| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
use std::time::Duration; |
| 5 |
|
| 6 |
use bevy::{ |
| 7 |
color::palettes::css::*, input::common_conditions::input_just_pressed, prelude::*, |
| 8 |
time::common_conditions::on_real_timer, |
| 9 |
}; |
| 10 |
|
| 11 |
fn main() { |
| 12 |
App::new() |
| 13 |
.add_plugins(DefaultPlugins) |
| 14 |
.add_systems(Startup, setup) |
| 15 |
.add_systems( |
| 16 |
Update, |
| 17 |
( |
| 18 |
move_virtual_time_sprites, |
| 19 |
move_real_time_sprites, |
| 20 |
toggle_pause.run_if(input_just_pressed(KeyCode::Space)), |
| 21 |
change_time_speed::<1>.run_if(input_just_pressed(KeyCode::ArrowUp)), |
| 22 |
change_time_speed::<-1>.run_if(input_just_pressed(KeyCode::ArrowDown)), |
| 23 |
(update_virtual_time_info_text, update_real_time_info_text) |
| 24 |
|
| 25 |
|
| 26 |
|
| 27 |
|
| 28 |
.run_if(on_real_timer(Duration::from_millis(250))), |
| 29 |
), |
| 30 |
) |
| 31 |
.run(); |
| 32 |
} |
| 33 |
|
| 34 |
|
| 35 |
#[derive(Component)] |
| 36 |
struct RealTime; |
| 37 |
|
| 38 |
|
| 39 |
#[derive(Component)] |
| 40 |
struct VirtualTime; |
| 41 |
|
| 42 |
|
| 43 |
fn setup(mut commands: Commands, asset_server: Res<AssetServer>, mut time: ResMut<Time<Virtual>>) { |
| 44 |
|
| 45 |
|
| 46 |
time.set_relative_speed(2.); |
| 47 |
|
| 48 |
commands.spawn(Camera2d); |
| 49 |
|
| 50 |
let virtual_color = GOLD.into(); |
| 51 |
let sprite_scale = Vec2::splat(0.5).extend(1.); |
| 52 |
let texture_handle = asset_server.load("branding/icon.png"); |
| 53 |
|
| 54 |
|
| 55 |
commands.spawn(( |
| 56 |
Sprite::from_image(texture_handle.clone()), |
| 57 |
Transform::from_scale(sprite_scale), |
| 58 |
RealTime, |
| 59 |
)); |
| 60 |
|
| 61 |
|
| 62 |
commands.spawn(( |
| 63 |
Sprite { |
| 64 |
image: texture_handle, |
| 65 |
color: virtual_color, |
| 66 |
..Default::default() |
| 67 |
}, |
| 68 |
Transform { |
| 69 |
scale: sprite_scale, |
| 70 |
translation: Vec3::new(0., -160., 0.), |
| 71 |
..default() |
| 72 |
}, |
| 73 |
VirtualTime, |
| 74 |
)); |
| 75 |
|
| 76 |
|
| 77 |
let font_size = FontSize::Px(33.); |
| 78 |
|
| 79 |
commands.spawn(( |
| 80 |
Node { |
| 81 |
display: Display::Flex, |
| 82 |
justify_content: JustifyContent::SpaceBetween, |
| 83 |
width: percent(100), |
| 84 |
position_type: PositionType::Absolute, |
| 85 |
top: px(0), |
| 86 |
padding: UiRect::all(px(20)), |
| 87 |
..default() |
| 88 |
}, |
| 89 |
children![ |
| 90 |
( |
| 91 |
Text::default(), |
| 92 |
TextFont { |
| 93 |
font_size, |
| 94 |
..default() |
| 95 |
}, |
| 96 |
RealTime, |
| 97 |
), |
| 98 |
( |
| 99 |
Text::new("CONTROLS\n(Un)pause: Space\nSpeed+: Up\nSpeed-: Down"), |
