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use bevy::{ |
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color::palettes::css::{NAVY, WHITE}, |
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feathers::{ |
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controls::{VirtualKeyPressed, VirtualKeyboard}, |
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dark_theme::create_dark_theme, |
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theme::UiTheme, |
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FeathersPlugins, |
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}, |
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input_focus::{ |
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tab_navigation::{TabGroup, TabIndex}, |
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AutoFocus, InputFocus, |
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}, |
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prelude::*, |
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text::{EditableText, TextCursorStyle, TextEdit}, |
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ui_widgets::TextInput, |
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}; |
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|
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fn main() { |
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App::new() |
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.add_plugins((DefaultPlugins, FeathersPlugins)) |
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.insert_resource(UiTheme(create_dark_theme())) |
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.add_systems(Startup, scene.spawn()) |
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.run(); |
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} |
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|
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fn on_virtual_key_pressed( |
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virtual_key_pressed: On<VirtualKeyPressed<&'static str>>, |
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mut query: Query<(Entity, &mut EditableText)>, |
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mut input_focus: ResMut<InputFocus>, |
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) { |
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println!("Virtual keyboard key pressed: {}", virtual_key_pressed.key); |
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let Ok((entity_id, mut text)) = query.single_mut() else { |
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return; |
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}; |
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text.queue_edit(match virtual_key_pressed.key { |
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"space" => TextEdit::Insert(" ".into()), |
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"enter" => TextEdit::Insert("\n".into()), |
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"backspace" => TextEdit::Backspace, |
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"left" => TextEdit::Left(false), |
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"right" => TextEdit::Right(false), |
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"up" => TextEdit::Up(false), |
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"down" => TextEdit::Down(false), |
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"home" => TextEdit::LineStart(false), |
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"end" => TextEdit::LineEnd(false), |
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key if key.len() == 1 => TextEdit::Insert(key.into()), |
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_ => return, |
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}); |
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input_focus.set(entity_id, bevy::input_focus::FocusCause::Navigated); |
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} |
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|
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fn scene() -> impl SceneList { |
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bsn_list! { |
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Camera2d |
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-- |
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@text_input() |
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-- |
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@keyboard() |
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} |
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} |
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|
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fn keyboard() -> impl Scene { |
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let keys = [ |
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vec!["1", "2", "3", "4", "5", "6", "7", "8", "9", "0", ".", ","], |
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vec!["Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P"], |
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vec!["A", "S", "D", "F", "G", "H", "J", "K", "L", "'"], |
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vec!["Z", "X", "C", "V", "B", "N", "M", "-", "/"], |
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vec!["space", "enter", "backspace"], |
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vec!["left", "right", "up", "down", "home", "end"], |
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]; |
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|
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bsn! { |
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Node { |
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width: percent(100), |
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bottom: px(0), |
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flex_direction: FlexDirection::Column, |
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position_type: PositionType::Absolute, |
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align_items: AlignItems::Center, |
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justify_content: JustifyContent::End, |
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} |
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Children [ |
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Node { |
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flex_direction: FlexDirection::Column, |
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border: px(5), |
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row_gap: px(5), |
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padding: px(5), |
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align_items: AlignItems::Center, |
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margin: px(25), |
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border_radius: BorderRadius::all(px(10)), |
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} |
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BackgroundColor(NAVY) |
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BorderColor::all(Color::WHITE) |
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Children [ |
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Text("virtual keyboard") |
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-- |
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@VirtualKeyboard::<&str> { @keys: keys } |
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on(on_virtual_key_pressed) |
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] |
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] |
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} |
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} |
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|
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fn text_input() -> impl Scene { |
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bsn! { |
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Node { |
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width: percent(100), |
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padding: px(25), |
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position_type: PositionType::Absolute, |
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align_items: AlignItems::Center, |
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justify_content: JustifyContent::Center, |
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} |
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TabGroup |
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Children [ |
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Node { |
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width: percent(80), |
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border: px(5), |
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padding: px(5), |
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flex_grow: 0.0, |
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border_radius: BorderRadius::all(px(10)), |
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} |
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BorderColor::from(WHITE) |
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TextInput |
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EditableText { |
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visible_lines: { Some(5.) } |
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allow_newlines: true, |
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} |
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TextLayout::no_wrap() |
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TextCursorStyle { |
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color: WHITE |
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} |
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TextFont { |
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font_size: FontSize::Px(25.), |
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} |
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TabIndex(0) |
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AutoFocus |
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] |
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} |
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} |