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use core::time::Duration; |
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|
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use bevy::{ |
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camera::NormalizedRenderTarget, |
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input_focus::{ |
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directional_navigation::{AutoNavigationConfig, DirectionalNavigationPlugin}, |
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tab_navigation::TabIndex, |
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AutoFocus, InputFocus, InputFocusVisible, |
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}, |
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math::{CompassOctant, Dir2, Rot2}, |
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picking::{ |
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backend::HitData, |
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pointer::{Location, PointerId}, |
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}, |
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platform::collections::HashSet, |
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prelude::*, |
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ui::auto_directional_navigation::{AutoDirectionalNavigation, AutoDirectionalNavigator}, |
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ui_widgets::Button, |
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}; |
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|
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fn main() { |
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App::new() |
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.add_plugins((DefaultPlugins, DirectionalNavigationPlugin)) |
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|
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|
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.insert_resource(InputFocusVisible(true)) |
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|
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.insert_resource(AutoNavigationConfig { |
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|
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min_alignment_factor: 0.1, |
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|
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max_search_distance: Some(500.0), |
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|
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prefer_aligned: true, |
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}) |
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.init_resource::<ActionState>() |
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.add_systems(Startup, (setup_scattered_ui, init_focus).chain()) |
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|
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|
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.add_systems(PreUpdate, (process_inputs, navigate).chain()) |
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.add_systems( |
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Update, |
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( |
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highlight_focused_element, |
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interact_with_focused_button, |
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reset_button_after_interaction, |
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update_focus_display |
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.run_if(|input_focus: Res<InputFocus>| input_focus.is_changed()), |
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update_key_display, |
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), |
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) |
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.add_observer(universal_button_click_behavior) |
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.run(); |
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} |
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|
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const NORMAL_BUTTON: Srgba = bevy::color::palettes::tailwind::BLUE_400; |
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const PRESSED_BUTTON: Srgba = bevy::color::palettes::tailwind::BLUE_500; |
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const FOCUSED_BORDER: Srgba = bevy::color::palettes::tailwind::BLUE_50; |
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|
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#[derive(Component, Clone, Default)] |
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struct FocusDisplay; |
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|
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#[derive(Component, Clone, Default)] |
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struct KeyDisplay; |
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|
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|
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|
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|
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fn universal_button_click_behavior( |
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mut click: On<PointerClick>, |
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mut button_query: Query<(&mut BackgroundColor, &mut ResetTimer)>, |
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mut focus_visible: ResMut<InputFocusVisible>, |
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) { |
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let button_entity = click.entity; |
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if let Ok((mut color, mut reset_timer)) = button_query.get_mut(button_entity) { |
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color.0 = PRESSED_BUTTON.into(); |
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reset_timer.0 = Timer::from_seconds(0.3, TimerMode::Once); |
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click.propagate(false); |
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|
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focus_visible.0 = true; |
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} |
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} |
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|
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#[derive(Clone, Component, Default, Deref, DerefMut)] |
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struct ResetTimer(Timer); |
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|
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fn reset_button_after_interaction( |
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time: Res<Time>, |
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mut query: Query<(&mut ResetTimer, &mut BackgroundColor)>, |
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) { |
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for (mut reset_timer, mut color) in query.iter_mut() { |
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reset_timer.tick(time.delta()); |
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if reset_timer.just_finished() { |
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color.0 = NORMAL_BUTTON.into(); |
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} |
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} |
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} |
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|
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|
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|
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|
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|
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fn setup_scattered_ui(mut commands: Commands) { |
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commands.spawn(Camera2d); |
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|
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commands.spawn_scene(bsn! { |
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Node { |
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width: percent(100), |
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height: percent(100), |
