |
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}; |
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|
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pub struct AnimalsPlugin; |
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|
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impl Plugin for AnimalsPlugin { |
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fn build(&self, app: &mut App) { |
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app.add_systems(Startup, create_animal_assets) |
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.add_systems(Update, populate.run_if(on_message::<WorldGenerated>)) |
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.add_systems( |
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FixedUpdate, |
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( |
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wander.in_set(SimSystems::Decide), |
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migrate.in_set(SimSystems::Act), |
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), |
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); |
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} |
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} |
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|
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const WANDER_RADIUS: i32 = 10; |
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const IDLE_SECS: Range<f32> = 2.0..8.0; |
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const MIN_DISTANCE_FROM_COLONY: f32 = 25.0; |
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const MIGRATION_INTERVAL_TICKS: u64 = 2 * TICKS_PER_HOUR; |
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const PLACEMENT_ATTEMPTS: usize = 200; |
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|
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] |
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pub enum AnimalKind { |
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Deer, |
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Rabbit, |
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} |
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|
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impl AnimalKind { |
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pub const ALL: [AnimalKind; 2] = [AnimalKind::Deer, AnimalKind::Rabbit]; |
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|
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pub fn meat(self) -> u32 { |
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match self { |
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AnimalKind::Deer => 30, |
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AnimalKind::Rabbit => 8, |
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} |
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} |
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|
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pub fn population(self) -> usize { |
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match self { |
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AnimalKind::Deer => 10, |
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AnimalKind::Rabbit => 16, |
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} |
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} |
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|
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pub fn hunt_work(self) -> u32 { |
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match self { |
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AnimalKind::Deer => 360, |
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AnimalKind::Rabbit => 160, |
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} |
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} |
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|
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fn speed(self) -> f32 { |
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match self { |
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AnimalKind::Deer => 3.0, |
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AnimalKind::Rabbit => 2.5, |
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} |
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} |
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|
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pub fn name(self) -> &'static str { |
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match self { |
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AnimalKind::Deer => "deer", |
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AnimalKind::Rabbit => "rabbit", |
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} |
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} |
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} |
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|
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#[derive(Component, Debug, Clone, Copy, PartialEq)] |
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#[require(Transform, Visibility, TilePos, Path, SimPos, AnimalIdle)] |
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pub struct Animal { |
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pub kind: AnimalKind, |
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} |
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|
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#[derive(Component, Debug)] |
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pub struct AnimalIdle(Timer); |
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|
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impl Default for AnimalIdle { |
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fn default() -> Self { |
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Self(Timer::from_seconds(IDLE_SECS.start, TimerMode::Once)) |
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} |
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} |
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|
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type Part = (Handle<Mesh>, Handle<ColorMaterial>); |
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|
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#[derive(Resource, Default)] |
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pub struct AnimalAssets { |
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deer_body: Part, |
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deer_head: Part, |
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rabbit_body: Part, |
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rabbit_ear: Part, |
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} |
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|
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fn create_animal_assets( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<ColorMaterial>>, |
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) { |
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let mut part = |mesh: Mesh, color: Color| (meshes.add(mesh), materials.add(color)); |
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let deer = Color::srgb_u8(150, 100, 60); |
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let rabbit = Color::srgb_u8(185, 175, 160); |
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commands.insert_resource(AnimalAssets { |
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deer_body: part( |
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Ellipse::new(TILE_SIZE * 0.42, TILE_SIZE * 0.22).into(), |
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deer, |
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), |
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deer_head: part( |
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Rectangle::new(TILE_SIZE * 0.2, TILE_SIZE * 0.3).into(), |
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Color::srgb_u8(120, 80, 48), |