| 100 |
TextFont { |
| 101 |
font_size, |
| 102 |
..default() |
| 103 |
}, |
| 104 |
TextColor(Color::srgb(0.85, 0.85, 0.85)), |
| 105 |
TextLayout::justify(Justify::Center), |
| 106 |
), |
| 107 |
( |
| 108 |
Text::default(), |
| 109 |
TextFont { |
| 110 |
font_size, |
| 111 |
..default() |
| 112 |
}, |
| 113 |
TextColor(virtual_color), |
| 114 |
TextLayout::justify(Justify::Right), |
| 115 |
VirtualTime, |
| 116 |
), |
| 117 |
], |
| 118 |
)); |
| 119 |
} |
| 120 |
|
| 121 |
|
| 122 |
fn move_real_time_sprites( |
| 123 |
mut sprite_query: Query<&mut Transform, (With<Sprite>, With<RealTime>)>, |
| 124 |
|
| 125 |
time: Res<Time<Real>>, |
| 126 |
) { |
| 127 |
for mut transform in sprite_query.iter_mut() { |
| 128 |
|
| 129 |
|
| 130 |
|
| 131 |
transform.translation.x = get_sprite_translation_x(time.elapsed_secs()); |
| 132 |
} |
| 133 |
} |
| 134 |
|
| 135 |
|
| 136 |
fn move_virtual_time_sprites( |
| 137 |
mut sprite_query: Query<&mut Transform, (With<Sprite>, With<VirtualTime>)>, |
| 138 |
|
| 139 |
|
| 140 |
|
| 141 |
time: Res<Time>, |
| 142 |
) { |
| 143 |
for mut transform in sprite_query.iter_mut() { |
| 144 |
|
| 145 |
|
| 146 |
|
| 147 |
|
| 148 |
transform.translation.x = get_sprite_translation_x(time.elapsed_secs()); |
| 149 |
} |
| 150 |
} |
| 151 |
|
| 152 |
fn get_sprite_translation_x(elapsed: f32) -> f32 { |
| 153 |
ops::sin(elapsed) * 500. |
| 154 |
} |
| 155 |
|
| 156 |
|
| 157 |
fn change_time_speed<const DELTA: i8>(mut time: ResMut<Time<Virtual>>) { |
| 158 |
let time_speed = (time.relative_speed() + DELTA as f32) |
| 159 |
.round() |
| 160 |
.clamp(0.25, 5.); |
| 161 |
|
| 162 |
|
| 163 |
time.set_relative_speed(time_speed); |
| 164 |
} |
| 165 |
|
| 166 |
|
| 167 |
fn toggle_pause(mut time: ResMut<Time<Virtual>>) { |
| 168 |
time.toggle(); |
| 169 |
} |
| 170 |
|
| 171 |
|
| 172 |
fn update_real_time_info_text(time: Res<Time<Real>>, mut query: Query<&mut Text, With<RealTime>>) { |
| 173 |
for mut text in &mut query { |
| 174 |
**text = format!( |
| 175 |
"REAL TIME\nElapsed: {:.1}\nDelta: {:.5}\n", |
| 176 |
time.elapsed_secs(), |
| 177 |
time.delta_secs(), |
| 178 |
); |
| 179 |
} |
| 180 |
} |
| 181 |
|
| 182 |
|
| 183 |
fn update_virtual_time_info_text( |
| 184 |
time: Res<Time<Virtual>>, |
| 185 |
mut query: Query<&mut Text, With<VirtualTime>>, |
| 186 |
) { |
| 187 |
for mut text in &mut query { |
| 188 |
**text = format!( |
| 189 |
"VIRTUAL TIME\nElapsed: {:.1}\nDelta: {:.5}\nSpeed: {:.2}", |
| 190 |
time.elapsed_secs(), |
| 191 |
time.delta_secs(), |
| 192 |
time.relative_speed() |
| 193 |
); |
| 194 |
} |
| 195 |
} |