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} |
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Children [ |
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@instructions_scene() |
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-- |
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@focus_display_scene() |
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-- |
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@key_display_scene() |
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-- |
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{ buttons_scene() } |
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] |
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}); |
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} |
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|
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|
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fn init_focus(mut commands: Commands, button_query: Query<(Entity, &Name), With<Button>>) { |
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for (entity, name) in button_query.iter() { |
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if name.as_str() == "Button 1" { |
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commands.entity(entity).insert(AutoFocus); |
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break; |
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} |
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} |
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} |
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|
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fn instructions_scene() -> impl Scene { |
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bsn! { |
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Node { |
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position_type: PositionType::Absolute, |
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left: px(20), |
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top: px(20), |
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width: px(280), |
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padding: UiRect::all(px(12)), |
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border_radius: BorderRadius::all(px(8)), |
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} |
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BackgroundColor(Color::srgba(0.1, 0.1, 0.1, 0.8)) |
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Children [ |
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Text( |
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"Directional Navigation Demo\n\n\ |
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Use arrow keys or D-pad to navigate.\n\ |
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Press Enter or A button to interact.\n\n\ |
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Buttons are scattered irregularly,\n\ |
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but navigation is automatic!", |
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) |
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] |
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} |
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} |
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|
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fn focus_display_scene() -> impl Scene { |
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bsn! { |
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Node { |
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position_type: PositionType::Absolute, |
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left: px(20), |
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bottom: px(80), |
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width: px(280), |
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padding: UiRect::all(px(12)), |
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border_radius: BorderRadius::all(px(8)), |
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} |
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BackgroundColor(Color::srgba(0.1, 0.5, 0.1, 0.8)) |
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Children [ |
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FocusDisplay |
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Text("Focused: None") |
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TextFont { |
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font_size: FontSize::Px(20.0), |
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} |
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] |
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} |
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} |
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|
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fn key_display_scene() -> impl Scene { |
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bsn! { |
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Node { |
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position_type: PositionType::Absolute, |
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left: px(20), |
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bottom: px(20), |
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width: px(280), |
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padding: UiRect::all(px(12)), |
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border_radius: BorderRadius::all(px(8)), |
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} |
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BackgroundColor(Color::srgba(0.5, 0.1, 0.5, 0.8)) |
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Children [ |
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KeyDisplay |
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Text("Last Key: None") |
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TextFont { |
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font_size: FontSize::Px(20.0), |
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} |
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] |
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} |
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} |
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|
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fn buttons_scene() -> impl SceneList { |
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|
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let button_positions = [ |
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(350.0, 100.0), |
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(520.0, 120.0), |
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(700.0, 90.0), |
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(380.0, 220.0), |
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(600.0, 240.0), |
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(450.0, 340.0), |
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(620.0, 360.0), |
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(360.0, 480.0), |
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(540.0, 460.0), |
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(720.0, 490.0), |
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]; |
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|
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button_positions |
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.iter() |
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.enumerate() |
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.map(|(i, (x, y))| { |
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let transform = if i == 4 { |
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UiTransform { |
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scale: Vec2::splat(1.2), |
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rotation: Rot2::FRAC_PI_2, |
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..default() |
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} |
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} else { |
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UiTransform::IDENTITY |
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}; |
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Box::new(bsn! { |