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), |
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rabbit_body: part( |
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Ellipse::new(TILE_SIZE * 0.22, TILE_SIZE * 0.15).into(), |
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rabbit, |
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), |
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rabbit_ear: part( |
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Rectangle::new(TILE_SIZE * 0.06, TILE_SIZE * 0.2).into(), |
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rabbit, |
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), |
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}); |
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} |
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|
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fn part_bundle((mesh, material): &Part, transform: Transform) -> impl Bundle { |
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( |
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Mesh2d(mesh.clone()), |
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MeshMaterial2d(material.clone()), |
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transform, |
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) |
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} |
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|
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pub fn spawn_animal(commands: &mut Commands, assets: &AnimalAssets, kind: AnimalKind, tile: UVec2) { |
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let at = |x: f32, y: f32| Transform::from_xyz(x * TILE_SIZE, y * TILE_SIZE, 0.01); |
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let mut entity = commands.spawn(( |
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Name::new(kind.name()), |
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Animal { kind }, |
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MoveSpeed(kind.speed()), |
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TilePos(tile), |
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sim_pos(WorldMap::tile_center(tile)), |
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Transform::from_translation(WorldMap::tile_center(tile).extend(0.9)), |
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)); |
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entity.with_children(|c| match kind { |
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AnimalKind::Deer => { |
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c.spawn(part_bundle(&assets.deer_body, at(0.0, 0.0))); |
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c.spawn(part_bundle(&assets.deer_head, at(0.38, 0.15))); |
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} |
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AnimalKind::Rabbit => { |
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c.spawn(part_bundle(&assets.rabbit_body, at(0.0, 0.0))); |
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c.spawn(part_bundle(&assets.rabbit_ear, at(0.1, 0.2))); |
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c.spawn(part_bundle(&assets.rabbit_ear, at(0.18, 0.2))); |
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} |
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}); |
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} |
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|
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pub fn wild_tile(map: &WorldMap, rng: &mut SimRng, away_from: UVec2) -> Option<UVec2> { |
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(0..PLACEMENT_ATTEMPTS).find_map(|_| { |
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let tile = IVec2::new( |
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rng.range_i32(0..map.size.x as i32), |
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rng.range_i32(0..map.size.y as i32), |
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); |
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let far = tile.as_vec2().distance(away_from.as_vec2()) >= MIN_DISTANCE_FROM_COLONY; |
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let open = map.move_cost(tile).is_some() && map.plant(tile).is_none(); |
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(far && open && !map.get(tile).is_some_and(|t| t.is_water())).then(|| tile.as_uvec2()) |
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}) |
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} |
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|
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fn populate( |
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mut commands: Commands, |
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map: Res<WorldMap>, |
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assets: Res<AnimalAssets>, |
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mut rng: ResMut<SimRng>, |
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existing: Query<Entity, With<Animal>>, |
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) { |
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for entity in &existing { |
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commands.entity(entity).despawn(); |
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} |
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let colony = spawn_tiles(&map, 1) |
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.first() |
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.copied() |
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.unwrap_or(map.size / 2); |
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for kind in AnimalKind::ALL { |
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for _ in 0..kind.population() { |
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if let Some(tile) = wild_tile(&map, &mut rng, colony) { |
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spawn_animal(&mut commands, &assets, kind, tile); |
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} |
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} |
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} |
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} |
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|
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pub fn missing_animals(kind: AnimalKind, alive: usize) -> bool { |
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alive < kind.population() |
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} |
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|
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fn migrate( |
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mut commands: Commands, |
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tick: Res<SimTick>, |
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map: Res<WorldMap>, |
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assets: Res<AnimalAssets>, |
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mut rng: ResMut<SimRng>, |
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animals: Query<&Animal>, |
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) { |
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if !tick.0.is_multiple_of(MIGRATION_INTERVAL_TICKS) || tick.0 == 0 { |
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return; |
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} |
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let colony = spawn_tiles(&map, 1) |
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.first() |
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.copied() |
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.unwrap_or(map.size / 2); |
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for kind in AnimalKind::ALL { |
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let alive = animals.iter().filter(|a| a.kind == kind).count(); |
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if missing_animals(kind, alive) |
