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use bevy::{app::AppExit, prelude::*}; |
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use std::{ |
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io::{self, BufRead}, |
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time::Duration, |
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}; |
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|
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fn banner() { |
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println!("This example is meant to intuitively demonstrate how Time works in Bevy."); |
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println!(); |
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println!("Time will be printed in three different schedules in the app:"); |
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println!("- PreUpdate: real time is printed"); |
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println!("- FixedUpdate: fixed time step time is printed, may be run zero or multiple times"); |
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println!("- Update: virtual game time is printed"); |
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println!(); |
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println!("Max delta time is set to 5 seconds. Fixed timestep is set to 1 second."); |
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println!(); |
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} |
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|
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fn help() { |
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println!("The app reads commands line-by-line from standard input."); |
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println!(); |
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println!("Commands:"); |
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println!(" empty line: Run app.update() once on the Bevy App"); |
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println!(" q: Quit the app."); |
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println!(" f: Set speed to fast, 2x"); |
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println!(" n: Set speed to normal, 1x"); |
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println!(" s: Set speed to slow, 0.5x"); |
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println!(" p: Pause"); |
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println!(" u: Unpause"); |
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} |
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|
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fn runner(mut app: App) -> AppExit { |
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banner(); |
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help(); |
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let stdin = io::stdin(); |
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for line in stdin.lock().lines() { |
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if let Err(err) = line { |
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println!("read err: {err:#}"); |
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break; |
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} |
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match line.unwrap().as_str() { |
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"" => { |
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app.update(); |
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} |
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"f" => { |
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println!("FAST: setting relative speed to 2x"); |
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app.world_mut() |
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.resource_mut::<Time<Virtual>>() |
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.set_relative_speed(2.0); |
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} |
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"n" => { |
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println!("NORMAL: setting relative speed to 1x"); |
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app.world_mut() |
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.resource_mut::<Time<Virtual>>() |
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.set_relative_speed(1.0); |
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} |
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"s" => { |
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println!("SLOW: setting relative speed to 0.5x"); |
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app.world_mut() |
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.resource_mut::<Time<Virtual>>() |
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.set_relative_speed(0.5); |
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} |
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"p" => { |
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println!("PAUSE: pausing virtual clock"); |
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app.world_mut().resource_mut::<Time<Virtual>>().pause(); |
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} |
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"u" => { |
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println!("UNPAUSE: resuming virtual clock"); |
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app.world_mut().resource_mut::<Time<Virtual>>().unpause(); |
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} |
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"q" => { |
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println!("QUITTING!"); |
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break; |
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} |
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_ => { |
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help(); |
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} |
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} |
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} |
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AppExit::Success |
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} |
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fn print_real_time(time: Res<Time<Real>>) { |
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println!( |
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"PreUpdate: this is real time clock, delta is {:?} and elapsed is {:?}", |
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time.delta(), |
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time.elapsed() |
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); |
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} |
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fn print_fixed_time(time: Res<Time>) { |
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println!( |
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"FixedUpdate: this is generic time clock inside fixed, delta is {:?} and elapsed is {:?}", |
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time.delta(), |
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time.elapsed() |
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); |
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} |
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|
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fn print_time(time: Res<Time>) { |
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println!( |
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"Update: this is generic time clock, delta is {:?} and elapsed is {:?}", |
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time.delta(), |
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time.elapsed() |
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); |
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} |
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|
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fn main() { |
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App::new() |
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.add_plugins(MinimalPlugins) |
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.insert_resource(Time::<Virtual>::from_max_delta(Duration::from_secs(5))) |
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.insert_resource(Time::<Fixed>::from_duration(Duration::from_secs(1))) |
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.add_systems(PreUpdate, print_real_time) |
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.add_systems(FixedUpdate, print_fixed_time) |
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.add_systems(Update, print_time) |
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.set_runner(runner) |
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.run(); |
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} |