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Name::new(format!("Button {}", i + 1)) |
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Button |
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|
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|
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TabIndex(0) |
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Node { |
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position_type: PositionType::Absolute, |
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left: px(*x), |
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top: px(*y), |
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width: px(140), |
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height: px(80), |
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border: UiRect::all(px(4)), |
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justify_content: JustifyContent::Center, |
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align_items: AlignItems::Center, |
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border_radius: BorderRadius::all(px(12)), |
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} |
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transform |
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|
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AutoDirectionalNavigation::default() |
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ResetTimer::default() |
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BackgroundColor::from(NORMAL_BUTTON) |
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Children [ |
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Text(format!("Button {}", i + 1)) |
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TextLayout { |
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justify: Justify::Center, |
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} |
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] |
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}) |
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}) |
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.collect::<Vec<_>>() |
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} |
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|
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|
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#[derive(Debug, PartialEq, Eq, Hash)] |
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enum DirectionalNavigationAction { |
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Up, |
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Down, |
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Left, |
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Right, |
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Select, |
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} |
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|
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impl DirectionalNavigationAction { |
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fn variants() -> Vec<Self> { |
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vec![ |
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DirectionalNavigationAction::Up, |
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DirectionalNavigationAction::Down, |
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DirectionalNavigationAction::Left, |
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DirectionalNavigationAction::Right, |
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DirectionalNavigationAction::Select, |
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] |
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} |
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|
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fn keycode(&self) -> KeyCode { |
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match self { |
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DirectionalNavigationAction::Up => KeyCode::ArrowUp, |
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DirectionalNavigationAction::Down => KeyCode::ArrowDown, |
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DirectionalNavigationAction::Left => KeyCode::ArrowLeft, |
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DirectionalNavigationAction::Right => KeyCode::ArrowRight, |
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DirectionalNavigationAction::Select => KeyCode::Enter, |
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} |
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} |
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|
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fn gamepad_button(&self) -> GamepadButton { |
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match self { |
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DirectionalNavigationAction::Up => GamepadButton::DPadUp, |
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DirectionalNavigationAction::Down => GamepadButton::DPadDown, |
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DirectionalNavigationAction::Left => GamepadButton::DPadLeft, |
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DirectionalNavigationAction::Right => GamepadButton::DPadRight, |
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DirectionalNavigationAction::Select => GamepadButton::South, |
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} |
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} |
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} |
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|
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#[derive(Default, Resource)] |
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struct ActionState { |
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pressed_actions: HashSet<DirectionalNavigationAction>, |
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} |
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|
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fn process_inputs( |
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mut action_state: ResMut<ActionState>, |
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keyboard_input: Res<ButtonInput<KeyCode>>, |
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gamepad_input: Query<&Gamepad>, |
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) { |
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action_state.pressed_actions.clear(); |
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|
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for action in DirectionalNavigationAction::variants() { |
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if keyboard_input.just_pressed(action.keycode()) { |
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action_state.pressed_actions.insert(action); |
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} |
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} |
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|
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for gamepad in gamepad_input.iter() { |
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for action in DirectionalNavigationAction::variants() { |
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if gamepad.just_pressed(action.gamepad_button()) { |
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action_state.pressed_actions.insert(action); |
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} |
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} |
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} |
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} |
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|
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fn navigate( |
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action_state: Res<ActionState>, |
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mut auto_directional_navigator: AutoDirectionalNavigator, |
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) { |
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let net_east_west = action_state |
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.pressed_actions |
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.contains(&DirectionalNavigationAction::Right) as i8 |
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- action_state |
