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use bevy::{ |
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color::palettes::css::DARK_BLUE, prelude::*, reflect::TypePath, render::render_resource::*, |
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shader::ShaderRef, |
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}; |
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|
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|
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const SHADER_ASSET_PATH: &str = "shaders/custom_ui_material.wesl"; |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_plugins(UiMaterialPlugin::<CustomUiMaterial>::default()) |
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.add_systems(Startup, setup) |
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.add_systems(Update, animate) |
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.run(); |
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} |
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|
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fn setup( |
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mut commands: Commands, |
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mut ui_materials: ResMut<Assets<CustomUiMaterial>>, |
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asset_server: Res<AssetServer>, |
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) { |
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|
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commands.spawn(Camera2d); |
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|
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commands |
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.spawn(Node { |
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width: percent(100), |
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height: percent(100), |
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align_items: AlignItems::Center, |
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justify_content: JustifyContent::Center, |
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..default() |
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}) |
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.with_children(|parent| { |
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let banner_scale_factor = 0.5; |
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parent.spawn(( |
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Node { |
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position_type: PositionType::Absolute, |
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width: px(905.0 * banner_scale_factor), |
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height: px(363.0 * banner_scale_factor), |
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border: UiRect::all(px(20)), |
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border_radius: BorderRadius::all(px(20)), |
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..default() |
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}, |
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MaterialNode(ui_materials.add(CustomUiMaterial { |
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color: LinearRgba::WHITE.to_f32_array().into(), |
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slider: Vec4::splat(0.5), |
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color_texture: asset_server.load("branding/banner.png"), |
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border_color: LinearRgba::WHITE.to_f32_array().into(), |
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})), |
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|
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Outline { |
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width: px(2), |
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offset: px(100), |
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color: DARK_BLUE.into(), |
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}, |
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)); |
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}); |
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} |
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|
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#[derive(AsBindGroup, Asset, TypePath, Debug, Clone)] |
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struct CustomUiMaterial { |
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|
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#[uniform(0)] |
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color: Vec4, |
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|
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|
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|
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#[uniform(1)] |
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slider: Vec4, |
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|
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#[texture(2)] |
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#[sampler(3)] |
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color_texture: Handle<Image>, |
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|
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#[uniform(4)] |
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border_color: Vec4, |
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} |
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|
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impl UiMaterial for CustomUiMaterial { |
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fn fragment_shader() -> ShaderRef { |
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SHADER_ASSET_PATH.into() |
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} |
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} |
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|
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|
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|
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fn animate( |
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mut materials: ResMut<Assets<CustomUiMaterial>>, |
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q: Query<&MaterialNode<CustomUiMaterial>>, |
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time: Res<Time>, |
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) { |
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let duration = 2.0; |
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for handle in &q { |
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if let Some(mut material) = materials.get_mut(handle) { |
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|
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let new_color = Color::hsl((time.elapsed_secs() * 60.0) % 360.0, 1., 0.5); |
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let border_color = Color::hsl((time.elapsed_secs() * 60.0) % 360.0, 0.75, 0.75); |
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material.color = new_color.to_linear().to_vec4(); |
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material.slider.x = |
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((time.elapsed_secs() % (duration * 2.0)) - duration).abs() / duration; |
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material.border_color = border_color.to_linear().to_vec4(); |
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} |
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} |
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} |