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|
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use bevy::{ |
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prelude::*, |
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render::view::screenshot::{save_to_disk, Capturing, Screenshot}, |
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window::{CursorIcon, SystemCursorIcon}, |
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}; |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Startup, setup) |
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.add_systems(Update, (screenshot_on_spacebar, screenshot_saving)) |
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.run(); |
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} |
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|
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fn screenshot_on_spacebar( |
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mut commands: Commands, |
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input: Res<ButtonInput<KeyCode>>, |
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mut counter: Local<u32>, |
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) { |
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if input.just_pressed(KeyCode::Space) { |
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let path = format!("./screenshot-{}.png", *counter); |
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*counter += 1; |
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commands |
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.spawn(Screenshot::primary_window()) |
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.observe(save_to_disk(path)); |
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} |
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} |
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|
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fn screenshot_saving( |
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mut commands: Commands, |
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screenshot_saving: Query<Entity, With<Capturing>>, |
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window: Single<Entity, With<Window>>, |
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) { |
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match screenshot_saving.iter().count() { |
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0 => { |
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commands.entity(*window).remove::<CursorIcon>(); |
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} |
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x if x > 0 => { |
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commands |
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.entity(*window) |
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.insert(CursorIcon::from(SystemCursorIcon::Progress)); |
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} |
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_ => {} |
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} |
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} |
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|
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|
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fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))), |
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MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))), |
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)); |
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Cuboid::default())), |
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MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))), |
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Transform::from_xyz(0.0, 0.5, 0.0), |
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)); |
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|
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commands.spawn(( |
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PointLight { |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Transform::from_xyz(4.0, 8.0, 4.0), |
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)); |
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|
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), |
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)); |
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|
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commands.spawn(( |
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Text::new("Press <spacebar> to save a screenshot to disk"), |
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Node { |
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position_type: PositionType::Absolute, |
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top: px(12), |
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left: px(12), |
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..default() |
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}, |
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)); |
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} |