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use bevy::{ |
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prelude::*, |
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window::{PresentMode, RequestRedraw, WindowPlugin}, |
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winit::{EventLoopProxyWrapper, WinitSettings, WinitUserEvent}, |
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}; |
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use core::time::Duration; |
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|
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fn main() { |
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App::new() |
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.insert_resource(WinitSettings::game()) |
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.insert_resource(WinitSettings::desktop_app()) |
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.insert_resource(WinitSettings { |
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focused_mode: bevy::winit::UpdateMode::Continuous, |
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unfocused_mode: bevy::winit::UpdateMode::reactive_low_power(Duration::from_millis(10)), |
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}) |
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.insert_resource(ExampleMode::Game) |
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.add_plugins(DefaultPlugins.set(WindowPlugin { |
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primary_window: Some(Window { |
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present_mode: PresentMode::AutoNoVsync, |
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..default() |
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}), |
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..default() |
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})) |
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.add_systems(Startup, test_setup::setup) |
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.add_systems( |
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Update, |
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( |
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test_setup::cycle_modes, |
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test_setup::rotate_cube, |
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test_setup::update_text, |
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update_winit, |
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), |
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) |
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.run(); |
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} |
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#[derive(Resource, Debug)] |
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enum ExampleMode { |
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Game, |
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Application, |
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ApplicationWithRequestRedraw, |
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ApplicationWithWakeUp, |
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} |
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fn update_winit( |
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mode: Res<ExampleMode>, |
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mut winit_config: ResMut<WinitSettings>, |
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event_loop_proxy: Res<EventLoopProxyWrapper>, |
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mut redraw_request_writer: MessageWriter<RequestRedraw>, |
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) { |
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use ExampleMode::*; |
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*winit_config = match *mode { |
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Game => { |
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WinitSettings::game() |
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} |
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Application => { |
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WinitSettings::desktop_app() |
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} |
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ApplicationWithRequestRedraw => { |
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redraw_request_writer.write(RequestRedraw); |
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WinitSettings::desktop_app() |
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} |
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ApplicationWithWakeUp => { |
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let _ = event_loop_proxy.send_event(WinitUserEvent::WakeUp); |
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WinitSettings::desktop_app() |
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} |
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}; |
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} |
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pub(crate) mod test_setup { |
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use crate::ExampleMode; |
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use bevy::{ |
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color::palettes::basic::{LIME, YELLOW}, |
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prelude::*, |
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window::RequestRedraw, |
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}; |
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pub(crate) fn cycle_modes( |
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mut mode: ResMut<ExampleMode>, |
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button_input: Res<ButtonInput<KeyCode>>, |
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) { |
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if button_input.just_pressed(KeyCode::Space) { |
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*mode = match *mode { |
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ExampleMode::Game => ExampleMode::Application, |
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ExampleMode::Application => ExampleMode::ApplicationWithRequestRedraw, |
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ExampleMode::ApplicationWithRequestRedraw => ExampleMode::ApplicationWithWakeUp, |
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ExampleMode::ApplicationWithWakeUp => ExampleMode::Game, |
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}; |
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} |
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} |
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#[derive(Component)] |
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pub(crate) struct Rotator; |
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pub(crate) fn rotate_cube( |
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time: Res<Time>, |
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mut cube_transform: Query<&mut Transform, With<Rotator>>, |
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) { |
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for mut transform in &mut cube_transform { |
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transform.rotate_x(time.delta_secs()); |
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transform.rotate_local_y(time.delta_secs()); |
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} |
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} |
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#[derive(Component)] |
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pub struct ModeText; |
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pub(crate) fn update_text( |
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mut frame: Local<usize>, |
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mode: Res<ExampleMode>, |
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text: Single<Entity, With<ModeText>>, |
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mut writer: TextUiWriter, |
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) { |
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*frame += 1; |
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let mode = match *mode { |
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ExampleMode::Game => "game(), continuous, default", |
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ExampleMode::Application => "desktop_app(), reactive", |
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ExampleMode::ApplicationWithRequestRedraw => { |
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"desktop_app(), reactive, RequestRedraw sent" |
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} |
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ExampleMode::ApplicationWithWakeUp => "desktop_app(), reactive, WakeUp sent", |
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}; |
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*writer.text(*text, 2) = mode.to_string(); |
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*writer.text(*text, 4) = frame.to_string(); |
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} |
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pub fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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mut request_redraw_writer: MessageWriter<RequestRedraw>, |
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) { |
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commands.spawn(( |
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Mesh3d(meshes.add(Cuboid::new(0.5, 0.5, 0.5))), |
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MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))), |
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Rotator, |
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)); |
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commands.spawn(( |
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DirectionalLight::default(), |
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Transform::from_xyz(1.0, 1.0, 1.0).looking_at(Vec3::ZERO, Vec3::Y), |
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)); |
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(-2.0, 2.0, 2.0).looking_at(Vec3::ZERO, Vec3::Y), |
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)); |
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request_redraw_writer.write(RequestRedraw); |
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commands.spawn(( |
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Text::default(), |
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Node { |
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align_self: AlignSelf::FlexStart, |
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position_type: PositionType::Absolute, |
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top: px(12), |
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left: px(12), |
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..default() |
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}, |
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ModeText, |
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children![ |
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TextSpan::new("Press space bar to cycle modes\n"), |
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(TextSpan::default(), TextColor(LIME.into())), |
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(TextSpan::new("\nFrame: "), TextColor(YELLOW.into())), |
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(TextSpan::new(""), TextColor(YELLOW.into())), |
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], |
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)); |
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} |
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} |