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use bevy::color::palettes::css::DARK_GREY; |
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use bevy::color::palettes::tailwind::SLATE_300; |
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use bevy::input_focus::{ |
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tab_navigation::{TabGroup, TabIndex, TabNavigationPlugin}, |
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InputFocus, |
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}; |
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use bevy::prelude::*; |
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use bevy::text::{EditableText, TextCursorStyle}; |
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use bevy::ui_widgets::TextInput; |
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_plugins(TabNavigationPlugin) |
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.add_systems(Startup, setup) |
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.add_systems(Update, text_submission) |
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.run(); |
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} |
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#[derive(Component)] |
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struct TextOutput; |
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fn setup(mut commands: Commands) { |
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commands.spawn(Camera2d); |
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let instructions = commands |
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.spawn(( |
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Text::new("Type using your IME, then press Ctrl+Enter to submit. Your system default sans-serif font will be used, so make sure you have fonts installed that support the characters you want to input!"), |
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TextFont { |
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font_size: FontSize::Px(20.0), |
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..default() |
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}, |
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)) |
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.id(); |
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let text_input = commands |
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.spawn(( |
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Node { |
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width: px(400), |
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height: px(250), |
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border: px(3).all(), |
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padding: px(8).all(), |
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..default() |
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}, |
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TextFont { |
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font: FontSource::sans_serif(), |
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font_size: FontSize::Px(32.0), |
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..default() |
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}, |
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BorderColor::from(Color::from(SLATE_300)), |
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TextInput, |
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EditableText { |
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allow_newlines: true, |
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..default() |
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}, |
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TextLayout::no_wrap(), |
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TextCursorStyle::default(), |
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TabIndex(0), |
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BackgroundColor(DARK_GREY.into()), |
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)) |
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.id(); |
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let text_output = commands |
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.spawn(( |
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Text::new("Your text here!"), |
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TextFont { |
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font: FontSource::sans_serif(), |
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font_size: FontSize::Px(32.0), |
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..default() |
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}, |
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TextOutput, |
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)) |
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.id(); |
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commands |
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.spawn(( |
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Node { |
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flex_direction: FlexDirection::Column, |
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padding: px(24.0).all(), |
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row_gap: px(16), |
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..default() |
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}, |
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TabGroup::new(0), |
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)) |
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.add_children(&[instructions, text_input, text_output]); |
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} |
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fn text_submission( |
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input_focus: Res<InputFocus>, |
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keyboard_input: Res<ButtonInput<KeyCode>>, |
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mut text_input: Query<&mut EditableText>, |
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mut text_output: Single<&mut Text, With<TextOutput>>, |
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) { |
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if keyboard_input.just_pressed(KeyCode::Enter) |
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&& (keyboard_input.pressed(KeyCode::ControlLeft) |
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|| keyboard_input.pressed(KeyCode::ControlRight)) |
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&& let Some(focused_entity) = input_focus.get() |
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&& let Ok(mut input) = text_input.get_mut(focused_entity) |
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{ |
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text_output.0 = input.value().to_string(); |
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input.clear(); |
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} |
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} |