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use std::time::Duration; |
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|
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use bevy::{ |
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prelude::*, |
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window::{CursorIcon, CustomCursor, CustomCursorImage}, |
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}; |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems( |
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Startup, |
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(setup_cursor_icon, setup_camera, setup_instructions), |
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) |
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.add_systems( |
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Update, |
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( |
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execute_animation, |
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toggle_texture_atlas, |
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toggle_flip_x, |
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toggle_flip_y, |
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cycle_rect, |
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), |
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) |
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.run(); |
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} |
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|
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fn setup_cursor_icon( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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mut texture_atlas_layouts: ResMut<Assets<TextureAtlasLayout>>, |
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window: Single<Entity, With<Window>>, |
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) { |
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let layout = |
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TextureAtlasLayout::from_grid(UVec2::splat(64), 20, 10, Some(UVec2::splat(5)), None); |
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let texture_atlas_layout = texture_atlas_layouts.add(layout); |
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|
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let animation_config = AnimationConfig::new(0, 199, 1, 4); |
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|
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commands.entity(*window).insert(( |
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CursorIcon::Custom(CustomCursor::Image(CustomCursorImage { |
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|
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handle: asset_server |
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.load("cursors/kenney_crosshairPack/Tilesheet/crosshairs_tilesheet_white.png"), |
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|
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|
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texture_atlas: Some(TextureAtlas { |
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layout: texture_atlas_layout.clone(), |
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index: animation_config.first_sprite_index, |
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}), |
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flip_x: false, |
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flip_y: false, |
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|
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rect: None, |
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|
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|
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hotspot: (0, 0), |
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})), |
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animation_config, |
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)); |
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} |
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|
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fn setup_camera(mut commands: Commands) { |
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commands.spawn(Camera3d::default()); |
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} |
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|
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fn setup_instructions(mut commands: Commands) { |
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commands.spawn(( |
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Text::new( |
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"Press T to toggle the cursor's `texture_atlas`.\n |
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Press X to toggle the cursor's `flip_x` setting.\n |
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Press Y to toggle the cursor's `flip_y` setting.\n |
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Press C to cycle through the sections of the cursor's image using `rect`.", |
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), |
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Node { |
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position_type: PositionType::Absolute, |
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bottom: px(12), |
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left: px(12), |
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..default() |
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}, |
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)); |
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} |
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|
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#[derive(Component)] |
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struct AnimationConfig { |
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first_sprite_index: usize, |
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last_sprite_index: usize, |
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increment: usize, |
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fps: u8, |
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frame_timer: Timer, |
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} |
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|
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impl AnimationConfig { |
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fn new(first: usize, last: usize, increment: usize, fps: u8) -> Self { |
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Self { |
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first_sprite_index: first, |
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last_sprite_index: last, |
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increment, |
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fps, |
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frame_timer: Self::timer_from_fps(fps), |
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} |
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} |
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|
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fn timer_from_fps(fps: u8) -> Timer { |
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Timer::new(Duration::from_secs_f32(1.0 / (fps as f32)), TimerMode::Once) |
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} |
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} |
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|
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|
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|
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|
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fn execute_animation(time: Res<Time>, mut query: Query<(&mut AnimationConfig, &mut CursorIcon)>) { |
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for (mut config, mut cursor_icon) in &mut query { |
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if let CursorIcon::Custom(CustomCursor::Image(ref mut image)) = *cursor_icon { |
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config.frame_timer.tick(time.delta()); |
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|
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if config.frame_timer.is_finished() |
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&& let Some(atlas) = image.texture_atlas.as_mut() |
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{ |
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atlas.index += config.increment; |
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|
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if atlas.index > config.last_sprite_index { |
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atlas.index = config.first_sprite_index; |
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} |
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|
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config.frame_timer = AnimationConfig::timer_from_fps(config.fps); |
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} |
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} |
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} |
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} |
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|
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fn toggle_texture_atlas( |
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input: Res<ButtonInput<KeyCode>>, |
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mut query: Query<&mut CursorIcon, With<Window>>, |
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mut cached_atlas: Local<Option<TextureAtlas>>, |
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) { |
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if input.just_pressed(KeyCode::KeyT) { |
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for mut cursor_icon in &mut query { |
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if let CursorIcon::Custom(CustomCursor::Image(ref mut image)) = *cursor_icon { |
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match image.texture_atlas.take() { |
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Some(a) => { |
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|
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*cached_atlas = Some(a.clone()); |
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} |
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None => { |
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|
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if let Some(cached_a) = cached_atlas.take() { |
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image.texture_atlas = Some(cached_a); |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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|
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fn toggle_flip_x( |
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input: Res<ButtonInput<KeyCode>>, |
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mut query: Query<&mut CursorIcon, With<Window>>, |
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) { |
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if input.just_pressed(KeyCode::KeyX) { |
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for mut cursor_icon in &mut query { |
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if let CursorIcon::Custom(CustomCursor::Image(ref mut image)) = *cursor_icon { |
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image.flip_x = !image.flip_x; |
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} |
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} |
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} |
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} |
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|
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fn toggle_flip_y( |
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input: Res<ButtonInput<KeyCode>>, |
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mut query: Query<&mut CursorIcon, With<Window>>, |
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) { |
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if input.just_pressed(KeyCode::KeyY) { |
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for mut cursor_icon in &mut query { |
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if let CursorIcon::Custom(CustomCursor::Image(ref mut image)) = *cursor_icon { |
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image.flip_y = !image.flip_y; |
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} |
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} |
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} |
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} |
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|
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|
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|
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fn cycle_rect(input: Res<ButtonInput<KeyCode>>, mut query: Query<&mut CursorIcon, With<Window>>) { |
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if !input.just_pressed(KeyCode::KeyC) { |
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return; |
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} |
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|
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const RECT_SIZE: u32 = 32; |
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|
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const SECTIONS: [Option<URect>; 5] = [ |
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Some(URect { |
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min: UVec2::ZERO, |
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max: UVec2::splat(RECT_SIZE), |
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}), |
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Some(URect { |
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min: UVec2::new(RECT_SIZE, 0), |
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max: UVec2::new(2 * RECT_SIZE, RECT_SIZE), |
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}), |
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Some(URect { |
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min: UVec2::new(0, RECT_SIZE), |
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max: UVec2::new(RECT_SIZE, 2 * RECT_SIZE), |
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}), |
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Some(URect { |
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min: UVec2::new(RECT_SIZE, RECT_SIZE), |
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max: UVec2::splat(2 * RECT_SIZE), |
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}), |
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None, |
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]; |
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|
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for mut cursor_icon in &mut query { |
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if let CursorIcon::Custom(CustomCursor::Image(ref mut image)) = *cursor_icon { |
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let next_rect = SECTIONS |
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.iter() |
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.cycle() |
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.skip_while(|&&corner| corner != image.rect) |
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.nth(1) |
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.unwrap_or(&None); |
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|
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image.rect = *next_rect; |
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} |
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} |
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} |