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use bevy::{ |
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color::palettes::css::{DARK_CYAN, DARK_GRAY}, |
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ecs::{component::Mutable, template::EntityTemplate}, |
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feathers::{ |
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controls::{FeathersListRow, FeathersSelect, OptionIndex}, |
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display::caption, |
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theme::UiTheme, |
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FeathersPlugins, |
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}, |
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prelude::*, |
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ui::Selected, |
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ui_widgets::ValueChange, |
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}; |
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|
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#[path = "../../helpers/theme.rs"] |
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mod theme; |
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|
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const PALETTE: [&str; 4] = ["27496D", "466B7A", "669DB3", "ADCBE3"]; |
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const HIDDEN_COLOR: Color = Color::srgb(1.0, 0.7, 0.7); |
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|
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fn main() { |
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App::new() |
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.add_plugins((DefaultPlugins, FeathersPlugins)) |
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.insert_resource(UiTheme(theme::basic_example_theme(Color::WHITE))) |
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.add_systems(Startup, setup) |
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.add_observer(on_value_change::<NodeDisplaySetting>) |
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.add_observer(on_value_change::<NodeVisibilitySetting>) |
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.run(); |
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} |
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#[derive(Component, Clone, Default)] |
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struct Target<T> { |
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id: Option<Entity>, |
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phantom: std::marker::PhantomData<T>, |
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} |
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|
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impl<T> Target<T> { |
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fn new(id: Entity) -> Self { |
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Self { |
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id: Some(id), |
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phantom: std::marker::PhantomData, |
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} |
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} |
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} |
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|
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|
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|
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|
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trait TargetUpdate<T: Component + Clone + Default + PartialEq> { |
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type TargetComponent: Component<Mutability = Mutable>; |
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fn update_target(&self, target: &mut Self::TargetComponent, value: &T); |
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} |
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|
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#[derive(Component, Clone, Debug, Default, PartialEq)] |
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enum NodeDisplaySetting { |
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#[default] |
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Flex, |
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None, |
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} |
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|
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#[derive(Component, Clone, Debug, Default, PartialEq)] |
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enum NodeVisibilitySetting { |
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#[default] |
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Inherited, |
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Visible, |
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Hidden, |
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} |
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|
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|
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impl TargetUpdate<NodeDisplaySetting> for Target<NodeDisplaySetting> { |
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type TargetComponent = Node; |
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fn update_target(&self, node: &mut Self::TargetComponent, value: &NodeDisplaySetting) { |
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node.display = match value { |
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NodeDisplaySetting::Flex => Display::Flex, |
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NodeDisplaySetting::None => Display::None, |
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}; |
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} |
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} |
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|
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|
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impl TargetUpdate<NodeVisibilitySetting> for Target<NodeVisibilitySetting> { |
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type TargetComponent = Visibility; |
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fn update_target(&self, visibility: &mut Self::TargetComponent, value: &NodeVisibilitySetting) { |
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*visibility = match value { |
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NodeVisibilitySetting::Inherited => Visibility::Inherited, |
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NodeVisibilitySetting::Visible => Visibility::Visible, |
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NodeVisibilitySetting::Hidden => Visibility::Hidden, |
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}; |
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} |
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} |
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|
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { |
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let palette: [Color; 4] = PALETTE.map(|hex| Srgba::hex(hex).unwrap().into()); |
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|
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let text_font = TextFont { |
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font: asset_server.load("fonts/FiraSans-Bold.ttf").into(), |
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..default() |
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}; |
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|
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commands.spawn(Camera2d); |
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|
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let panels_child = commands.spawn_scene(panels(&palette)).id(); |
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|
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commands |
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.spawn(( |
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Node { |
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width: percent(100), |
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height: percent(100), |
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flex_direction: FlexDirection::Column, |
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align_items: AlignItems::Center, |
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justify_content: JustifyContent::SpaceEvenly, |
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..Default::default() |
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}, |
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BackgroundColor(Color::BLACK), |
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)) |
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.add_child(panels_child) |
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.with_children(|parent| { |
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parent.spawn(( |
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Text::new("Use the panel on the right to change the Display and Visibility properties for the respective nodes of the panel on the left"), |
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text_font.clone(), |
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TextLayout::justify(Justify::Center), |
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Node { |
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margin: UiRect::bottom(px(10)), |
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..Default::default() |
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}, |
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)); |
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|
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parent |
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.spawn(Node { |
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flex_direction: FlexDirection::Row, |