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.pressed_actions |
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.contains(&DirectionalNavigationAction::Left) as i8; |
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|
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let net_north_south = action_state |
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.pressed_actions |
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.contains(&DirectionalNavigationAction::Up) as i8 |
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- action_state |
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.pressed_actions |
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.contains(&DirectionalNavigationAction::Down) as i8; |
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|
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|
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let maybe_direction = Dir2::from_xy(net_east_west as f32, net_north_south as f32) |
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.ok() |
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.map(CompassOctant::from); |
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|
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if let Some(direction) = maybe_direction { |
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match auto_directional_navigator.navigate(direction) { |
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Ok(_entity) => { |
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|
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} |
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Err(_e) => { |
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|
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} |
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} |
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} |
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} |
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|
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fn update_focus_display( |
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input_focus: Res<InputFocus>, |
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button_query: Query<&Name, With<Button>>, |
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mut display_query: Query<&mut Text, With<FocusDisplay>>, |
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) { |
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if let Ok(mut text) = display_query.single_mut() { |
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if let Some(focused_entity) = input_focus.get() { |
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if let Ok(name) = button_query.get(focused_entity) { |
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**text = format!("Focused: {}", name); |
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} else { |
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**text = "Focused: Unknown".to_string(); |
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} |
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} else { |
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**text = "Focused: None".to_string(); |
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} |
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} |
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} |
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|
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fn update_key_display( |
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keyboard_input: Res<ButtonInput<KeyCode>>, |
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gamepad_input: Query<&Gamepad>, |
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mut display_query: Query<&mut Text, With<KeyDisplay>>, |
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) { |
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if let Ok(mut text) = display_query.single_mut() { |
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|
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for action in DirectionalNavigationAction::variants() { |
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if keyboard_input.just_pressed(action.keycode()) { |
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let key_name = match action { |
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DirectionalNavigationAction::Up => "Up Arrow", |
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DirectionalNavigationAction::Down => "Down Arrow", |
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DirectionalNavigationAction::Left => "Left Arrow", |
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DirectionalNavigationAction::Right => "Right Arrow", |
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DirectionalNavigationAction::Select => "Enter", |
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}; |
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**text = format!("Last Key: {}", key_name); |
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return; |
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} |
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} |
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|
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|
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for gamepad in gamepad_input.iter() { |
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for action in DirectionalNavigationAction::variants() { |
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if gamepad.just_pressed(action.gamepad_button()) { |
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let button_name = match action { |
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DirectionalNavigationAction::Up => "D-Pad Up", |
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DirectionalNavigationAction::Down => "D-Pad Down", |
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DirectionalNavigationAction::Left => "D-Pad Left", |
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DirectionalNavigationAction::Right => "D-Pad Right", |
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DirectionalNavigationAction::Select => "A Button", |
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}; |
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**text = format!("Last Key: {}", button_name); |
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return; |
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} |
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} |
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} |
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} |
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} |
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|
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fn highlight_focused_element( |
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input_focus: Res<InputFocus>, |
| 447 |
input_focus_visible: Res<InputFocusVisible>, |
| 448 |
mut query: Query<(Entity, &mut BorderColor)>, |
| 449 |
) { |
| 450 |
for (entity, mut border_color) in query.iter_mut() { |
| 451 |
if input_focus.get() == Some(entity) && input_focus_visible.0 { |
| 452 |
*border_color = BorderColor::all(FOCUSED_BORDER); |
| 453 |
} else { |
| 454 |
*border_color = BorderColor::DEFAULT; |
| 455 |
} |
| 456 |
} |
| 457 |
} |
| 458 |
|
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fn interact_with_focused_button( |
| 460 |
action_state: Res<ActionState>, |
| 461 |
input_focus: Res<InputFocus>, |
| 462 |
mut commands: Commands, |
| 463 |
) { |
| 464 |
if action_state |
| 465 |
.pressed_actions |
| 466 |
.contains(&DirectionalNavigationAction::Select) |
| 467 |
&& let Some(focused_entity) = input_focus.get() |
| 468 |
{ |
| 469 |
commands.trigger(PointerClick { |
| 470 |
entity: focused_entity, |
| 471 |
pointer: Pointer::new( |
| 472 |
PointerId::Mouse, |
| 473 |
Location { |
| 474 |
target: NormalizedRenderTarget::None { |
| 475 |
width: 0, |
| 476 |
height: 0, |
| 477 |
}, |
| 478 |
position: Vec2::ZERO, |
| 479 |
}, |
| 480 |
), |
| 481 |
button: PointerButton::Primary, |
| 482 |
hit: HitData { |
| 483 |
camera: Entity::PLACEHOLDER, |
| 484 |
depth: 0.0, |
| 485 |
position: None, |
| 486 |
normal: None, |
| 487 |
extra: None, |
| 488 |
}, |
| 489 |
count: 1, |
| 490 |
duration: Duration::from_secs_f32(0.1), |
| 491 |
}); |
| 492 |
} |
| 493 |
} |