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&& let Some(tile) = wild_tile(&map, &mut rng, colony) |
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{ |
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spawn_animal(&mut commands, &assets, kind, tile); |
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} |
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} |
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} |
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|
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pub fn wander( |
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time: Res<Time>, |
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map: Res<WorldMap>, |
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reservations: Res<Reservations>, |
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mut rng: ResMut<SimRng>, |
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mut animals: Query<(Entity, &TilePos, &mut Path, &mut AnimalIdle), With<Animal>>, |
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) { |
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for (entity, tile, mut path, mut idle) in &mut animals { |
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if reservations.holder(Target::Animal(entity)).is_some() { |
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path.0.truncate(1); |
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continue; |
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} |
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if !path.0.is_empty() || !idle.0.tick(time.delta()).is_finished() { |
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continue; |
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} |
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let goal = tile.0.as_ivec2() |
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+ IVec2::new( |
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rng.range_i32(-WANDER_RADIUS..WANDER_RADIUS + 1), |
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rng.range_i32(-WANDER_RADIUS..WANDER_RADIUS + 1), |
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); |
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if map.in_bounds(goal) |
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&& let Some(route) = find_path(&map, tile.0, goal.as_uvec2()) |
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{ |
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path.0 = route.into(); |
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let secs = rng.range_f32(IDLE_SECS); |
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idle.0.set_duration(Duration::from_secs_f32(secs)); |
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idle.0.reset(); |
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} |
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} |
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} |
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|
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#[cfg(test)] |
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mod tests { |
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use super::*; |
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use crate::world::Terrain; |
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|
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#[test] |
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fn wild_animals_appear_away_from_the_colony_on_open_ground() { |
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let mut map = WorldMap::filled(UVec2::splat(80), Terrain::Grass); |
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map.set_plant(UVec2::new(70, 70), Some(crate::world::Plant::Tree)); |
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let mut rng = SimRng::new(3); |
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for _ in 0..50 { |
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let tile = wild_tile(&map, &mut rng, UVec2::new(40, 40)).unwrap(); |
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assert!(tile.as_vec2().distance(Vec2::splat(40.0)) >= MIN_DISTANCE_FROM_COLONY); |
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assert!(map.plant(tile.as_ivec2()).is_none()); |
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} |
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} |
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|
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#[test] |
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fn herds_regrow_up_to_their_population() { |
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assert!(missing_animals(AnimalKind::Deer, 3)); |
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assert!(!missing_animals( |
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AnimalKind::Deer, |
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AnimalKind::Deer.population() |
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)); |
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} |
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|
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#[test] |
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fn idle_animals_wander_and_hunted_ones_stand_still() { |
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let mut app = App::new(); |
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app.insert_resource(WorldMap::filled(UVec2::splat(30), Terrain::Grass)) |
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.insert_resource(SimRng::new(1)) |
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.init_resource::<Time>() |
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.init_resource::<Reservations>() |
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.add_systems(Update, wander); |
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let free = app |
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.world_mut() |
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.spawn(( |
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Animal { |
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kind: AnimalKind::Deer, |
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}, |
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TilePos(UVec2::splat(15)), |
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)) |
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.id(); |
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let hunted = app |
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.world_mut() |
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.spawn(( |
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Animal { |
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kind: AnimalKind::Rabbit, |
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}, |
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TilePos(UVec2::splat(10)), |
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)) |
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.id(); |
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app.world_mut() |
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.resource_mut::<Reservations>() |
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.reserve(Target::Animal(hunted), Entity::PLACEHOLDER); |
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for _ in 0..10 { |
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app.world_mut() |
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.resource_mut::<Time>() |
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.advance_by(Duration::from_secs(1)); |
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app.update(); |
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} |
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assert!(!app.world().get::<Path>(free).unwrap().0.is_empty()); |
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assert!(app.world().get::<Path>(hunted).unwrap().0.is_empty()); |
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} |
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} |