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use bevy::{ |
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color::palettes::basic, |
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ecs::event::PropagateEntityTrigger, |
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prelude::*, |
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ui_widgets::{ListBox, ListItem, ValueChange}, |
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}; |
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|
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|
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#[derive(Event)] |
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struct OpenContextMenu { |
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pos: Vec2, |
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} |
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|
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|
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#[derive(Event)] |
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struct CloseContextMenus; |
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|
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#[derive(Component, Clone, Default)] |
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struct ContextMenu; |
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|
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|
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#[derive(Component, Clone, Default, PartialEq)] |
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struct ContextMenuItem(Srgba); |
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|
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#[derive(Component, Clone, Default)] |
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struct ContextMenuItemText; |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Startup, setup) |
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.add_observer(on_trigger_menu) |
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.add_observer(on_trigger_close_menus) |
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.add_observer(text_color_on_hover::<PointerOut>(basic::WHITE.into())) |
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.add_observer(text_color_on_hover::<PointerOver>(basic::RED.into())) |
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.run(); |
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} |
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|
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|
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fn text_color_on_hover< |
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E: PointerEvent + for<'a> Event<Trigger<'a> = PropagateEntityTrigger<true, E, PointerTraversal>>, |
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>( |
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color: Color, |
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) -> impl FnMut(On<E>, Query<&mut TextColor, With<ContextMenuItemText>>, Query<&Children>) { |
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move |mut event: On<E>, |
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mut text_color: Query<&mut TextColor, With<ContextMenuItemText>>, |
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children: Query<&Children>| { |
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let Ok(children) = children.get(event.original_event_target()) else { |
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return; |
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}; |
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event.propagate(false); |
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|
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|
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for child in children.iter() { |
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if let Ok(mut col) = text_color.get_mut(child) { |
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col.0 = color; |
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} |
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} |
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} |
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} |
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|
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fn setup(mut commands: Commands) { |
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commands.spawn(Camera2d); |
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|
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commands.spawn_scene(bsn! { |
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@background() |
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on(|press: On<PointerPress>, query: Query<(), With<ContextMenu>>, mut commands: Commands| { |
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debug!("click: {}", press.pointer.position); |
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|
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if query.is_empty() { |
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|
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commands.trigger(OpenContextMenu { |
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pos: press.pointer.position, |
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}); |
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} else { |
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|
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commands.trigger(CloseContextMenus); |
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} |
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}) |
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}); |
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} |
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|
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fn on_trigger_close_menus( |
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_event: On<CloseContextMenus>, |
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mut commands: Commands, |
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menus: Query<Entity, With<ContextMenu>>, |
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) { |
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for e in menus.iter() { |
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commands.entity(e).despawn(); |
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} |
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} |
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|
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fn on_trigger_menu(event: On<OpenContextMenu>, mut commands: Commands) { |
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commands.trigger(CloseContextMenus); |
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|
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let pos = event.pos; |
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|
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debug!("open context menu at: {pos}"); |
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|
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commands.spawn_scene(bsn! { |
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#ContextMenu |
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ContextMenu |
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Node { |
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position_type: PositionType::Absolute, |
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left: px(pos.x), |
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top: px(pos.y), |
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flex_direction: FlexDirection::Column, |
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border_radius: BorderRadius::all(px(4)), |
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} |
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BorderColor::all(Color::BLACK) |
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BackgroundColor(Color::linear_rgb(0.1, 0.1, 0.1)) |
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ListBox |
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Children [ |
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@context_item("fuchsia", basic::FUCHSIA) |
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-- |
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@context_item("gray", basic::GRAY) |
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-- |
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@context_item("maroon", basic::MAROON) |
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-- |
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@context_item("purple", basic::PURPLE) |
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-- |
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@context_item("teal", basic::TEAL) |
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] |
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on(|event: On<ValueChange<Entity>>, |
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menu_items: Query<&ContextMenuItem, With<ListItem>>, |
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mut clear_col: ResMut<ClearColor>, |
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mut commands: Commands| { |
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let Ok(selected) = menu_items.get(event.value) else { |
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return; |
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}; |
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clear_col.0 = selected.0.into(); |
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commands.trigger(CloseContextMenus); |
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|
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|
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|
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}) |
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}); |
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} |
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|
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fn context_item(text: &'static str, col: Srgba) -> impl Scene { |
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bsn! { |
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Name(format!("item-{text}")) |
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ListItem |
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ContextMenuItem(col) |
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Node { |
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padding: UiRect::all(px(5)), |
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} |
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Children [ |
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ContextMenuItemText |
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Pickable::IGNORE |
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Text(text) |
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TextFont { |
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font_size: FontSize::Px(24.0), |
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} |
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TextColor(Color::WHITE) |
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] |
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} |
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} |
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|
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fn background() -> impl Scene { |
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bsn! { |
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#Background |
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Node { |
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width: percent(100), |
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height: percent(100), |
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align_items: AlignItems::Center, |
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justify_content: JustifyContent::Center, |
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} |
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ZIndex({-10}) |
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Children [ |
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Text::new("Click anywhere to spawn a Context Menu.\nYour selection will change the background color.") |
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TextFont { |
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font_size: FontSize::Px(28.0), |
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} |
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TextColor(Color::WHITE) |
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] |
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} |
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} |