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align_items: AlignItems::Start, |
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justify_content: JustifyContent::Start, |
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column_gap: px(10), |
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..default() |
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}) |
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.with_children(|builder| { |
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let text_font = TextFont { |
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font: asset_server.load("fonts/FiraSans-Bold.ttf").into(), |
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..default() |
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}; |
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|
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builder.spawn(( |
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Text::new("Display::None\nVisibility::Hidden\nVisibility::Inherited"), |
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text_font.clone(), |
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TextColor(HIDDEN_COLOR), |
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TextLayout::justify(Justify::Center), |
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)); |
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builder.spawn(( |
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Text::new("-\n-\n-"), |
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text_font.clone(), |
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TextColor(DARK_GRAY.into()), |
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TextLayout::justify(Justify::Center), |
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)); |
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builder.spawn((Text::new("The UI Node and its descendants will not be visible and will not be allotted any space in the UI layout.\nThe UI Node will not be visible but will still occupy space in the UI layout.\nThe UI node will inherit the visibility property of its parent. If it has no parent it will be visible."), text_font)); |
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}); |
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}); |
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} |
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|
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fn panels(palette: &[Color; 4]) -> impl Scene { |
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let left_panel_node_base = |height_px: i32, palette_index: usize| { |
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bsn! { |
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Node { |
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height: px(height_px), |
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align_items: AlignItems::FlexEnd, |
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justify_content: JustifyContent::FlexEnd, |
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} |
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BackgroundColor(palette[palette_index]) |
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} |
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}; |
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|
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let right_panel_node_base = |width_height_px: i32, palette_index: usize| { |
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bsn! { |
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Node { |
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width: px(width_height_px), |
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height: px(width_height_px), |
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flex_direction: FlexDirection::Column, |
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align_items: AlignItems::FlexEnd, |
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justify_content: JustifyContent::SpaceBetween, |
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padding: UiRect { |
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left: px(5), |
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top: px(5), |
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}, |
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} |
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BackgroundColor(palette[palette_index]) |
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} |
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}; |
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bsn! { |
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Node { |
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width: percent(100) |
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} |
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Children [ |
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#LeftPanel |
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Node { |
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width: percent(50), |
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height: px(520), |
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justify_content: JustifyContent::Center, |
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} |
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Children [ |
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Node { |
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padding: UiRect::all(px(10)), |
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} |
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BackgroundColor(Color::WHITE) |
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Children [ |
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Node |
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BackgroundColor(Color::BLACK) |
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Children [ |
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#LeftGrandParent |
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@left_panel_node_base(500, 0) |
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Outline { |
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width: px(4), |
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color: DARK_CYAN, |
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offset: px(10), |
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} |
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Children [ |
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Node { |
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width: px(100), |
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height: px(500), |
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} |
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-- |
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#LeftParent |
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@left_panel_node_base(400, 1) |
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Children [ |
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Node { |
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width: px(100), |
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height: px(400), |
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} |
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-- |
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#LeftChild |
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@left_panel_node_base(300, 2) |
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Children [ |
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Node { |
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width: px(100), |
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height: px(300), |
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} |
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-- |
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#LeftGrandChild |
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Node { |
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width: px(200), |
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height: px(200), |
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|
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} |
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BackgroundColor(palette[3]) |
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] |
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] |
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] |
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] |
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] |
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] |
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-- |
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#RightPanel |
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Node { |
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width: percent(50), |
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justify_content: JustifyContent::Center, |
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} |
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Children [ |
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Node { |
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padding: UiRect::all(px(10)), |
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} |
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BackgroundColor(Color::WHITE) |
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Children [ |
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#RightGrandParent |
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@right_panel_node_base(500, 0) |
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Outline { |
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width: px(4), |
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color: DARK_CYAN, |
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offset: px(10), |
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} |
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Children [ |
