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use std::f32::consts::PI; |
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|
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use bevy::picking::PickingSystems; |
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use bevy::{ |
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asset::uuid::Uuid, |
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camera::RenderTarget, |
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color::palettes::css::{BLUE, GRAY, RED}, |
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input::ButtonState, |
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picking::{ |
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backend::ray::RayMap, |
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pointer::{Location, PointerAction, PointerId, PointerInput}, |
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}, |
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prelude::*, |
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render::render_resource::TextureFormat, |
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window::{PrimaryWindow, WindowEvent}, |
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}; |
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|
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const CUBE_POINTER_ID: PointerId = PointerId::Custom(Uuid::from_u128(90870987)); |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Startup, setup) |
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.add_systems(Update, rotator_system) |
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.add_systems(First, drive_diegetic_pointer.in_set(PickingSystems::Input)) |
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.run(); |
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} |
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|
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|
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#[derive(Component)] |
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struct Cube; |
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|
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fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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mut images: ResMut<Assets<Image>>, |
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) { |
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|
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let image = Image::new_target_texture(512, 512, TextureFormat::Bgra8UnormSrgb, None); |
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|
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let image_handle = images.add(image); |
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|
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|
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commands.spawn(DirectionalLight::default()); |
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|
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let texture_camera = commands |
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.spawn(( |
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Camera2d, |
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Camera { |
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|
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order: -1, |
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..default() |
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}, |
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RenderTarget::Image(image_handle.clone().into()), |
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)) |
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.id(); |
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|
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commands |
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.spawn(( |
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Node { |
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|
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width: percent(100), |
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height: percent(100), |
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flex_direction: FlexDirection::Column, |
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justify_content: JustifyContent::Center, |
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align_items: AlignItems::Center, |
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..default() |
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}, |
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BackgroundColor(GRAY.into()), |
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UiTargetCamera(texture_camera), |
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)) |
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.with_children(|parent| { |
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parent |
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.spawn(( |
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Node { |
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position_type: PositionType::Absolute, |
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width: auto(), |
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height: auto(), |
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align_items: AlignItems::Center, |
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padding: UiRect::all(px(20.)), |
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border_radius: BorderRadius::all(px(10.)), |
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..default() |
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}, |
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BackgroundColor(BLUE.into()), |
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)) |
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.observe( |
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|drag: On<PointerDrag>, mut nodes: Query<(&mut Node, &ComputedNode)>| { |
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let (mut node, computed) = nodes.get_mut(drag.entity).unwrap(); |
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node.left = px(drag.pointer.position.x - computed.size.x / 2.0); |
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node.top = px(drag.pointer.position.y - 50.0); |
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}, |
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) |
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.observe( |
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|over: On<PointerOver>, mut colors: Query<&mut BackgroundColor>| { |
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colors.get_mut(over.entity).unwrap().0 = RED.into(); |
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}, |
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) |
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.observe( |
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|out: On<PointerOut>, mut colors: Query<&mut BackgroundColor>| { |
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colors.get_mut(out.entity).unwrap().0 = BLUE.into(); |
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}, |
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) |
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.with_children(|parent| { |
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parent.spawn(( |
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Text::new("Drag Me!"), |
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TextFont { |
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font_size: FontSize::Px(40.0), |
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..default() |
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}, |
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TextColor::WHITE, |
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)); |
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}); |
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}); |
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|
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let mesh_handle = meshes.add(Cuboid::default()); |
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|
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|
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let material_handle = materials.add(StandardMaterial { |
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base_color_texture: Some(image_handle), |
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reflectance: 0.02, |
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unlit: false, |
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..default() |
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}); |
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|
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|
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commands.spawn(( |
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Mesh3d(mesh_handle), |
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MeshMaterial3d(material_handle), |
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Transform::from_xyz(0.0, 0.0, 1.5).with_rotation(Quat::from_rotation_x(PI)), |
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Cube, |
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)); |
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|
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|
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(0.0, 0.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y), |
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)); |
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|
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commands.spawn(CUBE_POINTER_ID); |
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} |
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|
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const ROTATION_SPEED: f32 = 0.1; |
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|
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fn rotator_system(time: Res<Time>, mut query: Query<&mut Transform, With<Cube>>) { |
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for mut transform in &mut query { |
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transform.rotate_x(1.0 * time.delta_secs() * ROTATION_SPEED); |
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transform.rotate_y(0.7 * time.delta_secs() * ROTATION_SPEED); |
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} |
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} |
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|
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|
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|
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|
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|
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fn drive_diegetic_pointer( |
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mut cursor_last: Local<Vec2>, |
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mut raycast: MeshRayCast, |
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rays: Res<RayMap>, |
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cubes: Query<&Mesh3d, With<Cube>>, |
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ui_camera: Query<&RenderTarget, With<Camera2d>>, |
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primary_window: Query<Entity, With<PrimaryWindow>>, |
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windows: Query<(Entity, &Window)>, |
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images: Res<Assets<Image>>, |
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manual_texture_views: Res<ManualTextureViews>, |
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mut window_events: MessageReader<WindowEvent>, |
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mut pointer_inputs: MessageWriter<PointerInput>, |
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) -> Result { |
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|
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|
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let target = ui_camera |
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.single()? |
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.normalize(primary_window.single().ok()) |
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.unwrap(); |
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let target_info = target |
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.get_render_target_info(windows, &images, &manual_texture_views) |
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.unwrap(); |
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let size = target_info.physical_size.as_vec2(); |
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|
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|
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let raycast_settings = MeshRayCastSettings { |
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visibility: RayCastVisibility::VisibleInView, |
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filter: &|entity| cubes.contains(entity), |
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early_exit_test: &|_| false, |
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}; |
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for (_id, ray) in rays.iter() { |
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for (_cube, hit) in raycast.cast_ray(*ray, &raycast_settings) { |
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let position = size * hit.uv.unwrap(); |
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if position != *cursor_last { |
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pointer_inputs.write(PointerInput::new( |
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CUBE_POINTER_ID, |
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Location { |
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target: target.clone(), |
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position, |
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}, |
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PointerAction::Move { |
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delta: position - *cursor_last, |
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}, |
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)); |
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*cursor_last = position; |
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} |
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} |
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} |
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|
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|
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for window_event in window_events.read() { |
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if let WindowEvent::MouseButtonInput(input) = window_event { |
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let button = match input.button { |
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MouseButton::Left => PointerButton::Primary, |
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MouseButton::Right => PointerButton::Secondary, |
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MouseButton::Middle => PointerButton::Middle, |
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_ => continue, |
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}; |
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let action = match input.state { |
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ButtonState::Pressed => PointerAction::Press(button), |
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ButtonState::Released => PointerAction::Release(button), |
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}; |
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pointer_inputs.write(PointerInput::new( |
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CUBE_POINTER_ID, |
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Location { |
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target: target.clone(), |
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position: *cursor_last, |
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}, |
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action, |
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)); |
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} |
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} |
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|
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Ok(()) |
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} |