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--- |
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title: Extended material 2D |
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authors: ["@cookie1170"] |
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pull_requests: [25183] |
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--- |
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|
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Bevy now provides a 2D analog to 3D's [`ExtendedMaterial`], which can be used to extend an existing material by implementing the `MaterialExtension2d` trait: |
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|
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```rs |
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#[derive(AsBindGroup, Reflect, Clone)] |
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struct MyExtendedMaterial { |
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// Make sure to make this high enough to not collide with the base material's uniforms! |
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#[uniform(20)] |
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important_binding: Vec4, |
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} |
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|
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impl MaterialExtension2d for MyExtendedMaterial { |
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fn vertex_shader() -> Option<ShaderRef> { |
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None // Return `Some` to override the base material's vertex shader |
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} |
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|
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fn fragment_shader() -> Option<ShaderRef> { |
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None // Return `Some` to override the base material's fragment shader |
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} |
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|
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fn depth_bias(&self) -> Option<f32> { |
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None // Return `Some` to override the base material's depth bias |
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} |
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|
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fn alpha_mode(&self) -> Option<AlphaMode2d> { |
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None // Return `Some` to override the base material's alpha mode |
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} |
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} |
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``` |
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|
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This material can now be used in an `ExtendedMaterial2d` struct: |
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|
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```rs |
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fn main() { |
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App::new() |
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.add_plugins(( |
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DefaultPlugins, |
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// Make sure to add a plugin for the material! |
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Material2dPlugin::<ExtendedMaterial2d<ColorMaterial, MyExtendedMaterial>>::default() |
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)) |
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.add_systems(Startup, spawn_extended_material_mesh) |
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.run(); |
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} |
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|
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fn spawn_extended_material_mesh( |
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mut commands: Commands, |
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mut materials: ResMut<Assets<ExtendedMaterial2d<ColorMaterial, MyExtendedMaterial>>>, |
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) { |
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// Create an extended material with a `ColorMaterial` as the base and `MyExtendedMaterial` as the extension |
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// `ColorMaterial`'s bindings will be available to `MyExtendedMaterial`'s shader |
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let material = ExtendedMaterial2d { |
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base: ColorMaterial::from_color(Color::WHITE), |
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extension: MyExtendedMaterial { |
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important_binding: Vec4::ZERO, |
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}, |
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}; |
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|
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let handle = materials.add(material); |
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commands.spawn(( |
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Mesh2d, |
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MeshMaterial2d(handle), |
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)); |
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} |
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``` |
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|
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[`ExtendedMaterial`]: https://docs.rs/bevy/latest/bevy/pbr/struct.ExtendedMaterial.html |