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@feathers_select_display(#LeftGrandParent) |
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-- |
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@feathers_select_visibility(#LeftGrandParent) |
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-- |
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#RightParent |
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@right_panel_node_base(400, 1) |
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Children [ |
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@feathers_select_display(#LeftParent) |
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-- |
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@feathers_select_visibility(#LeftParent) |
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-- |
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#RightChild |
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@right_panel_node_base(300, 2) |
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Children [ |
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@feathers_select_display(#LeftChild) |
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-- |
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@feathers_select_visibility(#LeftChild) |
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-- |
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#RightGrandChild |
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@right_panel_node_base(200, 3) |
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Children [ |
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@feathers_select_display(#LeftGrandChild) |
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-- |
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@feathers_select_visibility(#LeftGrandChild) |
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-- |
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Node { |
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width: px(100), |
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height: px(100), |
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} |
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] |
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] |
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] |
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] |
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] |
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] |
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] |
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} |
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} |
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|
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|
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|
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fn feathers_select_display(target: EntityTemplate) -> impl Scene { |
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bsn! { |
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@select_base::<NodeDisplaySetting>(target) |
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@FeathersSelect { |
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@options: { |
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bsn_list! { |
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@FeathersListRow Selected OptionIndex(0) NodeDisplaySetting::Flex Children[@caption(format!("Display::{:?}", Display::Flex))] |
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-- |
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@FeathersListRow OptionIndex(1) NodeDisplaySetting::None Children[@caption(format!("Display::{:?}", Display::None))] |
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} |
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} |
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} |
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} |
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} |
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|
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|
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|
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fn feathers_select_visibility(target: EntityTemplate) -> impl Scene { |
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bsn! { |
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@select_base::<NodeVisibilitySetting>(target) |
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@FeathersSelect { |
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@options: { |
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bsn_list! { |
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@FeathersListRow Selected OptionIndex(0) NodeVisibilitySetting::Inherited Children[@caption(format!("Visibility::{:?}", Visibility::Inherited))] |
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-- |
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@FeathersListRow OptionIndex(1) NodeVisibilitySetting::Visible Children[@caption(format!("Visibility::{:?}", Visibility::Visible))] |
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-- |
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@FeathersListRow OptionIndex(2) NodeVisibilitySetting::Hidden Children[@caption(format!("Visibility::{:?}", Visibility::Hidden))] |
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} |
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} |
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} |
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} |
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} |
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|
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|
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|
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fn on_value_change<T: Component + Default + Clone + PartialEq + Send + Sync>( |
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event: On<ValueChange<Entity>>, |
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setting_value_q: Query<&T>, |
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select_q: Query<(&Children, &Target<T>), With<FeathersSelect>>, |
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mut target_component_query: Query<&mut <Target<T> as TargetUpdate<T>>::TargetComponent>, |
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mut commands: Commands, |
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) where |
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Target<T>: TargetUpdate<T>, |
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{ |
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let Ok(value) = setting_value_q.get(event.value) else { |
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return; |
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}; |
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let Ok((children, target)) = select_q.get(event.source) else { |
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return; |
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}; |
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|
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let Ok(mut target_value) = target_component_query.get_mut(target.id.unwrap()) else { |
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return; |
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}; |
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|
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target.update_target(target_value.as_mut(), value); |
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|
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|
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for child in children { |
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if let Ok(child_value) = setting_value_q.get(*child) |
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&& *child_value == *value |
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{ |
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commands.entity(*child).insert(Selected); |
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} else { |
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commands.entity(*child).remove::<Selected>(); |
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} |
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} |
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} |
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|
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|
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fn select_base<T>(target: EntityTemplate) -> impl Scene |
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where |
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T: Default + Clone + Component + PartialEq + Unpin + Send + Sync + 'static, |
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Target<T>: TargetUpdate<T>, |
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{ |
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bsn! { |
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Node { |
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align_self: AlignSelf::FlexStart, |
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padding: UiRect::axes(px(5), px(1)), |
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} |
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BackgroundColor({Color::BLACK.with_alpha(0.5)}) |
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template(move |ctx| match target { |
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EntityTemplate::Entity(ent) => Ok(Target::<T>::new(ent)), |
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EntityTemplate::SceneEntityReference(scene_entity_reference) => Ok(Target::<T>::new(ctx.get_entity(scene_entity_reference))), |
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EntityTemplate::None => Err(BevyError::error("Did not set up example correctly!")) |
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}) |
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} |
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} |